Octobrush: Difference between revisions
(Added SRNW damage values) Tag: Disambiguation links |
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* {{RotMMission|04|03}} [[Let's Put a Pin in That]] | * {{RotMMission|04|03}} [[Let's Put a Pin in That]] | ||
* {{RotMMission|05|06}} [[Zipping over the Neighborhood]] | * {{RotMMission|05|06}} [[Zipping over the Neighborhood]] | ||
===Data=== | |||
<section begin=data3 /> | |||
{{Roller data S3 | |||
| IsBrush = True | |||
| mobility class = middle | |||
| matchmaking range = 10.5 | |||
| BodyParam $type = spl__BulletRollerBodyParam | |||
| DownRayCastLength = 0.5 | |||
| KnockBackDefeat = True | |||
| KnockBackOpponent AccelMax = 1000.0 | |||
| KnockBackOpponent AccelMin = 500.0 | |||
| KnockBackOpponent MyVelocityRate = 30.0 | |||
| KnockBackOpponent OpponentVelocityRate = 4800.0 | |||
| KnockBackRollerPlayerDamageOff AccelMax = 350.0 | |||
| KnockBackRollerPlayerDamageOff AccelMin = 350.0 | |||
| KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0 | |||
| KnockBackRollerPlayerDamageOff OpponentVelocityRate = 30.0 | |||
| KnockBackRollerPlayerDamageOn AccelMax = 720.0 | |||
| KnockBackRollerPlayerDamageOn AccelMin = 540.0 | |||
| KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0 | |||
| KnockBackRollerPlayerDamageOn OpponentVelocityRate = 30.0 | |||
| WidthHalf = 0.8 | |||
| Damage = 250 | |||
| SpeedMax = 0.132 | |||
| WidthHalfMax = 0.9 | |||
| WidthHalfMin = 0.9 | |||
| CheckLength = 1.0 | |||
| Radius = 0.75 | |||
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| XRate = 0.3 | |||
| YPlusRate = 0.0 | |||
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3 | |||
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_SlosherAndBrush | |||
| BaseDistance = 10.5 | |||
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting | |||
| WeaponRollParam $type = spl__WeaponBrushRollParam | |||
| InkConsumeMaxPerFrame = 0.00162 | |||
| InkConsumeMinPerFrame = 0.00162 | |||
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0 | |||
}} | |||
====Flinging Ink==== | |||
{{Roller data S3 | |||
| IsBrush = True | |||
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| XRate = 0.3 | |||
| YPlusRate = 0.0 | |||
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3 | |||
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_SlosherAndBrush | |||
| BaseDistance = 10.5 | |||
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting | |||
| SwingUnitGroupParam $type = spl__BulletRollerBrushInkUnitGroupParam | |||
| DamageRejectEndFrame = 45 | |||
| DamageRejectRate = 0.5 | |||
| DamageRejectStartFrame = 24 | |||
| Inside DamageHighDistance = 14.3 | |||
| Inside DamageHighValue = 200 | |||
| Inside DamageLowDistance = 14.3 | |||
| Inside DamageLowValue = 200 | |||
| Inside DamageMaxDistance = 3.3 | |||
| Inside DamageMaxValue = 400 | |||
| Inside DamageMinDistance = 14.3 | |||
| Inside DamageMinValue = 200 | |||
| Inside Degree = 60.0 | |||
| InsideDistanceXZ = 0.0 | |||
| Outside DamageHighDistance = 14.3 | |||
| Outside DamageHighValue = 200 | |||
| Outside DamageLowDistance = 14.3 | |||
| Outside DamageLowValue = 200 | |||
| Outside DamageMaxDistance = 3.3 | |||
| Outside DamageMaxValue = 400 | |||
| Outside DamageMinDistance = 14.3 | |||
| DamageRate = 1.0 | |||
| Outside Degree = 80.0 | |||
| LoopNum = 6 | |||
| OrderNum = 2 | |||
| X = -0.2 | |||
| Y = -1.0 | |||
| Z = 0.6 | |||
| PaintWidthHalf = 2.0 | |||
| Visible = True | |||
| 0_AddSpawnSpeedYRateBySpeed = -0.02 | |||
| 0_BulletNum = 3 | |||
| DepletionBulletNum = 1 | |||
| 0_DepletionSpeedRate = 0.5 | |||
| SpawnPositionOffsetHeight = 0.0 | |||
