Splatterscope: Difference between revisions

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The '''Splatterscope''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
The '''Splatterscope''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


The Splatterscope is [[Splat Charger]] with a scope attached. Compared to the scopeless version it has enhanced range and a zoomed view for greater aiming precision, but players will have their field of vision limited by the scope. The scoped version also loses the ability to store your charge in Splatoon 2. Besides range, all other stats are the same as the [[Splat Charger]].
The Splatterscope is [[Splat Charger]] with a scope attached. Compared to the scopeless version it has enhanced range and a zoomed view for greater aiming precision, but players have their field of vision limited by the scope. The scoped version also loses the ability to store a charge in ''Splatoon 2''. Besides range, all other stats are the same as the [[Splat Charger]].


== ''Splatoon'' ==
==''Splatoon''==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon
|game         = Splatoon
|category = Main
|category     = Main
|class     = Charger
|class       = Charger
|sub       = Splat Bomb
|sub         = Splat Bomb
|special   = Bomb Rush
|special     = Bomb Rush
|level     = 13
|level       = 13
|cost     = 3,500
|cost         = 3,500
|base     = 40–80 (Partial charge)<br />160 (Full charge)
|base         = 40–80 (Partial charge)<br>160 (Full charge)
|ink       = 2.25% (No charge)<br />18% (Full charge)
|ink         = 2.25% (No charge)<br>18% (Full charge)
|depletion = 75%
|depletion   = 75%
|range     = 90
|range       = 90
|charge_speed = 50
|charge_speed = 50
|mobility = 35
|mobility     = 35
|alt1=Kelp Splatterscope
|alt1         = Kelp Splatterscope
|alt2=Bento Splatterscope
|alt2         = Bento Splatterscope
}}
}}
The Splatterscope comes in a set with [[Splat Bomb]]s and [[Bomb Rush]].
The Splatterscope comes with [[Splat Bomb]]s and the [[Bomb Rush]].


=== Version history ===
===Version history===
{{version history box|S|
{{version history box|S|
{{version history item|S|2.7.0|
{{version history item|S|2.7.0|
*{{nerf|Special gauge loss|50%|up to 75%}}
* {{nerf|[[Special gauge]] loss|50%|up to 75%.}}
*{{nerf|Range when not fully charged reduced to match that of the Splat Charger.}}
* {{nerf|Range when not fully charged reduced to match that of the [[Splat Charger]].}}
*{{buff|Range when fully charged increased by about 4%.}}
* {{buff|Range when fully charged increased by about 4%.}}}}
}}}}
}}


=== Gallery ===
===Gallery===
<gallery>
<gallery>
Splatoon Splatterscope promo render.jpg|Promo image.
Splatoon Splatterscope promo render.jpg|Promo image.
Splatoon - Splatterscope.png|3D art.
Splatoon - Splatterscope.png|3D art.
WiiU Splatoon char 04.png|3D art of a female Inkling firing the Splatterscope.
WiiU Splatoon char 04.png|3D art of a female [[Inkling]] firing the Splatterscope.
Splatterscope.png|3D art.
Splatterscope.png|3D art.
Splatterscope1.png|A female [[Inkling]] aiming the Splatterscope in the [[Shooting Range]].
Splatterscope1.png|A female Inkling aiming the Splatterscope in the [[Shooting Range]].
JPTSplatterscope.png|2D art of an Inkling holding the Splatterscope.
JPTSplatterscope.png|2D art of an Inkling holding the Splatterscope.
Art book cover scan.jpg|A female Inkling holding the Splatterscope (upper left) on the cover of the ''[[Splatoon Ikasu Artbook]]''.
Art book cover scan.jpg|A female Inkling holding the Splatterscope (upper left) on the cover of ''[[The Art of Splatoon]]''.
</gallery>
</gallery>


=== Demonstration ===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=DpRj04mdFw8</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=DpRj04mdFw8</embedvideo>
{{clrns}}
{{clrns}}


