Carbon Roller: Difference between revisions

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{{Infobox weapon
{{InfoboxGobbler}}
| type    = [[Main Weapon|Main]], [[Roller]]
The '''Carbon Roller''' is a [[main weapon]] in the {{Ss}}.
| cost    = 6,600
 
| splash  = 25-125
Compared to the basic [[Splat Roller]], the Carbon Roller is the lighter and more mobile [[roller]]. It has an incredibly fast flick that still splats opponents in one hit. However, its attack power and range is weaker, and it is unable to crush opponents in one hit.
| roll    = 70
 
| level  = 10
== Appearance ==
| range  = {{bar|20|100}}
The main parts of the Carbon Roller are an [[ink]] tank and a cylindrical roller frame, both of which change color to match the user's ink. Unlike the other rollers, the frame is attached to both sides of the paint roller. The frame of the roller resembles that of a bicycle, and the ink tank is connected to it by a bike's bottle holder, and the tank itself is designed to look like a sports bottle. The roller frame has red supports on either side connecting it to the ink tank. The supports curve around to make a handle at the end of the tank, looking like a handlebar from a bike, having what resembles a brake lever on the back. The ends of the paint roller are covered with black disks. The roller itself has a series of stripe indents across it, and is coated with the player's ink when their tank isn't empty.
| speed  = {{bar|65|100}}
 
| weight  = {{bar|60|100}}
In {{S3}}, the Carbon Roller retains its design from the previous games, but its frame now has a yellow-orange and black color scheme.
| sub     = {{weapon|Burst Bomb|Sub}}
 
| special = {{weapon|Inkzooka|Special}}
In {{S}}, the ink tank is white with a gray logo, white with a black logo in {{S2}}, and the user's ink color and black with a different black logo in {{S3}}. In ''Splatoon'' and ''Splatoon 2'', there is Inkling text on one half of the black disks on the end of the roller, and arrows around the other half's circumference. In ''Splatoon 3'', there is a different design with a white logo encased in a white dashed circle, which is encased in two arrows around the circumference of the disk, one yellow, one light blue.
| specdep = {{explain|60%|Medium}}
 
| brand  = Deco
== ''Splatoon'' ==
{{Retired|section}}
{{Infobox/Weapon
|game=Splatoon
|category=Main
|class=Roller
|sub=Burst Bomb
|special=Inkzooka
|level=10
|cost=6,600
|base=25–125 (Splash)<br />70 (Roll)
|ink=3.5% (Splash)<br>0.1% per frame (Roll)
|depletion=60%
|range=20
|ink_speed=65
|handling=60
|alt1=Carbon Roller Deco
|introduced={{date|2015-06-27}}
}}
}}
The '''Carbon Roller''' is a [[Main Weapon]] that was released as free [[DLC]] on June 27, 2015 at {{UTC|hour=02|minutes=00|year=2015|month=06|day=27}}.
The Carbon Roller was released on {{date|2015-06-27}} at {{time|2015-06-27 02:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter archive/2015/June#614356400127373313|@SplatoonJP on Twitter]]</ref> It comes with [[Burst Bomb]]s and [[Inkzooka]].


==Description==
Each flick consumes 3.5% of the [[ink tank]] capacity, allowing players to fling 28 times before needing to refill.
The Carbon Roller is a variant of the [[Splat Roller]]. It is lighter version than the Splat Roller, allowing the user to [[ink]] turf faster, although its attack power is weakened, and is unable to squish [[Inkling]]s in one hit.
{{Quote|A strong, lightweight roller made from carbon fibre. Superb mobility means it spreads ink and delivers attacks with unparalleled speed.|In-Game Description{{NA}}}}


{{Quote|A strong, lightweight Roller made from carbon fibre. Superb mobility means it spreads ink and delivers attacks with unparalleled speed.|In-Game Description{{EUOC}}}}
=== Data ===
<section begin=data1 />{{Roller data S
| mobility class = middle
| mSwingLiftFrame = 9
| mSplashNum = 10
| mSplashInitSpeedBase = 7.00000000
| mSplashInitSpeedRandomZ = 2.00000000
| mSplashInitSpeedRandomX = 0.22860000
| mSplashInitVecYRate = 0.00000000
| mSplashDeg = 1.79999995
| mSplashSubNum = 0
| mSplashSubInitSpeedBase = 17.50000000
| mSplashSubInitSpeedRandomZ = 3.50000000
| mSplashSubInitSpeedRandomX = 0.00000000
| mSplashSubInitVecYRate = 0.00000000
| mSplashSubDeg = 7.00000000
| mSplashPositionWidth = 6.00000000
| mSplashInsideDamageRate = 0.60000002
| mCorePaintWidthHalf = 22.00000000
| mCorePaintSlowMoveWidthHalf = 13.00000000
| mSlowMoveSpeed = 0.00000000
| mCoreColWidthHalf = 10.00000000
| mInkConsumeCore = 0.00100000
| mInkConsumeSplash = 0.03500000
| mInkRecoverCoreStop = 20
| mInkRecoverSplashStop = 40
| mMoveSpeed = 1.44000006
| mCoreColRadius = 4.00000000
| mCoreDamage = 0.69999999
| mTargetEffectScale = 1.00000000
| mTargetEffectVelRate = 1.00000000
| mSplashStraightFrame = 3
| mSplashDamageMaxDist = 45.00000000
| mSplashDamageMinDist = 80.00000000
| mSplashDamageMaxValue = 1.25000000
| mSplashDamageMinValue = 0.25000000
| mSplashOutsideDamageMaxDist = 71.25000000
| mSplashOutsideDamageMinDist = 80.00000000
| mSplashOutsideDamageMaxValue = 0.50000000
| mSplashOutsideDamageMinValue = 0.25000000
| mSplashDamageRateBias = 1.00000000
| mSplashDrawRadius = 3.00000000
| mSplashPaintNearD = 10.00000000
| mSplashPaintNearR = 20.00000000
| mSplashPaintFarD = 200.00000000
| mSplashPaintFarR = 15.00000000
| mSplashCollsionRadiusForField = 5.00000000
| mSplashCollsionRadiusForPlayer = 7.50000000
| mSplashCoverApertureFreeFrame = -1
| mSplashSubStraightFrame = 4
| mSplashSubDamageMaxDist = 30.00000000
| mSplashSubDamageMinDist = 75.00000000
| mSplashSubDamageMaxValue = 1.25000000
| mSplashSubDamageMinValue = 0.25000000
| mSplashSubDamageRateBias = 1.00000000
| mSplashSubDrawRadius = 3.00000000
| mSplashSubPaintNearD = 10.00000000
| mSplashSubPaintNearR = 18.00000000
| mSplashSubPaintFarD = 200.00000000
| mSplashSubPaintFarR = 15.00000000
| mSplashSubCollsionRadiusForField = 9.00000000
| mSplashSubCollsionRadiusForPlayer = 9.00000000
| mSplashSubCoverApertureFreeFrame = -1
| mSplashPaintType = 1
| mArmorTypeObjectDamageRate = 0.40000001
| mArmorTypeGachihokoDamageRate = 0.23684210
| mPaintBrushType = 0
| mPaintBrushRotYDegree = 0.00000000
| mPaintBrushSwingRepeatFrame = 6
| mDropSplashDrawRadius = 0.50000000
| mDropSplashPaintRadius = 0.00000000
}}<ref>''Splatoon'' - RollerCompact.params</ref><section end=data1 />


{{Quote|This lightweight roller excels in the mobility department. Its fling attack doesn’t toss a ton of ink, but it’s coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it’s on like Crusty Sean!|[[Live from the Squid Research Lab]]}}
=== Version history ===
{{version history box|S|
{{version history item|S|2.2.0|
*{{nerf|Players can only splat their opponents in one hit with the center of the roller.}}
*{{nerf|Opponents cannot be splatted in one hit when the player is out of ink.}}
*'''{{color|–|gray}}''' Amount of damage given when the roller is repeatedly swung balanced.
}}
{{version history item|S|2.7.0|
*{{nerf|Special gauge loss|50%|up to 60%}}
*{{buff|Ink consumption per flick|5%|3.5%}}
}}}}
 
===Quotes===
 
{{SheldonsIntroduction|game=Splatoon|The '''Carbon Roller''' is a lightweight roller built with low-density parts for increased handling! Soften up the foe with [[Burst Bomb]]s while you ink the ground and prepare to unleash the [[Inkzooka]]! Want to use a roller but don't like feeling weighed down? Now you can have your cake and eat it too!}}
 
{{QuoteW|A strong, lightweight roller made from carbon fiber. Superb mobility means it spreads ink and delivers attacks with unparalleled speed.|In-Game Description{{NA}}}}
 
{{QuoteW|A strong, lightweight Roller made from carbon fibre. Superb mobility means it spreads ink and delivers attacks with unparalleled speed.|In-Game Description{{EUOC}}}}


{{SheldonsIntroduction|The '''{{PAGENAME}}''' is a lightweight roller built with low-density parts for increased handling!
{{QuoteW|This lightweight roller excels in the mobility department. Its fling attack doesn't toss a ton of ink, but it's coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it's on like [[Crusty Sean]]!|[[Squid Research Lab]]}}
Soften up the foe with [[Burst Bomb]]s while you ink the ground and prepare to unleash the [[Inkzooka]]!


