Luna Blaster: Difference between revisions
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{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''Luna Blaster''' is a [[main weapon]] in | The '''Luna Blaster''' is a [[main weapon]] in the {{Ss}}, created by [[Weapon brand#Neo|Neo]]. | ||
Like other [[blasters]], the Luna Blaster fires an explosive round that lets it deal damage to opponents hiding behind obstacles or around corners. It takes one direct hit or two indirect hits to splat an opponent, but shooting the opponent directly rather than relying on the blast takes careful and precise aim due the weapon's low firing rate. However, out of all blasters that can splat opponents in one direct hit | Like other [[Blaster (weapon class)|blasters]], the Luna Blaster fires an explosive round that lets it deal damage to opponents hiding behind obstacles or around corners. It takes one direct hit or two indirect hits to splat an opponent, but shooting the opponent directly rather than relying on the blast takes careful and precise aim due to the weapon's low firing rate. However, out of all blasters that can splat opponents in one direct hit, the Luna Blaster actually has the largest blast size and fastest fire rate, but the shortest range. | ||
== Appearance == | |||
The Luna Blaster's main body is round and smooth with a hole at the end to let out blaster shots. The back half is white, while the front half changes color to match the user's [[ink]] in all games. The back half houses a handhold with the trigger on it; the trigger changes to match the user's ink color. Sticking out of the back of the Luna Blaster is a ball on the end of a thin stick (white in {{S}}, matches the user's ink color in {{S2}} and {{S3}}), and an attachment that is similar but bigger (matches the user's ink color in ''Splatoon'', white in ''Splatoon 2'' and ''Splatoon 3'') is placed above the hole in the front. In ''Splatoon'', there is a [[Weapon brand#Neo|Neo]] logo written in [[Language in the Splatoon series|Inkling]] on the back half. In ''Splatoon 2'', the text is replaced by a faint Neo logo icon. In ''Splatoon 3'', the parts of its casing that match the user's ink color are now semi transparent, revealing its internal components. The Neo logo is replaced by small text in gray, and there is a small seam dividing the white part of the casing into two pieces. | |||
Additionally, in ''Splatoon 3'', the Luna Blaster features considerably more detailed effects when firing: the colored parts of the blaster will illuminate, and the casing will split into three parts (the fore colored part, and two white parts divided along the aforementioned seam). | |||
== ''Splatoon'' == | == ''Splatoon'' == | ||
{{Retired|section}} | |||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game=Splatoon | ||
|category | |category=Main | ||
|class | |class=Shooter | ||
|sub | |sub=Ink Mine | ||
|special | |special=Inkzooka | ||
|level | |level=11 | ||
|cost | |cost=7,700 | ||
|base | |base=25–40 (Splash)<br>50–80 (Blast)<br>125 (Direct hit) | ||
|ink | |ink=6% | ||
|depletion = 40% | |depletion=40% | ||
|range | |range=10 | ||
|impact | |impact=80 | ||
|fire_rate = 30 | |fire_rate=30 | ||
|alt1 = Luna Blaster Neo | |||
|introduced={{date|2015-06-24}} | |||
}} | }} | ||
The Luna Blaster was released on | The Luna Blaster was released on {{date|2015-06-24}} at {{time|2015-06-24 02:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter archive/2015/June#613266469296541696|@SplatoonJP on Twitter]]</ref><ref>{{cite web | url = http://splatoonus.tumblr.com/post/122257697339/the-luna-blaster-weapon-will-be-added-to-splatoon | title = Splatoon Squid Research Lab on Tumblr | publisher = SplatoonUS | date = 2015-06-23 | accessdate= 2015-06-23 }}</ref> It comes in a set with [[Ink Mine]]s and the [[Inkzooka]]. | ||
===Data=== | |||
<section begin=data1 />{{Shooter data S | |||
| mobility class = middle | |||
| mRepeatFrame = 40 | |||
| mTripleShotSpan = 0 | |||
| mInitVel = 8.50000000 | |||
| mDegRandom = 0.00000000 | |||
| mDegJumpRandom = 10.00000000 | |||
| mSplashSplitNum = 1 | |||
| mKnockBack = 0.00000000 | |||
| mInkConsume = 0.06000000 | |||
| mInkRecoverStop = 30 | |||
| mMoveSpeed = 0.50000000 | |||
| mDamageMax = 1.25000000 | |||
| mDamageMin = 1.25000000 | |||
| mDamageMinFrame = 10 | |||
| mStraightFrame = 7 | |||
| mGuideCheckCollisionFrame = 11 | |||
| mCreateSplashNum = 6.00000000 | |||
| mCreateSplashLength = 13.00000000 | |||
| mDrawRadius = 2.50000000 | |||
| mColRadius = 2.00000000 | |||
| mPaintNearDistance = 11.00000000 | |||
| mPaintFarDistance = 200.00000000 | |||
| mPaintNearRadius = 19.20000076 | |||
| mPaintFarRadius = 18.00000000 | |||
| mSplashDrawRadius = 3.00000000 | |||
| mSplashColRadius = 1.50000000 | |||
| mSplashPaintRadius = 14.00000000 | |||
| mDegBias = 0.25000000 | |||
| mDegBiasKf = 0.02000000 | |||
| mDegJumpBias = 0.40000001 | |||
| mDegJumpBiasFrame = 60 | |||
| mExplosionFrame = 11 | |||
| mExplosionSleep = 1 | |||
| mDamageNear = 0.80000001 | |||
| mCollisionRadiusNear = 11.00000000 | |||
| mDamageMiddle = 0.64999998 | |||
| mCollisionRadiusMiddle = 20.00000000 | |||
| mDamageFar = 0.50000000 | |||
| mCollisionRadiusFar = 40.00000000 | |||
