.52 Gal: Difference between revisions

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== ''Splatoon'' ==
== ''Splatoon'' ==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon
|game=Splatoon
|category = Main
|category=Main
|class     = Shooter
|class=Shooter
|sub       = Splash Wall
|sub=Splash Wall
|special   = Killer Wail
|special=Killer Wail
|level     = 5
|level=5
|cost     = 3,000
|cost=3,000
|base     = 52
|base=52
|ink       = 1.2%
|ink=1.2%
|depletion = 60%
|depletion=60%
|range     = 50
|range=50
|damage   = 70
|damage=70
|fire_rate = 30
|fire_rate=30
|alt1     = .52 Gal Deco
|alt1=.52 Gal Deco
}}
}}
The .52 Gal comes in a set with the [[Splash Wall]] and [[Killer Wail]].
The .52 Gal comes in a set with the [[Splash Wall]] and [[Killer Wail]].
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=== Data ===
=== Data ===
{{shooter data
{{shooter data
| weight class = middle
|weight class=middle
| InkConsume = 1.2
|InkConsume=1.2
| initial fire kid = 3
|initial fire kid=3
| initial fire squid = 8
|initial fire squid=8
| RepeatFrame = 9
|RepeatFrame=9
| MoveSpeed = 0.6
|MoveSpeed=0.6
| InkRecoverStop = 20
|InkRecoverStop=20
| ColRadius = 2
|ColRadius=2
| DegRandom = 6
|DegRandom=6
| DegJumpRandom = 15
|DegJumpRandom=15
| DegBias = 25
|DegBias=25
| DegJumpBias = 40
|DegJumpBias=40
| InitVel = 22
|InitVel=22
| StraightFrame = 4
|StraightFrame=4
| CreateSplashLength = 50
|CreateSplashLength=50
| CreateSplashNum = 3
|CreateSplashNum=3
| SplashSplitNum = 5
|SplashSplitNum=5
| PaintNearDistance = 11
|PaintNearDistance=11
| PaintNearRadius = 21
|PaintNearRadius=21
| PaintFarDistance = 200
|PaintFarDistance=200
| PaintFarRadius = 18.5
|PaintFarRadius=18.5
| SplashPaintRadius = 13.5
|SplashPaintRadius=13.5
}}
}}


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=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
.52 Gal.png|Promo image.
.52 Gal.png|Promo image
.52Galrange.jpg|The .52 Gal's range.
.52Galrange.jpg|The .52 Gal's range
Tentacles helmet + green striped ls + crazy arrows.png|A male [[Inkling]] firing the .52 Gal.
Tentacles helmet + green striped ls + crazy arrows.png|A male [[Inkling]] firing the .52 Gal
Feature-new.png|Another male Inkling (far left) firing the .52 Gal.
Feature-new.png|Another male Inkling (far left) firing the .52 Gal
119998 Shop Weapon EN.jpg|A prerelease screenshot with the original name and [[special weapon]] of the .52 Gal.
Splatoon Prerelease Ammo Knights Screenshot.jpg|A prerelease screenshot with the original name and [[special weapon]] of the .52 Gal
JPT52Gal.png|Official art of an Inkling holding the .52 Gal.
JPT52Gal.png|Official art of an Inkling holding the .52 Gal
Intro-purple-team.png|Art of a team of [[Inkling]]s - the farthest is holding the .52 Gal.
Intro-purple-team.png|Art of a team of [[Inkling]]s–the farthest is holding the .52 Gal
JAPAN EXPO 2015 Promo.jpg|Art of a female Inkling holding the .52 Gal.
JAPAN EXPO 2015 Promo.jpg|Art of a female Inkling holding the .52 Gal
Inkling Halloween.jpg|Art of a male Inkling (upper left) holding a .52 Gal inside a bouquet.
Inkling Halloween.jpg|Art of a male Inkling (upper left) holding a .52 Gal inside a bouquet
Art book cover scan.jpg|A female Inkling brandishes the .52 Gal on the cover of ''[[The Art of Splatoon]]''.
Art book cover scan.jpg|A female Inkling brandishes the .52 Gal on the cover of ''[[The Art of Splatoon]]''
Concept Art - .52 Gal.png|Concept art of the .52 Gal.
Concept Art - .52 Gal.png|Concept art of the .52 Gal
</gallery>
</gallery>


