Weapon
“ | As an Inkling, you can use weapons and ink your turf. Be sure to experiment with different weapon sets! | ” |
— Splatoon official site
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Weapons are tools used in Splatoon and Splatoon 2 to spread ink and splat enemies. They can be purchased from Ammo Knights with cash earned from online multiplayer matches. Most weapons may only be unlocked to purchase after reaching a certain level, and some can only be obtained after completing missions in the single player game mode. Weapons are always in a predefined set of a main weapon, a sub weapon, and a special weapon.
In Splatoon 2, new weapons were added, and returning weapons have all-new designs. Since no special weapons returned from the first game, all the special weapons were changed as well. While some weapons retained the same sub weapon and similar special, others changed, such as the Splat Roller, which has
Curling Bombs instead of
Suction Bombs.
Main
Main weapons are the primary tools players use to spread ink and splat opponents. Main weapons generally have two variants: the original and an alternate with a different appearance, a different sub weapon, and a different special weapon. With the addition of Sheldon's Picks and the Kensa Collection, some weapons gained a third version with yet another set of sub and special weapons. There are also Rare weapons which have been heavily modified which are exclusive to Salmon Run.
Shooters

Shooters are guns that fire small blobs of ink in quick succession. Most shooters continuously fire when the player holds the trigger, but some have semi-automatic operation.
Blasters are shooters that can fire large globs of ink with a delayed explosion. The explosion allows users to attack opponents located behind obstacles or around corners.
Some shooters offer semi-automatic functionality, requiring the player to tap the trigger repeatedly instead of holding it for some or all aspects of operation.
Series | Description | Variants | Games | |
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![]() Sploosh-o-matic |
A mid-damage, close-range shooter with a high rate of fire. It features the highest damage output per second in its class, at the cost of having the shortest range. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Splattershot Jr. |
The first weapon given to the player upon starting the game. It is a low-damage, close-range shooter with a high rate of fire. Its fire rate and ink efficiency ensure that new players will be able to accomplish something. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() Splash-o-matic |
A low-damage, close-range shooter with a high rate of fire. It features perfect accuracy, the best among all automatic shooters. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
![]() Aerospray |
A low-damage, close-range shooter with a high rate of fire. It has the widest shot spread and the fastest firing rate in its class, allowing it to excel at covering turf. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Splattershot |
A mid-damage, mid-range shooter with a middling rate of fire. Has no real weaknesses and can adapt to any situation. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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![]() .52 Gal |
A high-damage, mid-range shooter with a slow rate of fire. This weapon suffers from low accuracy. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() N-ZAP |
A low-damage, mid-range shooter with a fast rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Dual Squelcher |
A low-damage, long-range shooter with a middling rate of fire. | ![]() |
✓ | |
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✓ | |||
![]() Splattershot Pro |
A mid-damage, long-range shooter with a slow rate of fire. Notably, this weapon has very high ink consumption. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
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✓ | |||
![]() .96 Gal |
A high-damage, long-range shooter with a slow rate of fire. As a trade-off for its power and range, this weapon suffers from low accuracy, and it consumes more ink per shot than any other weapon in its class. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
![]() Jet Squelcher |
A low-damage, long-range shooter with a slow rate of fire. It has the longest range in its class. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
Blaster | ||||
![]() Luna Blaster |
A high-damage, close-range blaster with a middling rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() Blaster |
A high-damage, close-range blaster with a slow rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() Range Blaster |
A high-damage, mid-range blaster with a slow rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Clash Blaster |
A low-damage, close-range blaster with a fast rate of fire. | ![]() |
✓ | |
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✓ | |||
![]() Rapid Blaster |
A mid-damage, long-range blaster with a fast rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() Rapid Blaster Pro |
A mid-damage, long-range blaster with a middling rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
Burst-fire or semi-automatic | ||||
![]() L-3 Nozzlenose |
A low-damage, mid-range shooter. It is burst-fire, firing three bullets after a pull of the trigger. Well-timed button presses are required to maintain an optimal rate of fire. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() H-3 Nozzlenose |
A mid-damage, long-range shooter. It is burst-fire, firing three bullets after a pull of the trigger. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Squeezer |
A shooter with two firing modes, semi-automatic and fully automatic. Pulling the trigger once will squirt out a single long range, low spread, high-power ink shot. Holding the button leads to successive low range, high spread, lower-powered shots. The trigger can be tapped repeatedly to maintain the high-power mode. | ![]() |
✓ | |
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✓ |
Rollers
Rollers can be pushed along the ground, leaving a trail of ink. Users can attack by flinging ink and damage is also dealt if enemies come into contact with the weapon while it is being pushed, sometimes crushing the opponent in one hit. As of Splatoon 2, rollers can do a vertical swing.
