.52 Gal
The .52 Gal is a main weapon in Splatoon and Splatoon 2.
A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.
The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Killer Wail |
Special depletion | 60% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 5 |
Cost | 3,000 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.2% |
The .52 Gal comes in a set with the Splash Wall and Killer Wail. Each shot consumes 1.2% of the ink tank capacity, allowing for 83 shots to be fired per tank.
Data
- The .52 Gal is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 9 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The .52 Gal has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- Paint droplets occur every 50 units.
- The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other paint droplets have a radius of 13.5 units.
Version history
2.7.0
- ▼ Special gauge loss: 50% → up to 60%
Gallery
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Promo image.
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The .52 Gal's range.
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A male Inkling firing the .52 Gal.
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Another male Inkling (far left) firing the .52 Gal.
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A prerelease screenshot with the original name and special weapon of the .52 Gal.
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Official art of an Inkling holding the .52 Gal.
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Art of a team of Inklings - the farthest is holding the .52 Gal.
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Art of a female Inkling holding the .52 Gal.
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Art of a male Inkling (upper left) holding a .52 Gal inside a bouquet.
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A female Inkling brandishes the .52 Gal on the cover of the Splatoon Ikasu Artbook.
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Concept art of the .52 Gal.
Demonstration
Similar weapons
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Baller |
Special points | 180pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 9,500 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.3% |
The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with the Point Sensor and Baller. Each shot consumes 1.3% of the ink tank capacity, allowing for 76 shots to be fired per tank.
Data
- The .52 Gal is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 9 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 6 frames after being fired, it loses 1.625 damage per frame until it reaches 26 damage at frame 22.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .52 Gal starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 6 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 46 frames to reach maximum accuracy. (76 after shooting while jumping.)
- Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- After that, the bullet's velocity is set to 18.472 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 124.944 units if the weapon is shot straight ahead.
- Paint droplets occur every 55 units.
- The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other paint droplets have a radius of 13 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Base game
- ▲ Angle of shot deviation while jumping: 15 degrees → 12 degrees
- ▲ Increase in chance to shoot towards the outer reticle per shot: 12% → 6%
- ▼ Ink consumption: 1.2% → 1.3%
- ▼ Droplet rate: 3 → 2.4
- ▼ Distance between paint droplets: 50 → 55
- ▼ Radius of paint droplets near the player: 21 → 19.7
- ▼ Radius of paint droplets far from the player: 18.5 → 16.5
- ▼ Radius of standard paint droplets: 13.5 → 13.0
1.4.0
- ▲ Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
- ▲ Bullet velocity after flying straight: 14.495 units → 18.472 units
- ▲ Total range: 116.99 units → 124.944 units
- ▼ Frames in the air before a bullet's damage starts decreasing: 9 → 7
- ▼ Frames in the air where a bullet reaches minimum damage: 25 → 23
- ▲ Bullet velocity after flying straight: 14.495 units → 18.472 units
- ▼ Points to fill special gauge: 180 → 190
2.2.0
- ▲ Points to fill special gauge: 190 → 180
2.3.0
- ▲ Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.
- ▲ Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%
- ▲ Increase in chance to shoot towards the outer reticle per shot: 6% → 4%
- ▲ Shots required to reach maximum frequency: 4 → 6
3.1.0
- ▲ Points to fill special gauge: 180 → 170
Gallery
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Promo image.
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A male Octoling wielding a .52 Gal.
Demonstration
Similar weapons
Quotes
View the quotation page. |
Trivia
- The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.
Etymology
.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.
.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.