Weapon
“ | As an Inkling, you can use weapons and ink your turf. Be sure to experiment with different weapon sets! | ” |
— Splatoon official site
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Weapons are tools used in the Splatoon series to spread ink and splat enemies. In Splatoon and Splatoon 2, most weapons can be purchased from Ammo Knights with cash earned from online multiplayer matches. In Splatoon 3, weapons are instead purchased from Ammo Knights using Sheldon Licenses. There are also weapons, which are exclusive to Salmon Run, known as rare weapons as well as mode specific ones like the Rainmaker. Most weapons may only be unlocked to purchase after reaching a certain level, and some can only be obtained after completing missions in the single-player game mode. Weapons are always in a predefined set of a main weapon, a sub weapon, and a special weapon.
In Splatoon 2, new weapons were added, and returning weapons returned with all-new designs. Since no special weapons returned from the first game, all the special weapons were changed as well. While some weapons retained the same sub weapon and similar special, others changed, such as the Splat Roller, paired with Curling Bomb instead of Suction Bomb.
In Splatoon 3, new weapons were added again, and some returning weapons underwent bigger redesigns compared to the previous games. Some specials return from the second game, such as Tenta Missiles and Booyah Bomb, while some special weapons, such as Killer Wail, from the first game have been greatly modified. There are also some all-new special weapons, such as the Crab Tank and Zipcaster.
Main weapon
Main weapons are the primary tools players use to spread ink and splat opponents. Main weapons generally have two variants: the original and an alternate with a different appearance, a different sub weapon, and a different special weapon. With the addition of Sheldon's Picks and the Kensa Collection, some weapons gained a third version with yet another set of sub and special weapons. There are also rare weapons which have been heavily modified which are exclusive to Salmon Run.
- For a list of all weapons and their kits by game, see List of weapons in Splatoon, List of weapons in Splatoon 2, and List of weapons in Splatoon 3.
Shooters

- Main article: Shooter
Shooters are guns that fire small blobs of ink in quick succession. Most shooters continuously fire when the player holds the trigger, but some shooters offer semi-automatic functionality, requiring the player to tap the trigger repeatedly instead of holding it for some or all aspects of operation.
Prior to Splatoon 3, the shooter class additionally included blaster-type weapons, which were separated into their own class in that game.
Note: The series are arranged by their respective order in the weapon select screen with the Main filter.
Series | Description | Variants | Games | ||
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![]() Sploosh-o-matic |
A mid-damage, close-range shooter with a high rate of fire. It features the highest damage output per second in its class, at the cost of having the shortest range. | ![]() |
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![]() Splattershot Jr. |
The first weapon given to the player upon starting the game. It is a low-damage, close-range shooter with a high rate of fire. Its fire rate and ink efficiency ensure that new players will be able to accomplish something. | ![]() |
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![]() Splash-o-matic |
A low-damage, close-range shooter with a high rate of fire. It features perfect accuracy, the best among all automatic shooters. | ![]() |
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![]() Aerospray |
A low-damage, close-range shooter with a high rate of fire. It has the widest shot spread and the fastest firing rate in its class, allowing it to excel at covering turf. | ![]() |
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![]() Splattershot |
A mid-damage, mid-range shooter with a middling rate of fire. Has no real weaknesses and can adapt to any situation. | ![]() |
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![]() .52 Gal |
A high-damage, mid-range shooter with a slow rate of fire. This weapon suffers from low accuracy. | ![]() |
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![]() N-ZAP |
A low-damage, mid-range shooter with a fast rate of fire. | ![]() |
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![]() Dual Squelcher |
A low-damage, long-range shooter with a middling rate of fire. | ![]() |
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![]() Splattershot Pro |
A mid-damage, long-range shooter with a slow rate of fire. Notably, this weapon has very high ink consumption. | ![]() |
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![]() .96 Gal |
A high-damage, long-range shooter with a slow rate of fire. As a trade-off for its power and range, this weapon suffers from low accuracy, and it consumes more ink per shot than any other weapon in its class. | ![]() |
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![]() Jet Squelcher |
A low-damage, long-range shooter with a slow rate of fire. It has the longest range in its class. | ![]() |
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![]() Splattershot Nova |
A low-damage, long-range shooter with a middling rate of fire. It consumes ink less quickly than the Dual Squelcher, but has worse accuracy. | ![]() |
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![]() L-3 Nozzlenose |
A low-damage, mid-range shooter. It is burst fire, firing three bullets after a pull of the trigger. Well-timed button presses are required to maintain an optimal rate of fire. | ![]() |
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![]() H-3 Nozzlenose |
A mid-damage, long-range shooter. It is burst-fire, firing three bullets after a pull of the trigger. | ![]() |
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![]() Squeezer |
A shooter with two firing modes, semi-automatic and fully automatic. Pulling the trigger once will squirt out a single long range, low spread, high-power ink shot. Holding the button leads to successive low range, high spread, lower-powered shots. The trigger can be tapped repeatedly to maintain the high-power mode. | ![]() |
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Rollers

- Main article: Roller
Rollers can be pushed along the ground, leaving a trail of ink. Users can attack by flinging ink and damage is also dealt if enemies come into contact with the weapon while it is being pushed, sometimes crushing the opponent in one hit. As of Splatoon 2, rollers can do a thinner long-ranged vertical swing when the player is in mid-air.
