Splattershot Jr.: Difference between revisions
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The '''Splattershot Jr.''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is the first [[weapon]] used by all players, given at the start of the in-game [[tutorial]]. | The '''Splattershot Jr.''' (a.k.a. '''Jr.''') is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is the first [[weapon]] used by all players, given at the start of the in-game [[tutorial]]. | ||
As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly [[ink]]ing large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option. It is also the first weapon to feature a unique ink tank. | As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly [[ink]]ing large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option. It is also the first weapon to feature a unique ink tank. | ||
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The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the [[weapon brand]] Splat. It comes with {{Weapon|S2|Sub|Splat Bomb}}s and the {{Weapon|S2|Special|Ink Armor}}. As of Version {{Ver|S2|3.2.0}}, the Splattershot Jr. and its Custom variant now have a larger | The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the [[weapon brand]] Splat. It comes with {{Weapon|S2|Sub|Splat Bomb}}s and the {{Weapon|S2|Special|Ink Armor}}. As of Version {{Ver|S2|3.2.0}}, the Splattershot Jr. and its Custom variant now have a larger [[Ink Tank]] with 10% more capacity, making it a better weapon for beginners. | ||
===Use=== | |||
* The Splattershot Jr. has a wide shot spread, enabling it to [[Community Glossary#Turfing|turf]] large areas in a short amount of time, which provides two benefits: | |||
** Turfing allows the team to either gain or maintain [[Community Glossary#Map Control|map control]], allowing for better team mobility. The rapid turfing ability allows the Jr. to quickly "cap" a zone in [[Splat Zones]]. | |||
** It also builds one's [[Special weapon|special weapon]], {{Weapon|S2|Special|Ink Armor}}, very quickly. The ability to farm Ink Armor allows the Jr.'s team to mount a push at a moment's notice. | |||
* The main tradeoff of the wide shot is the resulting poor accuracy, which, along with the short range, makes the Jr. a poor [[Main weapon|main weapon]] for directly engaging most opponents. | |||
* The most reliable way a Jr. player can score splats and assists is through constant and coordinated use of {{Weapon|S2|Sub|Splat Bomb}}s, especially when supporting a more offensively effective weapon. | |||
**{{Ability|S2|Ink Saver (Sub)}} combined with the larger ink tank unique to the Jr. allows you to throw more Bombs. | |||
**Remember that using any special weapon also provides a free ink tank refill. Therefore, it is possible to throw a Bomb (or two) before ''and'' after "popping" Ink Armor, creating a pseudo-mini {{Weapon|S2|Special|Splat-Bomb Launcher|icononly}} [[Bomb Launcher|Bomb Rush]]. | |||
===Countermeasures=== | |||
* Because the Splattershot Jr. is generally a poor main weapon for splatting, almost any weapon with longer range, better accuracy, or higher damage can defeat it in a 1v1 with relative ease. Just zone out the Jr. with your superior range if you have it, or overwhelm it with your higher damage or better accuracy if you do not have the longer range. However, watch out for the Jr.'s Splat Bombs when you pursue one. | |||
* You are more likely to encounter a Jr. who is assisting a teammate with a more formidable weapon; that opponent is usually the higher priority than the Jr. Trying to engage in a 1v2 is usually suicidal, so either find a teammate who can assist you or try to lure the opposing Jr.'s teammate to stray too far from the Jr. to receive assistance. | |||
*Keep an eye on the HUD to know when the enemy Jr. has Ink Armor ready to use, and both watch and listen for when the Jr. actually pops the Ink Armor. | |||
** If you have voice chat, warn your teammates of the opponents' use of Armor. | |||
** Focus fire on your opponents longer than usual–preferably with everyone ganging up on one armored opponent at a time–to compensate for the opponents' Armor. | |||
===Data=== | ===Data=== |
Revision as of 21:03, 11 September 2019
The Splattershot Jr. (a.k.a. Jr.) is a main weapon in Splatoon and Splatoon 2. It is the first weapon used by all players, given at the start of the in-game tutorial.
As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly inking large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option. It is also the first weapon to feature a unique ink tank.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Bubbler |
Special depletion | 60% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 1 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.5% |
The Splattershot Jr. comes in a set with Splat Bombs and the Bubbler.
Data
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
-
Promo image.
-
An Inkling wielding the Splattershot Jr.
-
An Inkling in a Bubbler running and holding the Splattershot Jr.
-
The Splattershot Jr.'s range.
-
Official art of an Inkling holding the Splattershot Jr.
-
Concept art of various weapons, with the Splattershot Jr. at the lower left.
-
Callie holding a Splattershot Jr. in the Splatoon manga.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Ink Armor |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 1 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.43% |
The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the weapon brand Splat. It comes with Splat Bombs and the Ink Armor. As of Version 3.2.0, the Splattershot Jr. and its Custom variant now have a larger Ink Tank with 10% more capacity, making it a better weapon for beginners.
Use
- The Splattershot Jr. has a wide shot spread, enabling it to turf large areas in a short amount of time, which provides two benefits:
- Turfing allows the team to either gain or maintain map control, allowing for better team mobility. The rapid turfing ability allows the Jr. to quickly "cap" a zone in Splat Zones.
- It also builds one's special weapon, Ink Armor, very quickly. The ability to farm Ink Armor allows the Jr.'s team to mount a push at a moment's notice.
- The main tradeoff of the wide shot is the resulting poor accuracy, which, along with the short range, makes the Jr. a poor main weapon for directly engaging most opponents.
- The most reliable way a Jr. player can score splats and assists is through constant and coordinated use of Splat Bombs, especially when supporting a more offensively effective weapon.
- Ink Saver (Sub) combined with the larger ink tank unique to the Jr. allows you to throw more Bombs.
- Remember that using any special weapon also provides a free ink tank refill. Therefore, it is possible to throw a Bomb (or two) before and after "popping" Ink Armor, creating a pseudo-mini Bomb Rush.
Countermeasures
- Because the Splattershot Jr. is generally a poor main weapon for splatting, almost any weapon with longer range, better accuracy, or higher damage can defeat it in a 1v1 with relative ease. Just zone out the Jr. with your superior range if you have it, or overwhelm it with your higher damage or better accuracy if you do not have the longer range. However, watch out for the Jr.'s Splat Bombs when you pursue one.
- You are more likely to encounter a Jr. who is assisting a teammate with a more formidable weapon; that opponent is usually the higher priority than the Jr. Trying to engage in a 1v2 is usually suicidal, so either find a teammate who can assist you or try to lure the opposing Jr.'s teammate to stray too far from the Jr. to receive assistance.
- Keep an eye on the HUD to know when the enemy Jr. has Ink Armor ready to use, and both watch and listen for when the Jr. actually pops the Ink Armor.
- If you have voice chat, warn your teammates of the opponents' use of Armor.
- Focus fire on your opponents longer than usual–preferably with everyone ganging up on one armored opponent at a time–to compensate for the opponents' Armor.
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
2.2.0 |
|
3.2.0 |
|
4.1.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.9.0 |
|
5.0.0 |
|
Gallery
-
Promo image.
-
Shooting ink.
-
Holding the Splattershot Jr.
-
Larger ink tank received after Version 3.2.0.
Demonstration
Quotes
View the quotation page. |
Trivia
- The Octo Shot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights in Splatoon.
- In Splatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
- Callie seems to own a Splattershot Jr. in the manga series.
- According to the first art book, in-universe, the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighing around 10 kg.
- In Splatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity Ink Tank.
Etymology
Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.
Its Japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.