Splattershot Pro: Difference between revisions
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Revision as of 18:15, 25 April 2023
The Splattershot Pro is a main weapon in the Splatoon series, created by Splat.
Appearance
The main part of the Splattershot Pro seems to be a large, crayon-shaped canister that changes color to match the user's ink. Over the top of this is a gray and blue mechanism that keeps the canister inserted, and around the canister are two gray straps that connect it to the weapon's frame. The back of the canister has a blue cap with a red tube. Attached to the trigger piece is a dark blue handhold that connects to the identically colored nozzle. The tip of the nozzle and trigger are red.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 10 |
Cost | 8,000 |
Specifications | |
Base damage | 42 |
Ink consumption | 1.9% |
Other variants | Forge Splattershot Pro Berry Splattershot Pro |
The Splattershot Pro is an advanced weapon in terms of power and range, making it easy to use for more experienced players. Though it boasts superior range and power when compared to the Splattershot, it is inferior to the Splattershot in turf coverage and fire rate. It comes in a set with the Splat Bombs and Inkstrike.
Data
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
Sheldon's Introduction
The Splattershot Pro was developed for more advanced users by the team behind the Splattershot! Unbalance your foes with Splat Bombs and Inkstrikes, and then hit them with superb range and accuracy! Its ink efficiency and fire rate aren't as good as the standard Splattershot's hence the "pro." |
“ | An updated Splattershot developed with advanced battlers in mind. Consumes a lot of ink and has a slow rate of fire, but its range and accuracy are vastly improved. | ” | — In-Game Description
|
Gallery
-
Promo image.
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3D art of an Inkling Girl holding the Splattershot Pro.
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In-game render of an Inkling Girl holding the Splattershot Pro.
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An Inkling Boy (second from right) firing the Splattershot Pro.
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Official art of an Inkling holding the Splattershot Pro.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Ink Storm |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 10 |
Cost | 13,800 |
Specifications | |
Base damage | 42 |
Ink consumption | 2% |
Other variants | Forge Splattershot Pro Kensa Splattershot Pro |
The Splattershot Pro returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensor and Ink Storm.
It appears in one Octo Expansion station:
- C03A08 Bumpin' 8-Ball Station
Data
Template:Shooter data s2[2][3]
Version history
Version | Adjustments |
---|---|
Base game |
|
1.3.0 |
|
1.4.0 |
|
4.1.0 |
|
4.2.0 |
|
4.4.0 |
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4.6.0 |
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5.0.0 |
|
Quotes
Sheldon's Introduction
The Splattershot Pro was developed for more advanced users by the team behind the Splattershot! Use the Point Sensor to reveal opponents, and then blast them with the incredible precision and range of the main weapon! Its fire rate and ink efficiency aren't the best, but you can cover your teammates with an Ink Storm! I'd recommend this weapon to players who have a lot of faith in their accuracy and positioning! |
Gallery
-
Promo image.
-
An Inkling Boy firing the Splattershot Pro.
-
An Inkling Boy firing the Splattershot Pro in mid-air.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Angle Shooter |
Special | Crab Tank |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 9 |
Specifications | |
Base damage | 42 |
Other variant | Forge Splattershot Pro |
The Splattershot Pro returns in Splatoon 3. It has a new design, namely new Inkling text on its ink tank and its holders are now blue. Its kit consists of Angle Shooter and Crab Tank.
It appears in 2 missions in Alterna:
Data
- The ink consumption is 2% per shot, allowing the user to fire for 6.67 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.055 units per frame.
- Each shot has a base damage of 42 and minimum damage of 21.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 1.31 damage per frame until it reaches 21 damage at frame 23.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 2.7 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 56 frames to reach maximum accuracy. (86 after shooting while jumping.)
- Shots initially travel straight at a rate of 3.833333 units per frame for 3 frames. Shots travel straight for 11.499999 distance units.
- After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 14.86 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
2.0.0 |
|
2.1.0 |
|
Quotes
Sheldon's Introduction
The Splattershot Pro was developed for more advanced users by the same team that brought you the Splattershot! And here's a "pro" strategy for using it - deploy the Angle Shooter to limit your opponent's movement, then take advantage of the Pro's accuracy and range to splat 'em from downtown. Of course, sometimes you just want to crush your enemies with a crustacean, and that's where the Crab Tank comes in. Putting it all together is easier said than done, but this setup is built for players who dare to dream. |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Splattershot Pro will reward the player with special badges that they can use on their Splashtag.
Splattershot Pro Badges | ||
---|---|---|
4★ Splattershot Pro User | ||
5★ Splattershot Pro User |
Gallery
Strategy
For competitive tips about the Splattershot Pro
View the strategy page. |
Trivia
- This was one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
- Its design seems to be inspired by older Super Soaker Models with the 1998 CPS 1000[5] and the1996 CPS 2000[6] sharing several similarities.
Etymology
Splattershot Pro is a combination of 'splatter' (as well as 'splat') and 'shot'. It also has the shortened form of 'professional' at the end to denote it is a weapon for advanced players.
Its Japanese name, プライムシューター puraimu shūtā, means "Prime Shooter".