Range Blaster: Difference between revisions

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{{Infobox weapon
{{InfoboxGobbler}}
| type      = [[Main Weapon|Main]], [[Shooter]]
The '''Range Blaster''' is a [[main weapon]] in the {{Ss}}.
| cost       = 8,000
 
| level      = 14
The Range Blaster, as its name implies, is a variation of a regular [[Blaster]] with shots that travel farther before exploding. As a tradeoff, this blaster has a lower fire rate and higher ink consumption.
| minsplash  = 50
 
| directhit  = 125
== Appearance ==
| range     = {{Bar|35|100}}
In ''Splatoon'' and ''Splatoon 2'', the Range Blaster is similar in appearance to the [[Blaster]]. However, the front and back parts of the Range Blaster have been pushed further apart by some metal supports.
| impact     = {{Bar|60|100}}
 
| fire      = {{Bar|10|100}}
In ''Splatoon 3'', the frontal part is much bigger, less cylinder-like, and partially covers the aforementioned metal supports. The main body is thicker and has four tubes connected to it.
| sub        = {{weapon|Splash Wall|Sub}}
 
| special    = {{weapon|Inkstrike|Special}}
== ''Splatoon'' ==
| specdep    = {{explain|40%|Light}}
{{Retired|section}}
| brand      = Custom
{{Infobox/Weapon
|game=Splatoon
|category=Main
|class=Shooter
|sub=Splash Wall
|special=Inkstrike
|level=14
|cost=8,000
|base=25–40 (Splash)<br>50–80 (Blast)<br>125 (Direct hit)
|ink=10%
|depletion=40%
|range=35
|impact=60
|fire_rate=10
|alt1=Custom Range Blaster
|alt2=Grim Range Blaster
|introduced={{date|2015-08-01}}
}}
}}
The '''Range Blaster''' is a [[Main Weapon]] that was released as free [[DLC]] on August 1st, 2015 {{UTC|hour=02|minutes=00|year=2015|month=08|day=01}}.<ref>{{cite web | url = http://splatoonus.tumblr.com/post/125520035139/breaking-news-good-things-must-come-in-twos | title = Splatoon Squid Research Lab on Tumblr | publisher = SplatoonUS | date = 2015-07-31 | accessdate= 2015-07-31 }}</ref>
The Range Blaster was released on {{date|2015-08-01}} {{time|2015-08-01 02:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter archive/2015/July#627043310754906112|@SplatoonJP on Twitter]]</ref><ref>{{cite web | url = http://splatoonus.tumblr.com/post/125520035139/breaking-news-good-things-must-come-in-twos | title = Splatoon Squid Research Lab on Tumblr | publisher = SplatoonUS | date = 2015-07-31 | accessdate= 2015-07-31 }}</ref> It comes with the [[Splash Wall]] and [[Inkstrike]]. Each shot consumes 10% of the [[ink tank]] capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill the tank.


==Description==
===Data===
The Range Blaster, as its name implies, is a variation of a regular [[Blaster]] with shots that travel farther before exploding. As a tradeoff, this blaster has a lower rate of fire.
<section begin=data1 />{{Shooter data S
{{Quote|A modified Blaster with a shot that travels farther before exploding. The ability to attack opponents who are farther away comes at the cost of short-range power.|In-Game Description{{NA}}}}
| mobility class = middle
{{Quote|A modified Blaster with a shot that travels further before exploding. The ability to attack opponents who are further away comes at the cost of short-range power.|In-Game Description{{EUOC}}}}
| mRepeatFrame = 60
| mTripleShotSpan = 0
| mInitVel = 10.80000019
| mDegRandom = 0.00000000
| mDegJumpRandom = 10.00000000
| mSplashSplitNum = 1
| mKnockBack = 0.00000000
| mInkConsume = 0.10000000
| mInkRecoverStop = 50
| mMoveSpeed = 0.40000001
| mDamageMax = 1.25000000
| mDamageMin = 1.25000000
| mDamageMinFrame = 10
| mStraightFrame = 11
| mGuideCheckCollisionFrame = 15
| mCreateSplashNum = 9.00000000
| mCreateSplashLength = 15.00000000
| mDrawRadius = 2.50000000
| mColRadius = 2.00000000
| mPaintNearDistance = 11.00000000
| mPaintFarDistance = 200.00000000
| mPaintNearRadius = 19.20000076
| mPaintFarRadius = 18.00000000
| mSplashDrawRadius = 3.00000000
| mSplashColRadius = 1.50000000
| mSplashPaintRadius = 13.50000000
| mDegBias = 0.25000000
| mDegBiasKf = 0.02000000
| mDegJumpBias = 0.40000001
| mDegJumpBiasFrame = 60
| mExplosionFrame = 15
| mExplosionSleep = 1
| mDamageNear = 0.80000001
| mCollisionRadiusNear = 9.00000000
| mDamageMiddle = 0.60000002
| mCollisionRadiusMiddle = 15.00000000
| mDamageFar = 0.50000000
| mCollisionRadiusFar = 35.00000000
| mShotCollisionHitDamageRate = 0.50000000
| mShotCollisionHitRadiusRate = 0.50000000
| mKnockBackRadius = 35.00000000
| mMoveLength = 22.00000000
| mSphereSplashDropOn = 1
| mSphereSplashDropInitSpeed = 0.00000000
| mSphereSplashDropCollisionRadius = 4.00000000
| mSphereSplashDropDrawRadius = 6.00000000
| mSphereSplashDropPaintRadius = 32.00000000
| mSphereSplashDropPaintShotCollisionHitRadius = 20.00000000
| mBoundPaintMaxRadius = 25.00000000
| mBoundPaintMinRadius = 20.00000000
| mBoundPaintMinDistanceXZ = 90.00000000
| mWallHitPaintRadius = 18.00000000
| mPreDelayFrm_HumanMain = 10
| mPreDelayFrm_SquidMain = 15
| mPostDelayFrm_Main = 30
}}<ref>''Splatoon'' - NormalShotExplosionLong.params</ref><section end=data1 />


