When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.
The Splat Dualies feature a unique roll mechanic. Pressing (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.
- The Splat Dualies consume 0.8% of the ink tank capacity with each shot, allowing the player to fire 125 shots before needing to refill the ink supply.
- Each roll consumes 6% of the ink tank capacity.
- The Splat Dualies have inaccuracy prior to a roll, but still appear to fire in a parallel manner. The Splat Dualies have increased accuracy after a roll.
- It is impossible to initiate a jump while strafing with the Splat Dualies, as attempting to do so will start a roll. Thus, the only way to fire the Splat Dualies airborne is to jump before firing, jump without tilting the left stick, or to fall from an elevated position while firing.
Promo image of a pink Inkling girl with the Splat Dualies.
Another render, without King Flip Mesh.
The select screen from the Switch event demo selecting the Splat Dualies.
List of variants
|View the quotation page.|
Names in other languages
|French||Double encreur||Double inker|
|Italian||Repolper duplo||Dual Repolper (pun on Revolver and Polpo (Octopus))|
|Spurtomats (From incorrect spelling of sprut (octopus) and mety (shooters))|
|Spanish||Difusor dual||Dual diffusor|