| mShotCollisionHitDamageRate = 0.50000000 | |||
| mShotCollisionHitRadiusRate = 0.50000000 | |||
| mKnockBackRadius = 40.00000000 | |||
| mMoveLength = 25.00000000 | |||
| mSphereSplashDropOn = 1 | |||
| mSphereSplashDropInitSpeed = 0.00000000 | |||
| mSphereSplashDropCollisionRadius = 4.00000000 | |||
| mSphereSplashDropDrawRadius = 6.00000000 | |||
| mSphereSplashDropPaintRadius = 40.00000000 | |||
| mSphereSplashDropPaintShotCollisionHitRadius = 24.00000000 | |||
| mBoundPaintMaxRadius = 25.00000000 | |||
| mBoundPaintMinRadius = 20.00000000 | |||
| mBoundPaintMinDistanceXZ = 90.00000000 | |||
| mWallHitPaintRadius = 20.00000000 | |||
| mPreDelayFrm_HumanMain = 10 | |||
| mPreDelayFrm_SquidMain = 15 | |||
| mPostDelayFrm_Main = 30 | |||
}}<ref>''Splatoon'' - NormalShotExplosionShort.params</ref><section end=data1 /> | |||
=== Version history === | === Version history === | ||
{{version history box|S| | |||
{{version history item|S|2.2.0| | |||
*{{nerf|Blast wave maximum damage|125.0|80.0 (100.0 with [[Damage Up]])}} | *{{nerf|Blast wave maximum damage|125.0|80.0 (100.0 with [[Damage Up]])}} | ||
}} | |||
{{version history item|S|2.7.0| | |||
*{{nerf|Special gauge loss|50%|up to 60%}} | *{{nerf|Special gauge loss|50%|up to 60%}} | ||
}} | |||
*{{buff|Special | {{version history item|S|2.8.0| | ||
*{{buff|Special gauge loss|60%|down to 40%}} | |||
}}}} | |||
=== Quotes === | |||
{{SheldonsIntroduction|game=Splatoon|The '''Luna Blaster''' is a specialized shooter that can unleash explosive power at close range! | |||
Its rate of fire is good, and its blasts cover a wide area, but you'll need the [[Inkzooka]] to hit far-off foes. | |||
Oh, and the [[Ink Mine]]s can really make a difference in the right hands, so this set is perfect for veterans!{{NA}}}} | |||
{{QuoteW|A [[Shooter|blaster]] tailored to close-quarters combat. It fires a shot that detonates powerfully at close range, and the Inkzooka special can help handle opponents who are farther away.|In-game Description{{NA}}}} | |||
{{QuoteW|A Blaster tailored to close-quarters combat. It fires a shot that detonates powerfully at close range. The Inkzooka can be used to handle opponents who are further away.|In-game Description{{EUOC}}}} | |||
{{QuoteW|What it lacks in range, it more than makes up for in fire rate and explosive impact. This blaster-type weapon is perfect for getting up close and personal. For far away foes, build up that special gauge and blast 'em with an Inkzooka, or ruin their day with a surprise Ink Mine!|[[Squid Research Lab]]}} | |||
;Notes | |||
{{note list}} | |||
=== Gallery === | === Gallery === | ||
<gallery> | <gallery> | ||
LunaBlaster.jpg|Promo image. | LunaBlaster.jpg|Promo image. | ||
LunaBlasterp1.jpg|An [[Inkling]] | LunaBlasterp1.jpg|An [[Inkling]] Girl running with a Luna Blaster. | ||
LunaBlasterp2.jpg|An Inkling | LunaBlasterp2.jpg|An Inkling Girl firing the Luna Blaster. | ||
LunaBlasterp3.jpg|A Luna Blaster's projectile in mid-air. | LunaBlasterp3.jpg|A Luna Blaster's projectile in mid-air. | ||
LunaBlasterp4.jpg|A Luna Blaster's projectile upon explosion. | LunaBlasterp4.jpg|A Luna Blaster's projectile upon explosion. | ||
Luna blaster range.png|The Luna Blaster's range | Luna blaster range.png|The Luna Blaster's range and ink coverage | ||
JPTLunaBlaster.png|Official art of an Inkling holding the Luna Blaster. | JPTLunaBlaster.png|Official art of an Inkling holding the Luna Blaster. | ||
Ver2.2.0 annie + sheldon.jpg|Official art of [[Annie]] polishing a Luna Blaster as a promo for [[Version 2.2.0 (Splatoon)|Version 2.2.0]] | Ver2.2.0 annie + sheldon.jpg|Official art of [[Annie and Moe|Annie]] polishing a Luna Blaster as a promo for [[Version 2.2.0 (Splatoon)|Version 2.2.0]]; Note the similarity between it and [[Annie and Moe|Moe]]. | ||
Splatoon 1st anniversary.jpg|Art for {{S'}} first anniversary, with an Inkling (center) with the Luna Blaster. | Splatoon 1st anniversary.jpg|Art for {{S}}{{'s}} first anniversary, with an Inkling (center) with the Luna Blaster. | ||
Luna Blaster HQ.png|SplatNet icon | |||
</gallery> | </gallery> | ||
=== Demonstration === | === Demonstration === | ||
<embedvideo service="youtube">https://www.youtube.com/watch?v=vIiK8vrZ-f0</embedvideo> | <embedvideo service="youtube">https://www.youtube.com/watch?v=vIiK8vrZ-f0</embedvideo> | ||
{{clrns}} | {{clrns}} | ||
== ''Splatoon 2'' == | == ''Splatoon 2'' == | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game=Splatoon 2 | ||
|category | |3d-image-1 = S2 Weapon Main Luna Blaster | ||
|class | |category=Main | ||
|sub | |class=Shooter | ||
|special | |sub=Splat Bomb | ||
|level | |special=Baller | ||
|cost | |level=19 | ||
|base | |cost=12,100 | ||
|ink | |base=25–35 (Splash)<br>50–70 (Blast)<br>125 (Direct hit) | ||
|points | |ink=7.5% | ||
|range | |points=170 | ||
|impact | |range=9 | ||
|fire_rate = 30 | |impact=70 | ||
|fire_rate=30 | |||
|alt1=Luna Blaster Neo | |||
|alt2=Kensa Luna Blaster | |||
|introduced=''Initial Release'' ({{ver|S2|1.0.0}}) | |||
}} | }} | ||
The Luna Blaster returns in ''Splatoon 2'' with a modified color scheme and slightly tweaked performance. It comes with | The Luna Blaster returns in ''Splatoon 2'' with a modified color scheme and slightly tweaked performance. It comes with [[Splat Bomb]]s and [[Baller]]. | ||