Want to use a roller but don't like feeling weighed down? Now you can have your cake and eat it too!}}
;Notes
{{note list}}


<!--==Notes==-->
=== Gallery ===
<gallery>
CarbonRoller.jpg|Promo image.
CarbonRoller2.jpg|An [[Inkling]] Boy displaying his equipped Carbon Roller, in an idle standing position.
CarbonRoller3.jpg|The quick flick attack of the Carbon Roller.
CarbonRoller4.jpg|Using the Carbon Roller, held down. <small>(behind)</small>
CarbonRoller5.jpg|Using the Carbon Roller, held down. <small>(front)</small>
S Sunken Scroll 18.png|[[List of Sunken Scrolls in Splatoon#Scroll 18|Sunken Scroll 18]], with the Carbon Roller at the left.
JPTCarbonRoller.png|Official art of an Inkling holding the Carbon Roller.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the Carbon Roller at the upper left.
</gallery>


==Demonstration==
=== Demonstration ===
<embedvideo service="youtube">https://www.youtube.com/watch?v=oZlXEBGgcRo</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=oZlXEBGgcRo</embedvideo>


==Tips==
{{clrns}}
*Though the Carbon Roller is incapable of rolling over people in one hit, Carbon Rollers are instead given an incredibly fast flick. In fact, (not counting steamrolling with an already deployed roller, or a pre-charged [[charger]] shot) the Carbon Roller has the fastest 1-hit-KO of any weapon, going through the motion of a single flick in a short 11 frames (a bit less than half a second)!
 
**Because of this, it is advised to try to attack enemies when they are close by, either by hiding nearby or luring towards you.
== ''Splatoon 2'' ==
*[[Burst Bomb]]s are great for hitting enemies that keep themselves out of your flick range, but can also be used to make combos with the Roller's fast motions (i.e. hitting an enemy with a Burst Bomb, then easily splatting them with their lowered health).
{{Infobox/Weapon
**One such combination (sometimes referred to Burst Canceling) is to throw a [[Burst Bomb]] directly at an enemy in close range, then flick the Carbon Roller immediately after.
|game=Splatoon 2
*The [[Inkzooka]] can be used to scare away enemies, to hit unwary enemies outside of your range, or to splat far away [[Charger]]s. However, be aware that it is a lot harder to attack close range with an [[Inkzooka]], although it is still possible to use [[Burst Bomb]]s while your Special is active.
|3d-image-1 = S2 Weapon Main Carbon Roller
|category=Main
|class=Roller
|sub=Autobomb
|special=Ink Storm
|level=7
|cost=6,200
|base=25–100 (Ground)<br />40–120 (Midair)<br />70 (Roll)
|ink=4% (Splash)<br>0.1% per frame (Roll)
|points=160
|range=20
|ink_speed=63
|handling=65
|alt1=Carbon Roller Deco
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
The Carbon Roller comes with [[Autobomb]]s and [[Ink Storm]].
 
Each flick consumes 4% of the [[ink tank]] capacity, allowing players to fling 25 times before needing to refill.
 
The Carbon Roller is much faster than almost any other [[Roller]] in the game, and is very ink-efficient, allowing players to cover large amounts of turf quickly. This is slightly impaired by the fact that it will cover a little bit less surface area than most Rollers, even though it's very quick. It is very useful to cover ground quickly, but is lacking in mid-to long range combat.
 
It appears in two ''Octo Expansion'' Stations:
* {{OctoExpansionStation|B|12}} [[Brute Rollup Station]]
* {{OctoExpansionStation|D|07}} [[Targetbuster Station]]
 
===Data===
<section begin=data2 />{{Roller data S2
| ink saver level = middle
| mobility class = high
| stealth acceleration = middle
| main power up effect = Increases damage.
| shoot move velocity type = B
| matchmaking range = 95
| CoopCoreDamage = 700
| CoopInkConsumeCoreMax = 0.001
| CoopInkConsumeCoreMin = 0.0002
| CoreColRadius = 4
| CoreColWidthHalf = 10
| CoreDamage = 700
| CoreDamage_MWPUG_Max = 999
| CoreDamageMaxPlayerSpeedRate = 1
| CoreDamageMinPlayerSpeedRate = 1
| CoreDamageMinRate = 1
| CoreDamageRate_MWPUG_High = 1.15
| CoreDamageRate_MWPUG_Mid = 1.075
| CorePaintSlowMoveWidthHalf = 13
| CorePaintWidthHalf = 22
| DashSpeed = 1.52
| DashSpeed_MWPUG_High = -1
| DashSpeed_MWPUG_Mid = -1
| DashTurnBrkMoveVel = 1.28
| InkConsumeCoreMax = 0.001
| InkConsumeCoreMaxSpeed = 1.52
| InkConsumeCoreMaxSpeed_MWPUG_High = -1
| InkConsumeCoreMaxSpeed_MWPUG_Mid = -1
| InkConsumeCoreMin = 0.0002
| InkConsumeCoreMinSpeed = 0.2
| InkConsumeCoreMinSpeed_MWPUG_High = -1
| InkConsumeCoreMinSpeed_MWPUG_Mid = -1
| InkRecoverCoreStop = 20
| MostSpeedSplashCreateSplashLength = 42
| MostSpeedSplashCreateSplashLengthFirst = 11
| MostSpeedSplashCreateSplashNum = 5
| MostSpeedSplashSplashColRadius = 1.5
| MostSpeedSplashSplashDrawRadius = 1.5
| MostSpeedSplashSplashPaintRadius = 12.5
| MostSpeedSplashSplashPaintScale = 3
| MoveSpeed = 1.28
| MoveSpeed_MWPUG_High = -1
| MoveSpeed_MWPUG_Mid = -1
| PaintBrushMoveSwingVelGnd = 0.3
| PaintBrushNoOpInkEffect = FALSE
| PaintBrushRotYDegree = 0
| PaintBrushSwingRepeatFrame = 6
| PaintBrushType = FALSE
| PaintNearestSplashCameraRate = -0.6
| PaintNearestSplashLoopNum = 1
| PaintNearestSplashOrderNum = 1
| PaintNearestSplashPaintScale = 1.5
| PaintNearestSplashPosOffset = 0,-20,5
| PaintNearestSplashRadius = 15
| PaintNearestSplashValidHeight = 2
| ShotDashTransFrm = 30
| SlowMoveSpeed = 0
| TailFrame = 3
| TailMaxLength = 20
| WalkDuringSwingAerial = FALSE
}}
 
