.52 Gal: Difference between revisions
Line 220: | Line 220: | ||
{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|base| | {{version history item|S2|base| | ||
*{{buff|Angle of shot deviation while jumping|15|12 degrees.}} | *{{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | ||
**{{buff|Bullet velocity after flying straight|14.495 units|18.472 units.}} | |||
***{{buff|Total range|116.99 units|124.944 units.}} | |||
*{{buff|Angle of shot deviation while jumping|15 degrees|12 degrees.}} | |||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%.}} | *{{buff|Increase in chance to shoot towards the outer reticle per shot|12%|6%.}} | ||
**{{nerf|Frames in the air before a bullet's damage starts decreasing|9|7.}} | |||
**{{nerf|Frames in the air where a bullet reaches minimum damage|25|23.}} | |||
*{{nerf|[[Ink]] consumption|1.2%|1.3%.}} | *{{nerf|[[Ink]] consumption|1.2%|1.3%.}} | ||
*{{nerf|Droplet rate|3|2.4.}} | *{{nerf|Droplet rate|3|2.4.}} | ||
*{{nerf|Distance between ink droplets|50|55 units.}} | *{{nerf|Distance between ink droplets|50 units|55 units.}} | ||
*{{nerf|Radius of ink droplets near the player|21|19.7 units.}} | *{{nerf|Radius of ink droplets near the player|21 units|19.7 units.}} | ||
*{{nerf|Radius of ink droplets far from the player|18.5|16.5 units.}} | *{{nerf|Radius of ink droplets far from the player|18.5 units|16.5 units.}} | ||
*{{nerf|Radius of standard ink droplets|13.5|13 units.}}}} | *{{nerf|Radius of standard ink droplets|13.5 units|13 units.}}}} | ||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
*{{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | *{{buff|Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.}} | ||
**{{buff|Bullet velocity after flying straight|14.495|18.472 units.}} | **{{buff|Bullet velocity after flying straight|14.495 units|18.472 units.}} | ||
***{{buff|Total range|116.99|124.944 units.}} | ***{{buff|Total range|116.99 units|124.944 units.}} | ||
**{{nerf|Frames in the air before a bullet's damage starts decreasing|9|6.}} | **{{nerf|Frames in the air before a bullet's damage starts decreasing|9|6.}} | ||
**{{nerf|Frames in the air where a bullet reaches minimum damage|25|22.}} | **{{nerf|Frames in the air where a bullet reaches minimum damage|25|22.}} | ||
Line 255: | Line 260: | ||
{{version history item|S2|4.2.0| | {{version history item|S2|4.2.0| | ||
*{{buff|Reduce the interval between firing and becoming a squid or using a [[sub weapon]] by 3/60 of a second|6|3 frames.}}}} | *{{buff|Reduce the interval between firing and becoming a squid or using a [[sub weapon]] by 3/60 of a second|6 frames|3 frames.}}}} | ||
{{version history item|S2|4.4.0| | {{version history item|S2|4.4.0| | ||
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second|13|12 frames.}}}} | *{{buff|Reduced the time to shoot from squid form by 1/60 of a second|13 frames|12 frames.}}}} | ||
{{version history item|S2|4.5.0| | {{version history item|S2|4.5.0| | ||
*{{buff|Increased damage dealt to opponent [[Splat Brella]]s by roughly 21%|0.7|0.85 multiplier.}} | *{{buff|Increased damage dealt to opponent [[Splat Brella]]s by roughly 21%|0.7 multiplier|0.85 multiplier.}} | ||
*{{buff|Increased damage dealt to opponent [[Splash Wall]]s by roughly 10%|1|1.1 multiplier}} | *{{buff|Increased damage dealt to opponent [[Splash Wall]]s by roughly 10%|1 multiplier|1.1 multiplier}} | ||
*{{buff|Reduced the time to shoot from squid form by 1/60 of a second|12|11 frames.}}}} | *{{buff|Reduced the time to shoot from squid form by 1/60 of a second|12 frames|11 frames.}}}} | ||
{{version history item|S2|4.6.0| | {{version history item|S2|4.6.0| | ||
Line 275: | Line 280: | ||
{{version history item|S2|5.0.0| | {{version history item|S2|5.0.0| | ||
*{{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%|0.6|0.7 multiplier.}}}} | *{{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%|0.6 multiplier|0.7 multiplier.}}}} | ||
{{version history item|S2|5.2.0| | {{version history item|S2|5.2.0| | ||
Line 281: | Line 286: | ||
{{version history item|S2|5.3.0| | {{version history item|S2|5.3.0| | ||
*{{buff|Extended the amount of time when firing continuously until shot spread reaches its max|6|8 shots.}} | *{{buff|Extended the amount of time when firing continuously until shot spread reaches its max|6 shots|8 shots.}} | ||
