Aerospray RG: Difference between revisions

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* The angle its shots can deviate while on the ground is 13 degrees.
* The angle its shots can deviate while on the ground is 13 degrees.
* The angle its shots can deviate while in the air is 16 degrees.
* The angle its shots can deviate while in the air is 16 degrees.
* The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
* The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
* The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
** This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy.
** This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy.
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
* When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.)
* When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.)
* The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
* Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
* Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
** After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
** After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.

Revision as of 03:04, 21 June 2018

The Aerospray RG is a main weapon in Splatoon and Splatoon 2. It is a variant of the Aerospray MG with a golden paint job and a different loadout.

Splatoon

Aerospray RG

Aerospray RG

Basic information
Category Main
Class Shooter
Sub Ink Mine
Special Inkstrike
Special points
Special depletion Special gauge 40%
Range
32 / 100
Damage
20 / 100
Impact
Fire rate
100 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 13
Cost Cash 9,300
Requirement Octowhirl
Added in
Specifications
Weight
Base damage 24.5
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Aerospray RG comes in a set with the Ink Mines and the Inkstrike.

Data

  • The Aerospray RG is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 4 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The Aerospray RG has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
  • Paint droplets occur every 117 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
  • All other paint droplets have a radius of 13.5 units.

Version history

2.7.0

  • Special gauge loss: 50% → as low as 40%

2.8.0

  • Spread reduced when player is jumping so it is the same as when player is not jumping.

Gallery

Demonstration

Similar weapons

Splatoon 2

Aerospray RG

Aerospray RG

Basic information
Category Main
Class Shooter
Sub Sprinkler
Special Baller
Special points 170pp
Special depletion
Range
35 / 100
Damage
10 / 100
Impact
Fire rate
90 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 28
Cost Cash 16,900
Requirement
Added in
Specifications
Weight
Base damage 24
Base duration
Ink consumption 0.55%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Aerospray RG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Sprinkler and Baller.

Data

  • The Aerospray RG is a lightweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 4 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 13 degrees.
  • The angle its shots can deviate while in the air is 16 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
    • After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
  • Paint droplets occur every 125 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.8 units.
  • All other paint droplets have a radius of 12 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Base game

  • Weight class: Middleweight → Lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 3%
  • Ink consumption: 0.5% → 0.55%
  • Base damage: 24.5 → 24
  • Distance between paint droplets: 117 units → 125 units
  • Radius of paint droplets near the player: 22 units → 20 units
  • Radius of paint droplets far from the player: 19 units → 17.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units
  • Angle of shot deviation while on the ground: 12 degrees → 13 degrees
  • Angle of shot deviation while jumping: 12 degrees → 16 degrees
  • Maximum frequency at which bullets shoot towards the outer reticle: 40% → 50%

1.3.0

  • Points to fill special gauge: 180 → 170

1.4.0

  • Decreased radius of ink shots by roughly 10%.
    • Near droplet paint radius: 20 units → 18 units
    • Far droplet paint radius: 17.5 units → 15.8 units
  • Decreased radius of stray ink droplets by roughly 8%.
    • Droplet paint radius: 13 units → 12 units
  • Decreased rate at which shots ink the ground by roughly 13%.
    • Droplet rate: 1 → 0.9
    • Distance between droplets: 125 units → 145 units

2.3.0

  • Increased the number of drops of ink per shot.
    • Droplet rate: 0.9 → 1
    • Distance between droplets: 145 units → 125 units

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Aerospray RG. View the quotation page.

Trivia

  • The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
  • The Aerospray RG, along with its alternates, the Aerospray MG and Aerospray PG, are the only weapons that have a 5-hit K.O.
  • The "RG" in this weapon's name likely stands for "Real Grade" in reference to Bandai's line of 1:144 scale model kits for the anime Mobile Suit Gundam.
    • This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.

Names in other languages

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References

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