Dynamo Roller: Difference between revisions
m (Removed Gold from S3 infobox, as it hasn't been released yet and is missing image) |
(Added data section for splatoon 3) |
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* {{RotMMission|05|09}} [[Low Viz, High Risk]] | * {{RotMMission|05|09}} [[Low Viz, High Risk]] | ||
* {{RotMMission|05|12}} [[You'll Go Far If You Shoot Far]] | * {{RotMMission|05|12}} [[You'll Go Far If You Shoot Far]] | ||
=== Data === | |||
<section begin=data3 /> | |||
{{Roller data s3 | |||
| BodyParam $type = spl__BulletRollerBodyParam | |||
| CollisionParam KnockBackOpponent AccelMax = 800.0 | |||
| CollisionParam KnockBackOpponent AccelMin = 420.0 | |||
| CollisionParam KnockBackOpponent MyVelocityRate = 30.0 | |||
| CollisionParam KnockBackOpponent OpponentVelocityRate = 4800.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOff AccelMax = 280.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOff AccelMin = 280.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 30.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOn AccelMax = 550.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOn AccelMin = 410.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0 | |||
| CollisionParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 30.0 | |||
| WidthHalf = 1.4 | |||
| Damage = 1250 | |||
| SpeedMax = 0.108 | |||
| WidthHalfMax = 3.4 | |||
| CheckLength = 1.3 | |||
| Radius = 0.75 | |||
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| XRate = 0.3 | |||
| YPlusRate = 0.0 | |||
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3 | |||
| KnockBackByCanopyParam $type = spl__BulletRollerBodyKnockBackByCanopyParam | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff AccelMax = 750.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff AccelMin = 700.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 2000.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn AccelMax = 750.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn AccelMin = 700.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0 | |||
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 2000.0 | |||
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp | |||
| High = 1.57 | |||
| Mid = 0.89 | |||
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting | |||
| Overwrite_ConsumeRt_Main_High = 0.5 | |||
| Overwrite_ConsumeRt_Main_Mid = 0.7 | |||
| WeaponSpeedType = Slow | |||
| WeaponRollParam $type = spl__WeaponRollerRollParam | |||
| DashFrame = 90 | |||
| InkConsumeMaxPerFrame = 0.001 | |||
| InkConsumeMinPerFrame = 0.0002 | |||
| InkRecoverStop = 20 | |||
| SpeedDash = 0.108 | |||
| SpeedDashTurnBreak = 0.088 | |||
| SpeedInkConsumeMax = 0.108 | |||
| SpeedInkConsumeMin = 0.02 | |||
| SpeedNormal = 0.088 | |||
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0 | |||
}} | |||
==== Horizontal swing (from ground) ==== | |||
{{Roller data s3 | |||
| WeaponWideSwingParam $type = spl__WeaponRollerSwingParam | |||
| WidthScale = 2.0 | |||
| InkConsume = 0.18 | |||
| InkConsumeRateDepletion = 0.5 | |||
| InkRecoverStop = 65 | |||
| SwingFrame = 45 | |||
| SwingMoveSpeed = 0.024 | |||