{{Quote|As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. It has a lower rate of fire, but who cares when you’re taking people out from clear across the battle field!? The Range Blaster comes complete with the Splash Wall and Inkstrike.|[[Live from the Squid Research Lab]]}}
=== Version history ===
{{version history box|S|
{{version history item|S|2.2.0|
* {{Nerf|Blast wave maximum damage|125.0|80.0 (99.9<ref group="notes">Noted as 100.0 in official release notes</ref> with [[Damage Up]])}}
}}
{{version history item|S|2.7.0|
* {{Buff|Special gauge loss|50%|as low as 40%}}
}}}}


{{SheldonsIntroduction|As the name suggests, the '''{{PAGENAME}}''' is a Blaster with shots that travel farther before exploding.
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon|As the name suggests, the '''Range Blaster''' is a Blaster with shots that travel farther before exploding.
Its fire rate is reduced, but the combination of explosive power and range can be positively deadly!
Its fire rate is reduced, but the combination of explosive power and range can be positively deadly!
Complemented by the [[Splash Wall]] and [[Inkstrike]], it's perfect for distance fighters!{{NA}}}}


Complemented by the [[Splash Wall]] and [[Inkstrike]], it's perfect for distance fighters!
{{QuoteW|A modified Blaster with a shot that travels farther before exploding. The ability to attack opponents who are farther away comes at the cost of short-range power.|In-Game Description{{NA}}}}


{{NA}}}}
{{QuoteW|A modified Blaster with a shot that travels further before exploding. The ability to attack opponents who are further away comes at the cost of short-range power.|In-Game Description{{EUOC}}}}
 
{{QuoteW|As the name suggests, the '''Range Blaster''' is a Blaster with shots that travel farther before exploding. It has a lower rate of fire, but who cares when you're taking people out from clear across the battle field!? The Range Blaster comes complete with the Splash Wall and Inkstrike.|[[Squid Research Lab]]}}
 
=== Gallery ===
<gallery>
S Range Blaster promo render.jpg|Promo image.
RangeBlaster2.jpg|An [[Inkling]] Girl running with the Range Blaster.
RangeBlaster4.jpg|An [[Inkling]] Girl firing a shot from the Range Blaster. <small>(front)</small>
RangeBlaster3.jpg||An [[Inkling]] Girl firing a shot from the Range Blaster. <small>(behind)</small>
JPTRangeBlaster.png|Official art of an Inkling with the Range Blaster.
</gallery>


