Splattershot Jr.: Difference between revisions

From Inkipedia, the Splatoon wiki
m (semi-automated edit: template for version history)
m (using the game's parameter names)
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{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 0.5
| InkConsume = 0.5
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 5
| RepeatFrame = 5
| mobility while firing = 0.72
| MoveSpeed = 0.72
| ink refill delay = 20
| InkRecoverStop = 20
| damage decay start = 8
| DamageReduceStartFrame = 8
| damage decay min = 14
| DamageMin = 14
| damage decay end = 24
| DamageReduceEndFrame = 24
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 12
| DegRandom = 12
| max shot deviation air = 18
| DegJumpRandom = 18
| max shot deviation chance ground = 40
| DegBias = 40
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 3
| StraightFrame = 3
| paint rate per distance = 80
| CreateSplashLength = 80
| paint droplets per shot = 1.5
| CreateSplashNum = 1.5
| paint pattern count = 7
| SplashSplitNum = 7
}}
}}


Line 85: Line 85:
{{shooter data
{{shooter data
| weight class = light
| weight class = light
| ink usage = 0.5
| InkConsume = 0.5
| ink tank capacity = 110
| InkMagazineRatio = 110
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 5
| RepeatFrame = 5
| mobility while firing = 0.72
| MoveSpeed = 0.72
| ink refill delay = 20
| InkRecoverStop = 20
| damage decay start = 8
| DamageReduceStartFrame = 8
| damage decay min = 14
| DamageMin = 14
| damage decay end = 24
| DamageReduceEndFrame = 24
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 12
| DegRandom = 12
| max shot deviation air = 15
| DegJumpRandom = 15
| reticle shrink start = 25
| DegJumpBiasStartFrame = 25
| reticle shrink end = 70
| DegJumpBiasFrame = 70
| min shot deviation chance ground = 4
| DegBiasMin = 4
| shot deviation chance ground rate = 2
| DegBiasKf = 2
| max shot deviation chance ground = 40
| DegBias = 40
| max shot deviation chance air = 40
| DegJumpBias = 40
| shot deviation recover rate = 1
| DegBiasDecrease = 1
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 3
| StraightFrame = 3
| bullet travel rate slow = 18.945
| StraightStateEndSpeed = 18.945
| bullet travel time slow = 2
| CreateSplashLength = 95
| paint rate per distance = 95
| CreateSplashNum = 1.4
| paint droplets per shot = 1.4
| SplashSplitNum = 7
| paint pattern count = 7
| PaintNearDistance = 11
| paint near distance = 11
| PaintNearRadius = 19.7
| paint near droplet radius = 19.7
| NearestSplahSplitLength = 12
| paint near droplet width = 12
| NearestSplashMaxScaleClamp = 1.2
| paint near radius high drop multiplier = 1.2
| SplashMinScaleHighest = 100
| paint near radius high drop threshold = 100
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius low drop multiplier = 1.4
| SplashMaxScaleHighest = 30
| paint near radius low drop threshold = 30
| PaintFarDistance = 200
| paint far distance = 200
| PaintFarRadius = 16.5
| paint far droplet radius = 16.5
| SplashPaintRadius = 12.9
| paint other distance droplet radius = 12.9
| SplashMinScaleClamp = 1
| paint far radius high drop multiplier = 1
| SplashMaxScaleClamp = 1.2
| paint far radius high drop threshold = 100
| ForceDropNearestSplashAddNum = 2
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
| paint feet ensure distance = 11
| paint feet ensure shot count = 2
| paint feet ensure notes =  
| paint feet ensure notes =  
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>

Revision as of 01:45, 11 August 2018

The Splattershot Jr. is a main weapon in Splatoon and Splatoon 2. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly inking large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option.

Splatoon

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Bubbler
Special points
Special depletion Special gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Jr. comes is in a set with Splat Bombs and Bubbler.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Splatoon 2

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Ink Armor
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with Splat Bombs and Ink Armor. As of Version 3.2.0, The Splattershot Jr. and its Custom variant now has a larger ink tank that has 10% more ink than regular ink tanks, making it a better weapon for beginners.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → Lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.

Gallery

Demonstration

Quotes

Click to view the quotes for Splattershot Jr.. View the quotation page.

Trivia

  • The Octoshot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights.
  • Callie seems to own a Splattershot Jr. in the manga series.
  • According to the first artbook, in-universe the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighting around 10 kg.

Etymology

Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.

Its japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.

Names in other languages

Template:Foreignname

References