Splattershot

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For other types of Splattershots, see Splattershot (disambiguation).

The Splattershot is a main weapon in Splatoon and Splatoon 2. It is an iconic weapon, commonly seen in Splatoon promotional material and as part of the Inkling Girl and Boy amiibo.

Splatoon

Splattershot

Splattershot

Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Bomb Rush Burst Bomb.png Bomb Rush
Level 2
Cost Cash 500
Availability
Base Damage 35
Base Duration
Ink Consumption 0.9%
Special Points
Sp. Depletion Specdep icon.png 40%
Range
50 / 100
Damage
45 / 100
Impact
Fire Rate
55 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. It has a simplistic colorful look, similar to real life childrens water guns. When utilized, it sprays a steady splattering of Ink until the player's Ink Tank is depleted. It comes in a set with the S Weapon Sub Burst Bomb.png Burst Bomb and S Weapon Special Bomb Rush Burst Bomb.png Bomb Rush.

Data

  • The Splattershot is a middleweight weapon.
  • The ink consumption of 0.9 allows players to fire 111 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The Splattershot has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 75 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 13 units.

Version history

Version Adjustments
2.2.0
  • Base damage: 36.0 → 35.0
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Splattershot

Splattershot

Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Level 2
Cost Cash 900
Availability
Base Damage 35
Base Duration
Ink Consumption 1%
Special Points 200p
Sp. Depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire Rate
60 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The weapon re-appears in Splatoon 2 and has a new design. It has a purple stripe design that wraps around the barrel, a dark blue/purple grip and a dark green muzzle. The barrel is now part of the gun body, instead of on top, and the muzzle now comes out of the barrel. There is a cap where the tube connecting the barrel to the gun used to be, reminiscent of the caps used to refill a water gun full of water in real life. It had S2 Weapon Special Tenta Missiles.png Tenta Missiles as its special weapon in the Splatoon 2 Testfire demo, but in the final game it has S2 Weapon Special Splashdown.png Splashdown.

The latest model of the iconic weapon that embodies the spirit of Turf War. Press Button1 ZR.png to fire off a volley of ink. This bad boy is a great choice for newbies and seasoned veterans alike.

Data

  • The Splattershot is a middleweight weapon.
  • The ink consumption of 1 allows players to fire 100 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 14.495 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 92 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other paint droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Number of droplet patterns: 5 → 6
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Ink consumption: 0.9% → 1.0%
  • Droplet rate: 2 → 1.5
  • Distance between droplets: 75 units → 92 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 13 units → 12.8 units
1.4.0
  • Points to fill special gauge: 180 → 190
2.0.0
  • Points to fill special gauge: 190 → 200

Gallery

Demonstration

Quotes

Click to view the quotes for Splattershot. View the quotation page.

Trivia

  • The Hero Shot, a modified version of the Splattershot, is the default weapon in Octo Valley and the Squid amiibo challenges as well as one of the nine hero weapons in Octo Canyon. However, it cannot be used anywhere else.
  • The Splattershot was the first playable Main Weapon, available in the 2014 E3 Demo. At that time it was called the "Ink Shot."[2]
  • In Splatoon and Splatoon 2, the Splattershot has the most variants out of all main weapons, with a total of five in both games.
  • In Splatoon 2, the Splattershot's model from the first game can still be seen when using the original Inkling Girl and Inkling Boy amiibo.
  • According to the Splatoon 2 event demo, the Splattershot had its special being Tenta Missiles in the demo. The final game changed it special to Splashdown. The sub weapon did not change however.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スプラシューター
Supurashūtā
Splashooter, portmanteau of "splat" and "shooter"
FlagNetherlands.svg Dutch Superspetter Supersplatter
FlagQuebec.svg French (NOA) Liquéficateur Liquificator
FlagFrance.svg French (NOE) Liquidateur Liquidator
FlagGermany.svg German Kleckser Splodger
FlagItaly.svg Italian Splasher Splasher
FlagRussia.svg Russian Каплестрел
Kaplestrel
From "капля" kaplya (drop) and "стрелять" strelyat (shoot)
FlagMexico.svg Spanish (NOA) Rociador Sprayer
FlagSpain.svg Spanish (NOE) Lanzatintas Ink Thrower

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Rares
Sub
Special