It appears in two ''Octo Expansion'' Stations: | |||
* {{OctoExpansionStation|I|02}} [[Dinky Ink Station]] | |||
* {{OctoExpansionStation|J|04}} [[Footloose Station]] | |||
=== Data === | |||
<section begin=data2 />{{Shooter data S2 | |||
| ink saver level = high | |||
| mobility class = high | |||
| stealth acceleration = middle | |||
| main power up effect = Increases high-damage radius of explosions. | |||
| shoot move velocity type = B | |||
| matchmaking range = 110 | |||
| AutoShot = TRUE | |||
| BurstAimMoveFrm = 0 | |||
| ColRadius = 2 | |||
| CoopDamageMax = 2000 | |||
| CoopDamageMin = 2000 | |||
| CoopInkConsume = 0.04 | |||
| CoopPaintFarDistance = -1 | |||
| CoopPaintFarRadius = -1 | |||
| CoopPaintMiddleDistance = -1 | |||
| CoopPaintMiddleRadius = -1 | |||
| CoopPaintNearDistance = -1 | |||
| CoopPaintNearRadius = -1 | |||
| CreateSplashLength = 15 | |||
| CreateSplashNum = 6 | |||
| DamageMax = 1250 | |||
| DamageMin = 1250 | |||
| DamageRate_MWPUG_High = 1 | |||
| DamageRate_MWPUG_Mid = 1 | |||
| DamageReduceEndFrame = 99 | |||
| DamageReduceStartFrame = -1 | |||
| Damage_MWPUG_Max = 2000 | |||
| DegBias = 0 | |||
| DegBiasDecrease = 0 | |||
| DegBiasKf = 0 | |||
| DegBiasMin = 0 | |||
| DegBias_MWPUG_High = -0.1 | |||
| DegBias_MWPUG_Mid = -0.1 | |||
| DegJumpBias = 0.5 | |||
| DegJumpBiasFrame = 70 | |||
| DegJumpBiasInterpolateRate_MWPUG_High = 1 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1 | |||
| DegJumpBiasStartFrame = 25 | |||
| DegJumpBias_MWPUG_High = -0.1 | |||
| DegJumpBias_MWPUG_Mid = -0.1 | |||
| DegJumpRandom = 8 | |||
| DegJumpRandom_MWPUG_High = -1 | |||
| DegJumpRandom_MWPUG_Mid = -1 | |||
| DegRandom = 0 | |||
| DegRandom_MWPUG_High = -1 | |||
| DegRandom_MWPUG_Mid = -1 | |||
| DrawRadius = 2.5 | |||
| ForceDropNearestSplashAddNum = 0 | |||
| ForceDropNearestSplashAddNum2 = 0 | |||
| ForceDropNearestSplashAddNum3 = 0 | |||
| GuideCheckCollisionFrame = 11 | |||
| InitVel = 8.7 | |||
| InitVelRate_MWPUG_High = 1 | |||
| InitVelRate_MWPUG_Mid = 1 | |||
| InkConsume = 0.075 | |||
| InkMagazineRatio = 1 | |||
| InkRecoverStop = 55 | |||
| KnockBack = 0 | |||
| MoveSpeed = 0.5 | |||
| NearestSplahSplitLength = 10 | |||
| NearestSplashMaxScaleClamp = 1.4 | |||
| NearestSplashPaintRadiusTimes = 1.6 | |||
| PaintFarDistance = 200 | |||
| PaintFarRadius = 0 | |||
| PaintMaxScaleClampA = 2.4 | |||
| PaintMaxScaleClampB = 2.4 | |||
| PaintMiddleDistance = 0 | |||
| PaintMiddleRadius = 0 | |||
| PaintMinScaleClampA = 1.4 | |||
| PaintMinScaleClampB = 1.2 | |||
| PaintNearDistance = 11 | |||
| PaintNearRadius = 0 | |||
| PaintScaleOriginal = FALSE | |||
| PlayerColRadius = -1 | |||
| RepeatFrame = 40 | |||
| SplashColRadius = 1.5 | |||
| SplashDrawRadius = 3 | |||
| SplashMaxScaleClamp = 1.2 | |||
| SplashMaxScaleHighest = 30 | |||
| SplashMinScaleClamp = 1 | |||
| SplashMinScaleHighest = 100 | |||
| SplashPaintRadius = 13 | |||
| SplashPaintRadius_MWPUG_High = -1 | |||
| SplashPaintRadius_MWPUG_Mid = -1 | |||
| SplashSplitNum = 1 | |||
| SquidShootAnimationTimes = 1 | |||
| SquidShootShorteningFrame = 0 | |||
| StraightFrame = 7 | |||
| StraightStateEndSpeed = 8.484 | |||
| TripleShotSpan = 0 | |||
| VariableShotFrame = 0 | |||
| BurstFrame = 11 | |||
| CollisionRadiusFar = 35.7 | |||
| CollisionRadiusFarRate_MWPUG_High = 1 | |||
| CollisionRadiusFarRate_MWPUG_Mid = 1 | |||
| CollisionRadiusFar_MWPUG_Max = 120 | |||
| CollisionRadiusMiddle = 10 | |||
| CollisionRadiusMiddleRate_MWPUG_High = 3 | |||
| CollisionRadiusMiddleRate_MWPUG_Mid = 1.75 | |||
| CollisionRadiusMiddle_MWPUG_Max = 120 | |||
| CollisionRadiusNear = 10 | |||
| CollisionRadiusNearRate_MWPUG_High = 3 | |||
| CollisionRadiusNearRate_MWPUG_Mid = 1.75 | |||
| CollisionRadiusNear_MWPUG_Max = 120 | |||
| CoopDamageFar = 1000 | |||
| CoopDamageMiddle = 1400 | |||
| CoopDamageNear = 1400 | |||
| DamageFar = 500 | |||
| DamageMiddle = 700 | |||
| DamageNear = 700 | |||
| HitWallSplashDistanceRate = 1.3333 | |||
| HitWallSplashLength = 18 | |||
| HitWallSplashMinusYRate = 0.4 | |||
| HitWallSplashPaintFallRadius = 10 | |||
| HitWallSplashPaintShockRadius = 14 | |||
| KnockBackRadius = 32 | |||
| KnockBackRadiusRate_MWPUG_High = 1 | |||
| KnockBackRadiusRate_MWPUG_Mid = 1 | |||
| KnockBackRadius_MWPUG_Max = 200 | |||
| MoveLength = 22 | |||
| PostDelayFrm_Main = 26 | |||
| PreDelayFrm_HumanMain = 10 | |||
| PreDelayFrm_SquidMain = 15 | |||
| ShotCollisionHitDamageRate = 0.5 | |||
| ShotCollisionHitRadiusRate = 0.5 | |||
| SphereSplashDropCollisionRadius = 4 | |||
| SphereSplashDropDrawRadius = 6 | |||
| SphereSplashDropInitSpeed = 0 | |||
| SphereSplashDropOn = TRUE | |||
| SphereSplashDropPaintRadius = 32 | |||
| SphereSplashDropPaintRadiusRate_MWPUG_High = 1.09375 | |||
| SphereSplashDropPaintRadiusRate_MWPUG_Mid = 1.05625 | |||
| SphereSplashDropPaintShotCollisionHitRadius = 20 | |||
| SphereSplashNoOccurRoundYOver90RoundXMinus = FALSE | |||
| SphereSplashNoOccurRoundYOver90RoundXPlus = FALSE | |||
| SphereSplashPaintRadius = 20 | |||
| SphereSplashPaintShotCollisionHitRadius = 14 | |||
| SphereSplashRoundAxisX1 = 45 | |||
| SphereSplashRoundAxisX2 = -45 | |||