*{{buff|Reduced the amount of time it takes for shot spread to return to normal|55|25 frames. | *{{buff|Reduced the amount of time it takes for shot spread to return to normal|55 frames|25 frames. | ||
**Most [[Shooter]]-type weapons will have increased shot spread when continuously firing. | **Most [[Shooter]]-type weapons will have increased shot spread when continuously firing. | ||
**When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.}}}} | **When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.}}}} | ||
{{Version history item|S2|5.4.0| | {{Version history item|S2|5.4.0| | ||
* {{Buff|Increased the radius of ink that lands when shooting far away by roughly 27%|16.5|21 units.}}}} | *{{Buff|Increased the radius of ink that lands when shooting far away by roughly 27%|16.5 units|21 units.}}}} | ||
{{Version history item|S2|5.5.0| | {{Version history item|S2|5.5.0| | ||
* {{nerf|Reduced the radius of turf inked when a shot lands far away by roughly 5%|21|20 units.}}}} | *{{nerf|Reduced the radius of turf inked when a shot lands far away by roughly 5%|21 units|20 units.}}}} | ||
}} | }} | ||
Revision as of 10:10, 1 October 2021
The .52 Gal is a main weapon in Splatoon and Splatoon 2.
A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy and turf covering ability; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.
The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Killer Wail |
Special depletion | 60% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 5 |
Cost | 3,000 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.2% |
Other variant | .52 Gal Deco |
The .52 Gal comes in a set with the Splash Wall and Killer Wail.
Data
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
Sheldon's Introduction
The .52 Gal is a heavy hitter with an extra large nozzle for shooting massive amounts of ink!
It's powerful, but pretty slow. If you find yourself in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(NA)[a] |
Sheldon's Introduction
The Main Weapon .52 Gal is a Shooter with an extra-large nozzle for shooting massive quantities of ink.
So it's powerful, but not so great at rapid fire. If you get in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(EU/OC)[b] |
“ | A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire. | ” | — In-Game Description(EU/OC)[b]
|
“ | This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit 'em. | ” |
- Notes
Gallery
-
Promo image
-
The .52 Gal's range
-
A male Inkling firing the .52 Gal
-
Another male Inkling (far left) firing the .52 Gal
-
A prerelease screenshot with the original name and special weapon of the .52 Gal
-
2D art of an Inkling holding the .52 Gal
-
Art of a team of Inklings–the farthest is holding the .52 Gal
-
3D art of the .52 Gal
-
Art of a female Inkling holding the .52 Gal
-
Art of a male Inkling (upper left) holding a .52 Gal inside a bouquet
-
A female Inkling brandishes the .52 Gal on the cover of The Art of Splatoon
-
Concept art of the .52 Gal
-
The Inkling Boy firing a Killer Wail is holding the .52 Gal.
-
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Baller |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 9,500 |
Specifications | |
Base damage | 52 |
Ink consumption | 1.3% |
Other variants | .52 Gal Deco Kensa .52 Gal |
The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with Point Sensor and Baller.
It appears in one Octo Expansion Station:
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
2.2.0 |
|
2.3.0 |
|
3.1.0 |
|
4.0.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
5.0.0 |
|
5.2.0 |
|
5.3.0 |
|
5.4.0 |
|
5.5.0 |
|
Quotes
Sheldon's Introduction
The .52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. It's powerful but slow, making it important to be aware of your surroundings. Lucky for you, it comes with the Point Sensor sub! The included Baller is great for drawing attention, so I recommend this set to players who like to control the flow of battle! |
Gallery
-
Promo image
-
A male Octoling wielding a .52 Gal
Demonstration
Trivia
- The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
- The .52 Gal was originally called the "5.2 Gallon" and came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.
Etymology
.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.
.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.
Names in other languages
References
- ↑ Splatoon - NormalShotGravity.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database