.52 Gal Deco: Difference between revisions
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}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | }}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | ||
=== Version history === | ===Version history=== | ||
{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|base| | {{version history item|S2|base| | ||
*{{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | * {{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | ||
**{{buff|Bullet velocity after flying straight|14.495 units|18.472 units}} | ** {{buff|Bullet velocity after flying straight|14.495 units|18.472 units}} | ||
***{{buff|Total range|116.99 units|124.944 units}} | *** {{buff|Total range|116.99 units|124.944 units}} | ||
*{{buff|Angle of shot deviation while jumping|15 degrees|12 degrees}} | * {{buff|Angle of shot deviation while jumping|15 degrees|12 degrees}} | ||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%}} | * {{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%}} | ||
**{{nerf|Frames in the air before a bullet's damage starts decreasing|9|7}} | ** {{nerf|Frames in the air before a bullet's damage starts decreasing|9|7}} | ||
**{{nerf|Frames in the air where a bullet reaches minimum damage|25|23}} | ** {{nerf|Frames in the air where a bullet reaches minimum damage|25|23}} | ||
*{{nerf|Ink consumption|1.2%|1.3%}} | * {{nerf|[[Ink]] consumption|1.2%|1.3%}} | ||
*{{nerf|Droplet rate|3|2.4}} | * {{nerf|Droplet rate|3|2.4}} | ||
*{{nerf|Distance between paint droplets|50 units|55 units}} | * {{nerf|Distance between paint droplets|50 units|55 units}} | ||
*{{nerf|Radius of paint droplets near the player|21 units|19.7 units}} | * {{nerf|Radius of paint droplets near the player|21 units|19.7 units}} | ||
*{{nerf|Radius of paint droplets far from the player|18.5 units|16.5 units}} | * {{nerf|Radius of paint droplets far from the player|18.5 units|16.5 units}} | ||
*{{nerf|Radius of standard paint droplets|13.5 units|13 units}} | * {{nerf|Radius of standard paint droplets|13.5 units|13 units}}}} | ||
}} | |||
{{version history item|S2|2.3.0| | {{version history item|S2|2.3.0| | ||
*{{Buff|Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.}} | * {{Buff|Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.}} | ||
**{{Buff|Minimum frequency at which bullets shoot towards the outer reticle|6%|2%}} | ** {{Buff|Minimum frequency at which bullets shoot towards the outer reticle|6%|2%}} | ||
**{{Buff|Increase in chance to shoot towards the outer reticle per shot|6%|4%}} | ** {{Buff|Increase in chance to shoot towards the outer reticle per shot|6%|4%}} | ||
***{{Buff|Shots required to reach maximum frequency|4|6}} | *** {{Buff|Shots required to reach maximum frequency|4|6}}}} | ||
}} | |||
{{version history item|S2|4.0.0| | {{version history item|S2|4.0.0| | ||
*{{buff|Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.}} | * {{buff|Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.}}}} | ||
}} | |||
{{version history item|S2|4.2.0| | {{version history item|S2|4.2.0| | ||
*{{buff|Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.}} | * {{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 3/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.4.0| | {{version history item|S2|4.4.0| | ||
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.5.0| | {{version history item|S2|4.5.0| | ||
*{{buff|Increased damage dealt to opponent Splat | * {{buff|Increased damage dealt to opponent {{Weapon|S2|Main|Splat Brella}}s increased by 21%.}} | ||
*{{buff|Increased damage dealt to opponent Splash | * {{buff|Increased damage dealt to opponent {{Weapon|S2|Sub|Splash Wall}}s by roughly 10%.}} | ||
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.6.0| | {{version history item|S2|4.6.0| | ||
*{{buff|Minimum damage|26|30}} | * {{buff|Minimum damage|26|30}}}} | ||
{{version history item|S2|4.7.0| | |||
* {{buff|When equipped, the {{ability|S2|Main Power Up}} gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.}}}} | |||
{{version history item|S2|4.9.0| | |||
* {{buff|Increased radius of ink coverage around feet when firing by roughly 4%.}}}} | |||
}} | }} | ||
===Demonstration=== | ===Demonstration=== |
Revision as of 10:44, 5 August 2019
The .52 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is a bedazzled version of the .52 Gal, with Deco branding, a different Sub and Special Weapon.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Seeker |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 11 |
Cost | 4,500 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.2% |
The .52 Gal Deco is in a set with the Seeker and Inkstrike.
Data
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
-
Promo image.
-
Promo of an Inkling girl holding the .52 Gal Deco.
-
Official art of an Inkling holding the .52 Gal Deco.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Curling Bomb |
Special | Sting Ray |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 22 |
Cost | 12,700 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.3% |
The .52 Gal Deco was released on 20 January 2018 at 02:00 UTC.[1] It comes with the sub Curling Bombs and special Sting Ray.
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
2.3.0 |
|
4.0.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
Demonstration
Gallery
-
Promo image.
-
-
Demonstration
Quotes
View the quotation page. |
Etymology
.52 Gal Deco is short for .52 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the .52 Gal. This trait is shared among the other alternate sets of the Deco brand.
.52ガロンデコ .52 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .52 Gallon.