| SphereSplashRoundAxisX3 = -90 | |||
| SphereSplashRoundAxisY1 = 30 | |||
| SphereSplashRoundAxisY2 = 60 | |||
| SphereSplashRoundAxisY3 = 90 | |||
| SphereSplashRoundAxisY4 = 120 | |||
| WallDropPaintFallRadius = 10 | |||
| WallDropPaintGroundRadius = 6 | |||
| WallDropPaintShockRadius = 13 | |||
| WallDropPaintTarget0Alpha = 0.5 | |||
| WallDropPaintTarget0FrameMax = 30 | |||
| WallDropPaintTarget0FrameMin = 15 | |||
| WallDropPaintTarget0Speed = 0.7 | |||
| WallDropPaintTarget1Alpha = 0.5 | |||
| WallDropPaintTarget1Frame = 35 | |||
| WallDropPaintTarget1Speed = 0.4 | |||
| WallDropPaintTarget2AlphaEnd = 1 | |||
| WallDropPaintTarget2AlphaMid = 0.1 | |||
| WallDropPaintTarget2AlphaRate = 0.9 | |||
| WallDropPaintTarget2FrameMax = 35 | |||
| WallDropPaintTarget2FrameMin = 20 | |||
| WallHitPaintRadius = 22 | |||
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 /> | |||
===Version history=== | |||
{{version history box|S2| | |||
{{version history item|S2|base| | |||
* {{nerf|Max damage dealt by splash damage reduced|80|70}} | |||
* {{nerf|Ink droplet radius|14 units|13 units}} | |||
* {{nerf|Explosion splash radius|40 units|32 units}} | |||
* {{nerf|[[Ink]] consumption per shot|6%|9%}} | |||
* {{nerf|Blast radius reduced by about 13%|40 units|35 units}} | |||
* {{nerf|Time taken to begin recovering ink after shooting|0.50 seconds|1 second}} | |||
* {{nerf|Angle of shot deviation while jumping|10 degrees|12 degrees}} | |||
* {{nerf|Shooting while jumping now causes shots to deviate.}}}} | |||
{{version history item|S2|1.2.0| | |||
* {{buff|Reduced wobble when firing immediately after jumping by 17%.}} | |||
* {{buff|Reduced duration of wobble time when firing after jumping by 1/4 of a second.}}}} | |||
{{version history item|S2|2.0.0| | |||
* {{Buff|Increased radius of ink coverage when shots hit a wall.}}}} | |||
{{version history item|S2|3.0.0| | |||
* {{Buff|Increased area covered by ink at your feet when firing.}}}} | |||
{{version history item|S2|3.2.0| | |||
* {{buff|Decreased shot variability when shooting immediately after jumping by roughly 20%.}}}} | |||
{{version history item|S2|4.0.0| | |||
* {{buff|Increased the walking speed when not shooting and the speed of movement in squid form to be like that of the [[Aerospray MG]] or [[Dapple Dualies]].}}}} | |||
{{version history item|S2|4.5.0| | |||
* {{buff|Increased damage dealt to opponent [[Splat Brella]]s by 64%.}}}} | |||
{{version history item|S2|4.6.0| | |||
* {{buff|Reduced the time to begin recovering ink after shooting by roughly 5/60 of a second.}}}} | |||
{{version history item|S2|4.7.0| | |||
* {{buff|When equipped, the [[Main Power Up]] [[gear]] [[gear ability|ability]] will now also cause shots that burst in midair to cover a larger area on the ground, in addition to the benefits it previously provided.}}}} | |||
{{version history item|S2|4.9.0| | |||
* {{buff|Increased damage dealt to opponent [[Tenta Brella]]s by 25%.}} | |||
* {{buff|Increased damage dealt to the [[Rainmaker shield|Rainmaker barrier]] by 11%.}}}} | |||
*{{ | |||
*{{buff| | {{version history item|S2|5.0.0| | ||
* {{buff|Expanded the radius within which a shot's explosion will deal 50.0 damage by roughly 2%|35 units|35.7 units}}}} | |||
*{{buff| | |||
*{{buff| | {{version history item|S2|5.1.0| | ||
* {{buff|Decreased amount of time after firing before being able to take further actions by roughly 4/60 of a second.}} | |||
*{{Buff| | * {{buff|Decreased ink consumption by roughly 17%.}}}} | ||
=== | |||
{{Version history item|S2|5.5.0| | |||
* {{Buff|Points to fill [[special gauge]]|180|170.}}}} | |||
}} | |||
=== Quotes === | |||
{{SheldonsIntroduction|game=Splatoon 2|The '''Luna Blaster''' may look cute, but its short-range exploding ink shots pack a serious wallop. It's got a decent fire rate but lacks range, so it comes with [[Splat Bomb]]s to keep your opponents right where you want 'em. The final blast the [[Baller]] special provides is huge, too. Think about the map terrain around you when it's time to blow!}} | |||
=== Gallery === | === Gallery === | ||
{{ | <gallery> | ||
|category = | S2 Luna Blaster promo render.jpg|Promo image. | ||
| | Hello Kitty vs Cinnamoroll Official Promo.jpg|[[Wikipedia:Cinnamoroll|Cinnamoroll]] holding a Luna Blaster in art for the Hello Kitty vs. Cinnamoroll [[Splatfest]]. | ||
| | </gallery> | ||
| | |||
| | === Demonstration === | ||
| | <embedvideo service="youtube">https://youtu.be/hMYxNvxqfYQ</embedvideo> | ||
| | {{clrns}} | ||
== ''Splatoon 3'' == | |||
{{Infobox/Weapon | |||
|game=Splatoon 3 | |||
|category=Main | |||
|size=256px | |||
|class=Blaster | |||
|sub=Splat Bomb | |||
|special=Zipcaster | |||
|level=13 | |||
|base=25–35 (Splash)<br>50–70 (Blast)<br>125 (Direct hit)<br>50-70 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Splash)<br>100-140 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Blast)<br>200 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Direct hit) | |||
|points=170 | |||
|range=18 | |||
|impact=70 | |||
|fire_rate=30 | |||
|alt1=Luna Blaster Neo | |||
|alt2=Order Blaster Replica | |||
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}}) | |||
}} | }} | ||