==Demonstration==
=== Demonstration ===
<embedvideo service="youtube">https://www.youtube.com/watch?v=6j2AKbWHO_o</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=6j2AKbWHO_o</embedvideo>
{{clrns}}
== ''Splatoon 2'' ==
{{Infobox/Weapon
|game      = Splatoon 2
|3d-image-1 = S2 Weapon Main Range Blaster
|category  = Main
|class    = Shooter
|sub      = Suction Bomb
|special  = Ink Storm
|level    = 14
|cost      = 9,300
|base      = 25–35 (Splash)<br>50–70 (Blast)<br />125 (Direct hit)
|ink      = 11%
|points    = 200
|range    = 56
|impact    = 70
|fire_rate = 10
|alt1      = Custom Range Blaster
|alt2      = Grim Range Blaster
|introduced={{date|2017-10-21}}
}}
The Range Blaster returns in ''[[Splatoon 2]]'' looking identical to how it did in the first game. It was released on {{date|2017-10-21}} at {{time|2017-10-21 02:00 UTC}}<ref>[https://twitter.com/SplatoonJP/status/921298867903070208 {{TWI}} @SplatoonJP on Twitter]</ref>. It comes with [[Suction Bomb]]s and [[Ink Storm]]. Each shot consumes 11% of the [[ink tank]] capacity, allowing the player to fire nine shots before needing to refill the tank.
It appears in two ''Octo Expansion'' Stations:
* {{OctoExpansionStation|B|04}} [[Rad Ride Station]]
* {{OctoExpansionStation|I|07}} {{OctoExpansionStation|G|07}} [[Ride with Me Station]]
=== Data ===
<section begin=data2 />{{Shooter data S2
| ink saver level = middle
| mobility class = middle
| stealth acceleration = middle
| main power up effect = Increases shot accuracy when firing while jumping.
| shoot move velocity type = B
| matchmaking range = 170
| AutoShot = TRUE
| BurstAimMoveFrm = 0
| ColRadius = 2
| CoopDamageMax = 2000
| CoopDamageMin = 2000
| CoopInkConsume = 0.055
| CoopPaintFarDistance = -1
| CoopPaintFarRadius = -1
| CoopPaintMiddleDistance = -1
| CoopPaintMiddleRadius = -1
| CoopPaintNearDistance = -1
| CoopPaintNearRadius = -1
| CreateSplashLength = 19
| CreateSplashNum = 9
| DamageMax = 1250
| DamageMin = 1250
| DamageRate_MWPUG_High = 1
| DamageRate_MWPUG_Mid = 1
| DamageReduceEndFrame = 99
| DamageReduceStartFrame = -1
| Damage_MWPUG_Max = 2000
| DegBias = 0
| DegBiasDecrease = 0
| DegBiasKf = 0
| DegBiasMin = 0
| DegBias_MWPUG_High = -0.1
| DegBias_MWPUG_Mid = -0.1
| DegJumpBias = 0.5
| DegJumpBiasFrame = 70
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| DegJumpBiasStartFrame = 25
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpRandom = 8
| DegJumpRandom_MWPUG_High = 5
| DegJumpRandom_MWPUG_Mid = 6.5
| DegRandom = 0
| DegRandom_MWPUG_High = -1
| DegRandom_MWPUG_Mid = -1
| DrawRadius = 2.5
| ForceDropNearestSplashAddNum = 0
| ForceDropNearestSplashAddNum2 = 0
| ForceDropNearestSplashAddNum3 = 0
| GuideCheckCollisionFrame = 15
| InitVel = 10.8
| InitVelRate_MWPUG_High = 1
| InitVelRate_MWPUG_Mid = 1
| InkConsume = 0.11
| InkMagazineRatio = 1
| InkRecoverStop = 70
| KnockBack = 0
| MoveSpeed = 0.4
| NearestSplahSplitLength = 10
| NearestSplashMaxScaleClamp = 1.2
| NearestSplashPaintRadiusTimes = 1.4
| PaintFarDistance = 200
| PaintFarRadius = 0
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 11
| PaintNearRadius = 0
| PaintScaleOriginal = FALSE
| PlayerColRadius = -1
| RepeatFrame = 60
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.2
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1
| SplashMinScaleHighest = 100
| SplashPaintRadius = 13
| SplashPaintRadius_MWPUG_High = -1
| SplashPaintRadius_MWPUG_Mid = -1
| SplashSplitNum = 1
| SquidShootAnimationTimes = 1
| SquidShootShorteningFrame = 0
| StraightFrame = 11
| StraightStateEndSpeed = 10.073
| TripleShotSpan = 0
| VariableShotFrame = 0
| BurstFrame = 15
| CollisionRadiusFar = 35
| CollisionRadiusFarRate_MWPUG_High = 1
| CollisionRadiusFarRate_MWPUG_Mid = 1
| CollisionRadiusMiddle = 10
| CollisionRadiusMiddleRate_MWPUG_High = 1
| CollisionRadiusMiddleRate_MWPUG_Mid = 1
| CollisionRadiusNear = 10
| CollisionRadiusNearRate_MWPUG_High = 1
| CollisionRadiusNearRate_MWPUG_Mid = 1
| CoopDamageFar = 1000
| CoopDamageMiddle = 1400
| CoopDamageNear = 1400
| DamageFar = 500
| DamageMiddle = 700
| DamageNear = 700
| HitWallSplashDistanceRate = 0
| HitWallSplashLength = 25
| HitWallSplashMinusYRate = 0.45
| HitWallSplashPaintFallRadius = 0
| HitWallSplashPaintShockRadius = 0
| KnockBackRadius = 35
| MoveLength = 22
| PostDelayFrm_Main = 30
| PreDelayFrm_HumanMain = 10
| PreDelayFrm_SquidMain = 15
| ShotCollisionHitDamageRate = 0.5
| ShotCollisionHitRadiusRate = 0.5
| SphereSplashDropCollisionRadius = 4
| SphereSplashDropDrawRadius = 6
| SphereSplashDropInitSpeed = 0
| SphereSplashDropOn = TRUE
| SphereSplashDropPaintRadius = 30
| SphereSplashDropPaintShotCollisionHitRadius = 18.5
| SphereSplashNoOccurRoundYOver90RoundXMinus = FALSE
| SphereSplashNoOccurRoundYOver90RoundXPlus = FALSE
| SphereSplashPaintRadius = 20
| SphereSplashPaintShotCollisionHitRadius = 14
| SphereSplashRoundAxisX1 = 45
| SphereSplashRoundAxisX2 = -45
| SphereSplashRoundAxisX3 = -90
| SphereSplashRoundAxisY1 = 30
| SphereSplashRoundAxisY2 = 60
| SphereSplashRoundAxisY3 = 90
| SphereSplashRoundAxisY4 = 120
| WallDropPaintFallRadius = 10
| WallDropPaintGroundRadius = 6
| WallDropPaintShockRadius = 13
| WallDropPaintTarget0Alpha = 1
| WallDropPaintTarget0FrameMax = 30
| WallDropPaintTarget0FrameMin = 30
| WallDropPaintTarget0Speed = 0.6
| WallDropPaintTarget1Alpha = 1
| WallDropPaintTarget1Frame = 30
| WallDropPaintTarget1Speed = 0.5
| WallDropPaintTarget2AlphaEnd = 1
| WallDropPaintTarget2AlphaMid = 0.1
| WallDropPaintTarget2AlphaRate = 0.9
| WallDropPaintTarget2FrameMax = 35
| WallDropPaintTarget2FrameMin = 15
| WallHitPaintRadius = 22
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 />
===Version history===
{{version history box|S2|
{{version history item|S2|base|
* {{buff|Near damage radius of the explosion|9 units|10 units}}
* {{buff|Paint splash size when the shot hits a wall|18 units|22 units}}
* {{buff|Angle of shot deviation while jumping|10 degrees|8 degrees}}
* {{nerf|Max damage dealt by splash damage reduced|80|70}}
* {{Nerf|[[Ink]] consumption per shot|10.0%|11.0%}}
* {{nerf|Time taken to begin recovering ink after shooting|0.83 seconds|1.17 seconds}}
* {{nerf|Initial chance to shoot towards the outer reticle after jumping|40%|50%}}
* {{nerf|Paint splash size when the shot explodes in the air|32 units|30 units}}
* {{nerf|Ink droplet radius|13.5 units|13 units}}
* {{nerf|Shooting while jumping now causes shots to deviate.}}}}
{{version history item|S2|2.0.0|
* {{Nerf|Points to fill [[special gauge]]|180|190}}}}
{{version history item|S2|2.1.0|
* {{Nerf|Points to fill special gauge|190|200}}}}
{{version history item|S2|5.0.0|
* [[Salmon Run]] worker's Range Blaster:
** {{buff|Reduced ink consumption by roughly 8%.}}}}
}}