====Horizontal swing (while grounded)====
{{Roller data S2
| CoopInkConsumeSplash = 0.035
| CoopSplashDamageInsideMaxValue = 1600
| CoopSplashDamageInsideMiddle2Value = 1000
| CoopSplashDamageInsideMiddleValue = 1200
| CoopSplashDamageInsideMinValue = 600
| CoopSplashDamageMinValue = 600
| CoopSplashDamageMinValueDepletion = 600
| CoopSplashDamageOutsideMaxValue = 1600
| CoopSplashDamageOutsideMiddle2Value = 1000
| CoopSplashDamageOutsideMiddleValue = 1200
| CoopSplashDamageOutsideMinValue = 600
| GroundSwingMoveSpeed = 0.6
| InkConsumeSplash = 0.0396
| InkConsumeSplashDepletionPercent = 50
| InkRecoverSplashStop = 40
| MoveLmtFrame = 0
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMinScaleClampA = 1
| PaintMinScaleClampB = 1.2
| PaintScaleOriginal = FALSE
| PostDelayFrm_Main = 8
| SplashAllRadiusDepletionRate = 0.5
| SplashDamageDepletionRate = 0.25
| SplashDamageInsideDistanceLineXZ = 12
| SplashDamageInsideMaxDist = 50
| SplashDamageInsideMaxValue = 1000
| SplashDamageInsideMiddle2Dist = -1
| SplashDamageInsideMiddle2Value = 1000
| SplashDamageInsideMiddleDist = 70
| SplashDamageInsideMiddleValue = 500
| SplashDamageInsideMinDist = 90
| SplashDamageInsideMinValue = 250
| SplashDamageInsideOutSideBorderDegree = 12
| SplashDamageInsideRate_MWPUG_High = 1.15
| SplashDamageInsideRate_MWPUG_Mid = 1.075
| SplashDamageInside_MWPUG_Max = 3000
| SplashDamageMinValue = 250
| SplashDamageMinValueDepletion = 250
| SplashDamageOutsideMaxDist = 35
| SplashDamageOutsideMaxValue = 1000
| SplashDamageOutsideMiddle2Dist = -1
| SplashDamageOutsideMiddle2Value = 1000
| SplashDamageOutsideMiddleDist = 60
| SplashDamageOutsideMiddleValue = 500
| SplashDamageOutsideMinDegree = 25
| SplashDamageOutsideMinDist = 75
| SplashDamageOutsideMinRate = 1
| SplashDamageOutsideMinValue = 250
| SplashDamageOutsideRate_MWPUG_High = 1.15
| SplashDamageOutsideRate_MWPUG_Mid = 1.075
| SplashDamageOutside_MWPUG_Max = 3000
| SplashDamageReductionEndFrame = 44
| SplashDamageReductionEndRate = 0.5
| SplashDamageReductionStartFrame = 24
| SplashInitSpeedDepletionRate = 0.5
| SplashPaintRDepletionRate = 0.5
| SplashPaintRadiusReductionEndFrame = 45
| SplashPaintRadiusReductionEndRate = 0.6
| SplashPaintRadiusReductionStartFrame = 20
| SwingLiftFrame = 10
| TargetEffectFrame = 7
| TargetEffectScale = 1.2
| g16 uI_Mid = 0
}}
 
====Vertical swing (while in midair)====
{{Roller data S2
| CoopInkConsumeSplash = 0.035
| CoopSplashDamageInsideMaxValue = 1600
| CoopSplashDamageInsideMiddle2Value = 1000
| CoopSplashDamageInsideMiddleValue = 1200
| CoopSplashDamageInsideMinValue = 600
| CoopSplashDamageMinValue = 600
| CoopSplashDamageMinValueDepletion = 600
| CoopSplashDamageOutsideMaxValue = 1600
| CoopSplashDamageOutsideMiddle2Value = 1000
| CoopSplashDamageOutsideMiddleValue = 1200
| CoopSplashDamageOutsideMinValue = 600
| GroundSwingMoveSpeed = 0.48
| InkConsumeSplash = 0.0396
| InkConsumeSplashDepletionPercent = 50
| InkRecoverSplashStop = 45
| MoveLmtFrame = 0
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMinScaleClampA = 1
| PaintMinScaleClampB = 1.2
| PaintScaleOriginal = FALSE
| PostDelayFrm_Main = 10
| SplashAllRadiusDepletionRate = 0.5
| SplashDamageDepletionRate = 0.5
| SplashDamageInsideDistanceLineXZ = 0
| SplashDamageInsideMaxDist = 50
| SplashDamageInsideMaxValue = 1200
| SplashDamageInsideMiddle2Dist = -1
| SplashDamageInsideMiddle2Value = 1000
| SplashDamageInsideMiddleDist = 120
| SplashDamageInsideMiddleValue = 500
| SplashDamageInsideMinDist = 150
| SplashDamageInsideMinValue = 350
| SplashDamageInsideOutSideBorderDegree = 5
| SplashDamageInsideRate_MWPUG_High = 1.15
| SplashDamageInsideRate_MWPUG_Mid = 1.075
| SplashDamageInside_MWPUG_Max = 3000
| SplashDamageMinValue = 350
| SplashDamageMinValueDepletion = 350
| SplashDamageOutsideMaxDist = 50
| SplashDamageOutsideMaxValue = 1200
| SplashDamageOutsideMiddle2Dist = -1
| SplashDamageOutsideMiddle2Value = 1000
| SplashDamageOutsideMiddleDist = 120
| SplashDamageOutsideMiddleValue = 500
| SplashDamageOutsideMinDegree = 20
| SplashDamageOutsideMinDist = 150
| SplashDamageOutsideMinRate = 1
| SplashDamageOutsideMinValue = 350
| SplashDamageOutsideRate_MWPUG_High = 1.15
| SplashDamageOutsideRate_MWPUG_Mid = 1.075
| SplashDamageOutside_MWPUG_Max = 3000
| SplashDamageReductionEndFrame = 45
| SplashDamageReductionEndRate = 0.5
| SplashDamageReductionStartFrame = 30
| SplashInitSpeedDepletionRate = 0.7
| SplashPaintRDepletionRate = 0.5
| SplashPaintRadiusReductionEndFrame = 50
| SplashPaintRadiusReductionEndRate = 0.6
| SplashPaintRadiusReductionStartFrame = 30
| SwingLiftFrame = 12
| TargetEffectFrame = 8
| TargetEffectScale = 1
| g16 uI_Mid = -2.5
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 />
 
===Version history===
{{version history box|S2|
{{version history item|S2|base|
* '''{{color|—|gray}}''' Splash attacks in midair changed to slower vertical swings that are narrow and have increased range.
* {{nerf|Ground splash range decreased by about 19%.}}
* {{nerf|Max ground damage|125|100}}
* {{nerf|[[Ink]] consumption per flick|3.5%|6.0%}}
* {{buff|Movement speed while rolling increased|1.45|1.52}}
* {{nerf|When rolling you need to accelerate to max rolling speed|1.28|1.52}}}}
 
{{version history item|S2|1.2.0|
* {{buff|Decreased amount of ink consumed by a horizontal or vertical swing by 25%|6.0%|4.5%}}
* [[Salmon Run]] worker's Carbon Roller:
** {{buff|Decreased ink consumed by horizontal and vertical swings by approximately 30%.}}}}
 
{{version history item|S2|1.3.0|
* {{buff|Points to fill [[special gauge]]|180|160}}}}
 
{{version history item|S2|1.4.0|
* {{buff|When inking ground continuously by holding {{button|ZR}}, the player will now reach maximum movement speed one second faster.}}
* {{buff|Made it easier to ink the ground in front of you when using a horizontal swing.}}
* {{buff|Increased damage dealt to opposing [[Baller]]s with either a vertical or horizontal swing by roughly 40%.}}
* {{buff|Decreased the knock back distance when coming into contact with a [[roller]] that has run out of ink or is in mid-air.}}
* '''{{color|—|gray}}''' Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or [[brella]]-type weapon.}}
 
{{version history item|S2|2.3.0|
* {{Buff|Extended the distance at which maximum damage is dealt when landing an attack at the extent of a horizontal swing by roughly 35%.}}}}
 
{{version history item|S2|3.2.0|
* {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}}}}
 
{{version history item|S2|4.2.0|
* {{buff|Horizontal swing now inks more area in front of the player.}}}}


== Countering ==
{{version history item|S2|4.5.0|
*Due to the short range of the {{PAGENAME}}, long ranged weapons may easily kill the player if they are not careful.
* {{buff|Decreased time after making a horizontal swing before you can switch into squid or octo form or use a [[sub weapon]] by roughly 2/60 of a second.}}
**Alternatively, if using a short range weapon (e.g. [[Splattershot Jr.]], [[Aerospray RG]], [[Sploosh-O-Matic]]), try to attack the {{PAGENAME}} before they see you or have time to react.
* {{buff|Increased damage dealt to opponent [[Splat Brella]]s increased by 13%.}}}}
* Since the {{PAGENAME}}'s flick distance is short, make sure to stay out of range. One can ward off a {{PAGENAME}} by placing [[Suction Bomb]]s or shooting to keep them at bay.
*If getting splatted by the {{PAGENAME}} is inevitable, place an [[Splat Bomb]] or [[Ink Mine]] upon your death in hopes it will in turn splat the {{PAGENAME}}, causing a trade.


==Recommended Abilities==
{{version history item|S2|4.8.0|
==={{Ability|Swim Speed Up}}===
* {{buff|Ink consumption per flick|4.5%|4%}}}}
Swim Speed Up is a useful ability on any short range weapon. It helps the {{PAGENAME}} close in on opponents, quickly occupy advantageous positions, and escape danger.


