The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance. The weapon consumes 18% of the ink-tank capacity with each fully charged shot, allowing the player to fire 5 shots before needing to refill the tank.
An Inkling holding the Splat Charger at Blackbelly Skatepark.
Art of a team of Inklings - the second is holding a Splat Charger.
The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with Splat Bombs and the Sting Ray.
The select screen from the Switch event demo selecting the Splat Charger.
- Unlike Damage Up in Splatoon, while Main Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.
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The Splat Charger in Splatoon 2 looks slightly similar to the real-life rifle M24 Sniper Weapon System, an iconic weapon and the standard for many armies and special forces around the world. However, the M24 has a scope mounted while the Splat Charger does not.
Names in other languages
|Splacharger, from splat + charger.|
|Dutch||Bloplader||Blob Charger, from blob + opladen (“to charge”) + -er.|
|Italian||Splatter a carica||Splatter Charger|
|From splat + gun.|