.96 Gal Deco: Difference between revisions
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Revision as of 06:53, 13 July 2018
The .96 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is the Deco branded version of the .96 Gal.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Kraken |
Special depletion | 75% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 9,700 |
Specifications | |
Base damage | 52 |
Ink consumption | 2.5% |
The .96 Gal Deco was released on July 7, 2015 at Template:UTC. [1]
The .96 Gal Deco has the same stats as the .96 Gal, but instead comes with the Splash Wall and the Kraken.
Like the .52 Gal Deco, this gun also has a bedazzled look.
Data
- The .96 Gal Deco is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 12 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The .96 Gal Deco has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
- Paint droplets occur every 50 units.
- The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other paint droplets have a radius of 14.5 units.
Version history
2.7.0
- ▼ Special gauge loss: 50% → up to 75%
- ▼ Damage per shot: 62 → 52
- ▲ Spread reduced by about 11%.
Gallery
-
Promo image.
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The Squid Sisters are showing the .96 Gal Deco.
-
An Inkling shooting the .96 Gal Deco (front)
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Running with the .96 Gal Deco
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Shooting with the .96 Gal Deco (back)
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Official art of an Inkling holding the .96 Gal Deco.
Demonstration
Similar weapons
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Splashdown |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 26 |
Cost | 16,200 |
Specifications | |
Base damage | 62 |
Ink consumption | 2.5% |
The .96 Gal Deco was released on February 3, 2018 at Template:UTC.[2] It comes with the sub Splash Walls and special Splashdown.
Data
- The .96 Gal Deco is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 12 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 9 frames after being fired, it loses 1.9375 damage per frame until it reaches 31 damage at frame 25.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 4.6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .96 Gal Deco starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle. Meaning that it takes 9 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum. Meaning that it takes 13 frames to reach maximum accuracy. (18 after shooting while jumping.)
- Bullets initially travel at a rate of 23 units per frame for 5 frames, having an effective range of 115 units.
- After that, the bullet's velocity is set to 22.698 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 160.396 units if the weapon is shot straight ahead.
- Paint droplets occur every 60 units.
- The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 20 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17.5 units.
- All other paint droplets have a radius of 13.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Base game
- ▲ Increase in chance to shoot towards the outer reticle per shot: 20% → 5%
- ▲ Damage: 52 → 62.
- ▼ Damage lost per frame: 1.625 → 1.9375
- ▲ Decreased weapon sway when shooting on the ground by roughly 8%.: 5 degrees → 4.6 degrees
- ▲ Decreased weapon sway when shooting right after a jump by roughly 14%.: 14 degrees → 12 degrees
- ▼ Range decreased by about 10%.
- ▲ Initial bullet velocity: 22 → 23
- ▼ Frames bullet flies straight through the air: 6 → 5
- ▼ Effective range: 132 units → 115 units
- ▼ Total range: 177.396 units → 160.396 units
- ▼ Droplet rate: 4 → 3
- ▼ Distance between droplets: 50 units → 60 units
- ▼ Radius of paint droplets near the player: 21 units → 20 units
- ▼ Radius of paint droplets far from the player: 18.5 units → 17.5 units
- ▼ Radius of standard paint droplets: 14.5 units → 13.5 units
- ▼ Angle of shot deviation while on the ground: 4 degrees → 5 degrees
- ▼ Angle of shot deviation while jumping: 12 degrees → 14 degrees
- ▼ Maximum frequency at which bullets shoot towards the outer reticle: 25% → 40%
3.0.0
- ▲ Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
- ▲ Minimum frequency at which bullets shoot towards the outer reticle: 15% → 4%
- ▲ Maximum frequency at which bullets shoot towards the outer reticle: 40% → 30%
- ▲ Increase in chance to shoot towards the outer reticle per shot: 5% → 3%
- ▲ Shots required to reach maximum frequency: 5 → 9
3.2.0
- ▲ Points to fill special gauge: 190 → 180
Gallery
-
Promo image
-
-
Demonstration
Similar weapons
Quotes
View the quotation page. |
Etymology
.96 Gal Deco is short for .96 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the .96 Gal. This trait is shared among the other alternate sets of the Deco brand.
.96ガロンデコ .96 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .96 Gallon.
Names in other languages
References
- ↑ Nintendo America on Twitter. Nintendo of America (2015-07-07). Retrieved on 2015 July 7.
- ↑ SplatoonJP on Twitter
- ↑ Data parameters for Shooters