| WideSwingUnitGroupParam $type = spl__BulletRollerInkWideSwingUnitGroupParam | |||
| DamageRejectEndFrame = 55 | |||
| DamageRejectRate = 0.5 | |||
| DamageRejectStartFrame = 30 | |||
| Inside DamageHighDistance = 10.77 | |||
| Inside DamageHighValue = 1000 | |||
| Inside DamageLowDistance = 16.49 | |||
| Inside DamageLowValue = 500 | |||
| Inside DamageMaxDistance = 7.2 | |||
| Inside DamageMaxValue = 1800 | |||
| Inside DamageMinDistance = 17.4 | |||
| Inside DamageMinValue = 400 | |||
| Inside Degree = 12.0 | |||
| Inside DepletionDamageRate = 0.25 | |||
| Inside FinalDamageMinValue = 400 | |||
| InsideDistanceXZ = 1.2 | |||
| Outside DamageHighDistance = 3.38 | |||
| Outside DamageHighValue = 1000 | |||
| Outside DamageLowDistance = 9.91 | |||
| Outside DamageLowValue = 500 | |||
| Outside DamageMaxDistance = 0.2 | |||
| Outside DamageMaxValue = 1200 | |||
| Outside DamageMinDistance = 12.2 | |||
| Outside DamageMinValue = 400 | |||
| DamageRate = 1.0 | |||
| Outside Degree = 20.0 | |||
| Outside DepletionDamageRate = 0.25 | |||
| Outside FinalDamageMinValue = 400 | |||
| MaxHeight = 0.2 | |||
| X = 0.0 | |||
| Y = -2.0 | |||
| Z = 0.5 | |||
| PaintDepthScale = 1.5 | |||
| PaintWidthHalf = 1.5 | |||
| 0_BulletNum = 16 | |||
| DepletionBulletNum = 3 | |||
| DepletionSpeedRate = 0.5 | |||
| 0_SpawnPositionOffsetHeight = 0.0 | |||
| 0_SpawnPositionRandomCube = 0.1 | |||
| 0_SpawnPositionWidth = 0.8 | |||
| 0_SpawnSpeedBase = 1.2 | |||
| 0_SpawnSpeedRandom = 0.52 | |||
| 0_SpawnWideDegree = 18.0 | |||
| 0_SwerveRateBySpeed = 0.05 | |||
| 0_UnitParam ChangeFrameForField = 2 | |||
| 0_UnitParam ChangeFrameForPlayer = 5 | |||
| UnitParam DepletionRate = 0.5 | |||
| 0_UnitParam EndRadiusForField = 0.8 | |||
| 0_UnitParam EndRadiusForPlayer = 1.2 | |||
| 0_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 0_UnitParam InitRadiusForField = 0.1 | |||
| 0_UnitParam InitRadiusForPlayer = 0.1 | |||
| 0_UnitParam EndRadius = 0.55 | |||
| 0_UnitParam InitRadius = 0.55 | |||
| 0_UnitParam FreeAirResist = 0.1 | |||
| 0_UnitParam FreeGravity = 0.04 | |||
| 0_UnitParam GoStraightToBrakeStateFrame = 9 | |||
| 0_UnitParam SpawnSpeed = 0.0 | |||
| 0_UnitParam ChangeFrameWidthRate = 0.7 | |||
| 0_UnitParam ChangeWidthEndFrame = 60 | |||
| 0_UnitParam ChangeWidthStartFrame = 25 | |||
| 0_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 0_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 0_UnitParam DepthScaleMaxBreakFree = 2.4 | |||
| 0_UnitParam DepthScaleMaxStraight = 2.4 | |||
| 0_UnitParam DepthScaleMinBreakFree = 1.2 | |||
| 0_UnitParam DistanceFar = 20.0 | |||
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 0_UnitParam WidthHalfFar = 1.95 | |||
| 0_UnitParam WidthHalfNear = 2.1 | |||
| 0_UnitParam PaintRadiusFall = 0.8 | |||
| 0_UnitParam PaintRadiusGround = 0.5 | |||
| 0_UnitParam FallPeriodFirstFrameMax = 80 | |||
| 0_UnitParam FallPeriodFirstFrameMin = 60 | |||
| 0_UnitParam FallPeriodLastFrameMax = 35 | |||
| 0_UnitParam FallPeriodLastFrameMin = 20 | |||
| 0_UnitParam FallPeriodSecondFrame = 5 | |||
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.08 | |||
| 1_BulletNum = 2 | |||
| 1_DepletionSpeedRate = 0.5 | |||
| 1_SpawnPositionOffsetHeight = 0.0 | |||
