Cherry H-3 Nozzlenose: Difference between revisions

From Inkipedia, the Splatoon wiki
m (removed redundant links. see the navbar instead.)
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{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1.6
| InkConsume = 1.6
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| nozzlenose burst bullet count = 3
| RepeatFrame = 5
| nozzlenose frame between bullet = 5
| TripleShotSpan = 20
| nozzlenose frame between burst = 20
| MoveSpeed = 0.45
| mobility while firing = 0.45
| InkRecoverStop = 30
| ink refill delay = 30
| DamageReduceStartFrame =  
| damage decay start =
| DamageMin =  
| damage decay rate =  
| DamageReduceEndFrame =  
| damage decay min =  
| ColRadius = 2
| damage decay end =  
| DegRandom = 1
| bullet radius = 2
| DegJumpRandom = 6
| max shot deviation ground = 1
| DegBias = 25
| max shot deviation air = 6
| DegBiasMin =  
| max shot deviation chance ground = 25
| DegBiasKf =  
| min shot deviation chance ground =  
| DegJumpBias = 40
| shot deviation chance ground rate =  
| DegBiasDecrease =  
| max shot deviation chance air = 40
| InitVel = 22
| shot deviation recover rate =  
| StraightFrame = 6
| bullet travel rate initial = 22
| StraightStateEndSpeed =  
| bullet travel time initial = 6
| CreateSplashLength = 48
| bullet travel rate slow =
| CreateSplashNum = 4
| bullet travel time slow =  
| SplashSplitNum = 5
| paint rate per distance = 48
| PaintNearDistance = 11
| paint droplets per shot = 4
| PaintNearRadius = 22
| paint pattern count = 5
| NearestSplahSplitLength =  
| paint near distance = 11
| NearestSplashMaxScaleClamp =  
| paint near droplet radius = 22
| SplashMinScaleHighest =  
| paint near droplet width =  
| NearestSplashPaintRadiusTimes =  
| paint near radius high drop multiplier =  
| SplashMaxScaleHighest =  
| paint near radius high drop threshold =  
| PaintFarDistance = 200
| paint near radius low drop multiplier =  
| PaintFarRadius = 22
| paint near radius low drop threshold =  
| SplashPaintRadius = 14.5
| paint far distance = 200
| SplashMinScaleClamp =  
| paint far droplet radius = 22
| SplashMinScaleHighest =  
| paint other distance droplet radius = 14.5
| SplashMaxScaleClamp =  
| paint far radius high drop multiplier =
| SplashMaxScaleHighest =  
| paint far radius high drop threshold =  
| ForceDropNearestSplashAddNum =  
| paint far radius low drop multiplier =  
| paint far radius low drop threshold =  
| paint feet ensure distance =  
| paint feet ensure shot count =  
| paint feet ensure notes =  
| paint feet ensure notes =  
}}
}}

Revision as of 01:28, 11 August 2018

The Cherry H-3 Nozzlenose is a main weapon in Splatoon.

Splatoon

Cherry H-3 Nozzlenose

Cherry H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub Splash Wall
Special Bubbler
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 12,400
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Cherry H-3 Nozzlenose was released on June 8th, 2016 as part of Sheldon's Picks Volume 2. It comes with the sub Splash Wall and the special Bubbler.

Data

Template:Shooter data

Gallery

Demonstration

Quotes

Click to view the quotes for Cherry H-3 Nozzlenose. View the quotation page.

Names in other languages

Template:Foreignname

Notes

  1. North America
  2. Europe and Oceania