Splattershot

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For other types of Splattershots, see Splattershot (disambiguation).

The Splattershot is a main weapon in Splatoon and Splatoon 2. It is an iconic weapon, commonly seen in Splatoon promotional material and as part of the Inkling Girl and Boy amiibo.

Splatoon

Splattershot

Splattershot

Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Bomb Rush Burst Bomb.png Bomb Rush
Level 2
Cost Cash 500
Availability
Base damage 35
Base duration
Ink consumption 0.9%
Special points
Special depletion Specdep icon.png 40%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Tentatek Splattershot Tentatek Splattershot
Wasabi Splattershot Wasabi Splattershot
Hero Shot Replica Hero Shot Replica
Octoshot Replica Octoshot Replica

The Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. It has a simplistic colorful look, similar to real life children's water guns. When utilized, it sprays a steady splattering of ink until the player's ink tank is depleted. It comes in a set with Burst Bombs and the Bomb Rush.

Data

  • The Splattershot is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 6 frames between shots (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel at a rate of 22 units per frame for 4 frames.
    • This gives the weapon an effective range of 88 units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

Version Adjustments
2.2.0
  • Base damage: 36.0 → 35.0
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

Ah, the classic Splattershot. It's a modified version of a weapon that was used in the Great Turf War. When this weapon made a splash with the youth, it helped to popularize the Turf Wars we know today! The full-auto Splattershot, Burst Bombs and Bomb Rush make this an ideal set for learning the ropes! Of course, even pro battlers might want to go back to basics and use this classic set once in a while!(EU/OC)[a]

Sheldont.png
Sheldon's Introduction

Ah, the classic Splattershot. It's a modified version of a weapon that was used in the Great Turf War of old. When this weapon made a splash with the fresh kids, it helped popularize the Turf Wars we know today! The full-auto Splattershot, Burst Bombs and Bomb Rush make it a great choice for any situation. Whether you're a newbie or a pro, learn to use this set effectively and you'll be a force to be reckoned with!(NA)[b]

Developed after the Great Turf War, this weapon is easy enough for anyone to use. A great all-rounder with few weak points. A trusty companion through thick and thin.
— In-Game Description
Boom! We’ve got some breaking news about one of the weapons used in Turf War battles. This here is the Splattershot! We’ve heard that it strikes the perfect balance between power, range, and rate of fire, making it the ultimate all-arounder. Easy to use but highly effective, it’s apparently the gold standard against which all other weapons are measured!
Notes
  1. Europe and Oceania
  2. North America

Gallery

Demonstration

Splatoon 2

Splattershot

Splattershot

Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Level 2
Cost Cash 900
Availability
Base damage 35
Base duration
Ink consumption 0.92%
Special points 170p
Special depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Tentatek Splattershot Tentatek Splattershot
Kensa Splattershot Kensa Splattershot
Hero Shot Replica Hero Shot Replica
Octo Shot Replica Octo Shot Replica

The weapon reappears in Splatoon 2 and has a new design. It has a purple stripe design that wraps around the barrel, a dark blue/purple grip and a dark green muzzle. The barrel is now part of the gun body, instead of on top, and the muzzle now comes out of the barrel. There is a cap where the tube connecting the barrel to the gun used to be, reminiscent of the caps used to refill a water gun full of water in real life. It had the Tenta Missiles as its special weapon in the Splatoon 2 Global Testfire demo, but in the final game it has the Splashdown.

Data

  • The Splattershot is a middleweight weapon.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 6 frames between shots (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Number of droplet patterns: 5 → 6.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Ink consumption: 0.9% → 1.0%.
  • Droplet rate: 2 → 1.5.
  • Distance between droplets: 75 units → 92 units.
  • Radius of paint droplets near the player: 19.2 units → 18 units.
  • Far droplet paint radius: 18 units → 16 units.
  • Droplet paint radius: 13 units → 12.8 units.
1.4.0
2.0.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Points to fill special gauge: 200 → 190.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.8.0
  • Points to fill special gauge: 190 → 180.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
  • Points to fill special gauge: 180 → 170.
5.1.0
  • Decreased ink consumption by about 8%.
5.3.0
  • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal: 54 frames → 22 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot is beloved for its ease of handling and high potential. This is the latest model of the go-to weapon! The included Burst Bombs are great for both attack and defense, and the Splashdown special doubles down on attack power. You can also use the Splashdown as a defensive ace up your sleeve, so it's perfect for learning the basics of battling! If you learn to make great use of this set, you'll be a force to be reckoned with! This all-around set is great for mastering the basics of battle.

The latest model of the iconic weapon that embodies the spirit of Turf War. Press Button1 ZR.png to fire off a volley of ink. This bad boy is a great choice for newbies and seasoned veterans alike.

Gallery

Demonstration

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スプラシューター
Supurashūtā
Splashooter, portmanteau of "splat" and "shooter"
FlagNetherlands.svg Dutch Superspetter
Spletterschot[4]
Supersplatter
From 'spletten' (a corruption of the English verb 'to splat'), and "schot" (shot)
FlagQuebec.svg French (NOA) Liquéficateur Liquificator
FlagFrance.svg French (NOE) Liquidateur Liquidator
FlagGermany.svg German Kleckser Splodger
FlagItaly.svg Italian Splasher Splasher
FlagRussia.svg Russian Каплестрел
Kaplestrel
From "капля" kaplya (drop) and "стрелять" strelyat (shoot)
FlagMexico.svg Spanish (NOA) Rociador Sprayer
FlagSpain.svg Spanish (NOE) Lanzatintas Ink Thrower

References