| 1_SpawnPositionRandomCube = 0.1 | |||
| 1_SpawnPositionWidth = 0.4 | |||
| 1_SpawnSpeedBase = 0.5 | |||
| 1_SpawnSpeedRandom = 0.1 | |||
| 1_SpawnWideDegree = 4.0 | |||
| 1_SwerveRateBySpeed = 0.0 | |||
| UnitDamageRate = 0.0 | |||
| 1_UnitParam ChangeFrameForField = 2 | |||
| 1_UnitParam ChangeFrameForPlayer = 3 | |||
| 1_UnitParam DepletionRate = 0.5 | |||
| 1_UnitParam EndRadiusForField = 0.6 | |||
| 1_UnitParam EndRadiusForPlayer = 0.6 | |||
| 1_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 1_UnitParam InitRadiusForField = 0.1 | |||
| 1_UnitParam InitRadiusForPlayer = 0.1 | |||
| 1_UnitParam EndRadius = 0.55 | |||
| 1_UnitParam InitRadius = 0.3 | |||
| 1_UnitParam FreeAirResist = 0.1 | |||
| 1_UnitParam FreeGravity = 0.04 | |||
| 1_UnitParam GoStraightToBrakeStateFrame = 8 | |||
| 1_UnitParam SpawnSpeed = 0.0 | |||
| 1_UnitParam ChangeFrameWidthRate = 0.7 | |||
| 1_UnitParam ChangeWidthEndFrame = 60 | |||
| 1_UnitParam ChangeWidthStartFrame = 25 | |||
| 1_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 1_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 1_UnitParam DepthScaleMaxBreakFree = 2.4 | |||
| 1_UnitParam DepthScaleMaxStraight = 2.4 | |||
| 1_UnitParam DepthScaleMinBreakFree = 1.2 | |||
| 1_UnitParam DistanceFar = 20.0 | |||
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 1_UnitParam WidthHalfFar = 1.5 | |||
| 1_UnitParam WidthHalfNear = 1.8 | |||
| 1_UnitParam PaintRadiusFall = 0.6 | |||
| 1_UnitParam PaintRadiusGround = 0.35 | |||
| PaintRadiusShock = 1.2 | |||
| 1_UnitParam FallPeriodFirstFrameMax = 70 | |||
| 1_UnitParam FallPeriodFirstFrameMin = 50 | |||
| FallPeriodFirstTargetSpeed = 0.05 | |||
| 1_UnitParam FallPeriodLastFrameMax = 35 | |||
| 1_UnitParam FallPeriodLastFrameMin = 20 | |||
| 1_UnitParam FallPeriodSecondFrame = 5 | |||
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.08 | |||
}} | |||
==== Vertical swing (from air) ==== | |||
{{Roller data s3 | |||
| VerticalSwingUnitGroupParam $type = spl__BulletRollerInkVerticalSwingUnitGroupParam | |||
| DamageRejectEndFrame = 65 | |||
| DamageRejectRate = 0.5 | |||
| DamageRejectStartFrame = 40 | |||
| Inside DamageHighDistance = 12.87 | |||
| Inside DamageHighValue = 1000 | |||
| Inside DamageLowDistance = 19.53 | |||
| Inside DamageLowValue = 500 | |||
| Inside DamageMaxDistance = 8.2 | |||
| Inside DamageMaxValue = 1800 | |||
| Inside DamageMinDistance = 20.6 | |||
| Inside DamageMinValue = 400 | |||
| Inside Degree = 5.0 | |||
| Inside DepletionDamageRate = 0.5 | |||
| Inside FinalDamageMinValue = 400 | |||
| Outside DamageHighDistance = 12.87 | |||
| Outside DamageHighValue = 1000 | |||
| Outside DamageLowDistance = 19.53 | |||
| Outside DamageLowValue = 500 | |||
| Outside DamageMaxDistance = 8.2 | |||
| Outside DamageMaxValue = 1800 | |||
| Outside DamageMinDistance = 20.6 | |||
| Outside DamageMinValue = 400 | |||
| DamageRate = 1.0 | |||
| Outside Degree = 20.0 | |||
| Outside FinalDamageMinValue = 400 | |||
| SpawnSplashBetweenLength = 5.2 | |||
| SpawnSplashFirstLength = 1.5 | |||
| SpawnSplashNum = 6 | |||
| MaxHeight = 0.2 | |||
| X = 0.0 | |||
| Y = -2.0 | |||
| Z = 0.5 | |||
| PaintDepthScale = 1.5 | |||
| PaintWidthHalf = 1.5 | |||
