N-ZAP '83: Difference between revisions
From Inkipedia, the Splatoon wiki
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=== Data === | === Data === | ||
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* The N-ZAP '83 is a [[Weight class|middleweight weapon.]] | * The N-ZAP '83 is a [[Weight class|middleweight weapon.]] | ||
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | ||
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* Droplets that occur when they travel past 200 units of the player have a radius of 18 units. | * Droplets that occur when they travel past 200 units of the player have a radius of 18 units. | ||
* All other paint droplets have a radius of 12.8 units. | * All other paint droplets have a radius of 12.8 units. | ||
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=== Gallery === | === Gallery === | ||
<gallery> | <gallery> |
Revision as of 18:13, 15 July 2018
The N-ZAP '83 is a main weapon in Splatoon.
Splatoon
N-ZAP '83
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Kraken |
Special points | 200pp |
Special depletion | 60% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 20 |
Cost | 7,000 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
The N-ZAP '83 was released on June 8th, 2016, as part of Sheldon's Picks volume 2. It comes with the sub Point Sensor and the special Kraken.
Data
- The N-ZAP '83 is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 5 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The N-ZAP '83 has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- Paint droplets occur every 100 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other paint droplets have a radius of 12.8 units.
Gallery
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Promo image.
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Firing the N-ZAP '83. (front)
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Firing. (back)
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An Inkling holding the N-ZAP '83.
Demonstration
Similar weapons
Quotes
View the quotation page. |
Trivia
- This weapon has the 1983 early version Family Computer motif. The early FC has square A and B buttons.
Etymology
N-ZAP '83 is a shortened form of NES Zapper 1983. '83 is based on the year the Nintendo Family Computer was released, which serves as inspiration for the design of the N-ZAP '83.
The N-ZAP '83 has the same name origin in all regions.