Dapple Dualies Nouveau
The Dapple Dualies Nouveau are a main weapon in Splatoon 2 and Splatoon 3. They are the Nouveau branded version of the Dapple Dualies.
Compared to the Splat Dualies, this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters.
The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies, Dark Tetra Dualies, and Dualie Squelchers which need to land four hits to splat an enemy. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.
Appearance
The Dapple Dualies Nouveau share their builds with the Dapple Dualies. However, the Dapple Dualies Nouveau are mainly dark blue and have a sticker bearing the Nouveau logo on the top of each dualie.
Splatoon 2
Basic information | |
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Category | Main |
Class | Dualie |
Sub | ![]() |
Special | ![]() |
Special points | 170p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 29 |
Cost | ![]() |
Added in | 13 January 2018 |
Specifications | |
Base damage | 36 |
Ink consumption | 0.663% 5% (Roll) |
Other variants | ![]() ![]() |
The Dapple Dualies Nouveau were released on 13 January 2018 at 02:00 UTC.[1]. They come with the sub Toxic Mist and the special Ink Storm.
Data
- The Dapple Dualies Nouveau is a lightweight weapon.
- The matchmaking range is 95. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.663% and ink tank capacity of 100% allows players to fire 150 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36.
- If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 2.5 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 7 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Dapple Dualies Nouveau starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 17.8 units per frame for 3 frames. Shots travel straight for 53.4 distance units.
- After that, the shot's velocity is set to 17.635 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 13.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Rolling
- Each roll consumes 5% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- The Dapple Dualies Nouveau cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- After performing a roll, it shoots a bullet every 4 frames.
- After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
- Damage output does not change after rolling.
- The angle its shots can deviate in the post-roll state is 4 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 16 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 28 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
Version history
Version | Adjustments |
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2.2.0 |
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2.2.1 |
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3.1.0 |
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4.6.0 |
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4.8.0 |
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4.9.0 |
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5.0.0 |
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5.4.0 |
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Quotes
![]() |
Sheldon's Introduction
The main weapons of the Dapple Dualies Nouveau set are the same Dapple Dualies you know and love... with a bit of artistic flourish.
Slow foes with the Toxic Mist sub before dodge-rolling into range and splatting it up!
The Ink Storm special is handy for turning the tide of battle in your favor. Use it to sow chaos, and then reap the rewards! |
Gallery
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Promotional image
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Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 190p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 26 |
Added in | Chill Season 2022 (2.0.0) |
Other variant | ![]() |
The Dapple Dualies Nouveau return in Splatoon 3. Its special is Reefslider and its sub weapon is the Torpedo.
Data
- The Dapple Dualies Nouveau is a lightweight weapon.
- The matchmaking range is 9.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.663% per shot, allowing the user to fire for 12.57 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.084 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36 and minimum damage of 18.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 2.25 damage every frame until it reaches 18 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 0.25 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 6.8 degrees.
- The angle its shots can deviate while in the air is 11.66 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 1.8334 units per frame for 3 frames. Shots travel straight for 5.5002 distance units.
- After that, the shot's velocity is set to 1.81641 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 8.44 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 5% of the ink tank capacity.
- The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 3.0 units during the rolling animation, plus an additional 0.6 units of sliding afterwards.
- After performing a roll, it shoots a bullet every 4 frames.
- The ink consumption per shot remains the same, so the player can fire for 9.55 seconds after rolling once if they have a full ink tank before rolling.
- After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
- Damage per shot does not change after rolling.
- After rolling, shots have a radius of 0.25 units.
- The angle its shots can deviate in the post-roll state is 3.89 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
- The Dapple Dualies Nouveau cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 8 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
- After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 24 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 40 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
- Rolling creates a pool of ink with a radius of 1.8 units.
Version history
Version | Adjustments |
---|---|
3.1.0 |
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7.2.0 |
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8.0.0 |
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9.3.0 |
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Quotes
![]() |
Sheldon's Introduction
The trouble with the Dapple Dualies Nouveau is that you'll be whizzing through the stage so fast with them that no one will be able to appreciate their cool design! As weapons, though, they're pretty good. Just like the Dapple Dualies you know and love already. But now equipped with the Torpedo sub to distract and annoy your enemies! And for those times when foes are bunching up and you need something with more oomph, kick the Reefslider into gear and splat 'em all at once. If you're good at reading the map and making your own plan of attack, this loadout is a great choice! |
“ | And we're not done! Check out the Dapple Dualies Nouveau, a reimagining of the Dualies you know and love. Paired with the Torpedo sub and Reefslider special, this set is for folks who crave drama and want to get right in the middle of the action. Like us! | ” | — @SplatoonNA on Twitter[5]
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Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Dapple Dualies Nouveau will reward the player with special badges that they can use on their Splashtag.
Dapple Dualies Nouveau badges | ||
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![]() |
4★ Dapple Dualies Nouveau User | |
![]() |
5★ Dapple Dualies Nouveau User |
Gallery
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Promotional image
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An Inkling holding the Dapple Dualies Nouveau.
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2D icon
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The Tableturf Battle card icon of the Dapple Dualies Nouveau.
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Model of the Dapple Dualies Nouveau rotating (link to file)
Trivia
- There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings.
- The sticker used for the Dapple Dualies Nouveau's icon is different in the games it appears in. In Splatoon 2, the sticker used for the icon is unique, while in Splatoon 3, it uses the same sticker as the other Nouveau-branded weapons.
- Unlike most weapons in the game, whose locker stickers are the same size between the different kit variations, the Dapple Dualies Nouveau locker sticker is a different size from the locker sticker for the Dapple Dualies. It is notably larger than the unbranded variant's sticker.
Names in other languages
Language | Name | Meaning |
---|---|---|
スパッタリー・ヒュー Supattarī*Hue |
Sputtery Hue | |
Dubbelspatters Nouveau | Double Spatters Nouveau | |
Double moucheteur nuancé | Nuanced double flecker | |
Sprenkler Fresco | Fresh Sprinkler[a] | |
Ripolpella Duplo Master | Double Ripolpella[b] Master | |
Импрессиометы «НуВо» Impressiomety «NuVo» |
Impresshots «Nouveau» | |
Atomizador dual maestro | Dual atomizer nouveau | |
溅镀枪·新艺术 jiàndù qiāng·xīnyìshù |
Sputtering Gun· Art Nouveau | |
濺鍍槍‧新藝術 jiàndù qiāng·xīnyìshù |
Sputtering Gun· Art Nouveau | |
스퍼터리 휴 seupeoteoli hyu |
From Japanese name | |
Maneuver_Short_01[6] |