| DepthScaleMax = 3.0 | |||
| DepthScaleMin = 3.0 | |||
| WidthHalf = 1.8 | |||
| WidthHalfNearest = 1.8 | |||
| 0_DepletionSpeedRate = 0.7 | |||
| 0_FourPetalsCenterRadiusRate = 0.4286 | |||
| 0_FourPetalsPetalRadiusRate = 0.3333 | |||
| 0_SpawnPositionOffsetHeight = 1.0 | |||
| 0_SpawnRotateXDegreeBase = 7.5 | |||
| 0_SpawnRotateYDegree = 0.0 | |||
| 0_SpawnSpeedBase = 2.0289 | |||
| 0_UnitParam ChangeFrameForField = 4 | |||
| 0_UnitParam ChangeFrameForPlayer = 6 | |||
| 0_UnitParam DepletionRate = 0.5 | |||
| 0_UnitParam EndRadiusForField = 1.05 | |||
| 0_UnitParam EndRadiusForPlayer = 1.05 | |||
| 0_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 0_UnitParam InitRadiusForField = 0.1 | |||
| 0_UnitParam InitRadiusForPlayer = 0.1 | |||
| 0_UnitParam EndRadius = 0.52 | |||
| 0_UnitParam InitRadius = 0.52 | |||
| 0_UnitParam FreeAirResist = 0.1 | |||
| 0_UnitParam FreeGravity = 0.04 | |||
| 0_UnitParam GoStraightToBrakeStateFrame = 9 | |||
| 0_UnitParam SpawnSpeed = 0.0 | |||
| 0_UnitParam ChangeFrameWidthRate = 0.6 | |||
| 0_UnitParam ChangeWidthEndFrame = 65 | |||
| 0_UnitParam ChangeWidthStartFrame = 40 | |||
| 0_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 0_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 0_UnitParam DepthScaleMaxBreakFree = 1.6 | |||
| 0_UnitParam DepthScaleMaxStraight = 1.6 | |||
| 0_UnitParam DepthScaleMinBreakFree = 1.2 | |||
| 0_UnitParam DistanceFar = 30.0 | |||
| 0_UnitParam DistanceNear = 10.0 | |||
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 0_UnitParam WidthHalfFar = 4.0 | |||
| 0_UnitParam WidthHalfNear = 3.8 | |||
| FallPeriodFirstSecondTargetAlp = 1.0 | |||
| 0_UnitParam PaintRadiusFall = 0.8 | |||
| 0_UnitParam PaintRadiusGround = 0.8 | |||
| 0_UnitParam PaintRadiusShock = 1.6 | |||
| 0_UnitParam FallPeriodFirstFrameMax = 80 | |||
| 0_UnitParam FallPeriodFirstFrameMin = 60 | |||
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.08 | |||
| 0_UnitParam FallPeriodLastFrameMax = 35 | |||
| 0_UnitParam FallPeriodLastFrameMin = 20 | |||
| 0_UnitParam FallPeriodSecondFrame = 5 | |||
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.1 | |||
| 1_AfterOffsetSpawnRotateXDegree = -2.5 | |||
| 1_AfterOffsetSpawnSpeed = -0.2 | |||
| 1_BulletNum = 2 | |||
| DepletionBulletNum = 2 | |||
| DepletionSpeedRate = 0.7 | |||
| 1_FourPetalsCenterRadiusRate = 0.4286 | |||
| 1_FourPetalsPetalRadiusRate = 0.3333 | |||
| 1_SpawnPositionHeight = 0.25 | |||
| 1_SpawnPositionOffsetHeight = 0.25 | |||
| 1_SpawnRotateXDegreeBase = 5.0 | |||
| 1_SpawnRotateYDegree = 0.0 | |||
| 1_SpawnSpeedBase = 1.8289 | |||
| SpawnWideDegree = 0.0 | |||
| 1_UnitParam ChangeFrameForField = 4 | |||
| 1_UnitParam ChangeFrameForPlayer = 6 | |||
| 1_UnitParam DepletionRate = 0.5 | |||
| 1_UnitParam EndRadiusForField = 1.05 | |||
| 1_UnitParam EndRadiusForPlayer = 1.05 | |||
| 1_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 1_UnitParam InitRadiusForField = 0.1 | |||
| 1_UnitParam InitRadiusForPlayer = 0.1 | |||
| 1_UnitParam EndRadius = 0.52 | |||
| 1_UnitParam InitRadius = 0.52 | |||
| 1_UnitParam FreeAirResist = 0.1 | |||
| 1_UnitParam FreeGravity = 0.04 | |||
| 1_UnitParam GoStraightToBrakeStateFrame = 9 | |||