Prior to Splatoon 3, the roller class additionally included brush-type weapons, which were separated into their own class in that game.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | ||
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![]() Carbon Roller |
A light, mobile roller that has a fast rolling speed. It has extremely fast flicks in exchange for a short range. It is unable to crush opponents in one hit. | ![]() |
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![]() Splat Roller |
The standard roller. It has decent range and mobility. | ![]() |
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![]() Dynamo Roller |
A heavy roller. It deals high damage and can throw ink farther than all other rollers. However, it is very slow and consumes the most ink of any roller. | ![]() |
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![]() Flingza Roller |
A roller that changes shape when performing a vertical swing. Its horizontal swing and rolling capabilities are similar to that of the Splat Roller, while its vertical swing is slow but has better range, inking, and damage. | ![]() |
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![]() Big Swig Roller |
A roller with exceptional inking capabilities and wider range. It is extremely ink efficient and fast while rolling. Its swings are somewhat quick but tend to be weaker compared to other rollers. It cannot splat opponents with a single horizontal swing, and it cannot crush opponents in one hit. | ![]() |
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Chargers

- Main article: Charger
Chargers can instantly splat opponents at long range once charged up (with the exception of the Snipewriter 5H and Bamboozlers). Uncharged shots do not have enough range or damage to be used effectively for attacking, but they can be used for covering turf. Precision aim is required and a laser shows everyone (including enemies) where the shot will land. Some chargers allow the player to store their charge when swimming around in ink.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | ||
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![]() Squiffer |
A short-range charger with a fast charge time that is unaffected while in mid-air. | ![]() |
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![]() Splat Charger |
The standard charger, featuring a long range and a decent charge time. | ![]() |
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![]() Splatterscope |
A Splat Charger with a scope, for extra range and precision at the cost of the inability to store charges. | ![]() |
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![]() E-liter |
A charger with extreme range and damage in exchange for a slow charge time and heavy ink consumption. | ![]() |
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![]() E-liter Scope |
An E-liter with a stronger scope than the Splatterscope, allowing for more range and extra precision. However, it cannot store its charge. | ![]() |
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![]() Bamboozler 14 |
A mid-range charger with an extremely fast charge time. However, its fully charged shots cannot splat opponents in a single hit. It also lacks the ability to store its charge and pierce targets. | ![]() |
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![]() Goo Tuber |
A mid-range charger that can hold both full and partial charges for an exceptionally long time at the cost of a slow charge time. A single partially charged shot from this weapon can deal enough damage to splat an undamaged target on its own. | ![]() |
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![]() Snipewriter 5H |
A long-range charger that holds five, medium-damage shots per full charge, requiring two hits to splat an opponent. It lacks the ability to store its charge and pierce targets. | ![]() |
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Sloshers

- Main article: Slosher (weapon class)
Sloshers are single-shot, bucket-like weapons that hurl ink in an arc. The ink can be hurled over obstacles to hit opponents. Some sloshers allow the player to ink in different ways, such as hurling ink in three different directions simultaneously or shooting out long-range projectiles which explode on impact with solid surfaces.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | ||
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![]() Slosher |
A standard slosher, with balanced performance. | ![]() |
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![]() Tri-Slosher |
The Tri-Slosher throws ink in three directions simultaneously. Compared to the standard Slosher, it has a higher firing rate, but less damage output and less range. | ![]() |
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![]() Sloshing Machine |
The Sloshing Machine launches a small mortar-like glob that is trailed by a vortex of ink. The vortex has a small splash damage radius, while the glob itself does higher damage, with a smaller hitbox. | ![]() |
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![]() Bloblobber |
The Bloblobber is a long-ranged slosher. This bathtub of a slosher fires a line of four bubbles which will bounce along the ground and can even reflect on walls. It's also the only slosher that can splat in one swing. | ![]() |