The Luna Blaster returns in ''[[Splatoon 3]]'' with a new design. Its kit consists of [[Splat Bomb]]s and [[Zipcaster]]. | |||
=== | It appears in only 1 mission in [[Alterna]]: | ||
< | * {{RotMMission|06|03}} [[Torture Tour]] | ||
===Data=== | |||
<section begin=data3 />{{Shooter data S3 | |||
| mobility class = high | |||
| matchmaking range = 11 | |||
| BlastParam $type = spl__BulletBlastParam | |||
| CrossPaintCheckLength = 0.0 | |||
| CrossPaintRadius = 0.0 | |||
| DamageAttackerPriority = True | |||
| DamageLinear = True | |||
| 0_Damage = 700 | |||
| 0_Distance = 1.5 | |||
| 1_Damage = 500 | |||
| 1_Distance = 3.57 | |||
| Accel = 700.0 | |||
| Bias = 0.8 | |||
| KnockBackParam Distance = 3.2 | |||
| PaintRadius = 0.0 | |||
| BlasterBurstParam $type = spl__BulletBlasterBurstParam | |||
| BurstFrame = 11 | |||
| SplashDropPaintShotColHitRadius = 2.3 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMax = 1 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMin = 1 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstTargetSpeed = 0.0 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMax = 1 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMin = 1 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondFrame = 1 | |||
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondTargetSpeed = 0.0 | |||
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusFall = 0.0 | |||
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusGround = 0.0 | |||
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusShock = 1.2 | |||
| CollisionParam $type = spl__BulletSimpleCollisionParam | |||
| ChangeFrameForField = 0 | |||
| EndRadiusForField = 0.2 | |||
| EndRadiusForPlayer = 0.2 | |||
| FriendThroughFrameForPlayer = 1000 | |||
| InitRadiusForField = 0.2 | |||
| InitRadiusForPlayer = 0.2 | |||
| DamageParam $type = spl__BulletShooterDamageParam | |||
| ReduceEndFrame = 99 | |||
| ReduceStartFrame = -1 | |||
| ValueMax = 1250 | |||
| ValueMin = 1250 | |||
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp | |||
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting | |||
| Overwrite_ConsumeRt_Main_High = 0.5 | |||
| Overwrite_ConsumeRt_Main_Mid = 0.7 | |||
| WeaponSpeedType = Fast | |||
| MoveParam $type = spl__BulletSimpleMoveParam | |||
| FreeGravity = 0.016 | |||
| GoStraightStateEndMaxSpeed = 0.8484 | |||
| GoStraightToBrakeStateFrame = 7 | |||
| SpawnSpeed = 0.87 | |||
| PaintParam $type = spl__BulletShooterPaintParam | |||
| DistanceMiddle = 0.0 | |||
| WidthHalfFar = 0.0 | |||
| WidthHalfMiddle = 0.0 | |||
| WidthHalfNear = 0.0 | |||
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam | |||
| DepthMaxDropHeight = 3.0 | |||
| DepthMinDropHeight = 10.0 | |||
| WidthHalf = 1.56 | |||
| WidthHalfNearest = 2.496 | |||
| SplashSpawnParam $type = spl__BulletSplashShooterSpawnParam | |||
| SpawnBetweenLength = 1.5 | |||
| SpawnNearestLength = 1.0 | |||
| SpawnNum = 6.0 | |||
| SplitNum = 1 | |||
| SplashWallHitParam $type = spl__BulletSplashWallHitParam | |||
| FirstDistance = 1.8 | |||
| VelocityMinusYRate = 0.4 | |||
| SplashWallHitParam FallPeriodFirstSecondTargetAlp = 0.5 | |||
| SplashWallHitParam PaintRadiusFall = 1.0 | |||
| SplashWallHitParam PaintRadiusShock = 1.4 | |||
| SplashWallHitParam FallPeriodFirstFrameMin = 15 | |||
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.07 | |||
| SplashWallHitParam FallPeriodLastFrameMax = 35 | |||
| SplashWallHitParam FallPeriodLastFrameMin = 20 | |||
| SplashWallHitParam FallPeriodSecondFrame = 35 | |||
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.04 | |||
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam | |||
| FallPeriodFirstSecondTargetAlp = 0.5 | |||
| PaintRadiusFall = 1.0 | |||
| WallDropCollisionPaintParam PaintRadiusGround = 0.6 | |||
| PaintRadiusShock = 1.3 | |||
| WallDropMoveParam $type = spl__BulletWallDropMoveParam | |||
| WallDropMoveParam FallPeriodFirstFrameMax = 30 | |||
| FallPeriodFirstFrameMin = 15 | |||
| FallPeriodFirstTargetSpeed = 0.07 | |||
| FallPeriodLastFrameMax = 35 | |||
| FallPeriodLastFrameMin = 20 | |||
| FallPeriodSecondFrame = 35 | |||
| FallPeriodSecondTargetSpeed = 0.04 | |||
| WeaponParam $type = spl__WeaponShooterParam | |||
| InkConsume = 0.075 | |||
| InkRecoverStop = 55 | |||
| Jump_DegBiasDecreaseStartFrame = 25 | |||
| Jump_DegBiasEndFrame = 70 | |||
| Jump_DegBiasMax = 0.5 | |||
| Jump_DegSwerve = 6.0 | |||
| MoveSpeed = 0.05 | |||
| PostDelayFrame = 4 | |||
| PostDelayFrame_Blaster = 26 | |||
| PreDelayFrame_HumanShot = 10 | |||
| PreDelayFrame_SquidShot = 15 | |||
| RepeatFrame = 40 | |||
| ShotGuideFrame = 11 | |||
| Stand_DegBiasDecrease = 0.0 | |||
| Stand_DegBiasKf = 0.0 | |||
| Stand_DegBiasMax = 0.0 | |||
| Stand_DegBiasMin = 0.0 | |||
| Stand_DegSwerve = 0.0 | |||
| spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate $type = spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate | |||
| Mid = 0.625 | |||
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| ZRate = 2.0 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | |||
===Version History=== | |||
{{Version history box|S3|{{Version history item|S3|3.1.0| | |||
* {{buff|Increased the radius of the explosion area that deals 70.0 damage by about 50%.}} | |||