==={{Ability|Ink Recovery Up}}===
{{version history item|S2|4.9.0|
Ink Recovery Up allows for frequent Burs Bomb and main weapon usage, essential in maintaining field presence
* {{buff|Increased damage dealt to the umbrella portion of the following weapons by roughly 20%.
** [[Tenta Brella]]
** [[Tenta Sorella Brella]]
** [[Tenta Camo Brella]]}}}}


==={{Ability|Cold Blooded}}===
{{version history item|S2|5.0.0|
Rollers often wait to ambush opposing players. Using Cold Blooded reduces [[Echolocator]] and [[Point Sensor]] tracking times.
* {{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 2%.}}
==={{Ability|Ninja Squid}}===
* Salmon Run worker's Carbon Roller:
The Ninja Squid ability helps in not being seen while swimming towards foes.
** {{buff|Increased the maximum damage dealt by a horizontal swing by roughly 33%.}}
==={{Ability|Ink Saver (Sub)}}===
** {{buff|Increased the maximum damage dealt by a vertical swing by roughly 14%.}}}}
The Ink Saver (Sub) ability decreases the amount of ink required by [[Burst Bomb]]s. The {{PAGENAME}} relies heavily on Burst Bombs for mobility and for aiding kills.
}}


==Version history==
===Quotes===
===[[2.2.0]]===
{{SheldonsIntroduction|game=Splatoon 2|The '''Carbon Roller''' is a lightweight [[roller]] built using low-density parts for increased handling! You can't fling a whole lot of ink with this one, so use an [[Autobomb]] to check if the area's safe before you ink ahead! A well-placed [[Ink Storm]] over an enemy's hiding place will send them running. Little do they know that you're waiting to splat them!}}
*{{nerf|Players can only splat their opponents in one hit with the center of the roller.}}
 
*{{nerf|Opponents cannot be splatted in one hit when the player is out of ink.}}
=== Gallery ===
*'''{{color||gray}}''' Amount of damage given when the roller is repeatedly swung balanced.
<gallery>
S2 Carbon Roller promo render.jpg|Promo image.
S2 Pocky Splatfest Pocky Chocolate Inkling3.png|3D art for the [[Pocky Chocolate vs. Pocky Gokuboso]] [[Splatfest]], showing an Inkling Boy rolling a Carbon Roller.
</gallery>
 
=== Demonstration ===
<embedvideo service="youtube">https://youtu.be/c1aWXhJs-Ts</embedvideo>
 
{{clrns}}
 
==''Splatoon 3''==
{{Infobox/Weapon
|game      = Splatoon 3
|category  = Main
|size      = 256px
|class    = Roller
|sub      = Autobomb
|special  = Zipcaster
|level    = 6
|base      = 25–100 (Ground)<br>35–120 (Midair)<br>70 (Roll)<br>60-160 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Ground)<br>60-160 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Midair)<br>70 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Roll)
|points    = 160
|range    = 20
|ink_speed = 63
|handling  = 65
|alt1      = Carbon Roller Deco
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
 
The Carbon Roller returns in ''[[Splatoon 3]]'' with a slightly updated design that is primarily yellow-orange instead of pink. It has kept the [[Autobomb]]s and now has [[Zipcaster]].
 
It appears in 3 missions in [[Alterna]]:
* {{RotMMission|03|02}} [[They Said We'd Have Flying Cars, and We Do! Kinda!]]
* {{RotMMission|06|06}} [[Keep It Rolling]]
* {{RotMMission|06|07}} [[That Sinking Feeling]]
 
=== Data ===
<section begin=data3 />
{{Roller data S3
| mobility class = high
| matchmaking range = 9.5
| BodyParam $type = spl__BulletRollerBodyParam
| CollisionParam KnockBackOpponent AccelMax = 800.0
| CollisionParam KnockBackOpponent AccelMin = 420.0
| CollisionParam KnockBackOpponent MyVelocityRate = 30.0
| CollisionParam KnockBackOpponent OpponentVelocityRate = 4800.0
| CollisionParam KnockBackRollerPlayerDamageOff AccelMax = 280.0
| CollisionParam KnockBackRollerPlayerDamageOff AccelMin = 280.0
| CollisionParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0
| CollisionParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 30.0
| CollisionParam KnockBackRollerPlayerDamageOn AccelMax = 550.0
| CollisionParam KnockBackRollerPlayerDamageOn AccelMin = 410.0
| CollisionParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0
| CollisionParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 30.0
| WidthHalf = 1.4
| Damage = 700
| Depth = 1.5
| SpeedMax = 0.152
| WidthAddWallCut = 0.4
| WidthHalfMax = 2.2
| CheckLength = 1.3
| Radius = 0.75
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam
| XRate = 0.3
| YPlusRate = 0.0
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3
| KnockBackByCanopyParam $type = spl__BulletRollerBodyKnockBackByCanopyParam
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff AccelMax = 750.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff AccelMin = 700.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 2000.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn AccelMax = 750.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn AccelMin = 700.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 2000.0
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| Mid = 0.37
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponSpeedType = Fast
| WeaponRollParam $type = spl__WeaponRollerRollParam
| DashFrame = 20
| InkConsumeMaxPerFrame = 0.001
| InkConsumeMinPerFrame = 0.0002
| InkRecoverStop = 20
| SpeedDash = 0.152
| SpeedDashTurnBreak = 0.128
| SpeedInkConsumeMax = 0.152
| SpeedInkConsumeMin = 0.02
| SpeedNormal = 0.128
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0
}}
 
