User:VSerpent: Difference between revisions

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(Added my personal weapon concepts)
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{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}}
{{InfoboxProperty|color=250, 100, 0|[[Rank]]| '''A-''' to '''A+''' in all modes}}
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}}
{{InfoboxProperty|color=250, 100, 0|Favourite [[mode]]|'''[[Clam Blitz]]'''}}
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Bloblobber Deco}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Kensa Dynamo Roller}}<br>{{Weapon|S2|Main|Hero Charger Replica}}}}
{{InfoboxProperty|color=0, 0, 250|Main [[weapon]]s|{{Weapon|S2|Main|Glooga Dualies Deco}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}<br>{{Weapon|S2|Main|Bloblobber Deco}}<br>{{Weapon|S2|Main|Hero Roller Replica}}<br>{{Weapon|S2|Main|Kensa Dynamo Roller}}<br>{{Weapon|S2|Main|Firefin Splat Charger}}}}
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}}
{{InfoboxProperty|color=100, 0, 250|Favourite [[weapon]]|{{Weapon|S2|Sub|Sprinkler}}}}
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '85}}}}
{{InfoboxProperty|color=250, 0, 100|Disliked [[weapon]]s|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|N-ZAP '85}}}}
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**Damage increased back up to 30
**Damage increased back up to 30
*Tri-Slosher nerfs:
*Tri-Slosher nerfs:
**Ink efficiency lowered a bit
**Ink efficiency lowered to be worse than Slosher
**Side sloshes splat in 3 hits but combo with center slosh
**Side sloshes splat in 3 hits but combo with center slosh
*Stringers are actually good
*Stringers are actually good
**We get 4+ stringer-type weapons over the game's lifespan
*Single player is actually good
*Single player is actually good
*Sub Power Up is actually decent
*The following abilities become actually decent/viable:
**Sub Power Up
**Special Power Up
**Thermal Ink
**Tenacity
**Drop Roller
*More maps with Conveyor belts/Fan lifts
*More maps with Conveyor belts/Fan lifts
*Bloblobber becomes more of a slayer-type weapon than a support
*Bloblobber becomes more like a slayer than a support
*Goo Tuber becomes more like a support than a slayer
*More close-range aggressive specials
**The return of Ultra Stamp
 
 
== My Weapon Ideas ==
 
*A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity
*A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct
*A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it
*A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots
*A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox
*A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high
*A partially semi-automatic shooter with slow, super long-range hold shots and a volley of fast, weaker shots from tapping

Revision as of 16:50, 17 June 2022

Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and a little bit of Splat Charger. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.

Welcome to my page.


Hopes for Splatoon 3

  • No Main Power Up damage bonuses
  • 3 kits per weapon
    • No repeat of the Kensa Collection, more collab. brands
  • A way to change the main ability of gear
  • Weapon skins
  • Sprinkler buffs:
    • Remain on stage after user gets splatted
    • Damage increased back up to 30
  • Tri-Slosher nerfs:
    • Ink efficiency lowered to be worse than Slosher
    • Side sloshes splat in 3 hits but combo with center slosh
  • Stringers are actually good
    • We get 4+ stringer-type weapons over the game's lifespan
  • Single player is actually good
  • The following abilities become actually decent/viable:
    • Sub Power Up
    • Special Power Up
    • Thermal Ink
    • Tenacity
    • Drop Roller
  • More maps with Conveyor belts/Fan lifts
  • Bloblobber becomes more like a slayer than a support
  • Goo Tuber becomes more like a support than a slayer
  • More close-range aggressive specials
    • The return of Ultra Stamp


My Weapon Ideas

  • A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity
  • A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct
  • A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it
  • A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots
  • A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox
  • A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high
  • A partially semi-automatic shooter with slow, super long-range hold shots and a volley of fast, weaker shots from tapping