Splat Charger

From Inkipedia, the Splatoon wiki
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The Splat Charger is a main weapon in the Splatoon series.

The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance.

Appearance

The Splat Charger, like many other chargers, has an ink tank at the back and a long barrel with the handle and trigger situated at the back end of the barrel. The ink tank changes color to match the user's ink. In Splatoon, the handle is yellow, the trigger, nozzle, and the back part of the barrel are red, and there is a large, dark green block in the middle of the barrel, leaving the rest of the barrel white. In Splatoon 2, the Splat Charger's appearance is less blocky and more stylized to fit the rest of the game. The barrel is completely white with some empty purple and green scope mounts, the handle is mainly blueish purple, and there is a green sight mounted to the end of the barrel.

Splatoon

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush
Special points
Special depletion Special gauge 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtain at
Level 3
Cost Cash 1,000
Requirement
Specifications
Weight
Base damage 40–100[a] (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Kelp Splat Charger Kelp Splat Charger
Bento Splat Charger Bento Splat Charger
Hero Charger Replica Hero Charger Replica

The Splat Charger comes with Splat Bombs and the Bomb Rush.

Data

  • The Splat Charger is a middleweight weapon.
  • Ink consumption scales from 2.4% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Splat Charger cannot store its charge.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • Damage scales from 40 to 100 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 12 to 35.29 units per frame depending on the charge level. At full charge, the velocity is 48 units per frame.
  • Shot distance scales from 90 to 200 depending on the charge level. At full charge, the distance is 260.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 75%.
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Quotes

Sheldont.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down ZR to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(NA)[b]

Sheldont.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down ZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(EU/OC)[c]

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We've just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!

Gallery

Demonstration

Splatoon 2

Splat Charger
S2 Weapon Main Splat Charger.png
Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 220p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtain at
Level 3
Cost Cash 2,200
Requirement
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Firefin Splat Charger Firefin Splat Charger
Kensa Charger Kensa Charger
Hero Charger Replica Hero Charger Replica

The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with Splat Bombs and Sting Ray.

It appears in fourteen Octo Expansion stations:

Data

  • The Splat Charger is a middleweight weapon.
  • The matchmaking range is 260. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.25% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Splat Charger can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
    • The Splat Charger can only store its charge if the weapon is fully charged.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 25 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 20 frames.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 24 to 48 depending on the charge level.
  • Shot distance scales from 90 to 240 depending on the charge level.

[2]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for one second in squid form added.
  • Range when not fully charged is no longer reduced by about 20%.
  • Range decreased by about 8%.
    • Max range: 260 units → 240.37 units.
  • Maximum damage without full charge: 100 → 80.
  • Time taken to fully charge increased by 4/60 seconds.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.3.0
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
4.8.0
  • Points to fill special gauge: 210 → 220.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.

Quotes

Sheldont.png
Sheldon's Introduction

The Splat Charger is a charger-type weapon designed for long-range offense. Hold down to charge up ink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. The Splat Bombs and Sting Ray that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!

A long-range weapon suited for picking off distant foes. Hold to charge and then release it to fire. Enter squid form () while holding to store your charge for a bit.

Gallery

Demonstration

Splatoon 3

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub S3 Weapon Sub Splat Bomb.png Splat Bomb
Special S3 Weapon Special Ink Vac.png Ink Vac
Special points 200p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtain at
Level 2
Cost
Requirement
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splat Charger returns in Splatoon 3 with a new design. Its kit consists of Splat Bomb and Ink Vac.

Quotes

Sheldont.png
Sheldon's Introduction

Simply put, the Splat Charger is a charger-type weapon designed for long-range offense. Its operation is standard - hold down to charge up ink, then release to fire it out all at once, inking a long path in an instant! Ah, but here's a key difference... the Splat Charger can actually hold its charge for a short period while you swim. Technically speaking, that's a game-changing advantage! And with Splat Bombs to flush out hiding enemies and the Ink Vac to turn the tables on invaders, this set is impressively well-balanced. I recommend it for anyone who's looking to eventually master the charger category of weapons!

This is the Splat Charger, a balanced weapon with good range and medium charge time. Our game-theory experts say that if you can attain the high ground with one of these, you're "going to go all splat-a-tat-tat on the other team." Is game theory science? We're no longer sure.
— @SplatoonNA on Twitter[3]
The Splat Charger is a balanced weapon with good range and medium charge time. Get one over on your enemies by ensuring you have the high ground!
— @NintendoUKVS on Twitter[4]

Gallery

Strategy

For competitive tips about the Splat Charger

Click to view the strategy for Splat Charger. View the strategy page.

Trivia

Names in other languages

Language Name Meaning
Japan Japanese スプラチャージャー
supurachājā
Splacharger, from splat + charger.
Netherlands Dutch Bloplader Blob Charger, from blob + opladen (“to charge”) + -er.
France French Concentraceur Concentrated Tracer
Germany German Klecks-Konzentrator Splat Concentrator
Italy Italian Splatter a carica Splatter Charger
Russia Russian Сплатган
Splatgan
From splat + gun.
Spain Spanish Cargatintas Ink Charger
China Chinese (Simplified) 斯普拉蓄力狙击枪
sīpǔlā xùlì jūjīqiāng (Mandarin)
Spla charged sniper rifle
Hong Kong Chinese (Traditional) 斯普拉蓄力狙擊槍
sīpǔlā xùlì jūjīqiāng (Mandarin)
Spla charged sniper rifle
South Korea Korean 스플랫 차저
seupeullaes chajeo
Splat Charger

Notes

  1. These are the values used by the game for damage scaling; numbers in this range are not necessarily guaranteed to be possible to achieve in-game. For example, 100 is overriden by the full charge damage value, so it will never be seen in-game.
  2. North America
  3. Europe and Oceania

References