==== Horizontal swing (while grounded) ====
{{Roller data S3
| WeaponWideSwingParam $type = spl__WeaponRollerSwingParam
| Frame = 7
| WidthScale = 1.2
| InkConsume = 0.0396
| InkConsumeRateDepletion = 0.5
| InkRecoverStop = 40
| SubWeaponSquidDelayFrm = 8
| SwingFrame = 10
| SwingMoveSpeed = 0.06
| WideSwingUnitGroupParam $type = spl__BulletRollerInkWideSwingUnitGroupParam
| DamageRejectEndFrame = 44
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 24
| Inside DamageHighDistance = 6.2
| Inside DamageHighValue = 500
| Inside DamageLowDistance = 6.2
| Inside DamageLowValue = 500
| Inside DamageMaxDistance = 4.2
| Inside DamageMaxValue = 1000
| Inside DamageMinDistance = 8.2
| Inside DamageMinValue = 250
| Inside Degree = 16.0
| Inside DepletionDamageRate = 0.25
| Inside FinalDamageMinValue = 250
| InsideDistanceXZ = 1.2
| Outside DamageHighDistance = 5.2
| Outside DamageHighValue = 500
| Outside DamageLowDistance = 5.2
| Outside DamageLowValue = 500
| Outside DamageMaxDistance = 2.7
| Outside DamageMaxValue = 1000
| Outside DamageMinDistance = 6.7
| Outside DamageMinValue = 250
| DamageRate = 1.0
| Outside Degree = 25.0
| Outside DepletionDamageRate = 0.25
| Outside FinalDamageMinValue = 250
| MaxHeight = 0.2
| X = 0.0
| Y = -2.0
| Z = 0.5
| PaintDepthScale = 1.5
| PaintWidthHalf = 1.5
| 0_BulletNum = 10
| DepletionBulletNum = 3
| DepletionSpeedRate = 0.5
| 0_SpawnPositionOffsetHeight = 0.0
| 0_SpawnPositionRandomCube = 0.1
| 0_SpawnPositionWidth = 0.6
| 0_SpawnSpeedBase = 0.8
| 0_SpawnSpeedRandom = 0.26
| 0_SpawnWideDegree = 18.0
| 0_SwerveRateBySpeed = 0.05
| 0_UnitParam ChangeFrameForField = 1
| 0_UnitParam ChangeFrameForPlayer = 3
| DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 0.5
| 0_UnitParam EndRadiusForPlayer = 0.75
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.3
| 0_UnitParam InitRadius = 0.3
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 6
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 45
| 0_UnitParam ChangeWidthStartFrame = 20
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 2.4
| 0_UnitParam DepthScaleMaxStraight = 2.4
| 0_UnitParam DepthScaleMinBreakFree = 1.2
| 0_UnitParam DistanceFar = 8.5
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 0_UnitParam WidthHalfFar = 1.25
| 0_UnitParam WidthHalfNear = 1.56
| 0_UnitParam PaintRadiusFall = 0.5
| 0_UnitParam PaintRadiusGround = 0.4
| 0_UnitParam PaintRadiusShock = 1.0
| 0_UnitParam FallPeriodFirstFrameMax = 80
| 0_UnitParam FallPeriodFirstFrameMin = 60
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.07
| 1_BulletNum = 2
| 1_DepletionSpeedRate = 0.5
| 1_SpawnPositionOffsetHeight = 0.0
| 1_SpawnPositionRandomCube = 0.1
| 1_SpawnPositionWidth = 0.3
| 1_SpawnSpeedBase = 0.4
| 1_SpawnSpeedRandom = 0.1
| 1_SpawnWideDegree = 8.0
| 1_SwerveRateBySpeed = 0.1
| 1_UnitParam ChangeFrameForField = 1
| 1_UnitParam ChangeFrameForPlayer = 3
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 0.5
| 1_UnitParam EndRadiusForPlayer = 0.75
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.3
| 1_UnitParam InitRadius = 0.3
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 6
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 45
| 1_UnitParam ChangeWidthStartFrame = 20
| 1_UnitParam DegreeUseDepthScaleMax = 10.0
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 2.4
| 1_UnitParam DepthScaleMaxStraight = 2.4
| 1_UnitParam DepthScaleMinBreakFree = 1.2
| 1_UnitParam DepthScaleMinStraight = 1.0
| 1_UnitParam DistanceFar = 8.5
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 1_UnitParam WidthHalfFar = 1.25
| 1_UnitParam WidthHalfNear = 1.56
| 1_UnitParam PaintRadiusFall = 0.5
| 1_UnitParam PaintRadiusGround = 0.4
| 1_UnitParam PaintRadiusShock = 1.0
| 1_UnitParam FallPeriodFirstFrameMax = 80
| 1_UnitParam FallPeriodFirstFrameMin = 60
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.07
| 2_DepletionSpeedRate = 0.5
| 2_SpawnPositionOffsetHeight = 0.0
| 2_SpawnPositionRandomCube = 0.1
| 2_SpawnPositionWidth = 0.3
| 2_SpawnSpeedBase = 0.24
| 2_SpawnSpeedRandom = 0.05
| 2_SpawnWideDegree = 8.0
| 2_SwerveRateBySpeed = 0.06
| 2_UnitParam ChangeFrameForField = 1
| 2_UnitParam ChangeFrameForPlayer = 3
| 2_UnitParam DepletionRate = 0.5
| 2_UnitParam EndRadiusForField = 0.5
| 2_UnitParam EndRadiusForPlayer = 0.75
| 2_UnitParam FriendThroughFrameForPlayer = 3
| 2_UnitParam InitRadiusForField = 0.1
| 2_UnitParam InitRadiusForPlayer = 0.1
| ChangeFrame = 0
| 2_UnitParam EndRadius = 0.3
| 2_UnitParam InitRadius = 0.3
| 2_UnitParam FreeAirResist = 0.1
| 2_UnitParam FreeGravity = 0.04
| 2_UnitParam GoStraightToBrakeStateFrame = 6
| 2_UnitParam SpawnSpeed = 0.0
| 2_UnitParam ChangeFrameWidthRate = 0.6
| 2_UnitParam ChangeWidthEndFrame = 45
| 2_UnitParam ChangeWidthStartFrame = 20
| 2_UnitParam DegreeUseDepthScaleMax = 10.0
| 2_UnitParam DegreeUseDepthScaleMin = 50.0
| 2_UnitParam DepletionDepthWidthRate = 0.5
| 2_UnitParam DepthScaleMaxBreakFree = 2.4
| 2_UnitParam DepthScaleMaxStraight = 2.4
| 2_UnitParam DepthScaleMinBreakFree = 1.2
| 2_UnitParam DepthScaleMinStraight = 1.0
| 2_UnitParam DistanceFar = 8.5
| 2_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 2_UnitParam WidthHalfFar = 1.1
| 2_UnitParam WidthHalfNear = 1.4
| FallPeriodFirstSecondTargetAlp = 1.0
| 2_UnitParam PaintRadiusFall = 0.5
| 2_UnitParam PaintRadiusGround = 0.4
| 2_UnitParam PaintRadiusShock = 1.0
| 2_UnitParam FallPeriodFirstFrameMax = 80
| 2_UnitParam FallPeriodFirstFrameMin = 60
| 2_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 2_UnitParam FallPeriodLastFrameMax = 35
| 2_UnitParam FallPeriodLastFrameMin = 20
| 2_UnitParam FallPeriodSecondFrame = 5
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.07
}}
 
