Custom Dual Squelcher: Difference between revisions

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===Demonstration===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=AiTrhmRV7sk</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=AiTrhmRV7sk</embedvideo>
 
{{clrns}}
===Similar weapons===
*{{Weapon|S|Main|Dual Squelcher|32}}
*{{Weapon|S|Main|Jet Squelcher|32}}
*{{Weapon|S|Main|Custom Jet Squelcher|32}}


== Quotes ==
== Quotes ==

Revision as of 21:21, 5 August 2018

The Custom Dual Squelcher is a main weapon in Splatoon. It is a Custom Custom branded version of the Dual Squelcher.

Splatoon

Custom Dual Squelcher

Custom Dual Squelcher

Basic information
Category Main
Class Shooter
Sub Squid Beakon
Special Killer Wail
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
27 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 18
Cost Cash 12,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Custom Dual Squelcher was released n June 27, 2015 at Template:UTC in Splatoon. It is the Custom version of the Dual Squelcher. It comes as a set with Squid Beakon and Killer Wail.

Data

  • The Dual Squelcher is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The Dual Squelcher has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
  • Paint droplets occur every 105 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other paint droplets have a radius of 13 units.

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 20%.
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Quotes

Click to view the quotes for Custom Dual Squelcher. View the quotation page.

Names in other languages

Template:Foreignname