Brushes are an unofficial subclass of rollers. Brushes can be pushed especially fast but leave a narrow trail of ink. They do not deal nearly as much contact damage, making crushing enemies virtually impossible. However, instead of flinging large waves of ink, brushes quickly swipe from side to side, flicking many smaller globs. This rapid-fire flick is their primary means of spreading ink and attacking enemies, making them ideal for fast, close-combat action.
Series | Description | Variants | Games | |
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![]() Carbon Roller |
A light and mobile roller. Users can push it along the ground at a fast pace thanks to its lightweight design. It has an extremely fast flick that can splat opponents in one hit. However, it is lacking in range, and it is unable to crush opponents in one hit. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
![]() Splat Roller |
The standard roller. It has decent range and mobility. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
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✓ | ✓ | ||
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✓ | |||
![]() Dynamo Roller |
A heavy roller. It can throw ink farther than all the other rollers, but it impairs mobility and takes a while to wind up before every flick. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
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✓ | |||
![]() Flingza Roller |
A roller that changes shape when performing a vertical swing. It moves and flings horizontally in a manner similar to the Carbon Roller, while its vertical swings are slow and heavy like a Dynamo Roller. | ![]() |
✓ | |
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✓ | |||
Brush | ||||
![]() Inkbrush |
A fast but short-ranged brush. When pushed along the ground, the user moves at extremely high speed, and leaves behind a narrow trail of ink. Damage is low, as the user needs to land four globs of ink to splat an opponent. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Octobrush |
A slower brush with decent range. Movement speed while pushing it along the ground is a bit slower compared to the Inkbrush. Only three hits are needed to splat an opponent. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
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✓ |
Chargers

Chargers can instantly splat opponents at long range once charged up. Uncharged shots do not have enough range or damage to be used effectively for attacking, but they can be used for covering turf. Precision aim is required and a laser shows everyone (including enemies) where the shot will land. Some chargers allow the player to store their charge when swimming around in ink.
Series | Description | Variants | Games | |
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![]() Squiffer |
A quick charger. Its light nature allows users to strafe quickly while charging. It has the lowest range in its class. As of Splatoon 2, this weapon has the ability to store its charge. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Splat Charger |
The standard charger. It has good range and a decent charge time. As of Splatoon 2, this weapon has the ability to store its charge. | ![]() |
✓ | ✓ |
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✓ | |||
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✓ | |||
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✓ | |||
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✓ | ✓ | ||
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✓ | |||
![]() Splatterscope |
A Splat Charger with a scope, for extra range and precision. | ![]() |
✓ | ✓ |
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✓ | |||
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✓ | |||
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✓ | |||
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✓ | |||
![]() E-liter |
A charger with extreme range. However, it has a slow charge time and heavy ink consumption. As of Splatoon 2, this weapon has the ability to store its charge. | ![]() |
✓ | |
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✓ | |||
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✓ | |||
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✓ | |||
![]() E-liter Scope |
An E-liter with a scope, for extra range and precision. | ![]() |
✓ | |
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✓ | |||
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✓ | |||
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✓ | |||
![]() Bamboozler 14 |
A charger with a charge time even quicker than the Squiffer. Its damage output is weaker than the other chargers, so users will need to land two hits to splat an opponent. It lacks the ability to store charge, an ability present in all other non-scoped chargers in Splatoon 2, but it compensates with the ability to charge in mid-air. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
![]() Goo Tuber |
A charger that can hold its charge for an exceptionally long time in comparison with the other chargers. | ![]() |
✓ | |
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✓ |
Sloshers
Sloshers are single-shot, bucket-like weapons that hurl ink in an arc. The ink can be hurled over obstacles to hit opponents. Some sloshers allow the player to ink in different ways, such as hurling ink in three different directions simultaneously or shooting out long-range projectiles which explode on impact with solid surfaces.