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== ''Splatoon 2'' ==
== ''Splatoon 2'' ==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game=Splatoon 2
|category = Main
|category=Main
|class     = Shooter
|class=Shooter
|sub       = Point Sensor
|sub=Point Sensor
|special   = Baller
|special=Baller
|level     = 14
|level=14
|cost     = 9,500
|cost=9,500
|base     = 52
|base=52
|ink       = 1.3%
|ink=1.3%
|points   = 170
|points=170
|range     = 55
|range=55
|damage   = 75
|damage=75
|fire_rate = 25
|fire_rate=25
|alt1     = .52 Gal Deco
|alt1=.52 Gal Deco
|alt2       = Kensa .52 Gal
|alt2=Kensa .52 Gal
}}
}}
The .52 Gal returns in ''[[Splatoon 2]]'', with an identical appearance but slightly changed performance. It comes with the [[Point Sensor]] and [[Baller]].
The .52 Gal returns in ''[[Splatoon 2]]'', with an identical appearance but slightly changed performance. It comes with the [[Point Sensor]] and [[Baller]].
Line 99: Line 99:
=== Data ===
=== Data ===
<section begin=data />{{shooter data
<section begin=data />{{shooter data
| weight class = middle
|weight class=middle
| InkConsume = 1.3
|InkConsume=1.3
| initial fire kid = 3
|initial fire kid=3
| initial fire squid = 8
|initial fire squid=8
| RepeatFrame = 9
|RepeatFrame=9
| MoveSpeed = 0.6
|MoveSpeed=0.6
| InkRecoverStop = 20
|InkRecoverStop=20
| DamageReduceStartFrame = 11
|DamageReduceStartFrame=11
| DamageMin = 30
|DamageMin=30
| DamageReduceEndFrame = 27
|DamageReduceEndFrame=27
| ColRadius = 2
|ColRadius=2
| DegRandom = 6
|DegRandom=6
| DegJumpRandom = 12
|DegJumpRandom=12
| DegJumpBiasStartFrame = 25
|DegJumpBiasStartFrame=25
| DegJumpBiasFrame = 70
|DegJumpBiasFrame=70
| DegBiasMin = 2
|DegBiasMin=2
| DegBiasKf = 4
|DegBiasKf=4
| DegBias = 25
|DegBias=25
| DegJumpBias = 40
|DegJumpBias=40
| DegBiasDecrease = 0.5
|DegBiasDecrease=0.5
| InitVel = 22
|InitVel=22
| StraightFrame = 4
|StraightFrame=4
| StraightStateEndSpeed = 18.472
|StraightStateEndSpeed=18.472
| CreateSplashLength = 55
|CreateSplashLength=55
| CreateSplashNum = 2.4
|CreateSplashNum=2.4
| SplashSplitNum = 5
|SplashSplitNum=5
| PaintNearDistance = 11
|PaintNearDistance=11
| PaintNearRadius = 19.7
|PaintNearRadius=19.7
| NearestSplahSplitLength = 13
|NearestSplahSplitLength=13
| NearestSplashMaxScaleClamp = 1.2
|NearestSplashMaxScaleClamp=1.2
| SplashMinScaleHighest = 100
|SplashMinScaleHighest=100
| NearestSplashPaintRadiusTimes = 1.4
|NearestSplashPaintRadiusTimes=1.4
| SplashMaxScaleHighest = 30
|SplashMaxScaleHighest=30
| PaintFarDistance = 200
|PaintFarDistance=200
| PaintFarRadius = 16.5
|PaintFarRadius=16.5
| SplashPaintRadius = 13
|SplashPaintRadius=13
| SplashMinScaleClamp = 1
|SplashMinScaleClamp=1
| SplashMaxScaleClamp = 1.2
|SplashMaxScaleClamp=1.2
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref><section end=data />
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref><section end=data />


