.52 Gal: Difference between revisions

From Inkipedia, the Splatoon wiki
No edit summary
m (semi-automated edit: used column template in data section)
Line 25: Line 25:


=== Data ===
=== Data ===
{{data columns|
* The .52 Gal is a [[Weight class|middleweight weapon.]]
* The .52 Gal is a [[Weight class|middleweight weapon.]]
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
Line 43: Line 44:
* Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
* Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
* All other paint droplets have a radius of 13.5 units.
* All other paint droplets have a radius of 13.5 units.
 
}}
=== Version history ===
=== Version history ===
{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
Line 95: Line 96:


=== Data ===
=== Data ===
{{data columns|
* The .52 Gal is a [[Weight class|middleweight weapon.]]
* The .52 Gal is a [[Weight class|middleweight weapon.]]
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
Line 121: Line 123:
* All other paint droplets have a radius of 13 units.
* All other paint droplets have a radius of 13 units.
* Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
* Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
 
=== Version history ===
=== Version history ===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"

Revision as of 18:01, 15 July 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The .52 Gal is a main weapon in Splatoon and Splatoon 2.

A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the S Weapon Main Splattershot Pro.png Splattershot Pro and greater than the S Weapon Main .96 Gal.png .96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the S Weapon Main .96 Gal.png .96 Gal share their visual design and high-damage, low-accuracy performance.

The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,000
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal comes in a set with the S Weapon Sub Splash Wall.png Splash Wall and S Weapon Special Killer Wail.png Killer Wail. Each shot consumes 1.2% of the ink tank capacity, allowing for 83 shots to be fired per tank.

Data

  • The .52 Gal is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 9 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The .52 Gal has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 50 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other paint droplets have a radius of 13.5 units.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Similar weapons

Splatoon 2

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Special points 170pp
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,500
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Baller.png Baller. Each shot consumes 1.3% of the ink tank capacity, allowing for 76 shots to be fired per tank.

Data

  • The .52 Gal is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 9 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 6 frames after being fired, it loses 1.625 damage per frame until it reaches 26 damage at frame 22.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 46 frames to reach maximum accuracy. (76 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 18.472 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 124.944 units if the weapon is shot straight ahead.
  • Paint droplets occur every 55 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%
  • Ink consumption: 1.2% → 1.3%
  • Droplet rate: 3 → 2.4
  • Distance between paint droplets: 50 units → 55 units
  • Radius of paint droplets near the player: 21 units → 19.7 units
  • Radius of paint droplets far from the player: 18.5 units → 16.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units
1.4.0
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units
      • Total range: 116.99 units → 124.944 units
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Points to fill special gauge: 180 → 190
2.2.0
  • Points to fill special gauge: 190 → 180
2.3.0
  • Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%
      • Shots required to reach maximum frequency: 4 → 6
3.1.0
  • Points to fill special gauge: 180 → 170

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for .52 Gal. View the quotation page.

Trivia

  • The .52 Gal's name may be a reference to its base damage per shot of 52. The S Weapon Main .96 Gal.png .96 Gal's damage per shot is not 96, however.
  • The .52 Gal was originally called the "5.2 Gallon" came with the S Weapon Special Inkstrike.png Inkstrike instead of the S Weapon Special Killer Wail.png Killer Wail. This can be seen in an image from before Splatoon's release.

Etymology

.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.

.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Template:Foreignname

References