Luna Blaster

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The Luna Blaster is a main weapon in Splatoon and Splatoon 2.

Like other blasters, the Luna Blaster fires an explosive round that lets it deal damage to opponents hiding behind obstacles or around corners. It takes one direct hit or two indirect hits to splat an opponent, but shooting the opponent directly rather than relying on the blast takes careful and precise aim due the weapon's low firing rate. However, out of all blasters that can splat opponents in one direct hit (Luna Blaster, Blaster, Range Blaster), the Luna Blaster actually has the fastest fire rate, and the largest blast size, but the lowest range. The weapon's weight class is Light, so mobility will be raised when it is equipped, even when attacking with the weapon.

Splatoon

Luna Blaster

Luna Blaster

Category Main
Class Shooter
Sub S Weapon Sub Ink Mine.png Ink Mine
Special S Weapon Special Inkzooka.png Inkzooka
Level 11
Cost Cash 7,700
Availability
Base damage 50–80 (Splash)
125 (Direct hit)
Base duration
Ink consumption 6%
Special points
Special depletion Specdep icon.png 40%
Range
10 / 100
Damage
Impact
80 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Luna Blaster Neo Luna Blaster Neo

The Luna Blaster was released on 24 June 2015 at 02:00 UTC.[1] It comes in a set with Ink Mines and the Inkzooka. It consumes 6% of the ink tank capacity with each shot, and the tank recovers 1.67% of its capacity between each shot, allowing the player to fire 22 shots before having to refill their ink supply.

Data

  • The Luna Blaster is a middleweight weapon.
  • Each shot consumes 6% of the ink tank capacity.
    • This allows players to fire 16 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 40 frames between shots (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 7 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 8.5 units per frame for 7 frames.
    • This gives the weapon an effective range of 59.5 units.
  • Ink droplets occur every 13 units.
  • The frequency at which ink drips from a shot occurs at a rate of 6 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 14 units.
  • The shot explodes 11 frames after being fired.
  • The far damage radius of the explosion is 40 units.
  • When the shot explodes on the ground or wall, the far damage radius is 20 units.
  • The near damage radius of the explosion is 11 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 40 units.
  • The wall impact painting radius is 20 units.

[2]

Version history

Version Adjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (100.0 with Damage Up)
2.7.0
  • Special gauge loss: 50% → up to 60%
2.8.0
  • Special guage loss: 60% → down to 40%

Quotes

Sheldont.png
Sheldon's Introduction

The Luna Blaster is a specialized shooter that can unleash explosive power at close range! Its rate of fire is good, and its blasts cover a wide area, but you'll need the S Weapon Special Inkzooka.png Inkzooka to hit far-off foes. Oh, and the S Weapon Sub Ink Mine.png Ink Mines can really make a difference in the right hands, so this set is perfect for veterans!(NA)[a]

A blaster tailored to close-quarters combat. It fires a shot that detonates powerfully at close range, and the S Weapon Special Inkzooka.png Inkzooka special can help handle opponents who are farther away.
— In-game Description(NA)[a]
A Blaster tailored to close-quarters combat. It fires a shot that detonates powerfully at close range. The S Weapon Special Inkzooka.png Inkzooka can be used to handle opponents who are further away.
— In-game Description(EU/OC)[b]
What it lacks in range, it more than makes up for in fire rate and explosive impact. This blaster-type weapon is perfect for getting up close and personal. For far away foes, build up that special gauge and blast 'em with an S Weapon Special Inkzooka.png Inkzooka, or ruin their day with a surprise S Weapon Sub Ink Mine.png Ink Mine!
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Luna Blaster

Luna Blaster

Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Baller.png Baller
Level 19
Cost Cash 12,100
Availability
Base damage 50–70 (Splash)
125 (Direct hit)
Base duration
Ink consumption 7.5%
Special points 180p
Special depletion
Range
9 / 100
Damage
Impact
70 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Luna Blaster Neo Luna Blaster Neo
Kensa Luna Blaster Kensa Luna Blaster

The Luna Blaster returns in Splatoon 2 with a modified color scheme and slightly tweaked performance. It comes with the Splat Bomb and Baller. It consumes 9% of the ink tank capacity with each shot, allowing the player to fire 11 shots before having to refill their ink supply.