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{{version history box|S2|
{{version history box|S2|
{{version history item|S2|base|
{{version history item|S2|base|
* {{buff|Angle of shot deviation while jumping|15 degrees|12 degrees.}}
*{{buff|Angle of shot deviation while jumping|15 degrees|12 degrees.}}
* {{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%.}}
*{{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%.}}
* {{nerf|[[Ink]] consumption|1.2%|1.3%.}}
*{{nerf|[[Ink]] consumption|1.2%|1.3%.}}
* {{nerf|Droplet rate|3|2.4.}}
*{{nerf|Droplet rate|3|2.4.}}
* {{nerf|Distance between ink droplets|50 units|55 units.}}
*{{nerf|Distance between ink droplets|50 units|55 units.}}
* {{nerf|Radius of ink droplets near the player|21 units|19.7 units.}}
*{{nerf|Radius of ink droplets near the player|21 units|19.7 units.}}
* {{nerf|Radius of ink droplets far from the player|18.5 units|16.5 units.}}
*{{nerf|Radius of ink droplets far from the player|18.5 units|16.5 units.}}
* {{nerf|Radius of standard ink droplets|13.5 units|13 units.}}}}
*{{nerf|Radius of standard ink droplets|13.5 units|13 units.}}}}


{{version history item|S2|1.4.0|
{{version history item|S2|1.4.0|
* {{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}}
*{{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}}
** {{buff|Bullet velocity after flying straight|14.495 units|18.472 units.}}
**{{buff|Bullet velocity after flying straight|14.495 units|18.472 units.}}
*** {{buff|Total range|116.99 units|124.944 units.}}
***{{buff|Total range|116.99 units|124.944 units.}}
** {{nerf|Frames in the air before a bullet's damage starts decreasing|9|7.}}
**{{nerf|Frames in the air before a bullet's damage starts decreasing|9|7.}}
** {{nerf|Frames in the air where a bullet reaches minimum damage|25|23.}}
**{{nerf|Frames in the air where a bullet reaches minimum damage|25|23.}}
* {{nerf|Points to fill [[special gauge]]|180|190.}}}}
*{{nerf|Points to fill [[special gauge]]|180|190.}}}}


{{version history item|S2|2.2.0|
{{version history item|S2|2.2.0|
* {{buff|Points to fill special gauge|190|180.}}}}
*{{buff|Points to fill special gauge|190|180.}}}}


{{version history item|S2|2.3.0|
{{version history item|S2|2.3.0|
* {{Buff|Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.}}
*{{Buff|Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.}}
** {{Buff|Minimum frequency at which bullets shoot towards the outer reticle|6%|2%.}}
**{{Buff|Minimum frequency at which bullets shoot towards the outer reticle|6%|2%.}}
** {{Buff|Increase in chance to shoot towards the outer reticle per shot|6%|4%.}}
**{{Buff|Increase in chance to shoot towards the outer reticle per shot|6%|4%.}}
*** {{Buff|Shots required to reach maximum frequency|4|6.}}}}
***{{Buff|Shots required to reach maximum frequency|4|6.}}}}


{{version history item|S2|3.1.0|
{{version history item|S2|3.1.0|
* {{buff|Points to fill special gauge|180|170.}}}}
*{{buff|Points to fill special gauge|180|170.}}}}


{{version history item|S2|4.0.0|
{{version history item|S2|4.0.0|
* {{buff|Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.}}}}
*{{buff|Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.}}}}


{{version history item|S2|4.2.0|
{{version history item|S2|4.2.0|
* {{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 3/60 of a second.}}}}
*{{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 3/60 of a second.}}}}


{{version history item|S2|4.4.0|
{{version history item|S2|4.4.0|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}}
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}}


