|No Charge Damage||40|
|Full Charge Damage||160|
|Sub Weapon||Splat Bomb|
|Special Weapon|| Bomb Rush
The Splat Charger, like other Charger-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the Ink will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like Shooters do. This weapon is the most basic form of Charger in Splatoon and comes in a set with the Splat Bomb and Bomb Rush.
|“||Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!||”|
— In-Game Description
|“||News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!||”|
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|“||A long-range weapon suited for picking off distant foes. Hold to charge and then release it to fire. Enter squid form () while holding to store your charge for a bit.||”|
The Splat Charger returns for Splatoon 2 with a new design and the Sting Ray instead of Bomb Rush. The player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows.
|“||In terms of stats, the Splat Charger sits right in the middle of the chargers, and thus has the most versatility and the possibility to adjust for play style. Splat Bombs are powerful tools on their own from mid-range, so Ink Saver (Sub) and Bomb Range Up can be particularly useful abilities when using this loadout.||”|
— Splatoon Prima Guide
- ▼ Special gauge loss: 50% → up to 75%
- ▼ Range when not fully charged reduced by about 20%.
- ▲ Range when fully charged increased by about 4%.
Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots ink, and charger users can often run out when they least expect it. The Ink Recovery Up ability hastens the refill rate of ink. Once used up, the Splat Charger has to stay in ink for a substantial amount of time before having the ability to continue making shots. This ability enables players to have constant and more long term map presence and have both main and sub weapons frequently at hand.Tentatek gear has a 5x higher chance of rolling this ability.
Swim Speed Up makes mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.
The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers. As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.
An Inkling holding the Splat Charger at Blackbelly Skatepark.
Art of a team of Inklings - the second is holding a Splat Charger.
Official artwork of the Splat Charger in Splatoon 2.
The select screen from the Switch event demo selecting the Splat Charger.
- Kelp Splat Charger
- Hero Charger Replica
- Bento Splat Charger
- Kelp Splatterscope
- Bento Splatterscope
Names in other languages
|Splacharger, portmanteau of "splat" and "charger"|
|Italian||Splatter a carica||Splatter Charger|
|From "splat gun"|
|Weapons in Splatoon|
|Weapons in Splatoon 2|