==== Vertical swing (while in midair) ====
{{Roller data S3
| VerticalSwingUnitGroupParam $type = spl__BulletRollerInkVerticalSwingUnitGroupParam
| DamageRejectEndFrame = 45
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 30
| Inside DamageHighDistance = 11.2
| Inside DamageHighValue = 500
| Inside DamageLowDistance = 11.2
| Inside DamageLowValue = 500
| Inside DamageMaxDistance = 4.2
| Inside DamageMaxValue = 1200
| Inside DamageMinDistance = 14.2
| Inside DamageMinValue = 350
| Inside Degree = 5.0
| Inside DepletionDamageRate = 0.5
| Inside FinalDamageMinValue = 350
| InsideDistanceXZ = 0.0
| Outside DamageHighDistance = 11.2
| Outside DamageHighValue = 500
| Outside DamageLowDistance = 11.2
| Outside DamageLowValue = 500
| Outside DamageMaxDistance = 4.2
| Outside DamageMaxValue = 1200
| Outside DamageMinDistance = 14.2
| Outside DamageMinValue = 350
| DamageRate = 1.0
| Outside Degree = 20.0
| Outside DepletionDamageRate = 0.5
| Outside FinalDamageMinValue = 350
| SpawnSplashBetweenLength = 4.2
| SpawnSplashFirstLength = 1.1
| SpawnSplashNum = 5
| MaxHeight = 0.2
| X = 0.0
| Y = -2.0
| Z = 0.5
| PaintDepthScale = 1.5
| PaintWidthHalf = 1.5
| DepthScaleMax = 3.0
| DepthScaleMin = 3.0
| WidthHalf = 1.25
| WidthHalfNearest = 1.25
| DepletionSpeedRate = 0.7
| 0_FourPetalsCenterRadiusRate = 0.4615
| 0_FourPetalsPetalRadiusRate = 0.3077
| 0_SpawnPositionHeight = 0.0
| 0_SpawnPositionOffsetHeight = 0.5
| 0_SpawnRotateXDegreeBase = 7.5
| 0_SpawnRotateYDegree = 0.0
| 0_SpawnSpeedBase = 1.5166
| SpawnWideDegree = 0.0
| 0_UnitParam ChangeFrameForField = 3
| 0_UnitParam ChangeFrameForPlayer = 4
| DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 0.65
| 0_UnitParam EndRadiusForPlayer = 0.65
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.3
| 0_UnitParam InitRadius = 0.3
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 6
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 50
| 0_UnitParam ChangeWidthStartFrame = 30
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 1.6
| 0_UnitParam DepthScaleMaxStraight = 1.6
| 0_UnitParam DepthScaleMinBreakFree = 1.2
| 0_UnitParam DistanceFar = 12.0
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 0_UnitParam WidthHalfFar = 2.6
| 0_UnitParam WidthHalfNear = 2.2
| 0_UnitParam PaintRadiusFall = 0.6
| 0_UnitParam PaintRadiusGround = 0.5
| 0_UnitParam PaintRadiusShock = 1.2
| 0_UnitParam FallPeriodFirstFrameMax = 80
| 0_UnitParam FallPeriodFirstFrameMin = 60
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.06
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.08
| 1_AfterOffsetSpawnRotateXDegree = -2.5
| 1_AfterOffsetSpawnSpeed = -0.18
| 1_BulletNum = 2
| 1_DepletionBulletNum = 2
| 1_DepletionSpeedRate = 0.7
| 1_FourPetalsCenterRadiusRate = 0.4615
| 1_FourPetalsPetalRadiusRate = 0.3077
| 1_SpawnPositionHeight = 0.25
| 1_SpawnPositionOffsetHeight = -0.25
| 1_SpawnRotateXDegreeBase = 5.0
| 1_SpawnRotateYDegree = 0.0
| 1_SpawnSpeedBase = 1.3366
| SpawnSpeedRandom = 0.0
| 1_UnitParam ChangeFrameForField = 3
| 1_UnitParam ChangeFrameForPlayer = 4
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 0.65
| 1_UnitParam EndRadiusForPlayer = 0.65
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.3
| 1_UnitParam InitRadius = 0.3
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 6
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 50
| 1_UnitParam ChangeWidthStartFrame = 30
| 1_UnitParam DegreeUseDepthScaleMax = 10.0
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 1.6
| 1_UnitParam DepthScaleMaxStraight = 1.6
| 1_UnitParam DepthScaleMinBreakFree = 1.2
| 1_UnitParam DepthScaleMinStraight = 1.0
| 1_UnitParam DistanceFar = 12.0
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 1_UnitParam WidthHalfFar = 1.75
| 1_UnitParam WidthHalfNear = 1.45
| 1_UnitParam PaintRadiusFall = 0.6
| 1_UnitParam PaintRadiusGround = 0.5
| 1_UnitParam PaintRadiusShock = 1.2
| 1_UnitParam FallPeriodFirstFrameMax = 80
| 1_UnitParam FallPeriodFirstFrameMin = 60
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.06
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.08
| 2_AfterOffsetSpawnRotateXDegree = -2.5
| 2_AfterOffsetSpawnSpeed = -0.18
| 2_BulletNum = 2
| 2_DepletionBulletNum = 0
| 2_DepletionSpeedRate = 0.7
| 2_SpawnPositionHeight = 0.25
| 2_SpawnPositionOffsetHeight = -1.25
| 2_SpawnRotateYDegree = 0.0
| 2_SpawnSpeedBase = 0.9766
| 2_UnitParam ChangeFrameForField = 2
| 2_UnitParam ChangeFrameForPlayer = 4
| 2_UnitParam DepletionRate = 0.5
| 2_UnitParam EndRadiusForField = 0.5
| 2_UnitParam EndRadiusForPlayer = 0.6
| 2_UnitParam FriendThroughFrameForPlayer = 3
| 2_UnitParam InitRadiusForField = 0.1
| 2_UnitParam InitRadiusForPlayer = 0.1
| 2_UnitParam EndRadius = 0.3
| 2_UnitParam InitRadius = 0.3
| 2_UnitParam FreeAirResist = 0.1
| 2_UnitParam FreeGravity = 0.04
| 2_UnitParam GoStraightToBrakeStateFrame = 6
| 2_UnitParam SpawnSpeed = 0.0
| 2_UnitParam ChangeFrameWidthRate = 0.6
| 2_UnitParam ChangeWidthEndFrame = 50
| 2_UnitParam ChangeWidthStartFrame = 30
| 2_UnitParam DegreeUseDepthScaleMax = 10.0
| 2_UnitParam DegreeUseDepthScaleMin = 50.0
| 2_UnitParam DepletionDepthWidthRate = 0.5
| 2_UnitParam DepthScaleMaxBreakFree = 1.6
| 2_UnitParam DepthScaleMaxStraight = 1.6
| 2_UnitParam DepthScaleMinBreakFree = 1.2
| 2_UnitParam DepthScaleMinStraight = 1.0
| 2_UnitParam DistanceFar = 12.0
| 2_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 2_UnitParam WidthHalfFar = 1.75
| 2_UnitParam WidthHalfNear = 1.45
| FallPeriodFirstSecondTargetAlp = 1.0
| 2_UnitParam PaintRadiusFall = 0.6
| 2_UnitParam PaintRadiusGround = 0.5
| 2_UnitParam PaintRadiusShock = 1.2
| 2_UnitParam FallPeriodFirstFrameMax = 80
| 2_UnitParam FallPeriodFirstFrameMin = 60
| 2_UnitParam FallPeriodFirstTargetSpeed = 0.06
| 2_UnitParam FallPeriodLastFrameMax = 35
| 2_UnitParam FallPeriodLastFrameMin = 20
| 2_UnitParam FallPeriodSecondFrame = 5
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.08
| WeaponVerticalSwingParam $type = spl__WeaponRollerSwingParam
| InkConsume = 0.0396
| InkConsumeRateDepletion = 0.5
| InkRecoverStop = 45
| SwingFrame = 12
| SwingMoveSpeed = 0.048
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 />
 
===Version history===
{{version history box|S3|{{version history item|S3|3.0.0|
* '''{{color||gray}}'''Fixed an issue that made the ink from a Carbon Roller, [[Carbon Roller Deco]], or [[Flingza Roller]] look like a different texture than that of the ink from other rollers.}}
{{version history item|S3|4.0.0|
* {{Buff|When the player holds the {{button|ZR|Switch}} Button to ink while moving forward, they will now reach top speed approximately 1/6 of a second faster than before.}}}}
{{Version history item|S3|4.1.0|
* {{Buff|Points to fill special gauge|180|170.}}}}
{{Version history item|S3|5.1.0|
* {{Buff|Widened the angle at which horizontal swings deal maximum damage.}}}}
{{Version history item|S3|7.2.0|
* {{Buff|Points to fill special gauge|170|160.}}}}}}


===[[2.7.0]]===
===Quotes===
*{{nerf|Special gauge loss|50%|up to 60%}}
{{SheldonsIntroduction|game=Splatoon 3|The '''Carbon Roller''' is a lightweight [[roller]] built using low-density parts for increased handling! Of course, lightweight leads to light [[ink]]ing capability, but if you can find an opponent with an [[Autobomb]] and then sneak behind them, it'll get the job done. Rounding out this zippy little loadout is the [[Zipcaster]], which can also help you surprise and undelight your opponents. Basically, if you want to be a ninja, try out this set!}}
*{{buff|Ink consumption when flinging reduced by 30%.}}


==Trivia==
===Badges===
*Out of all [[Main Weapon|Main]] and [[Sub Weapon]]s, the Carbon Roller has the fastest 1-hit-KO time, going through the motion of a single flick in 11 frames (approximately half a second).
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Carbon Roller will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Carbon Roller [[Badge]]s
|-
|[[File:S3 Badge Carbon Roller 4.png|32x32px]]||4★ Carbon Roller User
|-
|[[File:S3 Badge Carbon Roller 5.png|32x32px]]||5★ Carbon Roller User
|}


==Gallery==
===Gallery===
<gallery>
<gallery>
CarbonRoller.jpg|Promo image.
Nintendo Magazine 2022 Summer Carbon Roller.png|Render of the Carbon Roller from Nintendo Magazine 2022 Summer.
CarbonRoller2.jpg|An [[Inkling]] displaying his equipped Carbon Roller, in an idle standing position.
S3 Weapon Main Carbon Roller 2D Current.png|2D icon.
CarbonRoller3.jpg|Showing the quick splash attack of the roller.
S3 Tableturf Battle card Carbon Roller.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Carbon Roller.
CarbonRoller4.jpg|Using the Carbon Roller, held down. (behind)
CarbonRoller5.jpg|Using the Carbon Roller, held down. (front)
JPTCarbonRoller.png|Official art of an Inkling holding the {{PAGENAME}}.
Sunkenscroll18.png|{{scroll|18}}, with the {{PAGENAME}} at the left.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the {{PAGENAME}} at the upper left.
</gallery>
</gallery>


== Similar Weapons ==
==Strategy==
*{{weapon|Carbon Roller Deco}}
''For competitive tips about the Carbon Roller''
*{{weapon|Splat Roller}}
{{Strategy}}
 
== Trivia ==
*Out of all [[main weapon|main]] and [[sub weapon]]s, the Carbon Roller has the fastest one-hit-splat time, going through the motion of a single flick in 11 frames (less than a quarter a second).
*The Carbon Roller is the only non-brush [[roller]] weapon that does not crush with a single hit while rolling over the opponent.
**In {{S3}}, this trait is shared with the [[Big Swig Roller]].
*The Carbon Roller is designed after a bicycle's [[wikipedia:Bottle cage|bottle cage]], with the water bottle used as the weapon's reservoir.
*In {{S3}}, the Carbon Roller is the first roller to receive an alternate variant, being the [[Carbon Roller Deco]].
*In ''Splatoon 3'', the Carbon Roller is one of the first two weapons to be buffed to 170 points for its special weapon, the other one being the [[Clash Blaster Neo]].
*The Carbon Roller; its variant, the [[Carbon Roller Deco|Carbon Roller Deco]]; and the [[Hero Roller Replica]] from {{S}} and {{S2}} are the only rollers to have its frame connect to both sides of the roller cover.


