N-ZAP '83: Difference between revisions
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The '''N-ZAP '83''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is a [[Sheldon's Picks]]-branded variant of the [[N-ZAP '85]] and comes with a different [[Sub weapon|sub]] and [[Special weapon|special]]. | The '''N-ZAP '83''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is a [[Sheldon's Picks]]-branded variant of the [[N-ZAP '85]] and comes with a different [[Sub weapon|sub]] and [[Special weapon|special]]. It has a similar color scheme to the Famicom, an early version of the NES which was released in 1983, hence its name. | ||
==''Splatoon''== | ==''Splatoon''== | ||
{{Infobox/Weapon | {{Infobox/Weapon |
Revision as of 19:49, 19 April 2021
The N-ZAP '83 is a main weapon in Splatoon and Splatoon 2. It is a Sheldon's Picks-branded variant of the N-ZAP '85 and comes with a different sub and special. It has a similar color scheme to the Famicom, an early version of the NES which was released in 1983, hence its name.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Kraken |
Special depletion | 60% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 20 |
Cost | 7,000 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
Other variants | N-ZAP '85 N-ZAP '89 |
The N-ZAP '83 was released on 8 June 2016, as part of Sheldon's Picks volume 2. It comes with the sub Point Sensor and the special Kraken.
Data
- The N-ZAP '83 is a middleweight weapon.
- Each shot consumes 0.8% of the ink tank capacity.
- This allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12.8 units.
Quotes
Sheldon's Introduction
The N-ZAP '83 is an N-ZAP '85 that I've modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that the buttons might stick a bit sometimes... But that's all part of the charm, yes? The Point Sensor and Kraken make for a set that is handy for cutting off your opponents' advance.(NA)[a] |
Sheldon's Introduction
The N-ZAP '83 is an N-ZAP '85 that I've modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that the buttons might stick a bit sometimes... But that's all part of the charm, yes? The Point Sensor and Kraken make for a set that is best suited to cutting off the opponents' advance.(EU/OC)[b] |
“ | An N-ZAP '85 remodeled by Sheldon. The design is strangely nostalgic. The original weapon was better suited to a support role, but this version lets you jump right into the fray with a Kraken. | ” | — In-Game Description(NA)[a]
|
“ | The N-ZAP '83 is an N-ZAP '85 that Sheldon modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that players think the buttons might stick a bit sometimes... But that's not a bug – it's a feature, right? The Point Sensor and Kraken make for a set that is handy for cutting off your opponents' advance. | ” |
- Notes
Gallery
-
Promo image.
-
Firing the N-ZAP '83. (front)
-
Firing. (back)
-
An Inkling holding the N-ZAP '83.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Sprinkler |
Special | Ink Storm |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 19 |
Cost | 11,100 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
Other variants | N-ZAP '85 N-ZAP '89 |
The N-ZAP '83 was released on 3 April 2019 at 01:00 UTC as part of Version 4.6.0.[3] It comes with Sprinklers and the Ink Storm.
Data
- The N-ZAP '83 is a lightweight weapon.
- The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.84 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The N-ZAP '83 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
4.7.0 |
|
5.0.0 |
|
5.2.0 |
|
Quotes
Sheldon's Introduction
The N-ZAP '83 is a replica of a weapon shrouded in legend. The original was only produced for a short time, but I brought it back! Support the main weapon with the fire-and-forget Sprinkler sub, and bring on the rain delays with the Ink Storm special! If you value aggressive inking and want to take a trip down memory lane, this set's for you! |
Gallery
-
Promo image.
-
Demonstration
Trivia
- This weapon is based on the early 1983 version of the Family Computer, which has square and buttons.
- As opposed to the N-ZAP '85 and the N-ZAP '89, the N-ZAP '83 has no real-world equivalent due to the Famicom's zapper being modeled and colored to resemble a real-world revolver.
Etymology
N-ZAP '83 is a shortened form of NES Zapper 1983. '83 is based on the year the Nintendo Family Computer was released, which serves as inspiration for the design of the N-ZAP '83.
The N-ZAP '83 has the same name origin in all regions.
Names in other languages
References
- ↑ Splatoon - NormalShotQuickMiddle.params
- ↑ [1] Live from Squid Research Lab: The N-Zap '83
- ↑ SplatoonUS Tumblr
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database