== ''Splatoon 2'' ==
==''Splatoon 2''==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game         = Splatoon 2
|category = Main
|category     = Main
|class     = Charger
|class       = Charger
|sub       = Splat Bomb
|sub         = Splat Bomb
|special   = Sting Ray
|special     = Sting Ray
|level     = 15
|level       = 15
|cost     = 11,400
|cost         = 11,400
|base     = 40–80 (Partial charge)<br />160 (Full charge)
|base         = 40–80 (Partial charge)<br>160 (Full charge)
|ink       = 2.25% (No charge)<br />18% (Full charge)
|ink         = 2.25% (No charge)<br>18% (Full charge)
|points   = 220
|points       = 220
|range     = 91
|range       = 91
|charge_speed = 50
|charge_speed = 50
|mobility = 30
|mobility     = 30
|alt1=Firefin Splatterscope
|alt1         = Firefin Splatterscope
|alt2=Kensa Splatterscope
|alt2         = Kensa Splatterscope
}}
}}
The Splatterscope returns for ''Splatoon 2'', with visual changes. It was not given the charge holding feature that the [[Splat Charger]] and other [[chargers]] were given. It comes with [[Splat Bomb]]s and [[Sting Ray]].
The Splatterscope returns for ''Splatoon 2'', with visual changes. It was not given the charge holding feature that the [[Splat Charger]] and other [[charger]]s were given. It comes with [[Splat Bomb]]s and the [[Sting Ray]].


