Aerospray RG: Difference between revisions
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GloverMist (talk | contribs) (→Version history: 4.9.0) |
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{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|base| | {{version history item|S2|base| | ||
*{{buff|Weight class|Middleweight| | * {{buff|Weight class|Middleweight|lightweight}} | ||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|10%|3%}} | * {{buff|Increase in chance to shoot towards the outer reticle per shot|10%|3%}} | ||
*{{nerf|Ink consumption|0.5%|0.55%}} | * {{nerf|[[Ink]] consumption|0.5%|0.55%}} | ||
*{{nerf|Base damage|24.5|24}} | * {{nerf|Base damage|24.5|24}} | ||
*{{nerf|Distance between paint droplets|117 units|125 units}} | * {{nerf|Distance between paint droplets|117 units|125 units}} | ||
*{{nerf|Radius of paint droplets near the player|22 units|20 units}} | * {{nerf|Radius of paint droplets near the player|22 units|20 units}} | ||
*{{nerf|Radius of paint droplets far from the player|19 units|17.5 units}} | * {{nerf|Radius of paint droplets far from the player|19 units|17.5 units}} | ||
*{{nerf|Radius of standard paint droplets|13.5 units|13 units}} | * {{nerf|Radius of standard paint droplets|13.5 units|13 units}} | ||
*{{nerf|Angle of shot deviation while on the ground|12 degrees|13 degrees}} | * {{nerf|Angle of shot deviation while on the ground|12 degrees|13 degrees}} | ||
*{{nerf|Angle of shot deviation while jumping|12 degrees|16 degrees}} | * {{nerf|Angle of shot deviation while jumping|12 degrees|16 degrees}} | ||
*{{nerf|Maximum frequency at which bullets shoot towards the outer reticle|40%|50%}} | * {{nerf|Maximum frequency at which bullets shoot towards the outer reticle|40%|50%}}}} | ||
}} | |||
{{version history item|S2|1.3.0| | {{version history item|S2|1.3.0| | ||
*{{buff|Points to fill special gauge|180|170}} | * {{buff|Points to fill [[special gauge]]|180|170}}}} | ||
}} | |||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
*{{nerf|Decreased radius of ink shots by roughly 10%.}} | * {{nerf|Decreased radius of ink shots by roughly 10%.}} | ||
**{{nerf|Near droplet paint radius|20 units|18 units}} | ** {{nerf|Near droplet paint radius|20 units|18 units}} | ||
**{{nerf|Far droplet paint radius|17.5 units|15.8 units}} | ** {{nerf|Far droplet paint radius|17.5 units|15.8 units}} | ||
*{{nerf|Decreased radius of stray ink droplets by roughly 8%.}} | * {{nerf|Decreased radius of stray ink droplets by roughly 8%.}} | ||
**{{nerf|Droplet paint radius|13 units|12 units}} | ** {{nerf|Droplet paint radius|13 units|12 units}} | ||
*{{nerf|Decreased rate at which shots ink the ground by roughly 13%.}} | * {{nerf|Decreased rate at which shots ink the ground by roughly 13%.}} | ||
**{{nerf|Droplet rate|1|0.9}} | ** {{nerf|Droplet rate|1|0.9}} | ||
**{{nerf|Distance between droplets|125 units|145 units}} | ** {{nerf|Distance between droplets|125 units|145 units}}}} | ||
}} | |||
{{version history item|S2|2.3.0| | {{version history item|S2|2.3.0| | ||
*{{Buff|Increased the number of drops of ink per shot.}} | * {{Buff|Increased the number of drops of ink per shot.}} | ||
**{{Buff|Droplet rate|0.9|1}} | ** {{Buff|Droplet rate|0.9|1}} | ||
**{{Buff|Distance between droplets|145 units|125 units}} | ** {{Buff|Distance between droplets|145 units|125 units}}}} | ||
}} | |||
{{version history item|S2|3.2.0| | {{version history item|S2|3.2.0| | ||
*{{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}} | * {{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}}}} | ||
}} | |||
{{version history item|S2|4.1.0| | {{version history item|S2|4.1.0| | ||