{{version history item|S2|4.5.0|
{{version history item|S2|4.5.0|
* {{buff|Increased damage dealt to opponent [[Splat Brella]]s by roughly 21%.}}
*{{buff|Increased damage dealt to opponent [[Splat Brella]]s by roughly 21%.}}
* {{buff|Increased damage dealt to opponent [[Splash Wall]]s by roughly 10%.}}
*{{buff|Increased damage dealt to opponent [[Splash Wall]]s by roughly 10%.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}}
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}}


{{version history item|S2|4.6.0|
{{version history item|S2|4.6.0|
* {{buff|Minimum damage|26|30.}}}}
*{{buff|Minimum damage|26|30.}}}}


{{version history item|S2|4.7.0|
{{version history item|S2|4.7.0|
* {{buff|When equipped, the [[Main Power Up]] gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.}}}}
*{{buff|When equipped, the [[Main Power Up]] gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.}}}}


{{version history item|S2|4.9.0|
{{version history item|S2|4.9.0|
* {{buff|Increased radius of ink coverage around feet when firing by roughly 4%.}}}}
*{{buff|Increased radius of ink coverage around feet when firing by roughly 4%.}}}}


{{version history item|S2|5.0.0|
{{version history item|S2|5.0.0|
* {{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}}}
*{{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}}}


{{version history item|S2|5.2.0|
{{version history item|S2|5.2.0|
* {{buff|Increased the likelihood the turf around your feet will be inked when firing.}}}}
*{{buff|Increased the likelihood the turf around your feet will be inked when firing.}}}}
}}
}}


=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
S2 52 Gal Line Nintendo Image.jpg|Promo image.
S2 52 Gal Line Nintendo Image.jpg|Promo image
Male Octoling with .52 Gal.jpg|A male Octoling wielding a .52 Gal.
Male Octoling with .52 Gal.jpg|A male Octoling wielding a .52 Gal
</gallery>
</gallery>



Revision as of 23:26, 11 May 2020

The .52 Gal is a main weapon in Splatoon and Splatoon 2.

A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.

The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub Splash Wall
Special Killer Wail
Special points
Special depletion Special gauge 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,000
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .52 Gal Deco .52 Gal Deco

The .52 Gal comes in a set with the Splash Wall and Killer Wail.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Splatoon 2

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub Point Sensor
Special Baller
Special points 170p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,500
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants .52 Gal Deco .52 Gal Deco
Kensa .52 Gal Kensa .52 Gal

The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the Point Sensor and Baller.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%.
  • Ink consumption: 1.2% → 1.3%.
  • Droplet rate: 3 → 2.4.
  • Distance between ink droplets: 50 units → 55 units.
  • Radius of ink droplets near the player: 21 units → 19.7 units.
  • Radius of ink droplets far from the player: 18.5 units → 16.5 units.
  • Radius of standard ink droplets: 13.5 units → 13 units.
1.4.0
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units.
      • Total range: 116.99 units → 124.944 units.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7.
    • Frames in the air where a bullet reaches minimum damage: 25 → 23.
  • Points to fill special gauge: 180 → 190.
2.2.0
  • Points to fill special gauge: 190 → 180.
2.3.0
  • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%.
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%.
      • Shots required to reach maximum frequency: 4 → 6.
3.1.0
  • Points to fill special gauge: 180 → 170.
4.0.0
  • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.5.0
  • Increased damage dealt to opponent Splat Brellas by roughly 21%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Minimum damage: 26 → 30.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.9.0
  • Increased radius of ink coverage around feet when firing by roughly 4%.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
5.2.0
  • Increased the likelihood the turf around your feet will be inked when firing.

Gallery

Demonstration

Quotes

Click to view the quotes for .52 Gal. View the quotation page.

Trivia

  • The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
  • The .52 Gal was originally called the "5.2 Gallon" came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.

Etymology

.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.

.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Template:Foreignname

References