| 0_SpawnPositionRandomCube = 0.1 | |||
| 0_SpawnPositionWidth = 0.05 | |||
| SpawnRotateYDegreeRightToLeft = 5.0 | |||
| 0_SpawnSpeedBase = 0.84 | |||
| 0_SpawnSpeedRandom = 0.13 | |||
| 0_SpawnWideDegree = 24.0 | |||
| 0_SwerveRateBySpeed = 0.1 | |||
| 0_UnitParam ChangeFrameForField = 2 | |||
| 0_UnitParam ChangeFrameForPlayer = 5 | |||
| 0_UnitParam DepletionRate = 0.5 | |||
| 0_UnitParam EndRadiusForField = 0.8 | |||
| 0_UnitParam EndRadiusForPlayer = 1.2 | |||
| 0_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 0_UnitParam InitRadiusForField = 0.1 | |||
| 0_UnitParam InitRadiusForPlayer = 0.1 | |||
| 0_UnitParam EndRadius = 0.4 | |||
| 0_UnitParam InitRadius = 0.4 | |||
| 0_UnitParam FreeAirResist = 0.1 | |||
| 0_UnitParam FreeGravity = 0.04 | |||
| 0_UnitParam GoStraightToBrakeStateFrame = 8 | |||
| 0_UnitParam SpawnSpeed = 0.0 | |||
| 0_UnitParam ChangeFrameWidthRate = 0.6 | |||
| 0_UnitParam ChangeWidthEndFrame = 50 | |||
| 0_UnitParam ChangeWidthStartFrame = 20 | |||
| 0_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 0_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 0_UnitParam DepthScaleMaxBreakFree = 1.8 | |||
| 0_UnitParam DepthScaleMaxStraight = 1.8 | |||
| 0_UnitParam DepthScaleMinBreakFree = 1.4 | |||
| 0_UnitParam DepthScaleMinStraight = 1.4 | |||
| 0_UnitParam DistanceNear = 10.0 | |||
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 2.0 | |||
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 8.0 | |||
| 0_UnitParam WidthHalfFar = 2.028 | |||
| 0_UnitParam WidthHalfNear = 2.028 | |||
| 0_UnitParam PaintRadiusFall = 0.7 | |||
| 0_UnitParam PaintRadiusShock = 1.68 | |||
| 0_UnitParam FallPeriodFirstFrameMax = 90 | |||
| 0_UnitParam FallPeriodFirstFrameMin = 70 | |||
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.06 | |||
| 0_UnitParam FallPeriodLastFrameMax = 35 | |||
| 0_UnitParam FallPeriodLastFrameMin = 20 | |||
| 0_UnitParam FallPeriodSecondFrame = 5 | |||
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.075 | |||
| 1_AddSpawnSpeedYRateBySpeed = -0.02 | |||
| 1_BulletNum = 2 | |||
| 1_DepletionSpeedRate = 0.5 | |||
| 1_SpawnPositionRandomCube = 0.1 | |||
| 1_SpawnPositionWidth = 0.05 | |||
| 1_SpawnSpeedBase = 0.5 | |||
| 1_SpawnSpeedRandom = 0.26 | |||
| 1_SpawnWideDegree = 20.0 | |||
| 1_SwerveRateBySpeed = 0.2 | |||
| 1_UnitParam ChangeFrameForField = 1 | |||
| 1_UnitParam ChangeFrameForPlayer = 4 | |||
| 1_UnitParam DepletionRate = 0.5 | |||
| 1_UnitParam EndRadiusForField = 0.6 | |||
| 1_UnitParam EndRadiusForPlayer = 0.8 | |||
| 1_UnitParam FriendThroughFrameForPlayer = 3 | |||
| 1_UnitParam InitRadiusForField = 0.1 | |||
| 1_UnitParam InitRadiusForPlayer = 0.1 | |||
| 1_UnitParam EndRadius = 0.2 | |||
| 1_UnitParam InitRadius = 0.2 | |||
| 1_UnitParam FreeAirResist = 0.1 | |||
| 1_UnitParam FreeGravity = 0.04 | |||
| 1_UnitParam GoStraightToBrakeStateFrame = 5 | |||
| 1_UnitParam SpawnSpeed = 0.0 | |||
| 1_UnitParam ChangeFrameWidthRate = 0.6 | |||
| 1_UnitParam ChangeWidthEndFrame = 50 | |||
| 1_UnitParam ChangeWidthStartFrame = 20 | |||
| 1_UnitParam DegreeUseDepthScaleMin = 50.0 | |||
| 1_UnitParam DepletionDepthWidthRate = 0.5 | |||
| 1_UnitParam DepthScaleMaxBreakFree = 1.8 | |||
| 1_UnitParam DepthScaleMaxStraight = 1.8 | |||
| 1_UnitParam DepthScaleMinBreakFree = 1.4 | |||
| 1_UnitParam DepthScaleMinStraight = 1.4 | |||
| DistanceFar = 5.0 | |||
| 1_UnitParam DistanceNear = 1.2 | |||
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 2.0 | |||
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 8.0 | |||
| 1_UnitParam WidthHalfFar = 1.465 | |||
| 1_UnitParam WidthHalfNear = 1.014 | |||
