Point Sensor: Difference between revisions

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*The Point Sensor, in function, is very similar to the [[Echolocator]] [[special weapon]].
*The Point Sensor, in function, is very similar to the [[Echolocator]] [[special weapon]].
*The Point Sensor resembles a [https://en.axelspace.com/solution/wnisat1/ miniaturized artificial satellite] for weather news in appearance.
*The Point Sensor resembles a [https://en.axelspace.com/solution/wnisat1/ miniaturized artificial satellite] for weather news in appearance.
*In ''Splatoon 2'', Point Sensors are the least common sub weapon, included in just six weapon sets.
**They also resemble Wi-Fi routers, especially with their ability to track opponents.
*There are no [[roller]]s or [[brushes]] with the Point Sensor as their [[sub weapon]].
*There are no [[roller]]s or [[brushes]] with the Point Sensor as their [[sub weapon]].



Revision as of 04:54, 10 July 2019

Point Sensor is a sub weapon in Splatoon and Splatoon 2.

Splatoon

Point Sensor

Point Sensor

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage
Base duration 8 seconds
Ink consumption 40%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Point Sensors are black, cube-like objects with cylinder-shaped protrusions that change color depending on the player's Ink. When thrown, they explode in a spherical cloud that has the color of the player's ink and tag any enemy Inkling in a certain range with a swirling squid marker. This marker allows tagged enemies to be seen through barriers by all teammates, allowing them to be easily tracked.

  • Will track an enemy for 8 seconds normally, and 2 seconds if the target has Cold Blooded. Before Version 2.2.0, it would normally track for 10 seconds and 2.5 seconds with Cold Blooded.[1] Due to lag and other factors, the exact time may vary slightly during online play.
  • With no Ink Saver (Sub), it requires 40% of maximum Ink Tank capacity.
  • Upon hitting a surface, the blast radius is roughly 3 lines in diameter, 1.5 in radius. Pre-Version 2.2.0, its was about 2.5 lines in diameter and 1.25 in radius.
  • Throw distance can be increased with Bomb Range Up.
  • Can be thrown against a wall to track enemies on the other side, as long as they are within the blast radius.

Version history

Version Adjustments
2.2.0
  • Increased the radius of the area that effects enemies by 17%.
  • Decreased the duration from 10.0 seconds to 8.0 seconds.

Sets

Weapons with Point Sensor in Splatoon
Main #ID Sub Special Special Depletion Level Price Class Introduced​​​​​​​​​​​​​​​​​
Classic Squiffer 2000 Point Sensor Bubbler Special gaugeLight 6 Cash 5000 Charger 28 May 2015 (1.0.0)​
Custom Blaster 211 Point Sensor Bubbler Special gaugeMedium 17 Cash 10600 Shooter 28 May 2015 (1.0.0)​​​​​​​​​​​
Forge Splattershot Pro 91 Point Sensor Inkzooka Special gaugeLight 20 Cash 19800 Shooter 28 May 2015 (1.0.0)​​​​
H-3 Nozzlenose D 311 Point Sensor Inkzooka Special gaugeLight 14 Cash 8300 Shooter 30 October 2015
Heavy Splatling Deco 4011 Point Sensor Kraken Special gaugeMedium 9 Cash 9200 Splatling 7 November 2015​​​​​​​​​​​​​​​​
N-ZAP '83 62 Point Sensor Kraken Special gaugeMedium 20 Cash 7000 Shooter 8 June 2016 (2.8.0)​​​
Neo Sploosh-o-matic 1 Point Sensor Kraken Special gaugeLight 18 Cash 10200 Shooter 11 November 2015​​​​​​​​​​​​​​
Sloshing Machine Neo 3021 Point Sensor Inkzooka Special gaugeLight 18 Cash 28500 Slosher 9 January 2016​​​​​​​​​​​​​​​​

Gallery

Splatoon 2

Point Sensor

Point Sensor

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage
Base duration AOE: 2.5 seconds
Tracking: 8 seconds
Ink consumption 45%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Point Sensors now have an area-of effect that lasts 2.5 seconds. Any player that enters the area of effect during that time will be tracked.