Data

  • The Luna Blaster is a lightweight weapon.
  • The ink consumption of 7.5% and ink tank capacity of 100% allows players to fire 13 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from squid or octopus form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 26 frames.
  • When firing continuously, it has a fire rate of 40 frames between shots (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 55 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 8.7 units per frame for 7 frames, having an effective range of 60.9 units.
    • After that, the shot's velocity is set to 8.484 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 6 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 11 frames after being fired.
  • The far damage radius of the explosion is 35.7 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.85 units.
  • The near damage radius of the explosion is 10 units.
    • Main Power Up increases the near damage radius up to 30 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
    • Main Power Up increases the splash paint radius up to 35 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[3]

Version history

Version Adjustments
Base game
  • Max damage dealt by splash damage reduced: 80 → 70
  • Ink consumption per shot: 6% → 9%
  • Blast radius reduced by about 13%
  • Time taken to begin recovering ink after shooting: 0.50 seconds → 1 second
  • Angle of shot deviation while jumping: 0 degrees → 12 degrees
1.2.0
  • Reduced wobble when firing immediately after jumping by 17%.
  • Reduced duration of wobble time when firing after jumping by 1/4 of a second.
2.0.0
  • Increased radius of ink coverage when shots hit a wall.
3.0.0
  • Increased area covered by ink at your feet when firing.
3.2.0
  • Decreased shot variability when shooting immediately after jumping by roughly 20%.
4.0.0
  • Increased the walking speed when not shooting, and the speed of movement in squid form, to be like that of the Aerospray MG or Dapple Dualies.
4.5.0
4.6.0
  • Reduced the time to begin recovering ink after shooting by roughly 5/60 of a second.
4.7.0
  • When equipped, the Main Power Up gear ability will now also cause shots that burst in midair to cover a larger area on the ground, in addition to the benefits it previously provided.
4.9.0
5.0.0
  • Expanded the radius within which a shot's explosion will deal 50.0 damage by roughly 2%.
5.1.0
  • Decreased amount of time after firing before being able to take further actions by roughly 4/60 of a second.
  • Decreased ink consumption by roughly 17%.

Quotes

Sheldont.png
Sheldon's Introduction

The Luna Blaster may look cute, but its short-range exploding ink shots pack a serious wallop. It's got a decent fire rate but lacks range, so it comes with S2 Weapon Sub Splat Bomb.png Splat Bombs to keep your opponents right where you want 'em. The final blast the S2 Weapon Special Baller.png Baller special provides is huge, too. Think about the map terrain around you when it's time to blow!

Gallery

Demonstration

Trivia

  • In Splatoon, the Luna Blaster and its variant, as well as the Inkbrush and its variants have the shortest range stat in the game.
  • The Luna Blaster appears to be a jet turbine; with the protruding parts representing the oxygen intake.
  • This weapon is used in the following Octo Expansion levels:

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ノヴァブラスター
nova burasutā
Nova Blaster
FlagNetherlands.svg Dutch Lunablaster Luna blaster
FlagQuebec.svg French (NOA) Proxiblasteur Proximity Blaster
FlagFrance.svg French (NOE) Proxiblaster Proximity Blaster
FlagGermany.svg German Luna-Blaster Luna Blaster
FlagItaly.svg Italian Blaster lunar Lunar Blaster
FlagRussia.svg Russian Лунобластер
Lunoblaster
Luna blaster
FlagMexico.svg Spanish (NOA) Lanzamotas Nova Nova Speck Thrower
FlagSpain.svg Spanish (NOE) Ultradevastador Ultradevastator

References

  1. Splatoon Squid Research Lab on Tumblr. SplatoonUS (2015-06-23). Retrieved on 2015 June 23.
  2. Splatoon - NormalShotExplosionShort.params
  3. Splatoon 2 - Parameter Database