N-ZAP '83: Difference between revisions

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(Transferring in hard data from the N-ZAP '85 page.)
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=== Data ===
=== Data ===
{{data columns|
* The N-ZAP '83 is a [[Weight class|middleweight weapon.]]
* The N-ZAP '83 is a [[Weight class|middleweight weapon.]]
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
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* Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
* Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
* All other paint droplets have a radius of 12.8 units.
* All other paint droplets have a radius of 12.8 units.
}}
=== Gallery ===
=== Gallery ===
<gallery>
<gallery>

Revision as of 18:13, 15 July 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The N-ZAP '83 is a main weapon in Splatoon.

Splatoon

N-ZAP '83

N-ZAP '83

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Kraken.png Kraken
Special points 200pp
Special depletion Special gauge 60%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 7,000
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '83 was released on June 8th, 2016, as part of Sheldon's Picks volume 2. It comes with the sub S Weapon Sub Point Sensor.png Point Sensor and the special S Weapon Special Kraken.png Kraken.

Data

  • The N-ZAP '83 is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The N-ZAP '83 has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 100 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 12.8 units.

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for N-ZAP '83. View the quotation page.

Trivia

  • This weapon has the 1983 early version Family Computer motif. The early FC has square A and B buttons.

Etymology

N-ZAP '83 is a shortened form of NES Zapper 1983. '83 is based on the year the Nintendo Family Computer was released, which serves as inspiration for the design of the N-ZAP '83.

The N-ZAP '83 has the same name origin in all regions.

Names in other languages

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