| 1_UnitParam PaintRadiusFall = 0.5 | |||
| PaintRadiusGround = 0.4 | |||
| 1_UnitParam PaintRadiusShock = 1.2 | |||
| 1_UnitParam FallPeriodFirstFrameMax = 80 | |||
| 1_UnitParam FallPeriodFirstFrameMin = 60 | |||
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.05 | |||
| 1_UnitParam FallPeriodLastFrameMax = 35 | |||
| 1_UnitParam FallPeriodLastFrameMin = 20 | |||
| 1_UnitParam FallPeriodSecondFrame = 5 | |||
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.07 | |||
| WeaponSwingParam $type = spl__WeaponRollerSwingParam | |||
| Frame = 10 | |||
| WidthScale = 1.7 | |||
| InkConsume = 0.032 | |||
| InkRecoverStop = 30 | |||
| SwingFrame = 1 | |||
| SwingMoveSpeed = 0.03 | |||
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 /> | |||
===Quotes=== | ===Quotes=== |
Revision as of 18:21, 23 May 2023
The Octobrush is a main weapon in the Splatoon series.
As a brush, when is pressed, it flicks weak, short-ranged ink in front of the user, which can be done repeatedly at a fast rate to ink turf or splat opponents. If the is held, the user will push the Octobrush along the ground, leaving a thin trail of ink as the user runs at a fast speed.
Compared to the Inkbrush, the Octobrush has a slightly wider ink trail when running and more range, damage, and painted turf with each swing than the Inkbrush at the cost of higher ink consumption and slower movement and swing speed.
Appearance
The Octobrush's handle is dark brown varnished wood with an antique look, with a small octopus-shaped ink reservoir carved out of it. The wood is more smooth and varnished in Splatoon 3, prior to that it is rougher and darker. The ink reservoir has a tube that changes color to match the user's ink attached to its head, leading to the bristles. The way the handle is carved gives the appearance of the octopus holding the brush's handle, while the actual handle used by the wielder is attached underneath it, and has a gold cap. Like the Inkbrush, the Octobrush has an ink splotch on the end of its bristles that changes color to match the user's ink, and disappears while the wielder is out of ink. Unlike the Inkbrush, the Octobrush's bristles are white and arranged in a flat rectangular shape.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Squid Beakon |
Special | Kraken |
Special depletion | 40% |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 12 |
Cost | 8,500 |
Specifications | |
Base damage | 37 (Splash) 25 (Roll) |
Ink consumption | 3.2% (Splash) 0.18% per frame (Roll) |
Other variant | Octobrush Nouveau |
The Octobrush was released on 18 July 2015 at 02:00 UTC under the roller class. It comes in a set with Squid Beakons and the Kraken.
The Octobrush has a critical damage mechanic, allowing it to sometimes splat opponents in two hits.[1] The likelihood of this can be increased by using Damage Up.
Data
- The Octobrush is a middleweight weapon.
- Ink consumption while rolling is 10.8% per second.
- This stat can be changed with Ink Saver (Main).
- Ink consumption per attack is 3.2%.
- This allows players to attack 31 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a depleted ink tank, ink will not be flung until enough ink has recovered.
- Rolling with a depleted ink tank will not leave a trail or damage opponents.
- The Octobrush can be swung every 10 frames (6 swings per second).
- When rolling, the player's movement speed is set to 1.68 units per frame.
- When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- After swinging, there is a 0.5 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 25 damage.
- Attacks have a base damage of 37.
