Dualie Squelchers

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The Dualie Squelchers are a main weapon in Splatoon 2. It was released on 29 July 2017 at 02:00 UTC.[1] They are a reimagining of the S Weapon Main Dual Squelcher.png Dual Squelcher from Splatoon; If the player performs a dodge roll, the Inkling will hold the Dualie Squelchers together, effectively converting them into the Dual Squelcher. The weapon's accuracy is improved in this post-roll state.

Compared to the S2 Weapon Main Splat Dualies.png Splat Dualies, the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rates and no fire rate increase after rolling. They have the most range of any dualies-type weapon in the game.

Each shot consumes 1.2% of the ink-tank, allowing the player to fire 83 shots before needing to refill. Each roll consumes 5% of the ink-tank, allowing you to roll 20 times. The shots do enough damage to splat opponents with four hits.

Splatoon 2

Dualie Squelchers

Dualie Squelchers

Category Main
Class Dualie
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Level 12
Cost Cash 9,800
Base Damage 28
Base Duration
Ink Consumption 1.2%
5% (Roll)
Special Points 190p
Sp. Depletion
70 / 100
22 / 100
Fire Rate
Charge Speed
Ink Speed
70 / 100

The Dualie Squelchers come in a set with S2 Weapon Sub Point Sensor.png Point Sensors and S2 Weapon Special Tenta Missiles.png Tenta Missiles.


  • The Dualie Squelchers are a middleweight weapon.
  • The ink consumption of 1.2% allows players to fire 83 shots before needing to refill the ink supply.
    • Each roll consumes 5% of the ink tank capacity, allowing players to roll 20 times.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 25 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 32 frames.

Version history

Version Adjustments
  • Increased radius of shot ink coverage by roughly 9%.
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
  • Player now able to move after performing a dodge roll, but before they can perform their next action.
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Special Points: 190 → 180
  • Increased accuracy of the standard (split, not combined) firing mode by roughly 20%.
  • Ink consumption: 1% → 1.2%
  • Special Points: 180 → 190




Click to view the quotes for Dualie Squelchers. View the quotation page.


  • The way the Inkling holds the Dualie Squelchers after performing a dodge roll makes then appear nearly identical to the S Weapon Main Dual Squelcher.png Dual Squelcher.
  • The fact that the Dualie Squelchers appear to be the Dual Squelcher, but split in two, is supported by the fact that it is the only asymmetrical design of the Dualie class, like that the top half and bottom half of the Dual Squelcher do not have reflectional symmetry.
  • The appearance of the weapon is highly reminiscent of power drills.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese デュアルスイーパー
duaru suīpā
Dual Sweeper
FlagNetherlands.svg Dutch Dubbelplonzers Double splashers
FlagFrance.svg French Double nettoyeur Double cleaner
FlagGermany.svg German Dual-Platscher Dual splasher
FlagItaly.svg Italian Sweeper duplo Double sweeper
FlagRussia.svg Russian Спурт-плескари
Spurt splashers
FlagMexico.svg Spanish (NOA) Soplador dual
FlagSpain.svg Spanish (NOE) Barredora dual Dual sweeper


Main Shooters