==Version history==
=== Quotes ===
===[[2.2.0]]===
{{SheldonsIntroduction|game=Splatoon 2|The '''Range Blaster''' delays the oxidization of ink, which extends the range before it explodes!
*{{nerf|Blast wave maximum damage|125.0|80.0 ({{tt|Noted as 100.0 in official release notes|99.9}} with [[Damage Up]])}}
Its special construction reduces the fire rate slightly, but its long range and [[Suction Bomb]]s let you put the squeeze on your opponents!
The [[Ink Storm]] helps cover the surrounding area, too, so I'd recommend this for players that are on the hunt for ink!}}


===[[2.7.0]]===
=== Gallery ===
*{{buff|Special gauge loss|50%|as low as 40%}}
<gallery>
S2 Range Blaster promo render.jpg|Promo image.
S2 Range Blaster Twitter SplatoonJP Image3.jpg|An Inkling Girl holding the Range Blaster.
S2 Range Blaster Twitter SplatoonJP Image2.jpg|An Inkling Boy firing a shot from the Range Blaster.
</gallery>


==Recommended Abilities==
===Demonstration===
<embedvideo service="youtube">https://youtu.be/m6a-1NA8xhU</embedvideo>
{{clrns}}


==={{Ability|Damage Up}}===
== ''Splatoon 3'' ==
Since [[Version 2.2.0]], no amount of Damage Up will allow you to splat an opponent with one indirect blast.  However, Damage Up can help ensure it takes no more than two hits to splat an opponent.  Without Damage Up, an Inkling caught at the extreme edge of a blast, or within the blast of a shot that struck a wall or the floor, can take less than 50 damage.
{{Infobox/Weapon
==={{Ability|Ink Saver (Main)}}===
|game=Splatoon 3
Even Blasters can run out of ink when somebody least expects it- they run out of ink surprisingly fast. Equipping Ink Saver Main reduces the amount of ink per shot, so the ink tank won't run out as fast.
|category=Main
|size=256px
|class= Blaster
|sub=Suction Bomb
|special=Wave Breaker
|level=11
|base=25–35 (Splash)<br>50–70 (Blast)<br>125 (Direct hit)<br>75 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Splash)<br>150 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Blast)<br>250 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Direct hit)
|points=210
|range=56
|impact=70
|fire_rate=10
|alt1=
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The Range Blaster returns in ''[[Splatoon 3]]'' with a new design. Its front shell vaguely resembles the headlight or fuel tank of a motorcycle, keeping with the vehicular, hot rod motif of the standard [[Blaster]]. It was originally shown with [[Killer Wail 5.1]] as its special, but it was changed to [[Suction Bomb]]s and [[Wave Breaker]].


