Splattershot Pro: Difference between revisions
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* The angle its shots can deviate while on the ground is 2.7 degrees. | * The angle its shots can deviate while on the ground is 2.7 degrees. | ||
* The angle its shots can deviate while in the air is 6 degrees. | * The angle its shots can deviate while in the air is 6 degrees. | ||
* The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames. | |||
* The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle. | * The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle. | ||
** This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy. | ** This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy. |
Revision as of 03:16, 21 June 2018
The Splattershot Pro is a Main Weapon in Splatoon and Splatoon 2.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 10 |
Cost | 8,000 |
Specifications | |
Base damage | 42 |
Ink consumption | 1.9% |
More powerful than the Splattershot, it is an advanced in terms of power and range, making it easy to use for more experienced players. It comes in a set with the Splat Bomb and Inkstrike.
Data
- The Splattershot Pro is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 8 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 10 degrees.
- The Splattershot Pro has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 26.3 units per frame for 5 frames, having an effective range of 131.5 units.
- Paint droplets occur every 70 units.
- The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units, and a width of 11 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other paint droplets have a radius of 12.5 units.
Version history
2.2.0
- ▲ Ink usage decreased by about 5%.
2.7.0
- ▲ Initial velocity of shots increased by about 20%.
- ▲ Range increased by about 5%.
- ▲ Special gauge loss: 50% → as low as 40%
Gallery
-
A female Inkling holding the Splattershot Pro.
-
A male Inkling (second from right) firing the Splattershot Pro.
-
Official art of an Inkling holding the Splattershot Pro.
Demonstration
Similar weapons
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Ink Storm |
Special points | 170pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 10 |
Cost | 13,800 |
Specifications | |
Base damage | 42 |
Ink consumption | 2% |
The Splattershot Pro returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensor and Ink Storm.
Data
- The Splattershot Pro is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 8 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 7 frames after being fired, it loses 1.3125 damage per frame until it reaches 21 damage at frame 20.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 2.7 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
- Bullets initially travel at a rate of 38.33333 units per frame for 3 frames, having an effective range of 114.99999 units.
- After that, the bullet's velocity is set to 22.698 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 160.39599 units if the weapon is shot straight ahead.
- Paint droplets occur every 88 units.
- The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 11 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other paint droplets have a radius of 12.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Base game
- ▲ Angle of shot deviation while jumping: 12 degrees → 10 degrees
- ▲ Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
- ▼ Range decreased by about 9%.
- ▼ Ink consumption: 1.9% → 2.0%
- ▼ Initial bullet velocity: 26.3 units per frame → 23 units per frame
- ▼ Total range decreased by about 12%.
- ▼ Droplet rate: 3 → 2
- ▼ Distance between paint droplets: 70 units → 88 units
- ▼ Radius of paint droplets near the player: 19.2 units → 18 units
- ▼ Radius of paint droplets far from the player: 18 units → 16 units
- ▼ Radius of standard paint droplets: 12.5 units → 12.2 units
1.3.0
- ▲ Points to fill special gauge: 180 → 170
1.4.0
- ▲ Increased shot speed by roughly 67%, while not changing shot range: 23 units per frame → 38.33333 units per frame
- The amount of frames the bullet flies through the air was reduced from 5 to 3, resulting in the total range being unchanged.
- ▼ Frames in the air before a bullet's damage starts decreasing: 9 → 7
- ▼ Frames in the air where a bullet reaches minimum damage: 25 → 23
- ▲ Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees
- ▲ Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees
- ▲ Increased movement speed while shooting by roughly 10%: 0.5 units per frame → 0.55 units per frame
- ▲ Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units
Gallery
Demonstration
Similar weapons
Quotes
View the quotation page. |
Etymology
Splattershot Pro is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Professional at the end to denote it is a weapon for advanced players.
Its japanese name, プライムシューター puraimu shūtā, means "Prime Shooter".