.52 Gal: Difference between revisions
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GloverMist (talk | contribs) (→Version history: 4.9.0) |
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}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref><section end=data /> | }}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref><section end=data /> | ||
=== Version history === | ===Version history=== | ||
{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|base| | {{version history item|S2|base| | ||
*{{buff|Angle of shot deviation while jumping|15 degrees|12 degrees}} | * {{buff|Angle of shot deviation while jumping|15 degrees|12 degrees}} | ||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%}} | * {{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%}} | ||
*{{nerf|Ink consumption|1.2%|1.3%}} | * {{nerf|[[Ink]] consumption|1.2%|1.3%}} | ||
*{{nerf|Droplet rate|3|2.4}} | * {{nerf|Droplet rate|3|2.4}} | ||
*{{nerf|Distance between paint droplets|50 units|55 units}} | * {{nerf|Distance between paint droplets|50 units|55 units}} | ||
*{{nerf|Radius of paint droplets near the player|21 units|19.7 units}} | * {{nerf|Radius of paint droplets near the player|21 units|19.7 units}} | ||
*{{nerf|Radius of paint droplets far from the player|18.5 units|16.5 units}} | * {{nerf|Radius of paint droplets far from the player|18.5 units|16.5 units}} | ||
*{{nerf|Radius of standard paint droplets|13.5 units|13 units}} | * {{nerf|Radius of standard paint droplets|13.5 units|13 units}}}} | ||
}} | |||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
*{{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | * {{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | ||
**{{buff|Bullet velocity after flying straight|14.495 units|18.472 units}} | ** {{buff|Bullet velocity after flying straight|14.495 units|18.472 units}} | ||
***{{buff|Total range|116.99 units|124.944 units}} | *** {{buff|Total range|116.99 units|124.944 units}} | ||
**{{nerf|Frames in the air before a bullet's damage starts decreasing|9|7}} | ** {{nerf|Frames in the air before a bullet's damage starts decreasing|9|7}} | ||
**{{nerf|Frames in the air where a bullet reaches minimum damage|25|23}} | ** {{nerf|Frames in the air where a bullet reaches minimum damage|25|23}} | ||
*{{nerf|Points to fill special gauge|180|190}} | * {{nerf|Points to fill [[special gauge]]|180|190}}}} | ||
}} | |||
{{version history item|S2|2.2.0| | {{version history item|S2|2.2.0| | ||
*{{buff|Points to fill special gauge|190|180}} | * {{buff|Points to fill special gauge|190|180}}}} | ||
}} | |||
{{version history item|S2|2.3.0| | {{version history item|S2|2.3.0| | ||
*{{Buff|Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.}} | * {{Buff|Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.}} | ||
**{{Buff|Minimum frequency at which bullets shoot towards the outer reticle|6%|2%}} | ** {{Buff|Minimum frequency at which bullets shoot towards the outer reticle|6%|2%}} | ||
**{{Buff|Increase in chance to shoot towards the outer reticle per shot|6%|4%}} | ** {{Buff|Increase in chance to shoot towards the outer reticle per shot|6%|4%}} | ||
***{{Buff|Shots required to reach maximum frequency|4|6}} | *** {{Buff|Shots required to reach maximum frequency|4|6}}}} | ||
}} | |||
{{version history item|S2|3.1.0| | {{version history item|S2|3.1.0| | ||
*{{buff|Points to fill special gauge|180|170}} | * {{buff|Points to fill special gauge|180|170}}}} | ||
}} | |||
{{version history item|S2|4.0.0| | {{version history item|S2|4.0.0| | ||
*{{buff|Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.}} | * {{buff|Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.}}}} | ||
}} | |||
{{version history item|S2|4.2.0| | {{version history item|S2|4.2.0| | ||
*{{buff|Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.}} | * {{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 3/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.4.0| | {{version history item|S2|4.4.0| | ||
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.5.0| | {{version history item|S2|4.5.0| | ||
*{{buff|Increased damage dealt to opponent Splat | * {{buff|Increased damage dealt to opponent {{Weapon|S2|Main|Splat Brella}}s by roughly 21%.}} | ||
*{{buff|Increased damage dealt to opponent Splash | * {{buff|Increased damage dealt to opponent {{Weapon|S2|Sub|Splash Wall}}s by roughly 10%.}} | ||
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.6.0| | {{version history item|S2|4.6.0| | ||
*{{buff|Minimum damage|26|30}} | * {{buff|Minimum damage|26|30}}}} | ||
{{version history item|S2|4.7.0| | |||
* {{buff|When equipped, the {{ability|S2|Main Power Up}} gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.}}}} | |||
{{version history item|S2|4.9.0| | |||
* {{buff|Increased damage dealt to the umbrella portion of the following weapons by roughly 57%. | |||
** {{Weapon|S2|Main|Tenta Brella}} | |||
** {{Weapon|S2|Main|Tenta Sorella Brella}} | |||
** {{Weapon|S2|Main|Tenta Camo Brella}}}}}} | |||
}} | }} | ||
=== Gallery === | === Gallery === |
Revision as of 10:39, 5 August 2019
The .52 Gal is a main weapon in Splatoon and Splatoon 2.
A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.
The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Killer Wail |
Special depletion | 60% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 5 |
Cost | 3,000 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.2% |
The .52 Gal comes in a set with the Splash Wall and Killer Wail.
Data
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
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Promo image.
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The .52 Gal's range.
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A male Inkling firing the .52 Gal.
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Another male Inkling (far left) firing the .52 Gal.
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A prerelease screenshot with the original name and special weapon of the .52 Gal.
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Official art of an Inkling holding the .52 Gal.
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Art of a team of Inklings - the farthest is holding the .52 Gal.
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Art of a female Inkling holding the .52 Gal.
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Art of a male Inkling (upper left) holding a .52 Gal inside a bouquet.
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A female Inkling brandishes the .52 Gal on the cover of the Splatoon Ikasu Artbook.
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Concept art of the .52 Gal.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Baller |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 9,500 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.3% |
The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the Point Sensor and Baller.
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
2.2.0 |
|
2.3.0 |
|
3.1.0 |
|
4.0.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
Gallery
-
Promo image.
-
A male Octoling wielding a .52 Gal.
Demonstration
Quotes
View the quotation page. |
Trivia
- The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.
Etymology
.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.
.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.