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![]() Explosher |
The Explosher shoots an accurate, slow, long-range projectile that explodes on impact with solid surfaces. Uniquely, the projectile can keep moving even after hitting an enemy. | ![]() |
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![]() Dread Wringer |
The Dread Wringer fires two sloshes at once which can deal a high amount of damage, but its swings are slow. | ![]() |
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Splatlings

- Main article: Splatling
Splatlings are rotary cannon or minigun type weapons that generally have a high rate of fire and considerable range. In-game, they operate similar to chargers but release a stream of small ink bullets instead of a single powerful one. Like chargers, a full charge is necessary to achieve the maximum potential range and firing duration.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | ||
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![]() Mini Splatling |
A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing. | ![]() |
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![]() Heavy Splatling |
The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness. | ![]() |
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![]() Hydra Splatling |
This splatling has the longest range in its class and can fire continuously for a lengthy period of time, with the drawback being its ink hunger. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits. | ![]() |
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![]() Ballpoint Splatling |
The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended. | ![]() |
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![]() Nautilus |
The Nautilus is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some chargers and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump. | ![]() |
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![]() Heavy Edit Splatling |
The Heavy Edit Splatling has a slow charge time, but fires at a very high rate when fully charged. | ![]() |
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Dualies

- Main article: Dualie
Dualies are paired sets of ink guns that give their user the ability to dodge roll. After a dodge roll, the two dualies are held together by the player, enhancing their performance in various ways depending on the dualie. This weapon class was introduced in Splatoon 2.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | |
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![]() Dapple Dualies |
These dualies have a quick dodge roll, a high fire rate, and high-damage shots that splat opponents in three hits. However, they are quite lacking in range. | ![]() |
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![]() Splat Dualies |
The first available pair of dualies in the Splatoon series. They feature balanced performance, having no particular strength or weakness. | ![]() |
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![]() Glooga Dualies |
A long-range, high-damage pair of dualies with a low fire rate. Shot damage and range increases after a dodge roll, splatting opponents with two hits. | ![]() |
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![]() Dualie Squelchers |
This pair of dualies has the longest range in its class, as well as the most mobile dodge roll. The dodge roll is quick and allows the user to continue to slide instead of being locked in place. | ![]() |
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![]() Tetra Dualies |
These dualies put a significant emphasis on mobility. They allow up to four consecutive dodge rolls instead of the normal two, and also allow shooting while rolling. | ![]() |
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Brellas

- Main article: Brella
Brellas are shotgun-like weapons with deployable shields. Depending on the brella model, the shield can be held in front of the user or launched forward. Brellas can also fire while the brella is opened giving the user a shield like cover, but the cover can usually be extinguished by some Sub Weapons. This weapon class was introduced in Splatoon 2.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | |
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![]() Splat Brella |
The standard Brella, featuring a middling range and high damage. | ![]() |
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![]() Tenta Brella |
A heavier brella with a larger, more durable shield. Its shots have longer range and deal enough damage to splat opponents in one hit at the cost of a slow rate of fire. | ![]() |
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![]() Undercover Brella |
A lightweight brella that can be fired while its shield is open. In exchange, it is unable to launch its shield. The rate of fire is quick compared to the other brellas, but the damage dealt by each shot is low and its shield is weaker than other Brellas. | ![]() |
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Blasters

- Main article: Blaster (weapon class)
Blasters are weapons that commonly fire large globs of ink with a delayed explosion. Often these explosions aren't the best for inking turf, but better for splatting opponents, for example, the explosion allows users to attack opponents located behind obstacles, around corners, or while on lower ground.