| 1_UnitParam SpawnSpeed = 0.0 | |||
| 1_UnitParam ChangeFrameWidthRate = 0.6 | |||
| 1_UnitParam ChangeWidthEndFrame = 65 | |||
| 1_UnitParam ChangeWidthStartFrame = 40 | |||
| 1_UnitParam DegreeUseDepthScaleMax = 10.0 | |||
| 1_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 1_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 1_UnitParam DepthScaleMaxBreakFree = 2.4 | |||
| 1_UnitParam DepthScaleMaxStraight = 2.4 | |||
| 1_UnitParam DepthScaleMinBreakFree = 1.2 | |||
| 1_UnitParam DepthScaleMinStraight = 1.0 | |||
| 1_UnitParam DistanceFar = 30.0 | |||
| 1_UnitParam DistanceNear = 10.0 | |||
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 1_UnitParam WidthHalfFar = 2.3 | |||
| 1_UnitParam WidthHalfNear = 2.0 | |||
| 1_UnitParam PaintRadiusFall = 0.8 | |||
| 1_UnitParam PaintRadiusGround = 0.8 | |||
| 1_UnitParam PaintRadiusShock = 1.6 | |||
| 1_UnitParam FallPeriodFirstFrameMax = 80 | |||
| 1_UnitParam FallPeriodFirstFrameMin = 60 | |||
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.08 | |||
| 1_UnitParam FallPeriodLastFrameMax = 35 | |||
| 1_UnitParam FallPeriodLastFrameMin = 20 | |||
| 1_UnitParam FallPeriodSecondFrame = 5 | |||
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.1 | |||
| 2_AfterOffsetSpawnRotateXDegree = -2.5 | |||
| 2_AfterOffsetSpawnSpeed = -0.2 | |||
| 2_BulletNum = 2 | |||
| 2_DepletionBulletNum = 0 | |||
| 2_DepletionSpeedRate = 0.7 | |||
| 2_SpawnPositionHeight = 0.25 | |||
| 2_SpawnPositionOffsetHeight = -0.75 | |||
| 2_SpawnRotateYDegree = 0.0 | |||
| 2_SpawnSpeedBase = 1.4289 | |||
| 2_UnitParam ChangeFrameForField = 3 | |||
| 2_UnitParam ChangeFrameForPlayer = 5 | |||
| 2_UnitParam DepletionRate = 0.5 | |||
| 2_UnitParam EndRadiusForField = 0.7 | |||
| 2_UnitParam EndRadiusForPlayer = 0.9 | |||
| 2_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 2_UnitParam InitRadiusForField = 0.1 | |||
| 2_UnitParam InitRadiusForPlayer = 0.1 | |||
| 2_UnitParam EndRadius = 0.52 | |||
| 2_UnitParam InitRadius = 0.52 | |||
| 2_UnitParam FreeAirResist = 0.1 | |||
| 2_UnitParam FreeGravity = 0.04 | |||
| 2_UnitParam GoStraightToBrakeStateFrame = 9 | |||
| 2_UnitParam SpawnSpeed = 0.0 | |||
| 2_UnitParam ChangeFrameWidthRate = 0.6 | |||
| 2_UnitParam ChangeWidthEndFrame = 65 | |||
| 2_UnitParam ChangeWidthStartFrame = 40 | |||
| 2_UnitParam DegreeUseDepthScaleMax = 10.0 | |||
| 2_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 2_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 2_UnitParam DepthScaleMaxBreakFree = 2.4 | |||
| 2_UnitParam DepthScaleMaxStraight = 2.4 | |||
| 2_UnitParam DepthScaleMinBreakFree = 1.2 | |||
| 2_UnitParam DepthScaleMinStraight = 1.0 | |||
| 2_UnitParam DistanceFar = 30.0 | |||
| 2_UnitParam DistanceNear = 10.0 | |||
| 2_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 2_UnitParam WidthHalfFar = 2.3 | |||
| 2_UnitParam WidthHalfNear = 2.0 | |||
| 2_UnitParam PaintRadiusFall = 0.8 | |||
| 2_UnitParam PaintRadiusGround = 0.8 | |||
| 2_UnitParam PaintRadiusShock = 1.6 | |||
| 2_UnitParam FallPeriodFirstFrameMax = 80 | |||
| 2_UnitParam FallPeriodFirstFrameMin = 60 | |||
| 2_UnitParam FallPeriodFirstTargetSpeed = 0.08 | |||
| 2_UnitParam FallPeriodLastFrameMax = 35 | |||