** No changes to the radius of the area that deals 50/0 damage.}} | |||
{{Version history item|S3|4.1.0| | |||
* {{buff|Reduced the scatter of shots midair by approximately 25%.}} | |||
* {{buff|Also made midair shot-scatter reduction from the [[Intensify Action]] gear ability easier to activate even with a smaller number of gear abilities. The midair ink scatter will now be closer to the effect while shooting on land.}} | |||
** The effect gained from equipping the maximum number of Intensify Action gear abilities will not change.}} | |||
{{Version history item|S3|6.1.0| | |||
* {{Buff|Points to fill [[special gauge]]|180|170.}}}} | |||
{{Version history item|S3|7.2.0| | |||
* {{buff|Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%.}}}}}} | |||
===Quotes=== | |||
{{SheldonsIntroduction|game=Splatoon 3|The '''Luna Blaster''' may look cute, but its short-range exploding [[ink]] shots pack a serious wallop. If you find that your enemies are dancing just outside that range, toss a few [[Splat Bomb]]s to keep 'em on their toes. And for the ones sniping you from FAR away, fire up the [[Zipcaster]], sneak behind 'em, and... well, you know what to do from there. Really, this set is ideal for players who want to read the terrain and react to their opponents' moves.}} | |||
{{QuoteW|Next is the '''Luna Blaster'''. With a rapid fire rate and explosive ink coverage, it's great for close combat. And it's see-through! We hear the new design is so hot that it's hard to find at stores. Our intern assures us that she didn't walk straight past it. But it IS see-through...|@SplatoonNA on Twitter<ref>{{TWI}} [[Inkipedia:Twitter archive/2022/June#June 27|@SplatoonNA on Twitter]]</ref>}} | |||
{{QuoteW|With a rapid fire rate and explosive ink coverage, the '''Luna Blaster''' is great for close combat. And it's see-through! The new design is so hot that it's hard to find at stores.|@NintendoUKVS on Twitter<ref>{{TWI}} [[Inkipedia:Twitter archive/2022/June#1541356022253731842|@NintendoUKVS on Twitter]]</ref>}} | |||
===Badges=== | |||
{{Main|Badge#Weapon freshness}} | |||
Reaching certain [[Freshness (stars)|Freshness]] levels with the Luna Blaster will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | |||
{| class="wikitable sitecolor-s3" | |||
!colspan="3"|Luna Blaster [[Badge]]s | |||
|- | |||
|[[File:S3 Badge Luna Blaster 4.png|32x32px]]||4★ Luna Blaster User | |||
|- | |||
|[[File:S3 Badge Luna Blaster 5.png|32x32px]]||5★ Luna Blaster User | |||
|} | |||
=== | ===Gallery=== | ||
<gallery> | |||
S3 Luna Blaster Promotional 3D Render.jpg|Promo image. | |||
S3 Weapon Main Luna Blaster 2D Current.png|2D icon. | |||
S3 Tableturf Battle card Luna Blaster.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Luna Blaster. | |||
NSO icon S3 Tableturf Battle card Luna Blaster Early.png|[[Unused content in Splatoon 3#Early Tableturf Battle icons|Unused]] early version of the Luna Blaster's Tableturf Battle card. In it, the Octoling's pupils resemble [[Marina]] or [[Shiver]]'s | |||
</gallery> | |||
== | <gallery widths="320px" heights="180px"> | ||
S3 Luna Blaster model rotating.mp4|Model of the Luna Blaster rotating ([[:File:S3 Luna Blaster model rotating.mp4|link to file]]) | |||
S3 Luna Blaster firing.mp4|Close-up view of the Luna Blaster's new firing effects. ([[:File:S3 Luna Blaster firing.mp4|link to file]]) | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
*In ''Splatoon'', the Luna Blaster and its variant, as well as the [[Inkbrush]] and its variants have the shortest range stat in the game. | |||
**This continues in ''Splatoon 2'', except the Inkbrush has slightly less range. | |||
*The Luna Blaster appears to be a jet turbine; with the protruding parts representing the oxygen intake. | *The Luna Blaster appears to be a jet turbine; with the protruding parts representing the oxygen intake. | ||
*The Luna Blaster was one of the weapons that were available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''. | |||
*In ''Splatoon 3'', the Luna Blaster was the first blaster to have its second variant debuted. | |||
== Names in other languages == | == Names in other languages == | ||
{{ | {{Localized name | ||
|Jap=ノヴァブラスター | |Jap=ノヴァブラスター | ||
|JapR=nova burasutā | |JapR=nova burasutā | ||
Line 127: | Line 602: | ||
|SpaE=Ultradevastador | |SpaE=Ultradevastador | ||
|SpaEM=Ultradevastator | |SpaEM=Ultradevastator | ||
|ChiS=新星爆破枪 | |||
|ChiSR=xīnxīng bàopòqiāng (Mandarin) | |||
|ChiSM=Nova Blaster | |||
|ChiT=新星爆破槍 | |||
|ChiTR=xīnxīng bàopòqiāng (Mandarin) | |||
|ChiTM=Nova Blaster | |||
|Kor=노바 블래스터 | |||
|KorR=noba beullaeseuteo | |||
|KorM=Nova Blaster | |||
|Internal=Blaster_Short_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref> | |||
|InternalM= | |||
}} | }} | ||
== References == | == References == | ||
<references /> | |||
{{Navbox/S Weapons}} | {{Navbox/S Weapons}} | ||
{{Navbox/S2 Weapons}} | {{Navbox/S2 Weapons}} | ||
{{Navbox/S3 Weapons}} | |||
[[Category: | [[Category:Blasters]] | ||
[[Category:Splatoon Version 1.0.0]] | [[Category:Splatoon Version 1.0.0]] | ||
[[Category:Splatoon 2 Version 1.0.0]] | [[Category:Splatoon 2 Version 1.0.0]] | ||
[[Category:Splatoon 3 Version 1.0.0]] | |||
[[es:Ultradevastador]] |
