Hydra Splatling

From Inkipedia, the Splatoon wiki

The Hydra Splatling is a main weapon in the Splatoon series.

The Hydra Splatling must be charged up to fire a continuous spray of ink, like all splatlings. It distinguishes itself from the others by having the longest range and slowest charge time. It is the only splatling capable of splatting opponents with three ink bullets, as it has an exclusive high-damage feature that activates when the weapon is fully charged. The Hydra Splatling's mobility is low, so speed is impaired when it is equipped, even when not attacking with the weapon.

Appearance

The Hydra Splatling mainly consists of a large silver tank connected to a red body via a yellow tube. The tank has several white warning labels on it as well as some red text. The body has three silver barrels with gold tips sticking out of it.

In Splatoon 3, the Hydra Splatling received a redesign. The large silver tank has been made slightly larger, with the Custom logo being flipped vertically, the hydrant has been remodelled, adding a coil and a handle and an interconnecting attachment added to the barrels.

Splatoon

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Hydra Splatling

Hydra Splatling

Basic information
Category Main
Class Splatling
Sub Splat Bomb
Special Echolocator
Special points
Special depletion Special gauge 40%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
10 / 100
Ink speed
Mobility
18 / 100
Durability
Handling
Obtainable at
Level 11
Cost Cash 11,600
Requirement
Added in 21 November 2015
Specifications
Weight
Base damage 28
35 (Full charge)
Base duration
Ink consumption 35% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Hydra Splatling Custom Hydra Splatling

The Hydra Splatling was released on 21 November 2015 at 02:00 UTC.[1][2] It comes in a set with Splat Bombs and Echolocator.

Data

  • The Hydra Splatling is a heavyweight weapon.
  • A full charge consumes 35% of the ink tank capacity.
    • This allows players to fully charge 2 times before needing to refill the ink tank.
    • This stat can be changed with Ink Saver (Main).
  • The Hydra Splatling cannot store its charge.
  • The Hydra Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 108 frames in order to charge its first ring and 135 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 108 frames. With a full charge, it will have a firing duration of 216 frames.
  • When charging with an empty tank, the charge time is multiplied by 3.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.6 units per frame.
    • When charging, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • At full charge, each shot has a base damage of 35.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 24 units per frame. Within the second charge ring, initial shot velocity is always 24 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 192 distance units.
  • Ink droplets occur every 235 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12 units.

[3]

Details

  • The Hydra Splatling has an extremely long range with massive damage output. Even if the enemy uses Bubbler, still firing at the protected players launches them across the stage, potentially into water or out of bounds.

Version history

Version Adjustments
2.7.0
  • Swim speed decreased by about 10%.
  • Increased the damage per shot when fully charged: 28 → 35
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldon's Introduction

The Hydra Splatling is a Splatling designed to really pressure your opponents' turf with a barrage of ink! However, a long charge time and large ink consumption make it a liability in close quarters! The Splat Bomb sub weapon can be used to repel any opponents who get too close. The Echolocator allows you to advance forward without fear of being flanked!(NA)[a]

Sheldon's Introduction

The Hydra Splatling is a Splatling designed to really pressure your opponents' turf with a barrage of ink! However, a long charge time and large ink consumption make it a liability at close quarters! The Splat Bomb Sub weapon can be used to repel any opponents who get too close. The Echolocator allows you to provide effective rearguard support for a forward offensive.(EU/OC)[b]

A fire hydrant that's been converted into a powerful long-range Splatling cannon. It's slow to charge, but the long period of sustained fire makes up for it.
— In-game description
The Hydra Splatling is slow to charge but powerful, so avoid using in close combat. Every Hydra Splatling comes with Splat Bombs and an Echolocator.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Hydra Splatling
Basic information
Category Main
Class Splatling
Sub Autobomb
Special Splashdown
Special points 170p
Special depletion
Range
85 / 100
Damage
Impact
Fire rate
Charge speed
10 / 100
Ink speed
Mobility
20 / 100
Durability
Handling
Obtainable at
Level 27
Cost Cash 18,500
Requirement
Added in 25 November 2017
Specifications
Weight
Base damage 32 (Partial charge)
40 (Full charge)
Base duration
Ink consumption 35% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Hydra Splatling Custom Hydra Splatling

The Hydra Splatling was released on 25 November 2017 at 02:00 UTC.[4][5] It comes as a set with Autobombs and Splashdown.