  • The total amount of time a player will be tracked can change depending on when the player enters the point sensor's area of effect. On a direct hit the tracking time will last the full 8 seconds, while entering the area of effect afterwards will reduce the tracking length by the amount of time since the point sensor landed. For example: If a player walks into the area of effect 2 seconds after the point sensor lands the player will be marked for a total of 6 seconds instead 8 seconds.
  • Players hit by multiple point sensors from different opponents are marked concurrently. Assists are awarded to both point sensor users if the tracked player dies to another opponent or if they jump off the stage.
  • Players can be repeatedly marked by a point sensor to effectively reset the the remaining tracking time back to 8 seconds.
  • The base total tracking time can be increased from 8 seconds to a maximum of 16 seconds using Sub Power Up
  • Bomb Defense Up DX will reduce the tracking time of the point sensor by a percentage of the maximum tracking time. For example: If a player wears enough Bomb Defense Up DX to reduce the tracking time by 50%; an 8 second point sensor will be reduced to 4 seconds while a Sub Power Up boosted 16 second point sensor will reduce tracking time to 8 seconds for that player.

Version history

Version Adjustments
Base game
  • Lingering area of effect that lasts 2.5 seconds added.
  • Ink consumption: 40% → 60%
  • Time taken to begin recovering ink after throwing out the Point Sensor: 0.83 seconds → 1.50 seconds
1.3.0
  • Increased radius of effect by roughly 20%.
  • Decreased delay until start of ink recovery after throwing out the Point Sensor by 15/60 of a second.
1.4.0
  • Sub Power Up now also increases the duration of time opponents remain marked.
2.0.0
  • Made it easier to hear the sound effects when it detonates.
3.2.0
  • Increased initial speed by roughly 21%, and also increased throwing distance.
4.2.0
  • Increased initial speed by roughly 10%, and also increased throwing distance.
4.3.0
  • Decreased ink consumption from 60% to 55% of a standard ink tank.
  • Increased the effect of the Ink Saver (Sub) gear ability.
4.5.0
  • Decreased ink consumption from 55% to 45% of a standard ink tank.
  • Decreased movement speed and distance of Point Sensor when thrown.
    • Decreased movement speed of Point Sensor when thrown and when not using the Sub Power Up gear ability by roughly 8%.
    • Decreased movement speed of Point Sensor when thrown and when maximum amount of Sub Power Up gear ability is equipped by roughly 2%.
  • Decreased effect of Ink Saver (Sub) gear ability by roughly 8%.

Sets

Weapons with Point Sensor in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced
.52 Gal 50 Point Sensor Baller 170p 14 Cash 9500 Shooter 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​​​​​
Classic Squiffer 2000 Point Sensor Ink Armor 170p 12 Cash 8900 Charger 19 August 2017​​​​​
Custom Explosher 3041 Point Sensor Baller 220p 22 Cash 12400 Slosher 5 December 2018 (4.3.0)​​​​​​​​
Dualie Squelchers 5030 Point Sensor Tenta Missiles 190p 12 Cash 9800 Dualie 29 July 2017​​​​​​​​​​​​​​​​​
H-3 Nozzlenose 310 Point Sensor Tenta Missiles 170p 29 Cash 17200 Shooter 7 July 2017 (1.0.0)​​​
Heavy Splatling Remix 4012 Point Sensor Booyah Bomb 190p 19 Cash 18300 Splatling 3 April 2019 (4.6.0)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
Nautilus 47 4040 Point Sensor Baller 180p 26 Cash 14700 Splatling 1 August 2018​​​​​​​​​​​​​​​​
Sloshing Machine Neo 3021 Point Sensor Splat-Bomb Launcher 180p 19 Cash 19800 Slosher 17 February 2018​​​​​​​​​​
Splattershot Pro 70 Point Sensor Ink Storm 170p 10 Cash 13800 Shooter 7 July 2017 (1.0.0)​​​​​​​​​​​​

Gallery

Quotes

Click to view the quotes for Point Sensor. View the quotation page.

Trivia

Names in other languages

Template:Foreignname

References