==Name Origin==
== Etymology ==
''Carbon'' refers to [https://en.wikipedia.org/wiki/Carbon_fibers Carbon fiber], of which the {{PAGENAME}} is made from.
''Carbon'' refers to [[Wikipedia:Carbon fibers|carbon fiber]], a very light material from which many [[wikipedia:Bicycle frame|bicycle frames]] are made of, which the Carbon Roller is designed after.


===Names in other languages===
=== Names in other languages ===
{{Foreignname
{{Localized name
|Jap=カーボンローラー
|Jap=カーボンローラー
|JapR=kābon rōrā
|JapR=kābon rōrā
|JapM=Carbon Roller
|JapM=Carbon Roller
|Spa=Rodillo de carbono
|Dut=Carbonroller
|SpaM=Carbon Roller
|DutM=Carbon roller
|Ita=Rullo di carbonio
|ItaM=Carbon Roller
|Fre=Rouleau carbone
|Fre=Rouleau carbone
|FreM=Carbon Roller
|FreM=Carbon Roller
|Ger=Karbonroller
|Ger=Karbonroller
|GerM=Carbon Roller
|GerM=Carbon Roller
|Ita=Rullo di carbonio
|ItaM=Carbon Roller
|Rus=Валик ЛАЙТ
|RusR=Valik LAYT
|RusM=Roller LITE
|Spa=Rodillo de carbono
|SpaM=Carbon Roller
|ChiS=碳纤维滚筒
|ChiSR=tànxiānwéi gǔntǒng (Mandarin)
|ChiSM=Carbon Fiber Roller
|ChiT=碳纖維滾筒
|ChiTR=tànxiānwéi gǔntǒng (Mandarin)
|ChiTM=Carbon Fiber Roller
|Kor=카본 롤러
|KorR=kabon rolleo
|KorM=Carbon Roller
|Internal=Roller_Compact_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


{{WeaponsPro}}
== References ==
[[Category:Weapons]]
<references/>
[[Category:Main Weapons]]
 
[[Category:Roller]]
{{Navbox/S Weapons}}
[[Category:Main Weapons with Burst Bomb]]
{{Navbox/S2 Weapons}}
[[Category:Main Weapons with Inkzooka]]
{{Navbox/S3 Weapons}}
[[Category:Main Weapons with Burst Bomb and Inkzooka]]
 
[[Category:Downloadable Content]]
[[Category:Splatoon 3 Version 1.0.0]]


[[es:Rodillo de carbono]]
[[fr:Rouleau carbone]]
[[fr:Rouleau carbone]]

Latest revision as of 00:37, 18 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Carbon Roller is a main weapon in the Splatoon series.

Compared to the basic Splat Roller, the Carbon Roller is the lighter and more mobile roller. It has an incredibly fast flick that still splats opponents in one hit. However, its attack power and range is weaker, and it is unable to crush opponents in one hit.

Appearance

The main parts of the Carbon Roller are an ink tank and a cylindrical roller frame, both of which change color to match the user's ink. Unlike the other rollers, the frame is attached to both sides of the paint roller. The frame of the roller resembles that of a bicycle, and the ink tank is connected to it by a bike's bottle holder, and the tank itself is designed to look like a sports bottle. The roller frame has red supports on either side connecting it to the ink tank. The supports curve around to make a handle at the end of the tank, looking like a handlebar from a bike, having what resembles a brake lever on the back. The ends of the paint roller are covered with black disks. The roller itself has a series of stripe indents across it, and is coated with the player's ink when their tank isn't empty.

In Splatoon 3, the Carbon Roller retains its design from the previous games, but its frame now has a yellow-orange and black color scheme.

In Splatoon, the ink tank is white with a gray logo, white with a black logo in Splatoon 2, and the user's ink color and black with a different black logo in Splatoon 3. In Splatoon and Splatoon 2, there is Inkling text on one half of the black disks on the end of the roller, and arrows around the other half's circumference. In Splatoon 3, there is a different design with a white logo encased in a white dashed circle, which is encased in two arrows around the circumference of the disk, one yellow, one light blue.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Carbon Roller

Carbon Roller

Basic information
Category Main
Class Roller
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 60%
Range
20 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
65 / 100
Mobility
Durability
Handling
60 / 100
Obtainable at
Level 10
Cost Cash 6,600
Requirement
Added in 27 June 2015
Specifications
Weight
Base damage 25–125 (Splash)
70 (Roll)
Base duration
Ink consumption 3.5% (Splash)
0.1% per frame (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Carbon Roller Deco Carbon Roller Deco

The Carbon Roller was released on 27 June 2015 at 02:00 UTC.[1] It comes with Burst Bombs and Inkzooka.

Each flick consumes 3.5% of the ink tank capacity, allowing players to fling 28 times before needing to refill.

Data

  • The Carbon Roller is a middleweight weapon.
  • Ink consumption while rolling is 6% per second.
  • Ink consumption per attack is 3.5%.
    • This allows players to attack 28 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The weapon can attack with a depleted ink tank, but the damage of that attack is reduced to 40% of the normal amount.
  • Rolling with a depleted ink tank will not leave a trail or damage opponents.
  • When attacking, it takes 9 frames to lift the roller (0.15 seconds).
  • When rolling, the player's movement speed is set to 1.44 units per frame.
  • When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • After swinging, there is a 0.67 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 70 damage.
  • Attacks have a base damage of 125.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 45 units and stops losing damage at 80 units. The minimum damage is 25.
  • Ink globs travel straight for 3 frames.
  • Ink flung from the center of the roller does the greatest damage. Ink that flies to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 71 units and stops losing damage at 80 units. The maximum damage is 50 and the minimum damage is 25.
  • When rolling, the Carbon Roller leaves an ink trail that is 44 units wide.

[2]

Version history

Version Adjustments
2.2.0
  • Players can only splat their opponents in one hit with the center of the roller.
  • Opponents cannot be splatted in one hit when the player is out of ink.
  • Amount of damage given when the roller is repeatedly swung balanced.
2.7.0
  • Special gauge loss: 50% → up to 60%
  • Ink consumption per flick: 5% → 3.5%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Carbon Roller is a lightweight roller built with low-density parts for increased handling! Soften up the foe with Burst Bombs while you ink the ground and prepare to unleash the Inkzooka! Want to use a roller but don't like feeling weighed down? Now you can have your cake and eat it too!

A strong, lightweight roller made from carbon fiber. Superb mobility means it spreads ink and delivers attacks with unparalleled speed.
— In-Game Description(NA)[a]
A strong, lightweight Roller made from carbon fibre. Superb mobility means it spreads ink and delivers attacks with unparalleled speed.
— In-Game Description(EU/OC)[b]
This lightweight roller excels in the mobility department. Its fling attack doesn't toss a ton of ink, but it's coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it's on like Crusty Sean!
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Carbon Roller
S2 Weapon Main Carbon Roller.png
Basic information
Category Main
Class Roller
Sub S2 Weapon Sub Autobomb.png Autobomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 160p
Special depletion
Range
20 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
63 / 100
Mobility
Durability
Handling
65 / 100
Obtainable at
Level 7
Cost Cash 6,200
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 25–100 (Ground)
40–120 (Midair)
70 (Roll)
Base duration
Ink consumption 4% (Splash)
0.1% per frame (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Carbon Roller Deco Carbon Roller Deco

The Carbon Roller comes with Autobombs and Ink Storm.

Each flick consumes 4% of the ink tank capacity, allowing players to fling 25 times before needing to refill.

The Carbon Roller is much faster than almost any other Roller in the game, and is very ink-efficient, allowing players to cover large amounts of turf quickly. This is slightly impaired by the fact that it will cover a little bit less surface area than most Rollers, even though it's very quick. It is very useful to cover ground quickly, but is lacking in mid-to long range combat.

It appears in two Octo Expansion Stations:

Data

  • The Carbon Roller is a lightweight weapon.
  • The matchmaking range is 95. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 1.28 units per frame.
  • After rolling for 0.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.52 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 70 damage. Main Power Up increases rolling contact damage up to 80.5.
  • When rolling, the Carbon Roller leaves an ink trail that is 44 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 3.96% allows players to attack 25 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 1.98%. The damage of that attack is reduced to 25% of the normal amount.
  • When attacking, it takes 10 frames to lift the roller (0.17 seconds).
  • When attacking while moving, the player's movement speed is set to 0.6 units per frame.
  • After swinging, there is a 0.67 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 100. Main Power Up increases damage up to 115.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 50 units and stops losing damage at 90 units. The minimum damage is 25. Main Power Up increases minimum damage up to 28.75.
  • The lethal range is 50 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 12.5.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 35 units and stops losing damage at 75 units. The maximum damage is 100 and the minimum damage is 25. Main Power Up increases maximum damage up to 115 and increases minimum damage up to 28.75.