It appears in four Octo Expansion stations:

Data

  • A fully charged Hydra Splatling has enough power to shoot down somebody using the Booyah Bomb and still have shots left to spare. Unfortunately, the window of time required to properly execute this is fairly tight, almost always requiring the Hydra to have been charged preemptively.
    • It takes exactly 21 shots from a fully-charged Hydra Splatling to destroy the shield, with an additional 3 to splat the user.
  • The Hydra Splatling is a heavyweight weapon.
  • The matchmaking range is 245. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 35% and ink tank capacity of 100% allows players to fully charge 2 times before needing to refill the ink tank.
  • The Hydra Splatling cannot store its charge.
  • The Hydra Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 120 frames in order to charge its first ring and 150 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 120 frames. With a full charge, it will have a firing duration of 240 frames.
  • When charging with an empty tank, the charge time is multiplied by 3.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.6 units per frame.
    • When charging, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • At full charge, each shot has a base damage of 40.
  • If a shot is in the air for more than 11 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 19.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Hydra Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 24 units per frame. Within the second charge ring, initial shot velocity is always 24 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, shots travel straight at a rate of 24 units per frame for 8 frames. Shots travel straight for 192 distance units.
  • After shots stop flying straight, the velocity is set to 19.4 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 235 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 17.5 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.5 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 250 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.5 if they fell from a height above 100 units to 1.5 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[6]

Version history

Version Adjustments
Base game
  • Movement speed while not charging or firing is reduced by 8.3%
  • Charge time increased: 2.25s → 2.5s
  • Firing time at max charge decreased: 3.6s → 3.2s
  • Radius of paint droplets near the player: 19.2 units → 17.5 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • Radius of standard paint droplets: 12 units → 11.2 units
2.3.0
  • Firing time at max charge increased by 25%: 3.2s → 4s
3.2.0
  • Damage increased when not fully charged: 28 → 32
  • Damage increased when fully charged: 35 → 40
4.1.0
  • Points to fill special gauge: 190 → 170
4.3.0
  • Increased the effect of the Run Speed Up gear ability: 30% → 35%
4.3.1
  • Decreased the effect of the Main Power Up gear ability.
  • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 0.9 basic gear abilities to 1.5 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability. The damage of a fully-charged shot remains unchanged.

Quotes

Sheldon's Introduction

The Hydra Splatling is a splatling designed to really pressure your opponents' turf with extreme firepower! However, a very long charge time and heavy ink consumption make it a liability in close quarters! Use the Autobombs to keep foes at bay so you can maintain the range at which this set excels! Opponents about to pounce when you've finished shooting? Let 'em get close, and then spring the trap with your Splashdown special! Are you the type that likes to keep your distance? This is the set for you!

Gallery

Demonstration

Splatoon 3

Hydra Splatling

Hydra Splatling

Basic information
Category Main
Class Splatling
Sub Autobomb
Special Booyah Bomb
Special points 190p
Special depletion
Range
85 / 100
Damage
Impact
Fire rate
Charge speed
10 / 100
Ink speed
Mobility
20 / 100
Durability
Handling
Obtainable at
Level 20
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 32 (Partial charge)
40 (Full charge)
35 ( SRNW Partial charge)
60 ( SRNW Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Hydra Splatling returns in Splatoon 3 with a slightly updated design, and comes with Autobomb and Booyah Bomb as its kit.

