Splat Dualies

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The Splat Dualies are a main weapon in Splatoon 2. Dualies are a new weapon type added in Splatoon 2 and feature prominently in promotional material.

When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.

The Splat Dualies feature a unique roll mechanic. Pressing Button1 B.png (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.

Splatoon 2

Splat Dualies

Splat Dualies

Category Main
Class Dualie
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Level 4
Cost Cash 2,400
Availability
Base Damage 30
Base Duration
Ink Consumption 0.8%
9% (Roll)
Special Points 190p
Sp. Depletion
Range
50 / 100
Damage
30 / 100
Impact
Fire Rate
Charge Speed
Ink Speed
Mobility
70 / 100
Durability
Handling

The Splat Dualies come in a set with S2 Weapon Sub Burst Bomb.png Burst Bombs and S2 Weapon Special Tenta Missiles.png Tenta Missiles.

Data

  • The Splat Dualies are a middleweight weapon.
  • The ink consumption of 0.8% allows players to fire 125 shots before needing to refill the ink supply.
    • Each roll consumes 9% of the ink tank capacity, allowing players to roll 11 times.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
    • After performing a roll, it has a fire rate of 4 frames between bullets.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 30 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 32 frames.

Version history

Version Adjustments
1.1.2
  • Points to fill special gauge: 180 → 170
1.2.0
  • Range increased by about 9%.
  • Points to fill special gauge: 170 → 190
1.4.0
  • Points to fill special gauge: 190 → 180
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
2.1.0
  • Increased damage of a single shot: 28.0 → 30.0
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
3.2.0
  • Special Points: 180 → 190
4.0.0
  • Increased ink consumption for a dodge roll: 6% → 9%

Gallery

Demonstration

Quotes

Click to view the quotes for Splat Dualies. View the quotation page.

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スプラマニューバー
supura manyūbā
Spla-maneuver
FlagNetherlands.svg Dutch Dubbelknallers Double Shooters
FlagFrance.svg French Double encreur Double inker
FlagGermany.svg German Klecks-Doppler Splat Doubler
FlagItaly.svg Italian Repolper duplo Dual Repolper (pun on Revolver and Polpo (Octopus))
FlagRussia.svg Russian Спуртометы
Spurtomety
Spurtomats (From incorrect spelling of sprut (octopus) and mety (shooters))
FlagSpain.svg Spanish Difusor dual Dual diffusor


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Rares
Sub
Special