Cherry H-3 Nozzlenose: Difference between revisions

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== Notes ==
{{note list}}


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Revision as of 01:34, 3 July 2018

The Cherry H-3 Nozzlenose is a main weapon in Splatoon.

Splatoon

Cherry H-3 Nozzlenose

Cherry H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub Splash Wall
Special Bubbler
Special points 180pp
Special depletion Special gauge 40%
Range
68 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 12,400
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Cherry H-3 Nozzlenose was released on June 8th, 2016 as part of Sheldon's Picks Volume 2. It comes with the sub Splash Wall and the special Bubbler.

Data

  • The Cherry H-3 Nozzlenose is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing ZR, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 30 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The Cherry H-3 Nozzlenose has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
  • Paint droplets occur every 48 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
  • All other paint droplets have a radius of 14.5 units.

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Cherry H-3 Nozzlenose. View the quotation page.

Names in other languages

Template:Foreignname

Notes

  1. North America
  2. Europe and Oceania