Splattershot Jr.: Difference between revisions

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The '''Splattershot Jr.''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is the first [[weapon]] used by all players, given at the start of the in-game [[tutorial]].
The '''Splattershot Jr.''' (a.k.a. '''Jr.''') is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is the first [[weapon]] used by all players, given at the start of the in-game [[tutorial]].


As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly [[ink]]ing large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option. It is also the first weapon to feature a unique ink tank.
As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly [[ink]]ing large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option. It is also the first weapon to feature a unique ink tank.
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The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the [[weapon brand]] Splat. It comes with {{Weapon|S2|Sub|Splat Bomb}}s and the {{Weapon|S2|Special|Ink Armor}}. As of Version {{Ver|S2|3.2.0}}, the Splattershot Jr. and its Custom variant now have a larger ink tank with 10% more capacity, making it a better weapon for beginners.
The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the [[weapon brand]] Splat. It comes with {{Weapon|S2|Sub|Splat Bomb}}s and the {{Weapon|S2|Special|Ink Armor}}. As of Version {{Ver|S2|3.2.0}}, the Splattershot Jr. and its Custom variant now have a larger [[Ink Tank]] with 10% more capacity, making it a better weapon for beginners.
 
===Use===
* The Splattershot Jr. has a wide shot spread, enabling it to [[Community Glossary#Turfing|turf]] large areas in a short amount of time, which provides two benefits:
** Turfing allows the team to either gain or maintain [[Community Glossary#Map Control|map control]], allowing for better team mobility.  The rapid turfing ability allows the Jr. to quickly "cap" a zone in [[Splat Zones]].
** It also builds one's [[Special weapon|special weapon]], {{Weapon|S2|Special|Ink Armor}}, very quickly.  The ability to farm Ink Armor allows the Jr.'s team to mount a push at a moment's notice.
* The main tradeoff of the wide shot is the resulting poor accuracy, which, along with the short range, makes the Jr. a poor [[Main weapon|main weapon]] for directly engaging most opponents.
* The most reliable way a Jr. player can score splats and assists is through constant and coordinated use of {{Weapon|S2|Sub|Splat Bomb}}s, especially when supporting a more offensively effective weapon.
**{{Ability|S2|Ink Saver (Sub)}} combined with the larger ink tank unique to the Jr. allows you to throw more Bombs.
**Remember that using any special weapon also provides a free ink tank refill.  Therefore, it is possible to throw a Bomb (or two) before ''and'' after "popping" Ink Armor, creating a pseudo-mini {{Weapon|S2|Special|Splat-Bomb Launcher|icononly}} [[Bomb Launcher|Bomb Rush]].
 
===Countermeasures===
* Because the Splattershot Jr. is generally a poor main weapon for splatting, almost any weapon with longer range, better accuracy, or higher damage can defeat it in a 1v1 with relative ease.  Just zone out the Jr. with your superior range if you have it, or overwhelm it with your higher damage or better accuracy if you do not have the longer range.  However, watch out for the Jr.'s Splat Bombs when you pursue one.
* You are more likely to encounter a Jr. who is assisting a teammate with a more formidable weapon; that opponent is usually the higher priority than the Jr.  Trying to engage in a 1v2 is usually suicidal, so either find a teammate who can assist you or try to lure the opposing Jr.'s teammate to stray too far from the Jr. to receive assistance.
*Keep an eye on the HUD to know when the enemy Jr. has Ink Armor ready to use, and both watch and listen for when the Jr. actually pops the Ink Armor.
** If you have voice chat, warn your teammates of the opponents' use of Armor.
** Focus fire on your opponents longer than usual–preferably with everyone ganging up on one armored opponent at a time–to compensate for the opponents' Armor.


===Data===
===Data===

Revision as of 21:03, 11 September 2019

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Splattershot Jr. (a.k.a. Jr.) is a main weapon in Splatoon and Splatoon 2. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly inking large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Its loadout always includes both an offensive option and a strong defensive option. It is also the first weapon to feature a unique ink tank.

Splatoon

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Jr. comes in a set with S Weapon Sub Splat Bomb.png Splat Bombs and the S Weapon Special Bubbler.png Bubbler.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Gallery

Demonstration

Splatoon 2

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.43%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes from the weapon brand Splat. It comes with S2 Weapon Sub Splat Bomb.png Splat Bombs and the S2 Weapon Special Ink Armor.png Ink Armor. As of Version 3.2.0, the Splattershot Jr. and its Custom variant now have a larger Ink Tank with 10% more capacity, making it a better weapon for beginners.

Use

  • The Splattershot Jr. has a wide shot spread, enabling it to turf large areas in a short amount of time, which provides two benefits:
    • Turfing allows the team to either gain or maintain map control, allowing for better team mobility. The rapid turfing ability allows the Jr. to quickly "cap" a zone in Splat Zones.
    • It also builds one's special weapon, S2 Weapon Special Ink Armor.png Ink Armor, very quickly. The ability to farm Ink Armor allows the Jr.'s team to mount a push at a moment's notice.
  • The main tradeoff of the wide shot is the resulting poor accuracy, which, along with the short range, makes the Jr. a poor main weapon for directly engaging most opponents.
  • The most reliable way a Jr. player can score splats and assists is through constant and coordinated use of S2 Weapon Sub Splat Bomb.png Splat Bombs, especially when supporting a more offensively effective weapon.
    • S2 Ability Ink Saver (Sub).png Ink Saver (Sub) combined with the larger ink tank unique to the Jr. allows you to throw more Bombs.
    • Remember that using any special weapon also provides a free ink tank refill. Therefore, it is possible to throw a Bomb (or two) before and after "popping" Ink Armor, creating a pseudo-mini S2 Weapon Special Splat-Bomb Launcher.png Bomb Rush.

Countermeasures

  • Because the Splattershot Jr. is generally a poor main weapon for splatting, almost any weapon with longer range, better accuracy, or higher damage can defeat it in a 1v1 with relative ease. Just zone out the Jr. with your superior range if you have it, or overwhelm it with your higher damage or better accuracy if you do not have the longer range. However, watch out for the Jr.'s Splat Bombs when you pursue one.
  • You are more likely to encounter a Jr. who is assisting a teammate with a more formidable weapon; that opponent is usually the higher priority than the Jr. Trying to engage in a 1v2 is usually suicidal, so either find a teammate who can assist you or try to lure the opposing Jr.'s teammate to stray too far from the Jr. to receive assistance.
  • Keep an eye on the HUD to know when the enemy Jr. has Ink Armor ready to use, and both watch and listen for when the Jr. actually pops the Ink Armor.
    • If you have voice chat, warn your teammates of the opponents' use of Armor.
    • Focus fire on your opponents longer than usual–preferably with everyone ganging up on one armored opponent at a time–to compensate for the opponents' Armor.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
4.6.0
  • Ink consumption: 0.5 → 0.43
4.9.0
5.0.0
  • Increased damage dealt to the S2 Weapon Special Booyah Bomb.png Booyah Bomb armor by roughly 17%.

Gallery

Demonstration

Quotes

Click to view the quotes for Splattershot Jr.. View the quotation page.

Trivia

  • The S2 Weapon Main Octo Shot Replica.png Octo Shot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights in Splatoon.
    • In Splatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
  • Callie seems to own a Splattershot Jr. in the manga series.
  • According to the first art book, in-universe, the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighing around 10 kg.
  • In Splatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity Ink Tank.

Etymology

Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.

Its Japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.

Names in other languages

Template:Foreignname

References