Blasters have been in the Splatoon series since the first game. However, the blaster class was introduced in Splatoon 3; prior to that game, blasters were classified as shooters.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | ||
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![]() Luna Blaster |
The Luna Blaster has the shortest range of its class, but compensates by being higher than average in fire rate, blast radius, and ink efficiency, as well as being capable of splatting an opponent with one direct hit. | ![]() |
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![]() Blaster |
A one-shot capable, close-range blaster with a slow rate of fire. | ![]() |
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![]() Range Blaster |
A revised version of the Blaster that boasts higher range at the cost of a slower fire rate. | ![]() |
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![]() Clash Blaster |
This blaster fires huge short-ranged blasts in very quick succession, but its low damage makes it hard to splat opponents with it. | ![]() |
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![]() Rapid Blaster |
A blaster that fires long range blasts at a good fire rate, with reduced damage and blast radius. | ![]() |
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![]() Rapid Blaster Pro |
This modified version of the Rapid Blaster can hit at even longer ranges, but has a slower fire rate, and uses more ink per shot. | ![]() |
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![]() S-BLAST '92 |
A one-shot capable blaster with two firing modes, short-range and long-range. The short-range mode is triggered by pressing in the air, and fires a huge short-ranged blast, akin to one of a Clash Blaster, but with doubled damage. The long-range mode is triggered by pressing on the ground, which fires a shot at a range similar to the Range Blaster, but with a way smaller blast radius and a faster travel speed. Notably, this mode can also be triggered in the air by jumping immediately after pressing . | ![]() |
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Brushes

- Main article: Brush
Brushes can be pushed along the ground, much like rollers. They are especially fast but leave a narrow trail of ink. They do not deal nearly as much contact damage, making crushing enemies virtually impossible. However, instead of flinging large waves of ink, brushes quickly swipe from side to side, flicking many smaller globs. This rapid-fire flick is their primary means of spreading ink and attacking enemies, making them ideal for fast, close-combat action.
Brushes have been in the Splatoon series since the first game. However, the brush class was introduced in Splatoon 3; prior to that game, brushes were classified as rollers.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games | ||
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![]() Inkbrush |
A fast but short-ranged brush. When pushed along the ground, the user moves at extremely high speed, and leaves behind a narrow trail of ink. Damage is low, as the user needs to land four globs of ink to splat an opponent. | ![]() |
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![]() Octobrush |
A slower brush with decent range. Movement speed while pushing it along the ground is a bit slower compared to the Inkbrush. Only three hits are needed to splat an opponent. | ![]() |
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![]() Painbrush |
A brush with long range and slow swing speed. Its damage is the highest one among the brushes: if landed at close range, only two splashes of ink are necessary to splat an opponent, and four splashes of ink at maximum range. | ![]() |
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Stringers

- Main article: Stringer
Stringers are large bow weapons that fire similar to a charger. They have vertical and horizontal shots, similar to the rollers. They shoot three strings of ink per shot. The weapon class was introduced in Splatoon 3.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games |
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![]() Tri-Stringer |
A stringer that has two levels of charge to unleash charged shots that briefly freeze before exploding, but cannot store its charge. | ![]() |
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![]() REEF-LUX 450 |
A lightweight stringer that can store its charge, but cannot fire explosive shots. With tap shots it deals about the same damage as the Tri-Stringer but fully charged it deals more damage. | ![]() |
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Splatanas

- Main article: Splatana
Splatanas are sword-like weapons that are used similar to a brush, without the rolling function. Instead, if is held, it will charge a more powerful vertical swing. The shots will travel in the air for some time, splashing ink beneath them. The weapon class was introduced in Splatoon 3.
Note: The series are arranged by the order of their respective Tableturf Battle cards.
Series | Description | Variants | Games |
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![]() Splatana Stamper |
A heavier Splatana compared to the standard. It has a slower rate of fire, but its ink projectiles are wider, travel further, and deal more damage. | ![]() |
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![]() Splatana Wiper |
The standard Splatana. When the button is tapped, it performs a quick slash that fires a fast-moving ink-trailing projectile. When charged up, it performs a stronger vertical slash. If the charge is released while moving forward, the user will lunge forward a short distance before firing. | ![]() |
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Rare

Rare weapons are modified weapons from existing classes. During wildcard rotations of Salmon Run, one of Mr. Grizz's personal weapons are accidentally added to the mix.[1] Rare weapons are tweaked versions of normal weapons with much more powerful stats. These weapons are only available at certain times and can only be used within Salmon Run and cannot be used or obtained anywhere else.
