Aerospray RG: Difference between revisions
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Revision as of 04:36, 20 July 2020
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/1/10/Splatoon_%22S%22_icon.svg/16px-Splatoon_%22S%22_icon.svg.png)
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/1/19/Splatoon_2_%222%22_icon.svg/24px-Splatoon_2_%222%22_icon.svg.png)
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/a/a1/Splatoon_3_%223%22_icon.svg/20px-Splatoon_3_%223%22_icon.svg.png)
The Aerospray RG is a main weapon in Splatoon and Splatoon 2. It is a variant of the Aerospray MG with a golden paint job and a different loadout.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 13 |
Cost | ![]() |
Requirement | ![]() |
Specifications | |
Base damage | 24.5 |
Ink consumption | 0.5% |
Other variants | ![]() ![]() |
The Aerospray RG comes in a set with the Ink Mines and the Inkstrike.
Data
- The Aerospray RG is a middleweight weapon.
- Each shot consumes 0.5% of the ink tank capacity.
- This allows players to fire 200 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 24.5.
- Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 12.25 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
- This means that it takes 4 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- Ink droplets occur every 117 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other ink droplets have a radius of 13.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
2.8.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Aerospray RG is like the |
“ | An ![]() ![]() ![]() |
” | — In-Game Description(NA/EU/OC)[b]
|
- Notes
Gallery
-
Promo image.
-
The Aerospray RG's range.
-
Promo for Forge, with a female Inkling (right) holding the Aerospray RG.
-
2D art of an Inkling holding the Aerospray RG.
-
3D art of an Inkling holding the Aerospray RG.
-
Art of several Inklings - the upper right one is holding the Aerospray RG.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 28 |
Cost | ![]() |
Specifications | |
Base damage | 24 |
Ink consumption | 0.55% |
Other variants | ![]() ![]() |
The Aerospray RG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Sprinkler and Baller.
Data
- The Aerospray RG is a lightweight weapon.
- The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.55% and ink tank capacity of 100% allows players to fire 181 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 10 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
- When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 15 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 24.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 13 degrees.
- The angle its shots can deviate while in the air is 16 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle, meaning that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (38 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
- After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 125 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 21 units of the player have a radius of 20 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 150 units of the player have a radius of 17.8 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 21 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.3.0 |
|
1.4.0 |
|
2.3.0 |
|
3.2.0 |
|
4.1.0 |
|
4.2.0 |
|
4.3.1 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Aerospray RG set is a modified |
Gallery
-
Promo image.
Demonstration
Trivia
- The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
- The Aerospray RG and its alternates and the Inkbrush sets are the only weapons that require 5 hits to splat an opponent.
- The "RG" in this weapon's name likely stands for "Real Grade", referencing Bandai's line of 1:144 scale model kits for the anime Mobile Suit Gundam.
- This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.
Names in other languages
References
- ↑ Splatoon - NormalShotBlaze.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database