Splat Charger

From Inkipedia, the Splatoon wiki
Jump to navigation Jump to search

The Splat Charger is a main weapon in Splatoon and Splatoon 2.

The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance. The weapon consumes 18% of the ink tank capacity with each fully charged shot, allowing the player to fire 5 shots before needing to refill the tank.

Splatoon

Splat Charger

Splat Charger

Category Main
Class Charger
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush
Level 3
Cost Cash 1,000
Availability
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Special points
Special depletion Specdep icon.png 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Other variants Kelp Splat Charger Kelp Splat Charger
Hero Charger Replica Hero Charger Replica
Bento Splat Charger Bento Splat Charger

The Splat Charger comes with Splat Bombs and the Bomb Rush.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 75%.
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Quotes

Sheldont.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down Button1 ZR.png to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use S Weapon Sub Splat Bomb.png Splat Bombs and S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush, this is a good set to get used to the charger fighting style!(NA)[a]

Sheldont.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down Button1 ZR.png to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use S Weapon Sub Splat Bomb.png Splat Bombs and S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush, this is a good set to get used to the charger fighting style!(EU/OC)[b]

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Splat Charger

Splat Charger

Category Main
Class Charger
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Level 3
Cost Cash 2,200
Availability
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Special points 220p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Other variants Firefin Splat Charger Firefin Splat Charger
Hero Charger Replica Hero Charger Replica
Kensa Charger Kensa Charger

The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with Splat Bombs and the Sting Ray.

Data

  • The Splat Charger is a middleweight weapon.
  • Ink consumption scales from 2.25% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 24 to 48 depending on the charge level.
  • Shot distance scales from 90 to 240 depending on the charge level.

[1]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for one second in squid form added.
  • Range when not fully charged is no longer reduced by about 20%.
  • Range decreased by about 8%.
    • Max range: 260 units → 240.37 units.
  • Maximum damage without full charge: 100 → 80.
  • Time taken to fully charge increased by 4/60 seconds.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.3.0
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing Button1 ZR.png again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
4.8.0
  • Points to fill special gauge: 210 → 220.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.

Quotes

Sheldont.png
Sheldon's Introduction

The Splat Charger is a charger-type weapon designed for long-range offense. Hold down Button1 ZR.png to charge up ink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. The S2 Weapon Sub Splat Bomb.png Splat Bombs and S2 Weapon Special Sting Ray.png Sting Ray that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!

A long-range weapon suited for picking off distant foes. Hold Button1 ZR.png to charge and then release it to fire. Enter squid form (Button1 ZL.png) while holding Button1 ZR.png to store your charge for a bit.

Gallery

Demonstration

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スプラチャージャー
supurachājā
Splacharger, from splat + charger.
FlagNetherlands.svg Dutch Bloplader Blob Charger, from blob + opladen (“to charge”) + -er.
FlagFrance.svg French Concentraceur Concentrated Tracer
FlagGermany.svg German Klecks-Konzentrator Splat Concentrator
FlagItaly.svg Italian Splatter a carica Splatter Charger
FlagRussia.svg Russian Сплатган
Splatgan
From splat + gun.
FlagSpain.svg Spanish Cargatintas Ink Charger

References