Rare weapon | Description | Games | |
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![]() Grizzco Blaster |
Modified Blaster. A moderate-damage, close-range blaster with a fast rate of fire and low ink consumption. It debuted on 16 September 2017. |
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![]() Grizzco Brella |
Modified Splat Brella. A moderate-damage, mid-range brella with a fast rate of fire and low ink consumption. There is no canopy on this brella, so it cannot be opened; instead, it fires rapidly when the trigger is held. It debuted on 15 October 2017. |
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![]() Grizzco Charger |
Modified Bamboozler 14. A high-damage, long-range charger with high ink consumption. It charges instantly but cannot store a charge. It debuted on 29 April 2018. |
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![]() Grizzco Slosher |
Modified Sloshing Machine. A high-damage, long-range slosher with a slow rate of fire and high ink consumption. The projectiles penetrate armor and keep moving after hitting enemies, then drop vertically at the end of their arc. It debuted on 17 June 2018. |
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![]() Grizzco Stringer |
Modified Tri-Stringer. A high-damage, long-range stringer with high ink consumption. It fires nine projectiles per shot and charges quickly but has low accuracy due to its irregular spread pattern. It debuted on 1 October 2022. |
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![]() Grizzco Splatana |
Modified Splatana Stamper. A high-damage, short-range splatana with low ink consumption. Both slashes have extremely limited range, but are highly damaging. The charged slash can pierce armor and has a long distance dash but has a long charge time. It debuted on 2 December 2022. |
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![]() Grizzco Dualies |
Modified Splat Dualies. Extremely short-range dualies with a fast rate of fire, moderate damage, and low ink consumption. Performing a dodge roll with them creates a small burst of ink around the user's body, dealing heavy damage to nearby foes. The player can dodge roll up to 9 times in a row. They debuted during the Big Run starting on 2 September 2023. |
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Sub weapon
Sub weapons are secondary to the main weapon. Each sub weapon has a specialized use and high ink consumption, so they cannot be used for general-purpose splatting and inking like the main weapon. There are bombs, which can be used to influence enemy movement or outright splat them, while others can give special effects to opponents, like location tracking, movement penalties, and ink usage penalties. In addition to weapons that focus on enemy effects, there are sub weapons that focus on benefiting the player's team by painting the ground or adding a Super Jump point to any location on the stage.
Weapon | Description | Games | ||
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A basic bomb that explodes after a short period of time. It can be rolled or thrown. The explosion timer will only progress while the bomb is touching the ground. | ✓ | ✓ | ✓ |
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A bomb that can be attached to any surface. It explodes after a moderate period of time and has a larger blast radius than the Splat Bomb. | ✓ | ✓ | ✓ |
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A bomb that explodes on impact. Multiple Burst Bombs can be thrown without having to refill the ink tank. They deal less damage than other bombs; two direct hits or three indirect hits will splat an opponent, or they can be used in combination with the main weapon. | ✓ | ✓ | ✓ |
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A bomb that chases a target before exploding. It leaves a trail of ink that the player can use to travel quickly. | ✓ | ||
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A bomb that travels in a straight line across the floor, leaving a trail of ink and bouncing off of walls and obstacles. It explodes after its timer expires. The maximum distance of the Curling Bomb can be shortened by holding the deployment button to 'cook' the timer before release. This makes the blast radius larger. | ✓ | ✓ | |
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A bomb that walks towards any nearby enemies before exploding. | ✓ | ✓ | |
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A bomb that hides in ink once planted. It deals damage to enemies that get too close. As of Splatoon 2, the Ink Mine gives significantly less damage, but also applies a tracking effect to its victims, letting everyone on the user's team know where the victim is. | ✓ | ✓ | ✓ |
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A bomb that gives negative status effects to opponents. Affected enemies will suffer from reduced mobility and a reduced ink recovery rate. | ✓ | ||
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A bomb that releases a poison mist which causes negative status effects to opponents that come into contact with it. Affected enemies will suffer from reduced mobility and gradual loss of ink supply. Unlike the Disruptor, the mist remains active for a short time after being used. | ✓ | ✓ | |
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When thrown, this object explodes in a spherical cloud. The cloud tags enemies with a tracking effect that shows their location to everyone on the user's team. | ✓ | ✓ | ✓ |