==={{Ability|Ink Saver (Sub)}}===
It appears in 2 missions in [[Alterna]]:
The [[splash wall]] is a very useful sub weapon, but it uses up most of your ink tank. Using Ink Saver Sub will leave you with more ink after using a splash, either to fight or retreat.
* {{RotMMission|02|01}} [[Twirling, Swirling, Whirling]]
* {{RotMMission|02|07}} [[The Ink-Conservation Project]]


==={{Ability|Ink Recovery Up}}===
===Data===
Ink Recovery Up fills the ink tank faster in squid form- great for blaster users, as they can spend less time refilling the tank and more time battling! It is also especially helpful for the Range Blaster, as the ink wall uses quite a bit of ink.
<section begin=data3 />{{Shooter data S3
| mobility class = middle
| matchmaking range = 17
| BlastParam $type = spl__BulletBlastParam
| CrossPaintCheckLength = 0.0
| CrossPaintRadius = 0.0
| DamageAttackerPriority = True
| DamageLinear = True
| 0_Damage = 700
| 0_Distance = 1.0
| 1_Damage = 500
| 1_Distance = 3.5
| Accel = 700.0
| Bias = 0.8
| KnockBackParam Distance = 3.5
| PaintRadius = 0.0
| BlasterBurstParam $type = spl__BulletBlasterBurstParam
| BurstFrame = 15
| SplashPaintRadius = 2.3
| SplashPaintShotColHitRadius = 1.61
| SplashDropPaintRadius = 3.45
| SplashDropPaintShotColHitRadius = 2.5875
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMax = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMin = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstTargetSpeed = 0.0
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMax = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMin = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondFrame = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondTargetSpeed = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusFall = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusGround = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusShock = 1.2
| CollisionParam $type = spl__BulletSimpleCollisionParam
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 1000
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| DamageParam $type = spl__BulletShooterDamageParam
| ReduceEndFrame = 99
| ReduceStartFrame = -1
| ValueMax = 1250
| ValueMin = 1250
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| MoveParam $type = spl__BulletSimpleMoveParam
| FreeGravity = 0.016
| GoStraightStateEndMaxSpeed = 1.0073
| GoStraightToBrakeStateFrame = 11
| SpawnSpeed = 1.08
| PaintParam $type = spl__BulletShooterPaintParam
| DistanceMiddle = 0.0
| WidthHalfFar = 0.0
| WidthHalfMiddle = 0.0
| WidthHalfNear = 0.0
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam
| DepthMaxDropHeight = 3.0
| DepthMinDropHeight = 10.0
| WidthHalf = 1.56
| WidthHalfNearest = 2.184
| SplashSpawnParam $type = spl__BulletSplashShooterSpawnParam
| SpawnBetweenLength = 1.9
| SpawnNearestLength = 1.0
| SpawnNum = 9.0
| SplitNum = 1
| SplashWallHitParam $type = spl__BulletSplashWallHitParam
| DistanceXZRate = 0.0
| FirstDistance = 2.5
| VelocityMinusYRate = 0.45
| SplashWallHitParam FallPeriodFirstSecondTargetAlp = 1.0
| SplashWallHitParam PaintRadiusFall = 1.0
| SplashWallHitParam PaintRadiusShock = 1.3
| SplashWallHitParam FallPeriodFirstFrameMin = 30
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.06
| SplashWallHitParam FallPeriodLastFrameMax = 35
| SplashWallHitParam FallPeriodLastFrameMin = 15
| SplashWallHitParam FallPeriodSecondFrame = 30
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.05
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| FallPeriodFirstSecondTargetAlp = 0.5
| PaintRadiusFall = 1.0
| WallDropCollisionPaintParam PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| WallDropMoveParam FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.07
| FallPeriodLastFrameMax = 35
| FallPeriodLastFrameMin = 20
| FallPeriodSecondFrame = 35
| FallPeriodSecondTargetSpeed = 0.04
| WeaponParam $type = spl__WeaponShooterParam
| InkConsume = 0.11
| InkRecoverStop = 70
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.5
| Jump_DegSwerve = 8.0
| MoveSpeed = 0.04
| PostDelayFrame = 4
| PostDelayFrame_Blaster = 30
| PreDelayFrame_HumanShot = 10
| PreDelayFrame_SquidShot = 15
| RepeatFrame = 60
| ShotGuideFrame = 15
| Stand_DegBiasDecrease = 0.0
| Stand_DegBiasKf = 0.0
| Stand_DegBiasMax = 0.0
| Stand_DegBiasMin = 0.0
| Stand_DegSwerve = 0.0
| spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate $type = spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate
| Mid = 0.5
| spl__PlayerGearSkillParam_MainEffectiveRangeUp $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| ZRate = 2.0
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />


==={{Ability|Swim Speed Up}}===
===Version history===
Since mobility can always be a challenge for blasters, consider equipping Swim Speed Up to make fast escapes from advancing foes.
{{Version history box|S3|{{version history item|S3|base|
* Salmon Run Next Wave:
** {{Buff|Direct damage|200|250}}
** {{Buff|Maximum indirect damage|140|150}}
** {{Buff|Minimum indirect damage|100|150}}
** {{Buff|Ink consumption|5.5%|5%}}}}
{{Version history item|S3|6.0.0|
* {{Buff|Increased the radius of ink splatter at the point of impact with a floor or wall or when detonated midair by approximately 15%.}}}}
{{Version history item|S3|7.2.0|
* {{Nerf|Points to fill special gauge|200|210.}}}}}}