- This weapon has a critical damage mechanic, so the damage dealt with one swing may be higher than this value.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 50 units and stops losing damage at 150 units. The minimum damage is 18.5.
- Ink globs travel straight for 7 frames.
- Damage does not change based on the angle of the ink.
- When rolling, the Octobrush leaves an ink trail that is 18 units wide.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
2.8.0 |
|
Quotes
Sheldon's Introduction
The Octobrush is a brush with denser bristles that fling even more ink with each swipe! Use that mobility to scatter Squid Beakons everywhere, giving your whole team free rein of the battlefield! No need to hesitate - you can always use the Kraken to run away in a pinch. Your team will love you!(NA)[a] |
“ | A heavier brush with fatter bristles. Uses a lot of ink but offers a wider ink trail and excellent mobility. Can be swung to fling large globs of ink. | ” | — In-Game Description.
|
“ | Need a brush that packs a powerful punch? The Octobrush is a brush with denser bristles that fling even more ink with each swipe! Use that mobility to scatter Squid Beakons everywhere, giving your whole team free rein of the battlefield! No need to hesitate—you can always use the Kraken to run away in a pinch. Your team will love you! Grab the Octobrush now! | ” |
- Notes
- ↑ North America
Gallery
-
Promo image.
-
An Inkling Boy running with the Octobrush (front)
-
An Inkling Boy running with the Octobrush (behind)
-
An Inkling swiping ink with the brush (front)
-
The same Inkling swiping ink with the brush (behind)
-
The Octobrush's range
-
Official art of an Inkling holding the Octobrush
-
Concept art of various weapons, with the Octobrush at the upper right
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Autobomb |
Special | Inkjet |
Special points | 170p |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 10 |
Cost | 8,200 |
Specifications | |
Base damage | 40 (Splash) 25 (Roll) |
Ink consumption | 3.2% (Splash) 0.162% per frame (Roll) |
Other variants | Octobrush Nouveau Kensa Octobrush Herobrush Replica |
The Octobrush returns in Splatoon 2 with Autobombs and the Inkjet. The Herobrush Replica has the same kit as the Octobrush.
The critical damage mechanic was removed in Splatoon 2, so it always takes three or more hits to splat an opponent.
It appears in seven Octo Expansion stations:
- B12 Brute Rollup Station
- C07 Totally 8-Ball Station
- D07 Targetbuster Station
- E10 Cratebuster Station
- I01G01 Toastmaster Station
- I07G07 Ride with Me Station
- J03D08 Girl Power Station (canned)
Data
- The Octobrush is a middleweight weapon.
- The matchmaking range is 105. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption per second while rolling is 9.72%.
- This stat can be changed with Ink Saver (Main).
- The Octobrush can be swung every 10 frames (6 swings per second).
- When rolling, the player's movement speed is set to 1.68 units per frame. Main Power Up increases rolling speed up to 1.8816 units per frame.
- The Octobrush does not have a dash feature.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 25 damage.
- When rolling, the Octobrush leaves an ink trail that is 18 units wide. Main Power Up increases ink trail width up to 28.8.
Flinging ink
- The ink consumption of 3.2% allows players to attack 31 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 1.6%. The damage of that attack is reduced to 50% of the normal amount.
- When attacking, it takes 1 frames to lift the roller (0.02 seconds).
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 0.5 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 40.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 30 units and stops losing damage at 140 units. The minimum damage is 20.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 10.
- Damage does not change based on the angle of the ink.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 | |
4.2.0 |
|
4.3.1 |
|
4.6.0 |
|
5.0.0 |
|
5.1.0 |
|
5.5.0 |
|
Quotes
Sheldon's Introduction
The Octobrush is a brush with dense bristles that fling a thick stream of ink with each swipe! The Autobomb sub weapon allows you to sweep areas you can't see, allowing you to push forward with confidence! Faraway enemies aren't safe either with an Inkjet on your side. Easy to use, this brush set is great for brushing up on your skills! |
“ | Great for brusHing up your skills, the Octobrush is a brush with dense bristles that fling a thick stream of ink with each swipe. It comes equipped with the Autobomb sub and the Inkjet special to keep distant foes on their toes. | ” |
Gallery
-
Promo image
-
An Inkling Boy swinging the Octobrush
-
An Inkling Boy who has made a circle by rolling the Octobrush
-
An Octoling Girl wielding an Octobrush
-
The Octobrush on the Octoling Boy amiibo
-
Octoling Boy on the top is holding the Octobrush
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Brush |
Sub | Suction Bomb |
Special | Zipcaster |
Special points | 200p |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 4 |
Specifications | |
Base damage | 20-40 (Splash) 25 (Roll) 45-60 ( SRNW Splash) 40 ( SRNW Roll) |
The Octobrush returns in Splatoon 3, now classified as a separate brush class. Its kit is Suction Bombs and the Zipcaster. Its wood is more saturated and slightly lighter, and with a new golden tip at the bottom of the brush.