===Data===
===Data===
{{charger data
{{charger data
| weight class = middle
|weight class = middle
| AirChargeRateByEmpty = 1
|AirChargeRateByEmpty = 1
| ChargeKeepAnytime = FALSE
|ChargeKeepAnytime = FALSE
| ChargeKeepSniperCameraMoveFrm = 15
|ChargeKeepSniperCameraMoveFrm = 15
| ChargeKeepSniperCameraMoveStartFrm = 5
|ChargeKeepSniperCameraMoveStartFrm = 5
| ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
|ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
| CoopFullChargeDamage = 3000
|CoopFullChargeDamage = 3000
| CoopFullChargeInkConsume = 0.18
|CoopFullChargeInkConsume = 0.18
| CoopFullChargeSplashPaintRadius = 18.5
|CoopFullChargeSplashPaintRadius = 18.5
| CoopMaxChargeDamage = 1500
|CoopMaxChargeDamage = 1500
| CoopMaxChargeInkConsume = 0.18
|CoopMaxChargeInkConsume = 0.18
| CoopMinChargeDamage = 500
|CoopMinChargeDamage = 500
| CoopMinChargeInkConsume = 0.0225
|CoopMinChargeInkConsume = 0.0225
| EmptyChargeTimes = 3
|EmptyChargeTimes = 3
| FreezeFrmFullCharge = 1
|FreezeFrmFullCharge = 1
| FreezeFrmMinCharge = 1
|FreezeFrmMinCharge = 1
| FullChargeDamage = 1600
|FullChargeDamage = 1600
| FullChargeDamageRate_MWPUG_High = 1.2
|FullChargeDamageRate_MWPUG_High = 1.2
| FullChargeDamageRate_MWPUG_Mid = 1.1
|FullChargeDamageRate_MWPUG_Mid = 1.1
| FullChargeDamage_MWPUG_Max = 3000
|FullChargeDamage_MWPUG_Max = 3000
| FullChargeDistance = 260.37
|FullChargeDistance = 260.37
| FullChargeDistance_MWPUG_High = 0
|FullChargeDistance_MWPUG_High = 0
| FullChargeDistance_MWPUG_Mid = 0
|FullChargeDistance_MWPUG_Mid = 0
| FullChargeFrame = 60
|FullChargeFrame = 60
| FullChargeInkConsume = 0.18
|FullChargeInkConsume = 0.18
| FullChargePaintRadiusRateGroundToOther = 1.8
|FullChargePaintRadiusRateGroundToOther = 1.8
| FullChargePaintRadiusRateLastSplashToOther = 1.5
|FullChargePaintRadiusRateLastSplashToOther = 1.5
| FullChargePierce = TRUE
|FullChargePierce = TRUE
| FullChargeSplashPaintRadius = 17.5
|FullChargeSplashPaintRadius = 17.5
| InitVelFullCharge = 48
|InitVelFullCharge = 48
| InitVelMaxCharge = 48
|InitVelMaxCharge = 48
| InitVelMinCharge = 24
|InitVelMinCharge = 24
| JumpGnd = 0.7
|JumpGnd = 0.7
| MaxChargeColRadiusForPlayer = 1
|MaxChargeColRadiusForPlayer = 1
| MaxChargeDamage = 800
|MaxChargeDamage = 800
| MaxChargeHitSplashNum = 8
|MaxChargeHitSplashNum = 8
| MaxChargeInkConsume = 0.18
|MaxChargeInkConsume = 0.18
| MaxChargePaintRadiusRateGroundToOther = 1.5
|MaxChargePaintRadiusRateGroundToOther = 1.5
| MaxChargePaintRadiusRateLastSplashToOther = 1.5
|MaxChargePaintRadiusRateLastSplashToOther = 1.5
| MaxChargePaintRadiusRateToFull = 1
|MaxChargePaintRadiusRateToFull = 1
| MaxDistance = 240.37
|MaxDistance = 240.37
| MaxDistance_MWPUG_High = 0
|MaxDistance_MWPUG_High = 0
| MaxDistance_MWPUG_Mid = 0
|MaxDistance_MWPUG_Mid = 0
| MaxHitSplashNumFrame = 32
|MaxHitSplashNumFrame = 32
| MinChargeColRadiusForPlayer = 1
|MinChargeColRadiusForPlayer = 1
| MinChargeDamage = 400
|MinChargeDamage = 400
| MinChargeFrame = 8
|MinChargeFrame = 8
| MinChargeHitSplashNum = 0
|MinChargeHitSplashNum = 0
| MinChargeInkConsume = 0.0225
|MinChargeInkConsume = 0.0225
| MinChargePaintRadiusRateGroundToOther = 1
|MinChargePaintRadiusRateGroundToOther = 1
| MinChargePaintRadiusRateLastSplashToOther = 1.5
|MinChargePaintRadiusRateLastSplashToOther = 1.5
| MinChargePaintRadiusRateToFull = 0.5
|MinChargePaintRadiusRateToFull = 0.5
| MinDistance = 90.33
|MinDistance = 90.33
| MinMaxChargeDamageRate_MWPUG_High = 1.2
|MinMaxChargeDamageRate_MWPUG_High = 1.2
| MinMaxChargeDamageRate_MWPUG_Mid = 1.1
|MinMaxChargeDamageRate_MWPUG_Mid = 1.1
| MinMaxChargeDamage_MWPUG_Max = 999
|MinMaxChargeDamage_MWPUG_Max = 999
| MoveSpeed = 0.2
|MoveSpeed = 0.2
| PreDelayFrm_KeepCharge = 25
|PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
|PreDelayFrm_KeepChargePre = 20
| SniperCameraFovy = 28
|SniperCameraFovy = 28
| SniperCameraMoveEndChargeRate = 1
|SniperCameraMoveEndChargeRate = 1
| SniperCameraMoveStartChargeRate = 0.5
|SniperCameraMoveStartChargeRate = 0.5
| SniperCameraPlayerAlphaChargeRate = 0.5
|SniperCameraPlayerAlphaChargeRate = 0.5
| SniperCameraPlayerInvisibleChargeRate = 0.85
|SniperCameraPlayerInvisibleChargeRate = 0.85
| SplashBetweenFullChargePaintRadiusRate = 1.32
|SplashBetweenFullChargePaintRadiusRate = 1.32
| SplashBetweenMaxChargePaintRadiusRate = 1.5
|SplashBetweenMaxChargePaintRadiusRate = 1.5
| SplashBetweenMinChargePaintRadiusRate = 1.75
|SplashBetweenMinChargePaintRadiusRate = 1.75
| SplashDepthFullChargeScaleRateByWidth = 1
|SplashDepthFullChargeScaleRateByWidth = 1
| SplashDepthMaxChargeScaleRateByWidth = 1
|SplashDepthMaxChargeScaleRateByWidth = 1
| SplashDepthMinChargeScaleRateByWidth = 3.5
|SplashDepthMinChargeScaleRateByWidth = 3.5
| SplashNearFootMaxDistanceXZ = 23
|SplashNearFootMaxDistanceXZ = 23
| SplashNearFootOccurChargeRate = 0
|SplashNearFootOccurChargeRate = 0
| SplashPaintRadiusRate_MWPUG_High = 1
|SplashPaintRadiusRate_MWPUG_High = 1
| SplashPaintRadiusRate_MWPUG_Mid = 1
|SplashPaintRadiusRate_MWPUG_Mid = 1
| SplashSplitNum = 1
|SplashSplitNum = 1
| SquidChangeReduceWaitFullFrame = 0
|SquidChangeReduceWaitFullFrame = 0
| VelGnd_Bias = 0.5
|VelGnd_Bias = 0.5
| VelGnd_DownRt = 0.2
|VelGnd_DownRt = 0.2
}}<ref>[https://leanny.github.io/splat2new/parameters.html Splatoon 2 - Parameter Database]</ref>
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref>