==Trivia==
===Quotes===
*The Range Blaster was first revealed in a [https://twitter.com/NintendoEurope/status/627007111600439296/photo/1 tweet from Nintendo of Europe].
{{SheldonsIntroduction|game=Splatoon 3|The '''Range Blaster''' delays the oxidization of [[ink]], which extends the range before it explodes. Let that sink in. It's SO COOL how it works! Of course, you lose a little fire rate, but that's OK when you have [[Suction Bomb]]s to flush out your opponents. And with the [[Wave Breaker]] at your disposal to reveal their positions, it's almost like your enemies will have nowhere to hide! I recommend this loadout to anyone who fancies themselves a master of the hunt.}}
{{clr}}
 
==Gallery==
{{QuoteW|In the meantime, let's look at the '''Range Blaster'''. This is a powerful [[weapon]] that can fully coat an opponent in ink from any range... but it fires... so... so... painfully... slowly. Huh. You'd think the flames would make it fast! Maybe they should try painting it red...|@SplatoonNA on Twitter<ref> {{TWI}} [[Inkipedia:Twitter_archive/2022/June#June_27|@SplatoonNA on Twitter]]</ref>}}
 
{{QuoteW|The '''Range Blaster''' is a powerful weapon that can fully coat an opponent in ink from any range... but it fires... so... so... slowly.|@NintendoUKVS on Twitter<ref>[https://twitter.com/NintendoUKVS/status/1541355922488000513 {{TWI}} @NintendoUKVS on Twitter]</ref>}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Range Blaster will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Range Blaster [[Badge]]s
|-
|[[File:S3 Badge Range Blaster 4.png|32x32px]]||4★ Range Blaster User
|-
|[[File:S3 Badge Range Blaster 5.png|32x32px]]||5★ Range Blaster User
|}
 
===Gallery===
<gallery>
<gallery>
RangeBlaster2.jpg|An [[Inkling]] running with the Range Blaster equipped.
S3 Range Blaster Promotional 3D Render.jpg|Promo image.
RangeBlaster3.jpg|Firing a shot from the Range Blaster ''(behind)''
S3 first twitter preview - blasters.jpg|The newly designed Range Blaster (right)
RangeBlaster4.jpg|Firing a shot from the Range Blaster ''(front)''
S3 first twitter preview - spawners.jpg|The Octoling on the further right is holding the Range Blaster on a [[spawner]].
JPTRangeBlaster.png|Official art of an Inkling with the {{PAGENAME}}.
S3 Weapon Special Killer Wail 5.1 Preview 1.jpg|A player holding the Range Blaster using the [[Killer Wail 5.1]].
Octoling holding Range Blaster.jpg|3D art of an Octoling wielding the Range Blaster.
S3 art 3D Octoling Range Blaster.png|Same 3D art with a transparent background and different cropping.
S3 Splatfest artwork Grass vs. Fire vs. Water.jpg|Held by the Octoling in the center.
S3 Weapon Main Range Blaster 2D Current.png|2D icon.
S3 Tableturf Battle card Range Blaster.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Range Blaster.
NSO icon S3 Tableturf Battle card Range Blaster Early.png|[[Unused content in Splatoon 3#Early Tableturf Battle icons|Unused]] early version of the Range Blaster's Tableturf Battle card. In it, the lenses of the Octoling's [[Ink-Tinted Goggles]] have different shading compared to the final card
</gallery>
 
<gallery widths="320px" heights="180px">
S3 Range Blaster model rotating.mp4|Model of the Range Blaster rotating. <small>([[:File:S3 Range Blaster model rotating.mp4|link to file]])</small>
</gallery>
</gallery>


==Similar weapons==
==Strategy==
*{{weapon|Custom Range Blaster}}
''For competitive tips about the Range Blaster''
*{{weapon|Grim Range Blaster}}
{{Strategy}}
*{{weapon|Blaster}}
 
*{{weapon|Custom Blaster}}
== Trivia ==
* Despite being called the ''Range'' Blaster, the [[Rapid Blaster]] has more range.
* The shell of the Range Blaster as it appears in ''Splatoon 3'' may be closely inspired by the fuel tank of a Harley-Davidson motorcycle.<ref>https://www.mikesfamous.com/Motorcycles-Harley-Davidson-Wide-Glide-2015-New-London-CT-ec40bee8-9e7a-46b4-a63a-aea8015e58f3</ref>