It appears in 3 missions in Alterna:
Data
- The Octobrush is a middleweight weapon.
- The matchmaking range is 10.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption per second while sliding is 9.72%.
- This stat can be changed with Ink Saver (Main).
- Hitting an opponent while sliding deals 25 damage.
- While sliding, the Octobrush leaves an ink trail that is 1.8 units wide.
Flinging Ink
- The ink consumption of 3.2% allows players to attack 31 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking, it takes 1 frame to start swinging the brush.
- The weapon can be swung every 10 frames (6 times per second).
- When attacking while moving, the player's movement speed is set to 0.03 units per frame.
- After swinging, there is a 0.5 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 40.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 3.3 units and stops losing damage at 14.3 units. The minimum damage is 20.
- If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
- Damage does not change based on the angle of the ink.
Quotes
Sheldon's Introduction
The Octobrush has dense bristles that fling a thick stream of ink with each slash. It's a heavier entry in the brush weapon class, which is known for being light and nimble. But even with those heavy brush strokes, you won't be able to reach everywhere - and that's where the Suction Bombs come in. Lastly, if you're up against enemies with ranged weapons who just won't engage up close, you've got the Zipcaster in your back pocket. Zip on over and give 'em what for! This is a user-friendly loadout that's easy for beginner brushes but capable enough for true artistes! |
“ | The Octobrush is a work of art itself, crafted from the finest wood and fitted with bristles hand selected for massive ink retention. As you'd expect, it splashes hard and far but uses lots of ink with each stroke. Still, even as a scientist, I know a masterpiece when I see one. | ” | — @SplatoonNA on Twitter[7]
|
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Octobrush will reward the player with special badges that they can use on their Splashtag.
Octobrush Badges | ||
---|---|---|
4★ Octobrush User | ||
5★ Octobrush User |
Gallery
-
Promo image
-
An Octoling swinging the Octobrush.
-
An Octoling holding the Octobrush
-
2D icon.
-
Model of the Octobrush rotating (link to file)
Strategy
For competitive tips about the Octobrush
View the strategy page. |
Trivia
- The brush resembles a tool used in the art of Ukiyo-e called the 版画ばけ (Hanga-bake).
- The ink reservoir on the handle resembles a famous ink bottle design called 壷豊 (Tsubotoyo).
- Despite it being released after the Inkbrush in Splatoon, The Octobrush was released when Splatoon 2 released while the Inkbrush was released on 23 July 2017.
- In Splatoon 2, this weapon is tied with the Splash-o-matic, Herobrush Replica, and Custom Goo Tuber for the cheapest Inkjet in the game with 170p.
- This is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
Etymology
Octobrush is a combination of octo (Latin for "eight"; likely referring the octopus-shaped ink reservoir) and brush.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ホクサイ Hokusai |
Hokusai, a reference to Katsushika Hokusai, a famous Japanese Ukiyo-e artist. |
Dutch | Octokwast | Octobrush |
French | Épinceau brosse | Thick Swordbrush. A Pinceau brosse is a large flat paintbrush. |
German | Kalligraf | (Kalligraf = A special blade-like brush used for calligraphy) -> Stub Nib Pen |
Italian | Tinturicchio | A portmanteau of the words Tinta (Ink) and Pinturicchio, an Italian painter |
Russian | Арт-кисть Art-kist' |
Art-brush |
Spanish (NOA) | Pincel caligrafía | Calligraphy Brush |
Spanish (NOE) | Brocha | Wide Brush |
Chinese (Simplified) | 北斋 běizhāi (Mandarin) |
Hokusai |
Chinese (Traditional) | 北齋 běizhāi (Mandarin) |
Hokusai |
Korean | 호쿠사이 hokusai |
Same as Japanese name |