Neo Splash-o-matic: Difference between revisions

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=== Data ===
=== Data ===
{{data columns|
{{shooter data
* The Neo Splash-o-matic is a [[Weight class|middleweight weapon.]]
| weight class = middle
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
| ink usage = 0.7
** When firing from squid form, the first bullet takes 8 frames to come out.
| initial fire kid = 3
* When firing continuously, it has a fire rate of 5 frames between bullets.
| initial fire squid = 8
* When firing while moving, the player's movement speed is set to 0.72 units per frame.
| fire rate = 5
* After firing, there is a 20 frame cooldown before your ink tank starts refilling.
| mobility while firing = 0.72
* Bullets have a radius of 2 units.
| ink refill delay = 20
* The angle its shots can deviate while on the ground is 2.7 degrees.
| bullet radius = 2
* The angle its shots can deviate while in the air is 12 degrees.
| max shot deviation ground = 2.7
* The Neo Splash-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
| max shot deviation air = 12
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
| max shot deviation chance ground = 40
* Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
| max shot deviation chance air = 40
* Paint droplets occur every 80 units.
| shot deviation recover rate =
* The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
| bullet travel rate initial = 24
* There are a total of 7 different droplet patterns that can be created while firing this weapon.
| bullet travel time initial = 3
* Droplets that occur within 11 units of the player have a radius of 22 units.
| paint rate per distance = 80
* Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
| paint droplets per shot = 1.65
* All other paint droplets have a radius of 13.2 units.
| paint pattern count = 7
| paint near distance = 11
| paint near droplet radius = 22
| paint far distance = 200
| paint far droplet radius = 19
| paint other distance droplet radius = 13.2
}}
}}
===Version history===
===Version history===
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=== Data ===
=== Data ===
{{data columns|
{{shooter data
* The Neo Splash-o-matic is a [[Weight class|lightweight weapon.]]
| weight class = light
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
| ink usage = 0.8
** When firing from squid form, the first bullet takes 8 frames to come out.
| initial fire kid = 3
* When firing continuously, it has a fire rate of 5 frames between bullets.
| initial fire squid = 8
* When firing while moving, the player's movement speed is set to 0.72 units per frame.
| fire rate = 5
* After firing, there is a 20 frame cooldown before your ink tank starts refilling.
| mobility while firing = 0.72
* If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
| ink refill delay = 20
* Bullets have a radius of 2 units.
| damage decay start = 8
* Shots cannot ever deviate from the inner reticle while on the ground.
| damage decay min = 14
* The angle its shots can deviate while in the air is 12 degrees.
| damage decay end = 24
* The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
| bullet radius = 2
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
| max shot deviation ground = 0
* When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy after shooting while jumping.
| max shot deviation air = 0
* Bullets initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
| bullet travel rate initial = 39.2
** After that, the bullet's velocity is set to 15.815 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
| bullet travel time initial = 2
** This results in a range at approximately 110.03 units if the weapon is shot straight ahead.
| bullet travel rate slow = 15.815
* Paint droplets occur every 95 units.
| bullet travel time slow = 2
* The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
| paint rate per distance = 95
* There are a total of 6 different droplet patterns that can be created while firing this weapon.
| paint droplets per shot = 1.5
* Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
| paint pattern count = 6
** These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
| paint near distance = 11
* Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
| paint near droplet radius = 20.5
* All other paint droplets have a radius of 12.8 units.
| paint near droplet width = 11.5
* Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
| paint near radius high drop multiplier = 1.2
| paint near radius high drop threshold = 100
| paint near radius low drop multiplier = 1.4
| paint near radius low drop threshold = 30
| paint far distance = 200
| paint far droplet radius = 16.5
| paint other distance droplet radius = 12.8
| paint far radius high drop multiplier = 1
| paint far radius high drop threshold = 100
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
=== Version history ===
=== Version history ===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"

Revision as of 00:07, 1 August 2018

The Neo Splash-o-matic is a Shooter Main Weapon in Splatoon and Splatoon 2. It is a Neo Neo-branded variant of the the Splash-o-matic, and comes with a different sub weapon and special weapon.

Splatoon

Neo Splash-o-matic

Neo Splash-o-matic

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Inkzooka
Special points
Special depletion Special gauge 40%
Range
40 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 6,200
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.7%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Neo Splash-o-matic was released on July 22nd 2015 at Template:UTC. [1]. It comes with the Burst Bombs and the Inkzooka.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Base damage: 26.0 → 28.0
2.7.0
  • Initial velocity of shots increased by about 10%.
  • Spread reduced by about 10%
  • Range increased by about 10%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar Weapons

Splatoon 2

Neo Splash-o-matic

Neo Splash-o-matic

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Suction-Bomb Launcher
Special points 200pp
Special depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 27
Cost Cash 16,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Neo Splash-o-matic was released on April 25, 2018 at Template:UTC.[2]. It comes with Burst Bombs and the Suction-Bomb Launcher.

Data

Template:Shooter data[3]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → Lightweight
  • Increased firing range by roughly 6%.
    • Initial bullet velocity: 36 units per frame → 39.2 per frame
    • Bullet velocity after flying straight: 15.83 units → 15.815 units
      • Effective range: 72 units → 78.4 units
      • Total range: 103.66 units → 110.03 units
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • Droplet Rate: 1.2 → 1.5
    • Distance between droplets: 110 units → 95 units
  • Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Ink consumption: 0.7% → 0.8%
  • Number of droplet patterns: 7 → 6
  • Radius of paint droplets near the player: 22 units → 20.5 units
  • Far droplet paint radius: 19 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.8 units
3.2.0
  • ⁠Shooting while jumping will no longer cause shot variability.

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Neo Splash-o-matic. View the quotation page.

Etymology

Neo Splash-o-matic is derived from Splash and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the Splash-o-matic. This trait is shared among the other alternate sets of the Neo Neo brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカーネオ shāpu mākā neo is in reference to the pen-based appearance of the Neo Splash-o-matic. Like the English name, Neo is also used to differentiate it from Sharp Marker.

Names in other languages

Template:Foreignname

References

  1. Twitter Splatoon JP on Twitter. Splatoon Japan (2015-07-21). Retrieved on 2015 July 22.
  2. Twitter SplatoonJP on Twitter
  3. Data parameters for Shooters