== Names in other languages ==
== Names in other languages ==
{{Foreignname
{{Localized name
|Jap=ロングブラスター
|Jap=ロングブラスター
|JapR=rongu burasutā
|JapR=rongu burasutā
|JapM=Long Blaster
|JapM=Long Blaster
|SpaA=Telelanzamotas
|Dut=Teleblaster
|SpaE=Teledevastador
|DutM=From the Greek prefix ''tele-'' (from a distance) and ''blaster''
|SpaEM=From greek prefix ''"tele-"'' (from a distance) and ''Devastador'' (Devastator)
|FreA=Éclablasteur LP
|FreA=Éclablasteur LP
|FreAM=
|FreE=Éclablaster XL
|FreE=Éclablaster XL
|FreEM=
|Ger=Fern-Blaster
|Ger=Fern-Blaster
|GerM=Far-Distance-Blaster
|GerM=Far-Distance-Blaster
|Ita=Blaster a distanza
|Ita=Blaster a distanza
|ItaM=Blaster for Distance
|ItaM=Ranged Blaster
|Rus=Дальнобластер
|RusR=Dal'noblaster
|RusM=Long-range blaster<br>From дально ''dal'no'' (long-range) and бластер ''blaster''
|SpaA=Telelanzamotas
|SpaAM=From the Greek prefix ''tele-''(from a distance) and ''lanzar''(launch) and ''motas''(specks)
|SpaE=Teledevastador
|SpaEM=From the Greek prefix ''tele-'' (from a distance) and ''devastador'' (devastator)
|ChiS=远距爆破枪
|ChiSR=yuǎnjù bàopòqiāng (Mandarin)
|ChiSM=Long Range Blaster
|ChiT=遠距爆破槍
|ChiTR=yuǎnjù bàopòqiāng (Mandarin)
|ChiTM=Long Range Blaster
|Kor=롱 블래스터
|KorM=Long Blaster
|Internal=Blaster_Long_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
 
}}
}}


==References==
== Notes ==
{{reflist}}
{{note list}}
 
== References ==
<references />
 
{{Navbox/S Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}
 
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.4.1]]
[[Category:Splatoon 3 Version 1.0.0]]
[[Category:Post-release content]]


{{WeaponsPro}}
[[es:Teledevastador]]
[[Category:Main Weapons]]
[[Category:Weapons]]
[[Category:Blaster]]
[[Category:Shooter]]
[[Category:Main Weapons with Splash Wall]]
[[Category:Main Weapons with Inkstrike]]
[[Category:Main Weapons with Splash Wall and Inkstrike]]
[[Category:Downloadable Content]]

Latest revision as of 13:36, 27 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Range Blaster is a main weapon in the Splatoon series.

The Range Blaster, as its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower fire rate and higher ink consumption.

Appearance

In Splatoon and Splatoon 2, the Range Blaster is similar in appearance to the Blaster. However, the front and back parts of the Range Blaster have been pushed further apart by some metal supports.

In Splatoon 3, the frontal part is much bigger, less cylinder-like, and partially covers the aforementioned metal supports. The main body is thicker and has four tubes connected to it.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Range Blaster

Range Blaster

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
35 / 100
Damage
Impact
60 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 8,000
Requirement
Added in 1 August 2015
Specifications
Weight
Base damage 25–40 (Splash)
50–80 (Blast)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Range Blaster Custom Range Blaster
Grim Range Blaster Grim Range Blaster

The Range Blaster was released on 1 August 2015 02:00 UTC.[1][2] It comes with the Splash Wall and Inkstrike. Each shot consumes 10% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill the tank.

Data

  • The Range Blaster is a middleweight weapon.
  • Each shot consumes 10% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.80000209 distance units.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 9 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The wall impact painting radius is 18 units.

[3]

Version history

Version Adjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (99.9[a] with Damage Up)
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. Its fire rate is reduced, but the combination of explosive power and range can be positively deadly! Complemented by the Splash Wall and Inkstrike, it's perfect for distance fighters!(NA)[b]

A modified Blaster with a shot that travels farther before exploding. The ability to attack opponents who are farther away comes at the cost of short-range power.
— In-Game Description(NA)[b]
A modified Blaster with a shot that travels further before exploding. The ability to attack opponents who are further away comes at the cost of short-range power.
— In-Game Description(EU/OC)[c]
As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. It has a lower rate of fire, but who cares when you're taking people out from clear across the battle field!? The Range Blaster comes complete with the Splash Wall and Inkstrike.

Gallery

Demonstration

Splatoon 2

Range Blaster
S2 Weapon Main Range Blaster.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 200p
Special depletion
Range
56 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,300
Requirement
Added in 21 October 2017
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 11%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Range Blaster Custom Range Blaster
Grim Range Blaster Grim Range Blaster

The Range Blaster returns in Splatoon 2 looking identical to how it did in the first game. It was released on 21 October 2017 at 02:00 UTC[4]. It comes with Suction Bombs and Ink Storm. Each shot consumes 11% of the ink tank capacity, allowing the player to fire nine shots before needing to refill the tank.

