Hydra Splatling
The Hydra Splatling is a main weapon in Splatoon and Splatoon 2.
The Hydra Splatling must be charged up to fire a continuous spray of ink, like all splatlings. It distinguishes itself from the others by having the longest range and slowest charge time. It is the only splatling capable of splatting opponents with three ink bullets, as it has an exclusive high-damage feature that activates when the weapon is fully charged. The Hydra Splatling's weight class is heavyweight, so mobility will be impaired when it is equipped, even when not attacking with the weapon. Each full charge consumes 35% of the ink tank capacity, allowing players to fire only two full charges (or five half charges) before needing to refill their ink supply.
Splatoon
Category | Main |
Class | Splatling |
Sub | ![]() |
Special | ![]() |
Level | 11 |
Cost | ![]() |
Base damage | 28 35 (Full charge) |
Ink consumption | 35% (Full charge) |
Special depletion | ![]() |
Range | |
Charge speed | |
Mobility | |
Other variant | ![]() |
The Hydra Splatling was released on 21 November 2015 at 02:00 UTC.[1] It comes in a set with Splat Bombs and Echolocator.
Data
- The Hydra Splatling is a heavyweight weapon.
- A full charge consumes 35% of the ink tank capacity.
- This allows players to fully charge 2 times before needing to refill the ink tank.
- This stat can be changed with Ink Saver (Main).
- The Hydra Splatling cannot store its charge.
- The Hydra Splatling is not rechargeable while firing.
- When charging the weapon, it will take 108 frames in order to charge its first ring and 135 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 108 frames. With a full charge, it will have a firing duration of 216 frames.
- When charging with an empty tank, the charge time is multiplied by 3.
- When firing, it has a fire rate of 4 frames between shots.
- When firing, the player's movement speed is set to 0.6 units per frame.
- When charging, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- At full charge, each shot has a base damage of 35.
- Shots travel straight for 8 frames. After that, they may lose damage.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
- This means that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Within the first charge ring, initial shot velocity scales from 10.5 to 24 units per frame. Within the second charge ring, initial shot velocity is always 24 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, the weapon has an effective range of 192 units.
- Ink droplets occur every 235 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12 units.
Details
- The Hydra Splatling has an extremely long range with a massive damage output. Even if the enemy uses Bubbler to defend against its wave of pain, still firing at the protected players will launch them across the stage, potentially into water or out of bounds where they will meet a different demise.
Data
The Hydra Splatling take 1.8 seconds to reach the first level of charge, and 2.25 seconds in total to reach the second level of charge. Once the first level of charge is reached, the Hydra Splatling will fire for 1.6 seconds, and once the second level of charge is reached, it will fire for 3.2 seconds.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Hydra Splatling is a Splatling designed to really pressure your opponents' turf with a barrage of ink! However, a long charge time and large ink consumption make it a liability in close quarters! The |
![]() |
Sheldon's Introduction
The Hydra Splatling is a Splatling designed to really pressure your opponents' turf with a barrage of ink! However, a long charge time and large ink consumption make it a liability at close quarters! The |
“ | A fire hydrant that's been converted into a powerful long-range Splatling cannon. It's slow to charge, but the long period of sustained fire makes up for it. | ” | — In-game description
|
“ | The Hydra Splatling is slow to charge but powerful, so avoid using in close combat. Every Hydra Splatling comes with ![]() ![]() |
” |
- Notes
Gallery
An Inkling charging up the Hydra Splatling. (behind)
An Inkling holding the Hydra Splatling at Bluefin Depot.
A close-up of an Inkling holding the Hydra Splatling.
Demonstration
Splatoon 2
Category | Main |
Class | Splatling |
Sub | ![]() |
Special | ![]() |
Level | 27 |
Cost | ![]() |
Base damage | 32 40 (Full charge) |
Ink consumption | 35% (Full charge) |
Special points | 170p |
Range | |
Charge speed | |
Mobility | |
Other variant | ![]() |
The Hydra Splatling was released on 25 November 2017 at 02:00 UTC[3][4]. It comes as a set with Autobombs and Splashdown.
Data
- A fully charged Hydra Splatling has enough power to shoot down somebody using the Booyah Bomb and still have shots left to spare. Unfortunately, the window of time required to properly execute this is fairly tight, almost always requiring the Hydra to have been charged preemptively.
- It takes exactly 21 shots from a fully-charged Hydra Splatling to destroy the shield, with an additional 3 to splat the user.
- The Hydra Splatling is a heavyweight weapon.
- The full charge ink consumption of 35% and ink tank capacity of 100% allows players to fully charge 2 times before needing to refill the ink tank.
- This stat can be changed with Ink Saver (Main).
- The Hydra Splatling cannot store its charge.
- The Hydra Splatling is not rechargeable while firing.
- When charging the weapon, it will take 120 frames in order to charge its first ring and 150 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 120 frames. With a full charge, it will have a firing duration of 240 frames.
- When charging with an empty tank, the charge time is multiplied by 3.
- When firing, it has a fire rate of 4 frames between shots.
- When firing, the player's movement speed is set to 0.6 units per frame.
- When charging, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 32.
- At full charge, each shot has a base damage of 40.
- If a shot is in the air for more than 11 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 19.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Hydra Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Within the first charge ring, initial shot velocity scales from 10.5 to 24 units per frame. Within the second charge ring, initial shot velocity is always 24 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, shots travel straight at a rate of 24 units per frame for 8 frames, having an effective range of 192 units.
- After shots stop flying straight, the velocity is set to 19.4 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 235 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 17.5 units, and a width of 0 units.
- These droplets have their radius multiplied by a value ranging from 1.5 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- Droplets that occur when they travel past 250 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.2 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.5 if they fell from a height above 100 units to 1.5 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.3.0 |
|
3.2.0 |
|
4.1.0 |
|
4.3.0 |
|
4.3.1 |
|
Quotes
![]() |
Sheldon's Introduction
The Hydra Splatling is a splatling designed to really pressure your opponents' turf with extreme firepower! However, a very long charge time and heavy ink consumption make it a liability in close quarters! Use the |
Gallery
Demonstration
Trivia
- At 35% of the ink capacity for full charges, the Hydra Splatling is the most ink-hungry weapon in both games.
- The 2.0.0 Nintendo Direct showed that the Hydra Splatling would have Ink Armor as its special weapon, but its special later got changed to the Splashdown
- This weapon is used on the following Octo Expansion levels:
Etymology
Hydra Splatling is derived from Hydra, a mythological multi-headed water monster, and a portmanteau of Splat and Gatling. Hydra may also be short for Hydrant, since the Hydra Splatling is based on a fire hydrant in design.
ハイドラント Haidoranto is derived from Hydrant and refers to a fire hydrant.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
ハイドラント Haidoranto |
Hydrant |
![]() |
Blusling | Portmanteau of blussen (to extinguish) and gatling |
![]() |
Exteinteur | From "extintor" |
![]() |
Hydrant | Hydrant |
![]() |
Idrante | Hydrant |
![]() |
Брызгомет «Горыныч» Bryzgomyot «Gorinitch» |
From Горыныч Gorinitch, legendary three headed dragon |
![]() |
Garabateador HD | |
![]() |
Extintador | From Entintador (Inker) and extintor (fire extinguisher) |
References
- ↑
Live from Squid Research Lab
- ↑ Splatoon - GatlingHyper.params
- ↑
SplatoonJP on Twitter
- ↑
Live from Squid Research Lab
- ↑ Splatoon 2 - Parameter Database