Series | Description | Variants | Games | |
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![]() Slosher |
A standard Slosher, with balanced performance. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | ✓ | ||
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✓ | |||
![]() Tri-Slosher |
The Tri-Slosher throws ink in three directions simultaneously. Compared to the standard Slosher, it has a higher firing rate, but less damage output and less range. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
![]() Sloshing Machine |
The Sloshing Machine launches a small mortar-like glob that is trailed by a vortex of ink. The vortex has a small splash damage radius, while the glob itself does higher damage, with a smaller hit box. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
![]() Bloblobber |
The Bloblobber is a long-ranged slosher. This bathtub of a slosher fires a line of four bubbles which will bounce along the ground and can even reflect on walls. | ![]() |
✓ | |
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✓ | |||
![]() Explosher |
The Explosher shoots an accurate, slow, long-range projectile that explodes on impact with solid surfaces. Uniquely, the projectile can keep moving even after hitting an enemy. | ![]() |
✓ | |
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✓ |
Splatlings

Splatlings are rotary cannon or minigun type weapons that generally have a high rate of fire and considerable range. In-game, they operate similar to chargers but release a stream of small ink bullets instead of a single powerful one. Like chargers, a full charge is necessary to achieve the maximum potential range and firing duration.
Series | Description | Variants | Games | |
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![]() Mini Splatling |
A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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✓ | |||
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✓ | |||
![]() Heavy Splatling |
The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
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![]() Hydra Splatling |
This splatling has the longest range in its class, and can fire continuously for a lengthy period of time. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits. | ![]() |
✓ | ✓ |
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✓ | ✓ | ||
![]() Ballpoint Splatling |
The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended. | ![]() |
✓ | |
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✓ | |||
![]() Nautilus |
The Nautilus is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some chargers, and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump. | ![]() |
✓ | |
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✓ |
Dualies
Dualies are paired sets of pistols that give their user the ability to dodge roll. After a dodge roll, the two dualies are held together by the player, enhancing their performance in various ways depending on the dualie. This weapon class was introduced in Splatoon 2.
Series | Description | Variants | Games |
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![]() Dapple Dualies |
These dualies have a quick dodge roll, a fast firing rate, and high-damage shots that splat opponents in three hits. However, they are quite lacking in range. | ![]() |
✓ |
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✓ | ||
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✓ | ||
![]() Splat Dualies |
The first pair of dualies in the Splatoon series. They feature balanced performance, having no particular strength or weakness. | ![]() |
✓ |
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✓ | ||
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✓ | ||
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✓ | ||
![]() Glooga Dualies |
A long-range, high-damage pair of dualies with a low fire rate. Shot damage and range increases after a dodge roll, splatting opponents with two hits. | ![]() |
✓ |
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✓ | ||
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✓ | ||
![]() Dualie Squelchers |
This pair of dualies has the longest range in its class, as well as the most mobile dodge roll. The dodge roll is quick, and allows the user to continue to slide instead of being locked in place. | ![]() |
✓ |
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✓ | ||
![]() Tetra Dualies |
These dualies put a significant emphasis on mobility. They allow up to four consecutive dodge rolls instead of the normal two, and also allow shooting while rolling. | ![]() |
✓ |
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✓ |
Brellas

Brellas are shotguns with a deployable shield. Depending on the brella model, the shield can be held in front of the user or launched forward. This weapon class was introduced in Splatoon 2.