| 2_UnitParam FallPeriodLastFrameMin = 20 | |||
| 2_UnitParam FallPeriodSecondFrame = 5 | |||
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.1 | |||
| WeaponVerticalSwingParam $type = spl__WeaponRollerSwingParam | |||
| InkConsume = 0.18 | |||
| InkConsumeRateDepletion = 0.5 | |||
| InkRecoverStop = 80 | |||
| SwingFrame = 55 | |||
| SwingMoveSpeed = 0.024 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 /> | |||
=== Version history === | === Version history === |
Revision as of 22:43, 21 April 2023
The Dynamo Roller is a main weapon in the Splatoon series.
The Dynamo Roller can cover turf while in motion and can fling a large amount of ink at medium range. Compared to the Splat Roller, this roller is much slower but covers a larger area while rolling and throwing ink. It has the greatest range of all the roller class weapons, but sacrifices speed; it rolls slowly when pushed, and it takes over a second to fling ink. The slow ink-flinging windup animation leaves the player vulnerable when attacking, as no other actions may be performed while preparing the fling, and it is not possible to cancel a fling once initiated. The Dynamo Roller's mobility is low, so speed is impaired when it is equipped, even when not attacking with the weapon.
Appearance
The Dynamo Roller has a metal handle that is a light bronze color in Splatoon or duller bronze in Splatoon 2 and black. The middle of the handle is shaped a bit like a vase and has two short, straight tubes running in front of and behind it. These tubes change color to match the user's ink. The roller part, like all rollers', changes color to match the user's ink. When out of ink, it displays a polka dot pattern. On both sides of the roller are silver-colored metal attachments that connect to each other via a bronze-colored stick of metal. The left attachment connects the roller to the handle.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Sprinkler |
Special | Echolocator |
Special depletion | 75% |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 15 |
Cost | 10,000 |
Requirement | Octobot King |
Specifications | |
Base damage | 25–125 (Splash) 160 (Roll) |
Ink consumption | 20% (Splash) 0.1% per frame (Roll) |
Other variants | Gold Dynamo Roller Tempered Dynamo Roller |
The Dynamo Roller comes with Sprinkler and Echolocator. It can only be purchased after collecting the Sunken Scroll from the Octo Valley mission Enter the Octobot King!, and after reaching level fifteen.
Data
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
2.9.0 |
|
Quotes
Sheldon's Introduction
The Dynamo Roller is a roller I designed myself upon using my granddad's blueprints! It wound up with incredible power, but the dynamo motor does weigh it down a bit... oh, well. Anyway, ink turf with the Sprinkler and track enemies with the Echolocator, and you'll be winning in no time!(NA)[a] |
“ | Using the blueprints as a starting point, Sheldon has rigged up a motor to the roller base. Cumbersome to use, but delivers a powerful burst of ink when swung. | ” | — In-Game Description
|
- Notes
- ↑ North America
Gallery
-
Promo image.
-
Official art of an Inkling holding the Dynamo Roller.