Latest revision as of 18:05, 24 May 2024
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/1/10/Splatoon_%22S%22_icon.svg/16px-Splatoon_%22S%22_icon.svg.png)
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/1/19/Splatoon_2_%222%22_icon.svg/24px-Splatoon_2_%222%22_icon.svg.png)
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/a/a1/Splatoon_3_%223%22_icon.svg/20px-Splatoon_3_%223%22_icon.svg.png)
The Luna Blaster is a main weapon in the Splatoon series, created by Neo.
Like other blasters, the Luna Blaster fires an explosive round that lets it deal damage to opponents hiding behind obstacles or around corners. It takes one direct hit or two indirect hits to splat an opponent, but shooting the opponent directly rather than relying on the blast takes careful and precise aim due to the weapon's low firing rate. However, out of all blasters that can splat opponents in one direct hit, the Luna Blaster actually has the largest blast size and fastest fire rate, but the shortest range.
Appearance
The Luna Blaster's main body is round and smooth with a hole at the end to let out blaster shots. The back half is white, while the front half changes color to match the user's ink in all games. The back half houses a handhold with the trigger on it; the trigger changes to match the user's ink color. Sticking out of the back of the Luna Blaster is a ball on the end of a thin stick (white in Splatoon, matches the user's ink color in Splatoon 2 and Splatoon 3), and an attachment that is similar but bigger (matches the user's ink color in Splatoon, white in Splatoon 2 and Splatoon 3) is placed above the hole in the front. In Splatoon, there is a Neo logo written in Inkling on the back half. In Splatoon 2, the text is replaced by a faint Neo logo icon. In Splatoon 3, the parts of its casing that match the user's ink color are now semi transparent, revealing its internal components. The Neo logo is replaced by small text in gray, and there is a small seam dividing the white part of the casing into two pieces.
Additionally, in Splatoon 3, the Luna Blaster features considerably more detailed effects when firing: the colored parts of the blaster will illuminate, and the casing will split into three parts (the fore colored part, and two white parts divided along the aforementioned seam).
Splatoon
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/7/7a/RotM_Icon_Cuttlefish.png/50px-RotM_Icon_Cuttlefish.png)
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 11 |
Cost | ![]() |
Added in | 24 June 2015 |
Specifications | |
Base damage | 25–40 (Splash) 50–80 (Blast) 125 (Direct hit) |
Ink consumption | 6% |
Other variant | ![]() |
The Luna Blaster was released on 24 June 2015 at 02:00 UTC.[1][2] It comes in a set with Ink Mines and the Inkzooka.
Data
- The Luna Blaster is a middleweight weapon.
- Each shot consumes 6% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 30 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- Shots travel straight for 7 frames.
- Shots have a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 8.5 units per frame for 7 frames. Shots travel straight for 59.5 distance units.
- Ink droplets occur every 13 units.
- The frequency at which ink drips from a shot occurs at a rate of 6 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 14 units.
- The shot explodes 11 frames after being fired.
- The far damage radius of the explosion is 40 units.
- When the shot explodes on the ground or wall, the far damage radius is 20 units.
- The near damage radius of the explosion is 11 units.
- Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 40 units.
- The wall impact painting radius is 20 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
2.8.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Luna Blaster is a specialized shooter that can unleash explosive power at close range!
Its rate of fire is good, and its blasts cover a wide area, but you'll need the Inkzooka to hit far-off foes.
Oh, and the Ink Mines can really make a difference in the right hands, so this set is perfect for veterans!(NA)[a] |
“ | A blaster tailored to close-quarters combat. It fires a shot that detonates powerfully at close range, and the Inkzooka special can help handle opponents who are farther away. | ” | — In-game Description(NA)[a]
|
“ | A Blaster tailored to close-quarters combat. It fires a shot that detonates powerfully at close range. The Inkzooka can be used to handle opponents who are further away. | ” | — In-game Description(EU/OC)[b]
|
“ | What it lacks in range, it more than makes up for in fire rate and explosive impact. This blaster-type weapon is perfect for getting up close and personal. For far away foes, build up that special gauge and blast 'em with an Inkzooka, or ruin their day with a surprise Ink Mine! | ” |
- Notes
Gallery
-
Promo image.
-
An Inkling Girl running with a Luna Blaster.
-
An Inkling Girl firing the Luna Blaster.
-
A Luna Blaster's projectile in mid-air.
-
A Luna Blaster's projectile upon explosion.
-
The Luna Blaster's range and ink coverage
-
Official art of an Inkling holding the Luna Blaster.
-
Official art of Annie polishing a Luna Blaster as a promo for Version 2.2.0; Note the similarity between it and Moe.