Series | Description | Variants | Games |
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![]() Splat Brella |
The first brella-type weapon in the Splatoon series. It is balanced, having no particular weakness or strength. | ![]() |
✓ |
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✓ | ||
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✓ | ||
![]() Tenta Brella |
A heavier brella with a larger and more durable shield. Its shots have high range and deal enough damage to splat opponents in one hit, but fire slowly. | ![]() |
✓ |
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✓ | ||
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✓ | ||
![]() Undercover Brella |
A lightweight brella that can be fired while its semi-transparent shield is open. It cannot launch its shield. The rate of fire is quick compared to the other brellas, but the damage dealt by each shot is low and the shield is easily broken. | ![]() |
✓ |
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✓ | ||
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✓ |
Rare
Rare weapons are modified weapons from existing classes. During wildcard rotations of Salmon Run, one of Mr. Grizz's personal weapons is accidentally added to the mix.[1] Rare weapons are tweaked versions of normal weapons with much more powerful stats. These weapons are only available at certain times and can only be used within Salmon Run and cannot be used or obtained anywhere else.
Class | Description | Variants | Games |
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Shooter | Modified ![]() |
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✓ |
Brella | Modified ![]() |
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✓ |
Charger | Modified ![]() |
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✓ |
Slosher | Modified ![]() |
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✓ |
Sub
Sub weapons are secondary to the main weapon. Each sub weapon has a specialized use and high ink consumption, so they cannot be used for general-purpose splatting and inking like the main weapon. There are bombs, which can be used to influence enemy movement or outright splat them, while others can give special effects to opponents, like location tracking, movement penalties, and ink usage penalties. In addition to weapons that focus on enemy effects, there are sub weapons that focus on benefiting the player's team by painting the ground or adding a Super Jump point to any location on the stage.
Weapon | Description | Games | |
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A basic bomb that explodes after a short period of time. It can be rolled or thrown. The explosion timer will only progress while the bomb is touching the ground. | ✓ | ✓ |
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A bomb that can be attached to any surface. It explodes after a moderate period of time and has a larger blast radius than the Splat Bomb. | ✓ | ✓ |
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A bomb that explodes on impact. Multiple Burst Bombs can be thrown without having to refill the ink tank. They deal less damage than other bombs; two direct hits or three indirect hits will splat an opponent, or they can be used in combination with the main weapon. | ✓ | ✓ |
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A bomb that chases a target before exploding. It leaves a trail of ink that the player can use to travel quickly. | ✓ | |
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A bomb that travels in a straight line across the floor, leaving a trail of ink and bouncing off of walls and obstacles. It explodes after its timer expires. The maximum distance of the Curling Bomb can be shortened by holding the deployment button to 'cook' the timer before release. | ✓ | |
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A bomb that walks towards any nearby enemies before exploding. | ✓ | |
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A bomb that hides in ink once planted. It deals damage to enemies that get too close. As of Splatoon 2, the Ink Mine also applies a tracking effect to its victims, letting everyone on the user's team know where the victim is. | ✓ | ✓ |
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A bomb that gives negative status effects to opponents. Affected enemies will suffer from reduced mobility and a reduced ink recovery rate. | ✓ | |
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A bomb that releases a poison mist which causes negative status effects to opponents that come into contact with it. Affected enemies will suffer from reduced mobility and gradual loss of ink supply. Unlike the Disruptor, the mist remains active for a short time after being used. | ✓ | |
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When thrown, this object explodes in a spherical cloud. The cloud tags enemies with a tracking effect that shows their location to everyone on the user's team. | ✓ | ✓ |
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A barrier made of falling ink. It blocks enemy movement and enemy fire. | ✓ | ✓ |
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Continually sprays ink in a circular area around itself in a staggering motion, until it is broken by enemy fire or the deployer gets splatted. It can be thrown onto virtually any surface. | ✓ | ✓ |
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A device that allows the user and their teammates to Super Jump directly to its location. | ✓ | ✓ |
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A bomb that is capable of exploding multiple times. The bomb can be held and shaken like a soda in order to increase the weapon's explosive potency, increasing the number of times it can explode. | ✓ | |
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Device that transforms into a floating homing missile when within range of a target. The missile itself is incapable of splatting an opponent alone but will deal a large amount of damage. The missile can be shot down by opposing players. | ✓ |
Special
Special weapons are powerful weapons that can only be used after filling up the special gauge by covering enough ground with ink. Generally, special weapons can make players invincible, allow players to track the location of opponents, damage opponents that step within a specified area of the battlefield or grant the player a strong long-range attack. There are special weapons with highly specific effects, like allowing players to use bombs without ink restrictions, or creating explosive floating bubbles.
