Glooga Dualies Deco
The Glooga Dualies Deco are a main weapon in Splatoon 2 and Splatoon 3. They are a Deco-branded variant of the Glooga Dualies and come with a different sub weapon and special weapon.
Appearance
The Glooga Dualies Deco share their builds with the Glooga Dualies. However, the Glooga Dualies Deco are mainly yellow with blue stickers bearing the Deco logo on the handles and the nozzles, rest and main cylinders are gold.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Splash Wall |
Special | Baller |
Special points | 180p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 24 |
Cost | 13,700 |
Added in | 25 April 2018 |
Specifications | |
Base damage | 36 52.5 (Post-roll) |
Ink consumption | 1.4% 8% (Roll) |
Other variants | Glooga Dualies Kensa Glooga Dualies |
The Glooga Dualies Deco were released on 25 April 2018 at 02:00 UTC.[1] They come with Splash Walls and the Baller.
Data
- The Glooga Dualies Deco is a middleweight weapon.
- The matchmaking range is 160. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.4% and ink tank capacity of 100% allows players to fire 71 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36.
- If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 2.5 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Glooga Dualies Deco starts off having a 3% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 28.5 units per frame for 3 frames. Shots travel straight for 85.5 distance units.
- After that, the shot's velocity is set to 28.115 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 70 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 17 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 13.2 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Rolling
- Each roll consumes 8% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- The Glooga Dualies Deco cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- After performing a roll, it shoots a bullet every 9 frames.
- After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
- After rolling, each shot has a base damage of 52.5.
- If a shot is in the air for more than 7 frames after being fired, it loses 3.275 damage per frame until it reaches 26.3 damage at frame 15.
- The angle its shots can deviate in the post-roll state is 3 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 28 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 42 frames.
- After rolling, shots initially travel straight at a rate of 32 units per frame for 3 frames. Shots travel straight for 96 distance units.
- After that, the shot's velocity is set to 31.97 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
Version history
Version | Adjustments |
---|---|
5.0.0 |
|
5.2.0 |
|
Quotes
Sheldon's Introduction
The main weapons in the Glooga Dualies Deco set are just the Glooga Dualies with a new paint job! Ink job? No, paint job was right. This set is more than just a palette swap though-it now comes with a Splash Wall sub weapon that you can quickly retreat behind! And for all you thrill seekers, the Baller special is just the thing to help you bust into enemy turf! |
Gallery
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Promotional image
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An Inkling girl posing with the Glooga Dualies Deco in Camp Triggerfish at night.
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Shooting the Glooga Dualies Deco.
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An Inkling (rightmost) holding a Glooga Dualies Deco.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Point Sensor |
Special | Trizooka |
Special points | 190p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 26 |
Added in | Fresh Season 2024 (7.0.0) |
Other variant | Glooga Dualies |
The Glooga Dualies Deco returns in Splatoon 3 as part of the Fresh Season 2024 update. Its kit consists of Point Sensor and the Trizooka.
Data
- The Glooga Dualies Deco is a middleweight weapon.
- The matchmaking range is 16. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 1.4% per shot, allowing the user to fire for 10.71 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.06 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36 and minimum damage of 18.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 0.55 damage per frame until it reaches 18 damage at frame 40.
- The bullet hitbox for collisions with players has a radius of 0.25 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 3.2 degrees.
- The angle its shots can deviate while in the air is 8.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 3% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.85 units per frame for 3 frames. Shots travel straight for 8.55 distance units.
- After that, the shot's velocity is set to 2.8115 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 12.71 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 8% of the ink tank capacity.
- The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 4.0 units during the rolling animation, plus an additional 1.2 units of sliding afterwards.
- After performing a roll, it shoots a bullet every 9 frames.
- The ink consumption per shot remains the same, so the player can fire for 9.86 seconds after rolling once if they have a full ink tank before rolling.
- After rolling, each shot has a base damage of 52.5.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 0.79 damage per frame until it reaches 26.3 damage at frame 40.
- The angle its shots can deviate in the post-roll state is 3.0 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
- The Glooga Dualies Deco cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 16 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
- After the roll completes, it takes 8 frames before the weapon can be fired. After an additional 32 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 60 frames.
- After rolling, shots initially travel straight at a rate of 3.2 units per frame for 3 frames. Shots travel straight for 9.6 distance units.
- After that, the shot's velocity is set to 3.197 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 14.33 units.
- This number may vary when firing at different angles.
- Rolling creates a pool of ink with a radius of 2.0 units.
Quotes
Sheldon's Introduction
The main weapons in the Glooga Dualies Deco set are just the Glooga Dualies with a new paint job! Ink job? No, paint job was right. While its stats haven't changed, the Point Sensor sub is new. Mark your enemies to track their movements, then get in close with Dodge Rolls to ruin their day! They might try to escape, sure, but a well-aimed Trizooka special will put paid to that. Once you mark an enemy, it's yours to terrorize with your main and special weapons! Happy hunting! |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Glooga Dualies Deco will reward the player with special badges that they can use on their Splashtag.
Undercover Sorella Brella badges | ||
---|---|---|
4★ Glooga Dualies Deco User | ||
5★ Glooga Dualies Deco User |
Gallery
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Promotional render
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2D icon
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Tableturf Battle art
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Model of the Glooga Dualies Deco rotating (link to file)
Strategy
For competitive tips about the Glooga Dualies Deco
View the strategy page. |
Etymology
- The English name comes from the weapons' appearance, which is based on hot glue guns (sounds like "Gloo gans").
- The Japanese name comes from the temperature scale, Kelvin, along with the weapons' damage value after a dodge roll, 52.5.
- While the temperature of 525 kelvin (about 485°F / 252°C) itself is not notable, it might be a reference to the Draper Point in physics, which is at 525°C. The Draper Point is the temperature at which almost all solids will visibly glow as a result of black body radiation or incandescence.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ケルビン525デコ kerubin 525 deko |
Kelvin 525 Deco |
Dutch | Kelvin 525 Deco | Kelvin 525 Deco |
French | Double Kelvin 525 chic | Double Kelvin 525 fashionable |
German | Kelvin 525 Deko | Kelvin 525 Deco |
Italian | Kelvin duplo 525 DX | Kelvin double 525 deluxe |
Russian | Термоплюхи 525 «Деко» Termoplyukhi 525 «Deko» |
Thermo-splats 525 «Deco» |
Spanish (NOA) | Fundidora 525 dual chic | Dual smelter 525 chic |
Spanish (NOE) | Fundidora 525 dual DX | Dual smelter 525 deluxe |
Internal | Maneuver_Gallon_01[5] |