-
Art for Splatoon's first anniversary, with an Inkling (center) with the Luna Blaster.
-
SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 170p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 19 |
Cost | ![]() |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 25–35 (Splash) 50–70 (Blast) 125 (Direct hit) |
Ink consumption | 7.5% |
Other variants | ![]() ![]() |
The Luna Blaster returns in Splatoon 2 with a modified color scheme and slightly tweaked performance. It comes with Splat Bombs and Baller.
It appears in two Octo Expansion Stations:
- I02 Dinky Ink Station
- J04 Footloose Station
Data
- The Luna Blaster is a lightweight weapon.
- The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 7.5% and ink tank capacity of 100% allows players to fire 13 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
- When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 26 frames.
- When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 55 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 8.7 units per frame for 7 frames. Shots travel straight for 60.9 distance units.
- After that, the shot's velocity is set to 8.484 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 15 units.
- The frequency at which ink drips from a shot occurs at a rate of 6 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Ink droplets have a radius of 13 units.
- Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- The shot explodes 11 frames after being fired.
- The far damage radius of the explosion is 35.7 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.85 units.
- The near damage radius of the explosion is 10 units.
- Main Power Up increases the near damage radius up to 30 units.
- Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
- Main Power Up increases the splash paint radius up to 35 units.
- The radius of wall dripping paint is 10 units.
- The wall impact painting radius is 22 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
2.0.0 |
|
3.0.0 |
|
3.2.0 |
|
4.0.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
5.0.0 |
|
5.1.0 |
|
5.5.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Luna Blaster may look cute, but its short-range exploding ink shots pack a serious wallop. It's got a decent fire rate but lacks range, so it comes with Splat Bombs to keep your opponents right where you want 'em. The final blast the Baller special provides is huge, too. Think about the map terrain around you when it's time to blow! |
Gallery
-
Promo image.
-
Cinnamoroll holding a Luna Blaster in art for the Hello Kitty vs. Cinnamoroll Splatfest.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 170p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 13 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 25–35 (Splash) 50–70 (Blast) 125 (Direct hit) 50-70 ( ![]() 100-140 ( ![]() 200 ( ![]() |
Other variants | ![]() ![]() |
The Luna Blaster returns in Splatoon 3 with a new design. Its kit consists of Splat Bombs and Zipcaster.
It appears in only 1 mission in Alterna:
Data
- The Luna Blaster is a lightweight weapon.
- The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 7.5% per shot, allowing the user to fire 13 shots on a full ink tank.
- When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
- When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 26 frames.
- When firing while moving, the player's movement speed is set to 0.05 units per frame.
- After firing, there is a 55 frame cooldown before the ink tank starts refilling.
- The damage on direct hit is 125.
- Targets within 1.5 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.57 units will take between 70 and 50 damage, depending on how close to the center they are.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 6.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 0.87 units per frame for 7 frames. Shots travel straight for 6.09 distance units.
- After that, the shot's velocity is set to 0.8484 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 11 frames after being fired, covering a total distance of about 7.35 units.
- This number may vary at different firing angles.
Version History
Version | Adjustments |
---|---|
3.1.0 |
|
4.1.0 |
|
6.1.0 |
|
7.2.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Luna Blaster may look cute, but its short-range exploding ink shots pack a serious wallop. If you find that your enemies are dancing just outside that range, toss a few Splat Bombs to keep 'em on their toes. And for the ones sniping you from FAR away, fire up the Zipcaster, sneak behind 'em, and... well, you know what to do from there. Really, this set is ideal for players who want to read the terrain and react to their opponents' moves. |
“ | Next is the Luna Blaster. With a rapid fire rate and explosive ink coverage, it's great for close combat. And it's see-through! We hear the new design is so hot that it's hard to find at stores. Our intern assures us that she didn't walk straight past it. But it IS see-through... | ” | — @SplatoonNA on Twitter[7]
|
“ | With a rapid fire rate and explosive ink coverage, the Luna Blaster is great for close combat. And it's see-through! The new design is so hot that it's hard to find at stores. | ” | — @NintendoUKVS on Twitter[8]
|
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Luna Blaster will reward the player with special badges that they can use on their Splashtag.
Luna Blaster Badges | ||
---|---|---|
![]() |
4★ Luna Blaster User | |
![]() |
5★ Luna Blaster User |
Gallery
-
Promo image.
-
2D icon.
-
Model of the Luna Blaster rotating (link to file)
-
Close-up view of the Luna Blaster's new firing effects. (link to file)
Trivia
- In Splatoon, the Luna Blaster and its variant, as well as the Inkbrush and its variants have the shortest range stat in the game.
- This continues in Splatoon 2, except the Inkbrush has slightly less range.
- The Luna Blaster appears to be a jet turbine; with the protruding parts representing the oxygen intake.
- The Luna Blaster was one of the weapons that were available to use in the Splatoon 3 Splatfest World Premiere.
- In Splatoon 3, the Luna Blaster was the first blaster to have its second variant debuted.
Names in other languages
Language | Name | Meaning |
---|---|---|
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ノヴァブラスター nova burasutā |
Nova Blaster |
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Lunablaster | Luna blaster |
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Proxiblasteur | Proximity Blaster |
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Proxiblaster | Proximity Blaster |
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Luna-Blaster | Luna Blaster |
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Blaster lunar | Lunar Blaster |
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Лунобластер Lunoblaster |
Luna blaster |
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Lanzamotas Nova | Nova Speck Thrower |
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Ultradevastador | Ultradevastator |
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新星爆破枪 xīnxīng bàopòqiāng (Mandarin) |
Nova Blaster |
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新星爆破槍 xīnxīng bàopòqiāng (Mandarin) |
Nova Blaster |
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노바 블래스터 noba beullaeseuteo |
Nova Blaster |
![]() |
Blaster_Short_00[9] |
References
- ↑
@SplatoonJP on Twitter
- ↑ Splatoon Squid Research Lab on Tumblr. SplatoonUS (2015-06-23). Retrieved on 2015 June 23.
- ↑ Splatoon - NormalShotExplosionShort.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑
@SplatoonNA on Twitter
- ↑
@NintendoUKVS on Twitter
- ↑
Leanny on GitHub