It appears in two Octo Expansion Stations:

Data

  • The Range Blaster is a middleweight weapon.
  • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 30 frames.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 70 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.8 distance units.
    • After that, the shot's velocity is set to 10.073 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 19 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 30 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[5][6]

Version history

Version Adjustments
Base game
  • Near damage radius of the explosion: 9 units → 10 units
  • Paint splash size when the shot hits a wall: 18 units → 22 units
  • Angle of shot deviation while jumping: 10 degrees → 8 degrees
  • Max damage dealt by splash damage reduced: 80 → 70
  • Ink consumption per shot: 10.0% → 11.0%
  • Time taken to begin recovering ink after shooting: 0.83 seconds → 1.17 seconds
  • Initial chance to shoot towards the outer reticle after jumping: 40% → 50%
  • Paint splash size when the shot explodes in the air: 32 units → 30 units
  • Ink droplet radius: 13.5 units → 13 units
  • Shooting while jumping now causes shots to deviate.
2.0.0
2.1.0
  • Points to fill special gauge: 190 → 200
5.0.0
  • Salmon Run worker's Range Blaster:
    • Reduced ink consumption by roughly 8%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Range Blaster delays the oxidization of ink, which extends the range before it explodes! Its special construction reduces the fire rate slightly, but its long range and Suction Bombs let you put the squeeze on your opponents! The Ink Storm helps cover the surrounding area, too, so I'd recommend this for players that are on the hunt for ink!

Gallery

Demonstration

Splatoon 3

Range Blaster

Range Blaster

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Suction Bomb Flat.png Suction Bomb
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Special points 210p
Special depletion
Range
56 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
75 (S3 Icon Mr Grizz.png SRNW Splash)
150 (S3 Icon Mr Grizz.png SRNW Blast)
250 (S3 Icon Mr Grizz.png SRNW Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Range Blaster returns in Splatoon 3 with a new design. Its front shell vaguely resembles the headlight or fuel tank of a motorcycle, keeping with the vehicular, hot rod motif of the standard Blaster. It was originally shown with Killer Wail 5.1 as its special, but it was changed to Suction Bombs and Wave Breaker.

It appears in 2 missions in Alterna:

Data

  • The Range Blaster is a middleweight weapon.
  • The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 11% per shot, allowing the user to fire 9 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 60 frames (1 shot per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 30 frames.
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 70 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.5 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 1.08 units per frame for 11 frames. Shots travel straight for 11.88 distance units.
    • After that, the shot's velocity is set to 1.0073 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 15 frames after being fired, covering a total distance of about 13.37 units.
    • This number may vary at different firing angles.

[7]

Version history

Version Adjustments
Base game
  • Salmon Run Next Wave:
    • Direct damage: 200 → 250
    • Maximum indirect damage: 140 → 150
    • Minimum indirect damage: 100 → 150
    • Ink consumption: 5.5% → 5%
6.0.0
  • Increased the radius of ink splatter at the point of impact with a floor or wall or when detonated midair by approximately 15%.
7.2.0
  • Points to fill special gauge: 200 → 210.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Range Blaster delays the oxidization of ink, which extends the range before it explodes. Let that sink in. It's SO COOL how it works! Of course, you lose a little fire rate, but that's OK when you have Suction Bombs to flush out your opponents. And with the Wave Breaker at your disposal to reveal their positions, it's almost like your enemies will have nowhere to hide! I recommend this loadout to anyone who fancies themselves a master of the hunt.

In the meantime, let's look at the Range Blaster. This is a powerful weapon that can fully coat an opponent in ink from any range... but it fires... so... so... painfully... slowly. Huh. You'd think the flames would make it fast! Maybe they should try painting it red...
— @SplatoonNA on Twitter[8]
The Range Blaster is a powerful weapon that can fully coat an opponent in ink from any range... but it fires... so... so... slowly.
— @NintendoUKVS on Twitter[9]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Range Blaster will reward the player with special badges that they can use on their Splashtag.

Range Blaster Badges
S3 Badge Range Blaster 4.png 4★ Range Blaster User
S3 Badge Range Blaster 5.png 5★ Range Blaster User

Gallery

Strategy

For competitive tips about the Range Blaster

Click to view the strategy for Range Blaster. View the strategy page.

Trivia

  • Despite being called the Range Blaster, the Rapid Blaster has more range.
  • The shell of the Range Blaster as it appears in Splatoon 3 may be closely inspired by the fuel tank of a Harley-Davidson motorcycle.[10]

Names in other languages

Language Name Meaning
Japan Japanese ロングブラスター
rongu burasutā
Long Blaster
Netherlands Dutch Teleblaster From the Greek prefix tele- (from a distance) and blaster
Canada French (NOA) Éclablasteur LP
France French (NOE) Éclablaster XL
Germany German Fern-Blaster Far-Distance-Blaster
Italy Italian Blaster a distanza Ranged Blaster
Russia Russian Дальнобластер
Dal'noblaster
Long-range blaster
From дально dal'no (long-range) and бластер blaster
Mexico Spanish (NOA) Telelanzamotas From the Greek prefix tele-(from a distance) and lanzar(launch) and motas(specks)
Spain Spanish (NOE) Teledevastador From the Greek prefix tele- (from a distance) and devastador (devastator)
China Chinese (Simplified) 远距爆破枪
yuǎnjù bàopòqiāng (Mandarin)
Long Range Blaster
Hong Kong Chinese (Traditional) 遠距爆破槍
yuǎnjù bàopòqiāng (Mandarin)
Long Range Blaster
South Korea Korean 롱 블래스터 Long Blaster
Translate logo.svg Internal Blaster_Long_00[11]

Notes

  1. Noted as 100.0 in official release notes
  2. 2.0 2.1 North America
  3. Europe and Oceania

References