It appears in two missions in Return of the Mammalians:

Data

  • The Hydra Splatling is a heavyweight weapon.
  • The matchmaking range is 24.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption is 35% per shot, allowing the user to fully charge 2.86 times on a full ink tank.
  • The Hydra Splatling cannot store its charge.
  • It takes 120 frames to charge the first circle (2 seconds) and 150 frames to fully charge (2.5 seconds).
    • When airborne or low on ink, it takes 360 frames to charge the first circle (6 seconds) and 450 frames to fully charge (7.5 seconds).
  • The Hydra Splatling is not rechargeable while firing.
  • When charged to the first circle, the weapon will fire for 130 frames (2.17 seconds), and when fully charged, it will fire for 260 frames (4.33 seconds).
    • The firing duration is 1.08 times longer than the charging duration when charged to the first circle and 1.73 times longer when fully charged.
  • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.06 units per frame.
    • When charging, the player's movement speed is set to 0.044 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32. When the weapon is fully charged, the base damage increases to 40.
  • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 16 damage at frame 19.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 3.0 degrees.
  • The angle its shots can deviate while in the air is 6.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Hydra Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
  • Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 2.4 units per frame. Shots travel straight for 8 frames, regardless of charge level.
    • After that, the shot's velocity is set to 1.94 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • Effective range scales from 9.78 units to 21.74 units, depending on charge level.
    • This number may vary at different firing angles.

[7]

Version history

Version Adjustments
5.1.0
  • Movement speed while charging is now about 10% faster.
  • Increased firing duration by roughly 8%.

Quotes

Sheldon's Introduction

The Hydra Splatling is designed to impose extreme pressure on your opponents' turf through superior firepower. However, because the weapon takes so long to charge, it's definitely a liability in close quarters. I recommend using your Autobombs to fend off incoming bogeys—and they can even help reveal far-off opponents who can be splatted from long range! If anyone DOES make it past your defenses, the unwelcome surprises aren't over. This loadout allows you to greet them with a Booyah Bomb! Mi casa is NOT su casa! I recommend this setup for all you homebodies who want to set up camp and never leave—supporting your team through long-range firepower instead!

First up, the Hydra Splatling! It uses compressed air to blast ink at an extremely high pressure. All that pressure takes time to build (note to self: we should learn the scientific formula to calculate this), but the resulting inksplosion is worth it. This one is heavy!
— @SplatoonNA on Twitter[8]
The Hydra Splatling uses compressed air to blast ink at an extremely high pressure. All that pressure takes time to build, but the resulting inksplosion is worth it. This one is heavy!
— @NintendoUKVS on Twitter[9]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Hydra Splatling will reward the player with special badges that they can use on their Splashtag.

Hydra Splatling Badges
4★ Hydra Splatling User
5★ Hydra Splatling User

Gallery

Strategy

For competitive tips about the Hydra Splatling

Click to view the strategy for Hydra Splatling. View the strategy page.

Trivia

Etymology

Hydra Splatling is derived from Hydra, a mythological multi-headed water monster, and a portmanteau of Splat and Gatling. Hydra may also be short for Hydrant, since the Hydra Splatling is based on a fire hydrant in design.

ハイドラント Haidoranto is derived from Hydrant and refers to a fire hydrant.

Names in other languages

Language Name Meaning
Japan Japanese ハイドラント
Haidoranto
Hydrant
Netherlands Dutch Blusling Extinguishling[a]
CanadaFrance French Exteinteur From extincteur ("fire hydrant") and teinture ("dye")
Germany German Hydrant Hydrant
Italy Italian Idrante Hydrant
Russia Russian Брызгомет «Горыныч»
Bryzgomyot «Gorynych»
Sprayshot «Gorynych»[b]
Mexico Spanish (NOA) Garabateador HD Scribbler HD
Spain Spanish (NOE) Extintador From Entintador ("Inker") and extintor ("fire extinguisher")
China Chinese (Simplified) 消防栓旋转枪
xiāofángshuān xuánzhuǎnqiāng (Mandarin)
Fire Hydrant Spinner
Hong Kong Chinese (Traditional) 消防栓旋轉槍
xiāofángshuān xuánzhuǎnqiāng (Mandarin)
Fire Hydrant Spinner
South Korea Korean 하이드런트 Hydrant
 Internal Spinner_Hyper_00[10]

Translation notes

  1. From blussen ("to extinguish") and gatling
  2. In Russian folktales, Zmei Gorynych is a three-headed dragon/serpent

References