Splat Dualies

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The Splat Dualies are a main weapon in Splatoon 2. Dualies are a weapon type added in Splatoon 2 and are featured prominently in promotional material for said game.

When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.

The Splat Dualies feature a unique roll mechanic. Pressing Button1 B.png (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.


Each of the Splat Dualies has an ink tank connected to a nozzle via a black and green handle. The ink tank changes color to match the user's ink, while the nozzle is green with pink highlights. There is a small tube that also connects the ink tank to the nozzle. Like most other Dualies, both of the Splat Dualies are identical. The Splat Dualies are relatively small compared to most other weapons.

Splatoon 2

Splat Dualies
S2 Weapon Main Splat Dualies.png
Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180p
Special depletion
50 / 100
29 / 100
Fire rate
Charge speed
Ink speed
70 / 100
Level 4
Cost Cash 2,400
Base damage 30
Base duration
Ink consumption 0.72%
7% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Enperry Splat Dualies Enperry Splat Dualies
Kensa Splat Dualies Kensa Splat Dualies
Hero Dualie Replicas Hero Dualie Replicas

The Splat Dualies come with Burst Bombs and Tenta Missiles.

It appears in two Octo Expansion Stations:


  • The Splat Dualies is a middleweight weapon.
  • The matchmaking range is 125. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.72% and ink tank capacity of 100% allows players to fire 138 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 7 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2 degrees.
  • The angle its shots can deviate while in the air is 7.5 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splat Dualies starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 23.7 units per frame for 3 frames. Shots travel straight for 71.1 distance units.
    • After that, the shot's velocity is set to 23.425 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 140 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
  • All other ink droplets have a radius of 13.55 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.


  • Each roll consumes 7% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it shoots a bullet every 4 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 2.5 units.
  • Shots cannot deviate from the inner reticle while in the post-roll state.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 28 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 32 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.


Version history

Version Adjustments
  • Range increased by about 9%.
  • Points to fill special gauge: 170 → 190.
  • Points to fill special gauge: 190 → 180.
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
  • Increased damage of a single shot: 28 → 30.
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
  • Points to fill special gauge: 180 → 190.
  • Increased ink consumption for a dodge roll: 6% → 9%.
  • Decreased the effect of the Main Power Up gear ability.
  • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 2.0 basic gear abilities to 3.2 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.
  • Ink consumption when shooting decreased: 0.8% → 0.76%.
  • Points to fill special gauge: 190 → 180.
  • Slightly widened the spread of ink created by shots.
  • Decreased ink consumption from shots fired by roughly 5%: 0.76% → 0.72%.
  • Reduced ink consumption of rolling: 9% → 7%.


Sheldon's Introduction

The main is the Splat Dualies, a pair of dualie-type weapons born from the culture of Turf War! You carry one in each hand, which is pretty sweet, and their propulsive exhaust nozzles allow you to perform a high-speed dodge roll! You can't move for a brief period immediately after rolling, but the two sights overlap during that time, increasing your splatting power. The included Burst Bombs have great damage output, and you can hit far-off opponents with the Tenta Missiles! It's a really solid set!

Spray ink from both of your hands with this new weapon type. Press Button1 B.png while shooting with Button1 ZR.png to roll in the direction you're moving. You can roll twice in a row to cover more ground.




For competitive tips about the Splat Dualies

Click to view the strategy for Splat Dualies. View the strategy page.


Names in other languages

Language Name Meaning
Japan Japanese スプラマニューバー
supura manyūbā
Netherlands Dutch Dubbelknallers Double Shooters
France French Double encreur Double inker
Germany German Klecks-Doppler Splat Doubler
Italy Italian Repolper duplo Dual Repolper (pun on Revolver and Polpo (Octopus))
Russia Russian Спуртометы
Spurt Shooters
From incorrect spelling of спрут sprut (octopus, poulpe), and метать metat' (to shoot)
Spain Spanish Difusor dual Dual diffusor