Vertical swing (while in midair)

  • The ink consumption of 3.96% allows players to attack 25 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 1.98%. The damage of that attack is reduced to 50% of the normal amount.
  • When attacking, it takes 12 frames to lift the roller (0.2 seconds).
  • When attacking while moving, the player's movement speed is set to 0.48 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 120. Main Power Up increases damage up to 138.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 50 units and stops losing damage at 150 units. The minimum damage is 35. Main Power Up increases minimum damage up to 40.25.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 17.5.
  • Damage does not change based on the angle of the ink.

[3][4]

Version history

Version Adjustments
Base game
  • Splash attacks in midair changed to slower vertical swings that are narrow and have increased range.
  • Ground splash range decreased by about 19%.
  • Max ground damage: 125 → 100
  • Ink consumption per flick: 3.5% → 6.0%
  • Movement speed while rolling increased: 1.45 → 1.52
  • When rolling you need to accelerate to max rolling speed: 1.28 → 1.52
1.2.0
  • Decreased amount of ink consumed by a horizontal or vertical swing by 25%: 6.0% → 4.5%
  • Salmon Run worker's Carbon Roller:
    • Decreased ink consumed by horizontal and vertical swings by approximately 30%.
1.3.0
1.4.0
  • When inking ground continuously by holding ZR, the player will now reach maximum movement speed one second faster.
  • Made it easier to ink the ground in front of you when using a horizontal swing.
  • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.
2.3.0
  • Extended the distance at which maximum damage is dealt when landing an attack at the extent of a horizontal swing by roughly 35%.
3.2.0
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
4.2.0
  • Horizontal swing now inks more area in front of the player.
4.5.0
  • Decreased time after making a horizontal swing before you can switch into squid or octo form or use a sub weapon by roughly 2/60 of a second.
  • Increased damage dealt to opponent Splat Brellas increased by 13%.
4.8.0
  • Ink consumption per flick: 4.5% → 4%
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 2%.
  • Salmon Run worker's Carbon Roller:
    • Increased the maximum damage dealt by a horizontal swing by roughly 33%.
    • Increased the maximum damage dealt by a vertical swing by roughly 14%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Carbon Roller is a lightweight roller built using low-density parts for increased handling! You can't fling a whole lot of ink with this one, so use an Autobomb to check if the area's safe before you ink ahead! A well-placed Ink Storm over an enemy's hiding place will send them running. Little do they know that you're waiting to splat them!

Gallery

Demonstration

Splatoon 3

Carbon Roller

Carbon Roller

Basic information
Category Main
Class S3 Icon Roller.png Roller
Sub S3 Weapon Sub Autobomb Flat.png Autobomb
Special S3 Weapon Special Zipcaster.png Zipcaster
Special points 160p
Special depletion
Range
20 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
63 / 100
Mobility
Durability
Handling
65 / 100
Obtainable at
Level 6
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 25–100 (Ground)
35–120 (Midair)
70 (Roll)
60-160 (S3 Icon Mr Grizz.png SRNW Ground)
60-160 (S3 Icon Mr Grizz.png SRNW Midair)
70 (S3 Icon Mr Grizz.png SRNW Roll)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Carbon Roller Deco Carbon Roller Deco

The Carbon Roller returns in Splatoon 3 with a slightly updated design that is primarily yellow-orange instead of pink. It has kept the Autobombs and now has Zipcaster.

It appears in 3 missions in Alterna:

Data

  • The Carbon Roller is a lightweight weapon.
  • The matchmaking range is 9.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • While rolling, the player's movement speed is set to 0.128 units per frame.
  • After rolling for 0.33 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 0.152 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 70 damage.
  • While rolling, the Carbon Roller leaves an ink trail that is 4.4 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 3.96% allows players to attack 25 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 1.98%. The damage of that attack is reduced to 25% of the normal amount, and and the speed in which the globs of ink move is reduced to 50% of the normal amount, effectively reducing its range.
  • When attacking, it takes 10 frames to lift the roller (0.17 seconds).
  • When attacking while moving, the player's movement speed is set to 0.06 units per frame.
  • After swinging, there is a 0.67 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 100.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 4.2 units and stops losing damage at 8.2 units. The minimum damage is 25.
  • The lethal range is 4.2 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until frame 44, at which point it will deal 50% of its original damage.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 16.0 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 2.7 units and stops losing damage at 6.7 units. The maximum damage is 100 and the minimum damage is 25.

Vertical swing (while in midair)

  • The ink consumption of 3.96% allows players to attack 25 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 1.98%. The damage of that attack is reduced to 50% of the normal amount, and and the speed in which the globs of ink move is reduced to 70% of the normal amount, effectively reducing its range.
  • When attacking, it takes 12 frames to lift the roller (0.2 seconds).
  • When attacking while moving, the player's movement speed is set to 0.048 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 120.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 4.2 units and stops losing damage at 14.2 units. The minimum damage is 35.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
  • Damage does not change based on the angle of the ink.

[5][6]

Version history

Version Adjustments
3.0.0
  • Fixed an issue that made the ink from a Carbon Roller, Carbon Roller Deco, or Flingza Roller look like a different texture than that of the ink from other rollers.
4.0.0
  • When the player holds the Button to ink while moving forward, they will now reach top speed approximately 1/6 of a second faster than before.
4.1.0
  • Points to fill special gauge: 180 → 170.
5.1.0
  • Widened the angle at which horizontal swings deal maximum damage.
7.2.0
  • Points to fill special gauge: 170 → 160.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Carbon Roller is a lightweight roller built using low-density parts for increased handling! Of course, lightweight leads to light inking capability, but if you can find an opponent with an Autobomb and then sneak behind them, it'll get the job done. Rounding out this zippy little loadout is the Zipcaster, which can also help you surprise and undelight your opponents. Basically, if you want to be a ninja, try out this set!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Carbon Roller will reward the player with special badges that they can use on their Splashtag.

Carbon Roller Badges
S3 Badge Carbon Roller 4.png 4★ Carbon Roller User
S3 Badge Carbon Roller 5.png 5★ Carbon Roller User

Gallery

Strategy

For competitive tips about the Carbon Roller

Click to view the strategy for Carbon Roller. View the strategy page.

Trivia

  • Out of all main and sub weapons, the Carbon Roller has the fastest one-hit-splat time, going through the motion of a single flick in 11 frames (less than a quarter a second).
  • The Carbon Roller is the only non-brush roller weapon that does not crush with a single hit while rolling over the opponent.
  • The Carbon Roller is designed after a bicycle's bottle cage, with the water bottle used as the weapon's reservoir.
  • In Splatoon 3, the Carbon Roller is the first roller to receive an alternate variant, being the Carbon Roller Deco.
  • In Splatoon 3, the Carbon Roller is one of the first two weapons to be buffed to 170 points for its special weapon, the other one being the Clash Blaster Neo.
  • The Carbon Roller; its variant, the Carbon Roller Deco; and the Hero Roller Replica from Splatoon and Splatoon 2 are the only rollers to have its frame connect to both sides of the roller cover.

Etymology

Carbon refers to carbon fiber, a very light material from which many bicycle frames are made of, which the Carbon Roller is designed after.

Names in other languages

Language Name Meaning
Japan Japanese カーボンローラー
kābon rōrā
Carbon Roller
Netherlands Dutch Carbonroller Carbon roller
CanadaFrance French Rouleau carbone Carbon Roller
Germany German Karbonroller Carbon Roller
Italy Italian Rullo di carbonio Carbon Roller
Russia Russian Валик ЛАЙТ
Valik LAYT
Roller LITE
SpainMexico Spanish Rodillo de carbono Carbon Roller
China Chinese (Simplified) 碳纤维滚筒
tànxiānwéi gǔntǒng (Mandarin)
Carbon Fiber Roller
Hong Kong Chinese (Traditional) 碳纖維滾筒
tànxiānwéi gǔntǒng (Mandarin)
Carbon Fiber Roller
South Korea Korean 카본 롤러
kabon rolleo
Carbon Roller
Translate logo.svg Internal Roller_Compact_00[7]

References