===Version history===
===Version history===
Line 199: Line 199:
}}
}}


=== Gallery ===
===Gallery===
<gallery>
<gallery>
S2 purple Inkling boy with Splatterscope.png
S2 purple Inkling boy with Splatterscope.png
S2_Splatterscope_Twitter_SplatoonJP_Image1.jpg|Promo image.
S2 Splatterscope Twitter SplatoonJP Image1.jpg|Promo image.
S2_Splatterscope_Twitter_SplatoonJP_Image2.jpg|Holding the Splatterscope.
S2 Splatterscope Twitter SplatoonJP Image2.jpg|Holding the Splatterscope.
S2_Splatterscope_Twitter_SplatoonJP_Image3.jpg|Shooting [[Ink]].
S2 Splatterscope Twitter SplatoonJP Image3.jpg|Shooting [[ink]].
</gallery>
</gallery>


=== Demonstration ===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=usIMkcTjiJ4</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=usIMkcTjiJ4</embedvideo>
{{clrns}}
{{clrns}}


==Details==
==Details==
*Unlike [[Damage Up]] in ''Splatoon'', while [[Main Power Up]] increases damage, it does not allow shots below full charge to reach 100.0 damage.
* Unlike [[Damage Up]] in {{S}}, while [[Main Power Up]] increases damage, it does not allow shots below full charge to reach 100.0 damage.


== Quotes ==
==Quotes==
{{Quotes}}
{{Quotes}}


== Trivia ==
==Trivia==
 
* The Splatterscope in ''[[Splatoon 2]]'' somewhat resembles the real-life rifle M24 Sniper Weapon System, an iconic weapon and the standard for many armies and special forces around the world.
The Splatterscope in ''[[Splatoon 2]]'' somewhat resembles the real-life rifle M24 Sniper Weapon System, an iconic weapon and the standard for many armies and special forces around the world.


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=スプラスコープ
|Jap=スプラスコープ
Line 243: Line 242:
}}
}}


{{Navbox/S_Weapons}}
==References==
{{Navbox/S2_Weapons}}
<references/>
 
{{Navbox/S Weapons}}
{{Navbox/S2 Weapons}}


[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]

Revision as of 12:42, 22 May 2020

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Splatterscope is a main weapon in Splatoon and Splatoon 2.

The Splatterscope is Splat Charger with a scope attached. Compared to the scopeless version it has enhanced range and a zoomed view for greater aiming precision, but players have their field of vision limited by the scope. The scoped version also loses the ability to store a charge in Splatoon 2. Besides range, all other stats are the same as the Splat Charger.

Splatoon

Splatterscope

Splatterscope

Basic information
Category Main
Class Charger
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush
Special points
Special depletion Special gauge 75%
Range
90 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
35 / 100
Durability
Handling
Obtainable at
Level 13
Cost Cash 3,500
Requirement
Added in
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Kelp Splatterscope Kelp Splatterscope
Bento Splatterscope Bento Splatterscope

The Splatterscope comes with Splat Bombs and the Bomb Rush.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 75%.
  • Range when not fully charged reduced to match that of the Splat Charger.
  • Range when fully charged increased by about 4%.

Gallery

Demonstration

Splatoon 2

Splatterscope

Splatterscope

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 220p
Special depletion
Range
91 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
30 / 100
Durability
Handling
Obtainable at
Level 15
Cost Cash 11,400
Requirement
Added in
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Firefin Splatterscope Firefin Splatterscope
Kensa Splatterscope Kensa Splatterscope

The Splatterscope returns for Splatoon 2, with visual changes. It was not given the charge holding feature that the Splat Charger and other chargers were given. It comes with Splat Bombs and the Sting Ray.

Data

Template:Charger data[1]

Version history

Version Adjustments
Base game
  • Range when not fully charged is no longer reduced to match that of the Splat Charger.
  • Range decreased by about 9%.
    • Max range: 286 units → 260.37 units.
  • Maximum damage without full charge: 100 → 80.
  • Time taken to fully charge increased by 4/60 seconds.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.3.0
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
4.8.0
  • Points to fill special gauge: 210 → 220.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0

Gallery

Demonstration

Details

Quotes

Click to view the quotes for Splatterscope. View the quotation page.

Trivia

  • The Splatterscope in Splatoon 2 somewhat resembles the real-life rifle M24 Sniper Weapon System, an iconic weapon and the standard for many armies and special forces around the world.

Names in other languages

Template:Foreignname

References