-
An Inkling Girl at the ready with an early version of the Dynamo Roller.
-
An Inkling flinging ink with the Dynamo Roller at an early version of Blackbelly Skatepark.
-
Early icon found in Super Mario Maker.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Ink Mine |
Special | Sting Ray |
Special points | 180p |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 20 |
Cost | 24,500 |
Specifications | |
Base damage | 40–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Other variants | Gold Dynamo Roller Kensa Dynamo Roller |
The Dynamo Roller returns in Splatoon 2, with minor appearance changes but significant performance changes. It comes with Ink Mines and Sting Ray. Jumping before flinging ink performs a long-ranged vertical swing. The vertical swing paints a long path of ink and damages distant opponents. If it hits, the vertical fling can splat a Steelhead in only one shot.
It appears in two Octo Expansion Stations:
Data
Horizontal swing (from ground)
Vertical swing (while jumping)
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
1.4.0 |
|
2.2.0 |
|
3.0.0 |
|
3.2.0 |
|
4.1.0 |
|
Quotes
Sheldon's Introduction
The Dynamo Roller is a roller I designed myself using a power generator for high strength and long range! The motor does weigh it down a smidge, but the Ink Mines wait until someone gets too close before splashing ink everywhere! And the Sting Ray can take down enemies from a comfortable distance! The set appeals to those too stubborn to give up inked turf. |
Gallery
-
Promo image.
-
An Inkling Boy about to fling the Dynamo Roller.
-
An Inkling Boy rolling the Dynamo Roller.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Sprinkler |
Special | Tacticooler |
Special points | 190p |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 12 |
The Dynamo Roller returns in Splatoon 3 with a new design and has Sprinklers and Tacticooler as its kit.
It appears in 2 missions in Alterna:
Data
Horizontal swing (from ground)
Vertical swing (from air)
Version history
Version | Adjustments |
---|---|
2.1.0 |
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Quotes
Sheldon's Introduction
The Dynamo Roller is a roller I designed myself using a power generator for high strength and long range! Now, I wasn't able to reduce the weight on the motor as much as I would have liked, but this thing can REALLY spill some ink, if I do say so myself. Pair it with the Sprinkler sub, and you can push forward to apply max pressure to the other team. And what will your team be doing, you ask? Why, relaxing and enjoying sweet, sugary sips from your Tacticooler, of course. You'll be the most popular teammate around! |
“ | For the advanced user, behold the Dynamo Roller! This heavyweight weapon swings more slowly than other rollers but offers more inkpower. Horizontal and vertical swings practically blanket the area with ink, making it a truly formidable flinger! And roller. It's still a roller. | ” | — @SplatoonNA on Twitter[6]
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Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Dynamo Roller will reward the player with special badges that they can use on their Splashtag.
Dynamo Roller Badges | ||
---|---|---|
4★ Dynamo Roller User | ||
5★ Dynamo Roller User |
Gallery
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Promo image.
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Screenshot of An Octoling with the Dynamo Roller approaching the Splat Zone.
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2D icon.
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The Dynamo Roller model rotating. (Link to file)
Strategy
For competitive tips about the Dynamo Roller
View the strategy page. |
Trivia
- In Splatoon 2, this weapon is tied with the Clash Blaster and Squeezer for the lowest special points for Sting Ray in the game with 180p.
- Against Salmonids, the Dynamo Roller has the highest DPS (Damage Per Second) at 3000 when rolling.
- The horizontal swing of the Dynamo Roller will fill more of the special gauge than its vertical swing.
- The range of the Dynamo Roller's vertical swing surpasses the range of both the Squiffer and Bamboozler series, the Squiffers by a good deal, and the Bamboozlers by a few frames.
- The Dynamo Roller was one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
- In Splatoon 3, the Dynamo Roller no longer has a unique roller cover when out of ink, instead reusing the one from the Splat Roller.
- In Splatoon 3, it shares its set with the Snipewriter 5H, both having Sprinkler and Tacticooler.
Etymology
Dynamo Roller is derived from Dynamo and Roller. Dynamo is a type of electrical generator, which the Dynamo Roller seems partly based on.