Weapon | Description | Games | ||
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The Bomb Rush allows the player to use their sub weapon repeatedly without consuming ink for a short time. | ✓ | ||
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The Bubbler is a spherical force field that protects the user from all damage. It can be spread to teammates through physical contact. | ✓ | ||
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The Echolocator reveals the locations of all enemies for teammates to see on the field and the map. | ✓ | ||
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The Inkstrike is a missile that causes a large, swirling vortex of ink to appear when it lands at the location towards which the user fired it. | ✓ | ||
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The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing its user to quickly splat enemies at long range. | ✓ | ||
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The Killer Wail blasts a large sound wave in the desired direction that obliterates all enemies in its path and travels through walls. | ✓ | ||
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The user transforms into the large, invincible Kraken, able to travel quickly through enemy ink and splat opponents with its melee attack. | ✓ | ||
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The Tenta Missiles allow users to lock on to opponents before firing ten to twenty missiles between the locked-on targets. | ✓ | ||
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The Sting Ray fires a continuous laser that can go through walls. When not firing, users can see the silhouettes of any opponents that are not hiding in ink and are far enough away. Mobility is impaired while activated. | ✓ | ||
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The Inkjet gives its user the ability to hover in the air and shoot powerful blaster-like projectiles. Once it expires, the user automatically Super Jumps back to where they first activated it. | ✓ | ||
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The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including while Super Jumping. | ✓ | ||
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Activating Ink Armor protects the user and all teammates from one or two attacks, depending on the strength of the attack. | ✓ | ||
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The Bomb Launcher allows the player to throw a pre-selected bomb repeatedly, with no ink restriction. The player still has access to their main weapon during this period. | ✓ | ||
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The Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it. This special can be activated and then held indefinitely if it is not thrown. | ✓ | ||
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A protective sphere that allows the player to advance safely. It explodes in a blast of ink when a timer expires or when the user triggers it, ending the special early. | ✓ | ||
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The Bubble Blower allows the player to blow up to three bubbles. The bubbles will block large areas to opponents and will explode in a deadly blast of ink if fired at. | ✓ | ||
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The user holds up a glowing ball of ink that charges up over time and can be thrown once fully charged to make an ink explosion, which is made larger by charging up more. The user and their teammates can use the "Booyah!" signal to charge up faster. | ✓ | ||
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The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards and also has a jump attack. The weapon can also be thrown as a long-range attack, ending the special early. | ✓ | ||
Stage-specific | ||||
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The Princess Cannon is a modified Killer Wail themed after Pearl. It is only obtainable on MC.Princess Diaries, by any player. It functions exactly like a Killer Wail but with a much larger sound wave. | ✓ | ||
Other | ||||
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The Rainmaker is a powerful charger-like weapon that can shoot large twisters (in Splatoon) or bursts (in Splatoon 2) of ink. | ✓ | ✓ |
Trivia
In Splatoon:
- There are a total of 91 main weapons, 10 sub weapons and 7 special weapons as of Version 2.12.0.
- In the initial release, there was a total of 32 main weapons.
In Splatoon 2:
- There are a total of 139 main weapons, 4 rare main weapons, 13 sub weapons and 12 special weapons as of Version 5.2.1.
- In the initial release, there was a total of 46 main weapons, 11 sub weapons and 8 special weapons.
Names in other languages
Language | Name | Meaning |
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ブキ Buki |
Weapon |
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Wapen | Weapon |
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Waffe | Weapon |
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Arma | Weapon |
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Оружие Oruzhiye |
Weapon |
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Arma | Weapon |
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武器[2] Wǔqì |
Weapon |
See also
- Main weapon data
- Sub weapon data
- Special weapon data
- List of weapons in Splatoon
- List of weapons in Splatoon 2
References
- ↑
SplatoonJP Twitter
SplatoonUS Tumblr
- ↑ From the official Chinese release of The Art of Splatoon.