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A barrier made of falling ink. It blocks enemy movement and enemy fire. | ✓ | ✓ | ✓ |
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Continually sprays ink in a circular area around itself in a staggering motion, until it is broken by enemy fire or the deployer gets splatted. It can be thrown onto virtually any surface. | ✓ | ✓ | ✓ |
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A device that allows the user and their teammates to Super Jump directly to its location. | ✓ | ✓ | ✓ |
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A bomb that is capable of exploding multiple times. The bomb can be held and shaken like a soda in order to increase the weapon's explosive potency, increasing the number of times it can explode. | ✓ | ✓ | |
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A device that transforms into a floating homing missile when within range of a target. The missile itself is incapable of splatting an opponent alone but will deal a large amount of damage. The missile can be shot down by opposing players. | ✓ | ✓ | |
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A marker-shaped projectile that shows an opponent's position if hit directly or by the trail it produces when thrown. It bounces off any wall it hits, leaving a small splash of ink behind. It deals the least damage of any sub weapon on a direct hit, and the trail deals no damage. | ✓ | ||
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A Smallfry that deals consecutive damage if directly thrown at an enemy or destructible object. If no enemy is hit it will instead distract nearby foes. | ✓[a] |
Special weapon
Special weapons are powerful weapons that can only be used after filling up the special gauge by covering enough ground with ink. Generally, special weapons can make players invincible, allow players to track the location of opponents, damage opponents that step within a specified area of the battlefield, or grant the player a strong long-range attack. There are special weapons with highly specific effects, like allowing players to use bombs without ink restrictions, or creating explosive floating bubbles.
In Splatoon, there are 7 special weapons available in multiplayer modes.
In Splatoon 2, there are 11 special weapons available in multiplayer modes. In Salmon Run, there are 4 supplied special weapons available.
In Splatoon 3, there are exactly 18 special weapons in total, 17 of which are available in multiplayer modes. In Salmon Run Next Wave, there are 7 supplied special weapons available.
Table is sortable, initially by alphabetical order across all games. Clicking "Weapon" will sort by game and alphabetical. Clicking the game will sort by that game's order.
Weapon | Description | Games | ||
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A protective sphere that allows the player to advance safely. It explodes in a blast of ink when a timer expires or when the user triggers it, ending the special early. | ✓ | ||
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The Big Bubbler is a stationary barrier that protects from enemy ink. | ✓ | ||
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The Bomb Launcher allows the player to throw a pre-selected bomb repeatedly, with no ink restriction. The player still has access to their main weapon during this period. | ✓ | ||
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The Bomb Rush allows the player to use their sub weapon repeatedly without consuming ink for a short time. | ✓ | ||
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The user holds up a glowing ball of ink that charges up over time and can be thrown once fully charged to make an ink explosion. The user and their teammates can use the "Booyah!" signal to charge up faster. | ✓ | ✓ | |
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The Bubble Blower allows the player to blow up to three bubbles. The bubbles will block large areas to opponents and will explode in a deadly blast of ink if fired at. | ✓ | ||
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The Bubbler is a spherical force field that protects the user from all damage. It can be spread to teammates through physical contact. | ✓ | ||
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The Crab Tank allows players to ride around on it and use its turrets and cannons. It also has a movement mode similar to that of the Baller where it protects the player and rolls around in the form of a ball. | ✓ | ||
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The Echolocator reveals the locations of all enemies for teammates to see on the field and the map. | ✓ | ||
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Activating Ink Armor protects the user and all teammates from one or two attacks, depending on the strength of the attack. | ✓ | ||
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The Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it. This special can be activated and then held indefinitely if it is not thrown. | ✓ | ✓ | |
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The Ink Vac is a vacuum cleaner that sucks up ink that is still airborne and fires it back as a super attack, similar to the Rainmaker shot. | ✓ | ||
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The Inkjet gives its user the ability to hover in the air and shoot powerful blaster-like projectiles. Once it expires, the user automatically Super Jumps back to where they first activated it. | ✓ | ✓ | |