*{{Buff|When shots hit, their ink splatter will now extend further forward than it did previously.}} | * {{Buff|When shots hit, their ink splatter will now extend further forward than it did previously.}}}} | ||
}} | |||
{{version history item|S2|4.2.0| | {{version history item|S2|4.2.0| | ||
*{{buff|Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.}} | * {{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 4/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.3.1| | {{version history item|S2|4.3.1| | ||
*{{buff|The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.}} | * {{buff|The effect provided by {{Ability|S2|Main Power Up}} is now more easily triggered, even with fewer instances of the [[gear]] [[ability]] equipped.}}}} | ||
}} | |||
{{version history item|S2|4.4.0| | {{version history item|S2|4.4.0| | ||
*{{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}}} | ||
}} | |||
{{version history item|S2|4.5.0| | {{version history item|S2|4.5.0| | ||
*{{buff|Reduced the time to begin recovering ink after shooting by 5/60 of a second.}} | * {{buff|Reduced the time to begin recovering ink after shooting by 5/60 of a second.}} | ||
*{{buff|Now more likely to ink the turf around your feet when firing.}} | * {{buff|Now more likely to ink the turf around your feet when firing.}}}} | ||
}} | |||
{{version history item|S2|4.6.0| | {{version history item|S2|4.6.0| | ||
*{{buff|Size of droplets increased for better painting.}} | * {{buff|Size of droplets increased for better painting.}}}} | ||
{{version history item|S2|4.7.0| | |||
* {{nerf|Points to fill special gauge|170|180}}}} | |||
{{version history item|S2|4.9.0| | |||
* {{buff|Increased damage dealt to the umbrella portion of the following weapons by roughly 57%. | |||
** {{Weapon|S2|Main|Tenta Brella}} | |||
** {{Weapon|S2|Main|Tenta Sorella Brella}} | |||
** {{Weapon|S2|Main|Tenta Camo Brella}}}}}} | |||
}} | }} | ||
===Gallery=== | ===Gallery=== |
Revision as of 10:33, 5 August 2019
The Aerospray RG is a main weapon in Splatoon and Splatoon 2. It is a variant of the Aerospray MG with a golden paint job and a different loadout.
Splatoon
Aerospray RG
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Ink Mine |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 13 |
Cost | 9,300 |
Requirement | Octowhirl |
Specifications | |
Base damage | 24.5 |
Ink consumption | 0.5% |
The Aerospray RG comes in a set with the Ink Mines and the Inkstrike.
Data
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
2.8.0 |
|
Gallery
-
Promo image.
-
The Aerospray RG's range.
-
Promo for Forge, with a female Inkling (right) holding the Aerospray RG.
-
Official art of an Inkling holding the Aerospray RG.
-
Art of several Inklings - the upper right one is holding the Aerospray RG.
Demonstration
Splatoon 2
Aerospray RG
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Sprinkler |
Special | Baller |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 28 |
Cost | 16,900 |
Specifications | |
Base damage | 24 |
Ink consumption | 0.55% |
The Aerospray RG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Sprinkler and Baller.
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
1.3.0 |
|
1.4.0 |
|
2.3.0 |
|
3.2.0 |
|
4.1.0 |
|
4.2.0 |
|
4.3.1 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
Gallery
-
Promo image.
Demonstration
Quotes
View the quotation page. |
Trivia
- The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
- The Aerospray RG, along with its alternates, the Aerospray MG and Aerospray PG, are the only weapons that require 5 hits in order to splat an opponent.
- The "RG" in this weapon's name likely stands for "Real Grade" in reference to Bandai's line of 1:144 scale model kits for the anime Mobile Suit Gundam.
- This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.