Sting Ray

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The Sting Ray is a special weapon in Splatoon 2.

Splatoon 2

Sting Ray

Sting Ray

Category Special
Class
Sub
Special
Level
Cost
Availability
Base Damage 1.8 per frame (Direct hit)
1.5 per frame (Interference)
Base Duration 7.17 seconds
Ink Consumption
Special Points
Sp. Depletion
Range
Damage
Impact
Fire Rate
Charge Speed
Ink Speed
Mobility
Durability
Handling

When activated, it allows the player to fire a continuous laser that shoots through walls. To balance this, its turning is slow and delayed by 0.7 seconds. However, the user can stop firing the weapon to move the camera freely. When not firing, the player can see silhouettes of opponents on the map as if Thermal Ink was active, ostensibly for ease in targeting. The player can then continue firing.

The Sting Ray's laser deals 1.8 damage per frame while it makes contact with an opponent. While it has excellent range and can hurt players hiding behind cover, the beam is narrow and easy to evade. Players using the Sting Ray can move normally while firing it, but they turn very slowly when doing so. After about three seconds, the Sting Ray's range gets larger and it moves even slower. This is reset after the player stops firing or turns into a squid or octopus.

Use

  • Before starting the Sting Ray, it is advised to keep a safe distance from battles, as firing a Sting Ray too close to an enemy can leave one vulnerable to attack.
  • The Sting Ray has poor ink coverage and is generally better for splatting enemies.
  • The player can change into squid or octopus form while using the Sting Ray, allowing for more mobility. This can help to escape from S2 Weapon Special Tenta Missiles.png Tenta Missiles or other players. However, it is impossible to Super Jump while the Sting Ray is active.
  • It is impossible to activate the Sting Ray inside the spawn point. If activated, the player is automatically pushed out while continuing to fire. This may be because of how the Sting Ray, like all weapons, cannot penetrate the opponents' spawn point.

Strategy

As a Sting Ray user

  • The Sting Ray excels on stages that are long, narrow, closed, and relatively flat, especially Port Mackerel and Walleye Warehouse. A Sting Ray can also come in handy on large stages, depending on the mode. The wider and more open a stage is, the less effective the Sting Ray will usually be. However, note that some stages that are normally less suitable for the Sting Ray might have locations from which it can be effective, such as atop the booth in Humpback Pump Track and from the court in New Albacore Hotel.
  • When firing the Sting Ray, if you lose track of the opponent, bring up your map with Button1 X.png. If an opponent has taken any damage, they will be visible on the map until they completely heal. Redirect the Sting Ray until you hear the popping sound.
  • Using the Sting Ray on an enemy player either riding the Tower or carrying the Rainmaker, or on the Rainmaker shield, allows for better objective control. If a team has a lead near the end of a Tower Control or Rainmaker match and one of its members has a Sting Ray, they can focus on building up their Special gauge to provide an instant win. Note that if the Rainmaker carrier is hiding in their ink, the user cannot see the Mode Icon Ranked Battle 2.png Ranked Battle symbol on their screen.
  • The Sting Ray is less effective against an enemy carrying a Power Clam than against a Tower rider or Rainmaker carrier because of the greater mobility of the former. A single Sting Ray will also have trouble stopping multiple Power Clams.

Versus a Sting Ray user

  • The most effective way to counter Sting Ray is to prevent it from being fired. Recognize which players on the enemy team have a Sting Ray in their weapon sets and focus attacks on them when making a push.
  • You can fight fire with fire by using your own Sting Ray against the opponent's one. On Tower Control and Rainmaker, in which each team typically has at least one Sting Ray user, Sting Ray battles are common, especially if the team on the offense is trying to splat the defending team's Sting Ray user.
  • The S2 Weapon Special Inkjet.png Inkjet is an effective special against the Sting Ray. A properly launched and piloted Inkjet can splat an enemy Sting Ray user while being relatively safe from the beam.
  • S2 Weapon Special Tenta Missiles.png Tenta Missiles are a quick way to either counter or dissuade a Sting Ray user if the attack is anticipated. The Sting Ray user will be forced to either delay or interrupt the Sting Ray to avoid getting splatted by the missiles.
  • Quickly swimming away from the Sting Ray's beam is generally the best way to avoid getting splatted without using Specials, as users turn relatively slowly while the Sting Ray is active. This is a useful tactic in Tower Control to maintain a Tower push.

Demonstration

Version history

Version Adjustments
Base game
1.3.0
  • Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  • Extended firing duration by .5 seconds (firing duration when using the maximum amount of S2 Ability Special Power Up.png Special Power Up remains unchanged).
  • Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
1.4.0
  • Opponents behind stage objects will be revealed when the Sting Ray's beam is roughly 23% further away from them than it was previously.
  • Increased damage dealt to opposing S2 Weapon Special Baller.png Ballers when shooting ink by roughly 100%.
2.0.0
  • Reduced the duration of the beam effect by roughly 15/60 of a second.
3.0.0
  • Reduced damage dealt by roughly 10%.
  • Players will now be pushed out of the spawn point's barrier when using Sting Ray from inside the barrier.
4.0.0
  • Now blocked not only by the opponent's spawn point barrier, but also by the barrier of user's spawn point as well.
4.3.0
  • Decreased duration by roughly 35/60 of a second.
  • Decreased effect granted by the Special Power Up gear ability.
  • Decreased damage dealt to opponents using S2 Weapon Special Ink Armor.png Ink Armor by roughly 56%.
  • Decreased damage dealt to opponents using a Baller by roughly 25%.
  • Decreased ability to knock back opponents using a Baller.
4.6.0
  • While shooting by pressing Button1 ZR.png, silhouette displayed by effects such as S2 Ability Thermal Ink.png Thermal Ink will disappear altogether.
4.9.0
  • Decreased damage dealt to opponents when the Sting Ray's beam passes through at least one stage object before hitting them by roughly 17%.
  • Decreased the additional damage dealt to opponent Ink Armor when the S2 Ability Object Shredder.png Object Shredder gear ability is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.

Sets

Gallery

Quotes

Click to view the quotes for Sting Ray. View the quotation page.

Trivia

  • Sting Ray is made by the Custom Custom brand.
  • The Sting Ray's English name is a reference to the real-life marine animal of the same name. It could also be a reference to a ray gun, which would shoot a laser-like projectile.
  • The Sting Ray appears to be based on a water jet cutter, particularly a gas powered one, hinted at by the ambient sounds the weapon makes when not firing.
  • There are no dualies or brellas that have Sting Ray as their special.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ハイパープレッサー
haipā puressā
Hyper Presser
FlagNetherlands.svg Dutch Magistraal Portmanteau of magistraal (masterly) and straal (beam)
FlagFrance.svg French Pigmalance From pigment and lance (throw)
FlagGermany.svg German Hochdruckverunreiniger High-Pressure Polluter (play on Hochdruckreiniger (high-pressure cleaner))
FlagItaly.svg Italian Baccalaser From baccalà (italian for salt cod) and laser
FlagRussia.svg Russian Струятор
Struyator
From струя struya (jet, stream)
FlagSpain.svg Spanish Rayo tintódico Inktodic Ray


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special