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The Inkstrike is a missile that causes a large, swirling vortex of ink to appear when it lands at the location towards which the user fired it. | ✓ | ||
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The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing its user to quickly splat enemies at long range. | ✓ | ||
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The Killer Wail blasts a large sound wave in the desired direction that obliterates all enemies in its path and travels through walls. | ✓ | ||
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The Killer Wail 5.1 is a modified Killer Wail. Six floating speakers move autonomously and attack with smaller sound waves, similar to that of the original Killer Wail, that chase down enemies. | ✓ | ||
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The user transforms into the large, invincible Kraken, able to travel quickly through enemy ink and splat opponents with its melee attack. | ✓ | ||
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The Kraken Royale turns the player into a very large, invincible Kraken, that can splat opponents through a melee attack or a charged attack. It allows free travel through enemy ink. | ✓ | ||
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The Reefslider is an inflatable shark that the player rides on to dash forward a certain distance before exploding. | ✓ | ||
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The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including while Super Jumping. | ✓ | ✓[b] | |
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The Sting Ray fires a continuous laser that can go through walls. When not firing, users can see the silhouettes of any opponents that are not hiding in ink and are far enough away. Mobility is impaired while activated. | ✓ | ||
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The Super Chump fires many decoys that trick the opponent into thinking that a player is landing from a Super Jump. The decoys explode after a short amount of time, but the opponent can destroy the decoys. | ✓ | ||
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The Tacticooler is a mini-fridge that when set up, contains four drinks that grant special effects, like boosting the player's speed. | ✓ | ||
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The Tenta Missiles allow users to lock on to opponents before firing ten to twenty missiles between the locked-on targets. | ✓ | ✓ | |
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The Triple Inkstrike allows players to throw three missile beacons and fire missiles at where the beacons land, creating vortices of ink upon impact. | ✓ | ||
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The Trizooka is a modified Inkzooka that fires three blasts at once and can be fired three times in total for each use. | ✓ | ||
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The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards and also has a jump attack. The weapon can also be thrown as a long-range attack, ending the special early. | ✓ | ✓ | |
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The Wave Breaker is a reconfigured badminton birdie that upon setting up, will send out wave signals across that ground that deal damage and mark opponents. | ✓ | ||
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The Zipcaster allows players to latch onto walls from a distance and zip over to them while still being able to use their main weapon. Once it expires, the user automatically comes back to where they first activated it. | ✓ |
Weapon | Description | Games | ||
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The Rainmaker is a powerful weapon with a charging mechanism that can shoot large twisters (in Splatoon) or bursts (in Splatoon 2 and Splatoon 3) of ink. It is only obtainable on the ranked mode Rainmaker, the final boss fight of Octo Canyon, Bomb Rush Blush, and in two Octo Expansion stations, Bring It Station and Far-Out Station. | ✓ | ✓ | ✓ |
Stage-specific | ||||
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The Princess Cannon is a modified Killer Wail themed after Pearl. It is only obtainable on MC.Princess Diaries, by any player. It functions exactly like a Killer Wail but with a much larger sound wave. | ✓ |
Others
Other weapons can be seen throughout the whole Splatoon universe; Whether through single-player campaigns, co-op mode, concept art, or finished artwork.
Hero
During the single-player campaigns, the player can unlock main and sub weapons that assist them along their journey. Their color theme is neon yellow and black. These weapons can be upgraded for a faster fire rate and better ink consumption efficiency. The main weapons used in the single-player campaigns:
Hero Shot
Hero Roller
Hero Charger
Hero Dualies
Hero Slosher
Hero Splatling
Hero Blaster
Hero Brella
Herobrush
The sub weapons also get a different aesthetic take on their models. Splat Bombs, Burst Bombs, and Seekers in Octo Valley, Splat Bombs, Curling Bombs, and Autobombs in Octo Canyon, and Splat Bombs, Burst Bombs and Curling Bombs in Return of the Mammalians.
Octarian
Some weapons held and operated by Octarians:
- Flooder
- Gusher
- Great Octoweapon
- Octo Shot, held by Octolings
- Octobosses
- Weapons held by Octarians
The Octolings have Octarian versions of some of the Hero weapons with the color theme of red and black. The Hero Blaster, Hero Roller, and Hero Slosher are seen in Octo Canyon, and the Herobrush, Hero Dualies, and Hero Brella were added in the Octo Expansion.
