N-ZAP '85

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Revision as of 09:19, 14 July 2018 by Shahar (talk | contribs) (added promo image)
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The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Splatoon

N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,500
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '85 was the first weapon to be added post-release. It was released on June 1, 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with S Weapon Sub Splat Bomb.png Splat Bombs and the S Weapon Special Echolocator.png Echolocator.

Analytics

Damage Against Defended Enemies

(based upon the number of defense attributes on the enemy and the number of shots by the weapon without any damage attributes on the user's gear)

Defense One Hit Two Hits Three Hits Four Hits Five Hits
No Defense 28 56 84 112 (Kill) N/A
One Defense 26.5 53.1 79.7 106.3 (Kill) N/A
Two Defense 25.4 50.8 76.2 101.6 (Kill) N/A
Three Defense 24.5 49 73.5 98.0 122.5 (Kill)

Range

The following ranges were calculated by the maximum shot range in the Shooting Range. Note that the range for a damaging hit is always slightly lower than that of regular ink coverage.

File:NZAP 85 RANGE.jpeg
  • Ink Range - 3.75
  • Ink Range (Jumping) - 4.00
  • Damage Range (Target) - 2.50
  • Damage Range (Arcing/Jumping) - 2.75

Data

  • The N-ZAP '85 is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 100 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 12.8 units.

Version history

2.2.0

  • Walk speed while firing increased by 11%.

2.7.0

  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar weapons

Splatoon 2

N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 210pp
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 7,100
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with S2 Weapon Sub Suction Bomb.png Suction Bombs and S2 Weapon Special Ink Armor.png Ink Armor.

Data

  • The N-ZAP '85 is a lightweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 14.495 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 116.99 units if the weapon is shot straight ahead.
  • Paint droplets occur every 110 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other paint droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[1]

Version history

Base game

  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units

1.1.2

  • Points to fill special gauge: 180 → 200

1.3.0

  • Points to fill special gauge: 200 → 190

1.4.0

  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic and S2 Weapon Main Splattershot Jr..png Splattershot Jr.
    • Weight class: Middleweight → Lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.

2.2.0

  • Special Points: 190 → 210

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for N-ZAP '85. View the quotation page.

Trivia

  • This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
  • While this weapon has nearly identical stats to the Splattershot Jr., it fires straight instead of spreading shots in random directions, giving it better accuracy at the cost of spreading ink slower.

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Template:Foreignname

References