.52 Gal: Difference between revisions

From Inkipedia, the Splatoon wiki
m (attempt #2)
m (using the game's parameter names)
Line 22: Line 22:
|fire_rate = 30
|fire_rate = 30
}}
}}
The .52 Gal comes in a set with the {{Weapon|S|Sub|Splash Wall}} and {{Weapon|S|Special|Killer Wail}}. Each shot consumes 1.2% of the ink tank capacity, allowing for 83 shots to be fired per tank.
The .52 Gal comes in a set with the {{Weapon|S|Sub|Splash Wall}} and {{Weapon|S|Special|Killer Wail}}.


=== Data ===
=== Data ===
{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1.2
| InkConsume = 1.2
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 9
| RepeatFrame = 9
| mobility while firing = 0.6
| MoveSpeed = 0.6
| ink refill delay = 20
| InkRecoverStop = 20
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 15
| DegJumpRandom = 15
| max shot deviation chance ground = 25
| DegBias = 25
| max shot deviation chance air = 40
| DegJumpBias = 40
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| paint rate per distance = 50
| CreateSplashLength = 50
| paint droplets per shot = 3
| CreateSplashNum = 3
| paint pattern count = 5
| SplashSplitNum = 5
| paint near distance = 11
| PaintNearDistance = 11
| paint near droplet radius = 21
| PaintNearRadius = 21
| paint far distance = 200
| PaintFarDistance = 200
| paint far droplet radius = 18.5
| PaintFarRadius = 18.5
| paint other distance droplet radius = 13.5
| SplashPaintRadius = 13.5
}}
}}


Line 92: Line 92:
|fire_rate = 25
|fire_rate = 25
}}
}}
The .52 Gal returns in ''[[Splatoon 2]]'', with an identical appearance but slightly changed performance. It comes with the {{Weapon|S2|Sub|Point Sensor}} and {{Weapon|S2|Special|Baller}}. Each shot consumes 1.3% of the ink tank capacity, allowing for 76 shots to be fired per tank.
The .52 Gal returns in ''[[Splatoon 2]]'', with an identical appearance but slightly changed performance. It comes with the {{Weapon|S2|Sub|Point Sensor}} and {{Weapon|S2|Special|Baller}}.


=== Data ===
=== Data ===
{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1.3
| InkConsume = 1.3
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 9
| RepeatFrame = 9
| mobility while firing = 0.6
| MoveSpeed = 0.6
| ink refill delay = 20
| InkRecoverStop = 20
| damage decay start = 6
| DamageReduceStartFrame = 6
| damage decay min = 26
| DamageMin = 26
| damage decay end = 22
| DamageReduceEndFrame = 22
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 12
| DegJumpRandom = 12
| reticle shrink start = 25
| DegJumpBiasStartFrame = 25
| reticle shrink end = 70
| DegJumpBiasFrame = 70
| min shot deviation chance ground = 2
| DegBiasMin = 2
| shot deviation chance ground rate = 4
| DegBiasKf = 4
| max shot deviation chance ground = 25
| DegBias = 25
| max shot deviation chance air = 40
| DegJumpBias = 40
| shot deviation recover rate = 0.5
| DegBiasDecrease = 0.5
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| bullet travel rate slow = 18.472
| StraightStateEndSpeed = 18.472
| bullet travel time slow = 2
| CreateSplashLength = 55
| paint rate per distance = 55
| CreateSplashNum = 2.4
| paint droplets per shot = 2.4
| SplashSplitNum = 5
| paint pattern count = 5
| PaintNearDistance = 11
| paint near distance = 11
| PaintNearRadius = 19.7
| paint near droplet radius = 19.7
| NearestSplahSplitLength = 13
| paint near droplet width = 13
| NearestSplashMaxScaleClamp = 1.2
| paint near radius high drop multiplier = 1.2
| SplashMinScaleHighest = 100
| paint near radius high drop threshold = 100
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius low drop multiplier = 1.4
| SplashMaxScaleHighest = 30
| paint near radius low drop threshold = 30
| PaintFarDistance = 200
| paint far distance = 200
| PaintFarRadius = 16.5
| paint far droplet radius = 16.5
| SplashPaintRadius = 13
| paint other distance droplet radius = 13
| SplashMinScaleClamp = 1
| paint far radius high drop multiplier = 1
| SplashMaxScaleClamp = 1.2
| paint far radius high drop threshold = 100
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>



Revision as of 02:08, 11 August 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The .52 Gal is a main weapon in Splatoon and Splatoon 2.

A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the S Weapon Main Splattershot Pro.png Splattershot Pro and greater than the S Weapon Main .96 Gal.png .96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the S Weapon Main .96 Gal.png .96 Gal share their visual design and high-damage, low-accuracy performance.

The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,000
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal comes in a set with the S Weapon Sub Splash Wall.png Splash Wall and S Weapon Special Killer Wail.png Killer Wail.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Splatoon 2

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Special points 170p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,500
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Baller.png Baller.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%
  • Ink consumption: 1.2% → 1.3%
  • Droplet rate: 3 → 2.4
  • Distance between paint droplets: 50 units → 55 units
  • Radius of paint droplets near the player: 21 units → 19.7 units
  • Radius of paint droplets far from the player: 18.5 units → 16.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units
1.4.0
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units
      • Total range: 116.99 units → 124.944 units
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Points to fill special gauge: 180 → 190
2.2.0
  • Points to fill special gauge: 190 → 180
2.3.0
  • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%
      • Shots required to reach maximum frequency: 4 → 6
3.1.0
  • Points to fill special gauge: 180 → 170

Gallery

Demonstration

Quotes

Click to view the quotes for .52 Gal. View the quotation page.

Trivia

  • The .52 Gal's name may be a reference to its base damage per shot of 52. The S Weapon Main .96 Gal.png .96 Gal's damage per shot is not 96, however.
  • The .52 Gal was originally called the "5.2 Gallon" came with the S Weapon Special Inkstrike.png Inkstrike instead of the S Weapon Special Killer Wail.png Killer Wail. This can be seen in an image from before Splatoon's release.

Etymology

.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.

.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Template:Foreignname

References