N-ZAP '89: Difference between revisions

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=== Data ===
=== Data ===
{{data columns|
{{shooter data
* The N-ZAP '89 is a [[Weight class|middleweight weapon.]]
| weight class = middle
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
| ink usage = 0.8
** When firing from squid form, the first bullet takes 8 frames to come out.
| initial fire kid = 3
* When firing continuously, it has a fire rate of 5 frames between bullets.
| initial fire squid = 8
* When firing while moving, the player's movement speed is set to 0.8 units per frame.
| fire rate = 5
* After firing, there is a 20 frame cooldown before your ink tank starts refilling.
| mobility while firing = 0.8
* Bullets have a radius of 2 units.
| ink refill delay = 20
* The angle its shots can deviate while on the ground is 6 degrees.
| bullet radius = 2
* The angle its shots can deviate while in the air is 15 degrees.
| max shot deviation ground = 6
* The N-ZAP '89 has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
| max shot deviation air = 15
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
| max shot deviation chance air = 40
* Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
| bullet travel rate initial = 22
* Paint droplets occur every 100 units.
| bullet travel time initial = 4
* The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
| paint rate per distance = 100
* There are a total of 11 different droplet patterns that can be created while firing this weapon.
| paint droplets per shot = 1.65
* Droplets that occur within 11 units of the player have a radius of 19.2 units.
| paint pattern count = 11
* Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
| paint near distance = 11
* All other paint droplets have a radius of 12.8 units.
| paint near droplet radius = 19.2
| paint far distance = 200
| paint far droplet radius = 18
| paint other distance droplet radius = 12.8
}}
}}
=== Version history ===
=== Version history ===
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=== Data ===
=== Data ===
{{data columns|
{{shooter data
* The N-ZAP '89 is a [[Weight class|lightweight weapon.]]
| weight class = light
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
| ink usage = 0.8
** When firing from squid form, the first bullet takes 8 frames to come out.
| initial fire kid = 3
* When firing continuously, it has a fire rate of 5 frames between bullets.
| initial fire squid = 8
* When firing while moving, the player's movement speed is set to 0.84 units per frame.
| fire rate = 5
* After firing, there is a 20 frame cooldown before your ink tank starts refilling.
| mobility while firing = 0.84
* If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
| ink refill delay = 20
* Bullets have a radius of 2 units.
| damage decay start = 8
* The angle its shots can deviate while on the ground is 6 degrees.
| damage decay min = 14
* The angle its shots can deviate while in the air is 12 degrees.
| damage decay end = 24
* The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
| bullet radius = 2
* The N-ZAP '89 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
| max shot deviation ground = 6
** This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
| max shot deviation air = 12
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
| reticle shrink start = 25
* When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
| reticle shrink end = 70
* Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
| min shot deviation chance ground = 1
** After that, the bullet's velocity is set to 14.495 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
| shot deviation chance ground rate = 1
** This results in a range at approximately 116.99 units if the weapon is shot straight ahead.
| max shot deviation chance ground = 25
* Paint droplets occur every 110 units.
| max shot deviation chance air = 40
* The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
| shot deviation recover rate = 0.5
* There are a total of 11 different droplet patterns that can be created while firing this weapon.
| bullet travel rate initial = 22
* Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
| bullet travel time initial = 4
** These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
| bullet travel rate slow = 14.495
* Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
| bullet travel time slow = 2
* All other paint droplets have a radius of 11.6 units.
| paint rate per distance = 110
* Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
| paint droplets per shot = 1.4
* If no paint droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
| paint pattern count = 11
| paint near distance = 11
| paint near droplet radius = 18
| paint near droplet width = 10
| paint near radius high drop multiplier = 1.2
| paint near radius high drop threshold = 100
| paint near radius low drop multiplier = 1.4
| paint near radius low drop threshold = 30
| paint far distance = 200
| paint far droplet radius = 16
| paint other distance droplet radius = 11.6
| paint far radius high drop multiplier = 1
| paint far radius high drop threshold = 100
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
| paint feet ensure distance = 11
| paint feet ensure shot count = 4
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
=== Version history ===
=== Version history ===
==== Base game ====
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
! Version !! Adjustments

Revision as of 02:55, 2 August 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The N-ZAP '89 is a main weapon in Splatoon and Splatoon 2. It is a S Weapon Main N-ZAP '85.png N-ZAP '85 with a different color scheme and a different weapon set.

Splatoon

N-ZAP '89

N-ZAP '89

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Sprinkler.png Sprinkler
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 8
Cost Cash 4,200
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '89 was released on July 18, 2015 at Template:UTC. It comes in a set with the S Weapon Sub Sprinkler.png Sprinkler and the S Weapon Special Inkstrike.png Inkstrike.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar weapons

Splatoon 2

N-ZAP '89

N-ZAP '89

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Autobomb.png Autobomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 190pp
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost Cash 8,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '89 was released on December 9, 2017 at Template:UTC.[1] It comes in a set with S2 Weapon Sub Autobomb.png Autobombs and S2 Weapon Special Tenta Missiles.png Tenta Missiles.

Data

Template:Shooter data[2]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic and S2 Weapon Main Splattershot Jr..png Splattershot Jr.
    • Weight class: Middleweight → Lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for N-ZAP '89. View the quotation page.

Trivia

  • Along with the N-ZAP '85, the N-ZAP '89 is based on the American version of the NES Zapper. The original accessory was made orange in May of 1989 after the Federal Energy Management Improvement Act of 1988 was passed, requiring toy guns to look drastically different from real guns. This is referenced in Sheldon's description of the weapon, stating the design had to be changed due to "legal reasons."
  • This was the first weapon released in Splatoon that was a re-skin of another post-release content weapon.

Etymology

N-ZAP '89 is a shortened form of NES Zapper 1989. '89 is based on the year the second, orange NES Zapper model was released.

The N-ZAP '89 has the same name origin in all regions.

Names in other languages

Template:Foreignname

References