Salmonid
The Salmonids have a trade agreement with the Octarians, where the Salmonids provide Power Eggs used as energy sources in exchange for Octarian weapons and machinery.[2] In addition to operating Octarian weapons and machinery, Salmonids use common kitchen tools as weapons.
Some weapons held and operated by Salmonids:
- Kitchen tools:
- Chum and Cohocks' frying pans
- Flyfish and Chinooks' beverage coolers
- Grillers' charcoal grills
- Slammin' Lids' soup ladles
- Smallfry's spoons
- Stingers' pots
- Octarian technology:
- Gushers
- Slammin' Lids
- Scrappers (assumed)
- Other:
Stage
Weapons that are stage gimmicks. These weapons can not be equipped but rather be interacted with in order to inflict damage. These mechanics can be seen in Octo Valley, Octo Canyon, the Octo Expansion, Alterna, Salmon Run, Ancho-V Games and Shifty Station layouts.
Weapon | Description | Games | ||
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The Flooder is a machine that sprays ink beneath it and will target the player in a set pattern upon detection. | ✓ | ✓ | ✓ |
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The Gusher is a mechanic that when sprayed with ink will erupt a large column of ink from the grate. | ✓ | ✓ | ✓ |
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The Hyperbomb is a special form of Suction Bomb, made by Marina. It has a larger blast radius and takes multiple sprays of ink to detonate. | ✓ | ||
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The Ink Cannon is a set turret that fires missiles when the player enters it. It consumes ink from the Ink Tank. | ✓ | ✓ | ✓ |
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The Inkfurler is a large plastic wrap that furls outwards when shot at by the player, creating a platform or climbable wall automatically covered in their ink. | ✓ | ✓ | |
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The propeller lift is a mecahnic that when sprayed with ink, the propeller begins to spin and shoot out ink and the platforms they are stationed on start to move in a designated direction. Propellers can only be operated by a constant stream of ink, as a halt in this stream causes them to slowly move backward. The spray of ink that comes out inflicts damage towards opponents. | ✓ | ✓ | ✓ |
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The Rolonium is a mechanic that can be launched when sprayed with ink. | ✓ | ||
Ink wheel | Ink wheel is a mechanic that rolls along a certain path. It can climb up walls and some varieties will eventually stop. | ✓ |
Gallery
The image to identify the Shooter class when sorting by class in the equip menu.
The image to identify the Roller class when sorting by class in the equip menu.
The image to identify the Charger class when sorting by class in the equip menu.
The image to identify the Slosher class when sorting by class in the equip menu.
The image to identify the Splatling class when sorting by class in the equip menu.
The image to identify the Dualies class when sorting by class in the equip menu.
The image to identify the Brella class when sorting by class in the equip menu.
The image to identify the Blaster class when sorting by class in the equip menu.
The image to identify the Brush class when sorting by class in the equip menu.
The image to identify the Stringer class when sorting by class in the equip menu.
The image to identify the Splatana class when sorting by class in the equip menu.
Trivia
In Splatoon:
- There are a total of 91 main weapons, 10 sub weapons and 7 special weapons as of Version 2.12.1.
- In the initial release, there was a total of 32 main weapons.
In Splatoon 2:
- There are a total of 139 main weapons, 4 rare main weapons, 13 sub weapons and 11 special weapons as of Version 5.5.1.
- In the initial release, there was a total of 46 main weapons, 11 sub weapons and 8 special weapons.
In Splatoon 3:
- There are a total of 101 main weapons, 7 rare main weapons, 14 sub weapons, and 17 special weapons as of Version 5.0.0.
- In the initial release, there was a total of 55 main weapons, 5 rare weapons, and 15 special weapons.
Names in other languages
Language | Name | Meaning |
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ブキ Buki |
Weapon |
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Wapen | Weapon |
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Arme | Weapon |
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Waffe | Weapon |
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Arma | Weapon |
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Оружие Oruzhiye |
Weapon |
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Arma | Weapon |
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武器[3] Wǔqì |
Weapon |
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무기 Mugi |
Weapon |
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Broń | Weapon |
See also
- Main weapon data
- Sub weapon data
- Special weapon data
- List of weapons in Splatoon
- List of weapons in Splatoon 2
- List of weapons in Splatoon 3
Notes
- ↑ Smallfry is only usable in Return of the Mammalians
- ↑ Splashdown is only present in Return of the Mammalians