N-ZAP '89: Difference between revisions

From Inkipedia, the Splatoon wiki
m (semi-automated edit: template for version history)
m (using the game's parameter names)
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{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 0.8
| InkConsume = 0.8
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 5
| RepeatFrame = 5
| mobility while firing = 0.8
| MoveSpeed = 0.8
| ink refill delay = 20
| InkRecoverStop = 20
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 15
| DegJumpRandom = 15
| max shot deviation chance air = 40
| DegJumpBias = 40
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| paint rate per distance = 100
| CreateSplashLength = 100
| paint droplets per shot = 1.65
| CreateSplashNum = 1.65
| paint pattern count = 11
| SplashSplitNum = 11
| paint near distance = 11
| PaintNearDistance = 11
| paint near droplet radius = 19.2
| PaintNearRadius = 19.2
| paint far distance = 200
| PaintFarDistance = 200
| paint far droplet radius = 18
| PaintFarRadius = 18
| paint other distance droplet radius = 12.8
| SplashPaintRadius = 12.8
}}
}}


Line 90: Line 90:
{{shooter data
{{shooter data
| weight class = light
| weight class = light
| ink usage = 0.8
| InkConsume = 0.8
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 5
| RepeatFrame = 5
| mobility while firing = 0.84
| MoveSpeed = 0.84
| ink refill delay = 20
| InkRecoverStop = 20
| damage decay start = 8
| DamageReduceStartFrame = 8
| damage decay min = 14
| DamageMin = 14
| damage decay end = 24
| DamageReduceEndFrame = 24
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 12
| DegJumpRandom = 12
| reticle shrink start = 25
| DegJumpBiasStartFrame = 25
| reticle shrink end = 70
| DegJumpBiasFrame = 70
| min shot deviation chance ground = 1
| DegBiasMin = 1
| shot deviation chance ground rate = 1
| DegBiasKf = 1
| max shot deviation chance ground = 25
| DegBias = 25
| max shot deviation chance air = 40
| DegJumpBias = 40
| shot deviation recover rate = 0.5
| DegBiasDecrease = 0.5
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| bullet travel rate slow = 14.495
| StraightStateEndSpeed = 14.495
| bullet travel time slow = 2
| CreateSplashLength = 110
| paint rate per distance = 110
| CreateSplashNum = 1.4
| paint droplets per shot = 1.4
| SplashSplitNum = 11
| paint pattern count = 11
| PaintNearDistance = 11
| paint near distance = 11
| PaintNearRadius = 18
| paint near droplet radius = 18
| NearestSplahSplitLength = 10
| paint near droplet width = 10
| NearestSplashMaxScaleClamp = 1.2
| paint near radius high drop multiplier = 1.2
| SplashMinScaleHighest = 100
| paint near radius high drop threshold = 100
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius low drop multiplier = 1.4
| SplashMaxScaleHighest = 30
| paint near radius low drop threshold = 30
| PaintFarDistance = 200
| paint far distance = 200
| PaintFarRadius = 16
| paint far droplet radius = 16
| SplashPaintRadius = 11.6
| paint other distance droplet radius = 11.6
| SplashMinScaleClamp = 1
| paint far radius high drop multiplier = 1
| SplashMaxScaleClamp = 1.2
| paint far radius high drop threshold = 100
| ForceDropNearestSplashAddNum = 4
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
| paint feet ensure distance = 11
| paint feet ensure shot count = 4
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>



Revision as of 01:40, 11 August 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The N-ZAP '89 is a main weapon in Splatoon and Splatoon 2. It is a S Weapon Main N-ZAP '85.png N-ZAP '85 with a different color scheme and a different weapon set.

Splatoon

N-ZAP '89

N-ZAP '89

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Sprinkler.png Sprinkler
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 8
Cost Cash 4,200
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '89 was released on July 18, 2015 at Template:UTC. It comes in a set with the S Weapon Sub Sprinkler.png Sprinkler and the S Weapon Special Inkstrike.png Inkstrike.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

N-ZAP '89

N-ZAP '89

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Autobomb.png Autobomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 190p
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost Cash 8,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The N-ZAP '89 was released on December 9, 2017 at Template:UTC.[1] It comes in a set with S2 Weapon Sub Autobomb.png Autobombs and S2 Weapon Special Tenta Missiles.png Tenta Missiles.

Data

Template:Shooter data[2]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic and S2 Weapon Main Splattershot Jr..png Splattershot Jr.
    • Weight class: Middleweight → Lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units

Gallery

Demonstration

Quotes

Click to view the quotes for N-ZAP '89. View the quotation page.

Trivia

  • Along with the N-ZAP '85, the N-ZAP '89 is based on the American version of the NES Zapper. The original accessory was made orange in May of 1989 after the Federal Energy Management Improvement Act of 1988 was passed, requiring toy guns to look drastically different from real guns. This is referenced in Sheldon's description of the weapon, stating the design had to be changed due to "legal reasons."
  • This was the first weapon released in Splatoon that was a re-skin of another post-release content weapon.

Etymology

N-ZAP '89 is a shortened form of NES Zapper 1989. '89 is based on the year the second, orange NES Zapper model was released.

The N-ZAP '89 has the same name origin in all regions.

Names in other languages

Template:Foreignname

References