Splat Dualies

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Splat Dualies

Splat Dualies

Category Main
Class Dualies
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Level 4
Cost Cash 2,400
Availability
Special Points 180p
Sp. Depletion
Base Damage 28
Range
50 / 100
Damage
22 / 100
Impact
Fire Rate
Charge Speed
Ink Speed
Mobility
70 / 100
Durability
Handling

The Splat Dualies are a Main Weapon in Splatoon 2. Dualies are a new weapon type added in Splatoon 2 and feature prominently in promotional material.

Description

Spray ink from both of your hands with this new weapon type. Press Button1 B.png while shooting with Button1 ZR.png to roll in the direction you're moving. You can roll twice in a row to cover more ground.

When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.

The Splat Dualies feature a unique roll mechanic. Pressing Button1 B.png (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.

Sheldont.png
Sheldon's Introduction

The main is the Splat Dualies, a pair of dualie-type weapons born from the culture of Turf War! You carry one in each hand, which is pretty sweet, and their propulsive exhaust nozzles allow you to perform a high-speed dodge roll! You can't move for a brief period immediately after rolling, but the two sights overlap during that time, increasing your splatting power. The included S2 Weapon Sub Burst Bomb.png Burst Bombs have great damage output, and you can hit far-off opponents with the S2 Weapon Special Tenta Missiles.png Tenta Missiles! It's a really solid set!

Notes

  • The Splat Dualies aim slightly inwards, and shots come closer to each other as they travel. As a result, the gap between reticles appears narrow when firing at a distance, and appears wide when firing at point-blank range.
  • It is impossible to initiate a jump while strafing with the Splat Dualies, as attempting to do so will start a roll. Thus, the only way to fire the Splat Dualies airborne is to jump before firing, jump without tilting the left stick, or to fall from an elevated position while firing.

Version history

1.1.2

  • Points to fill special gauge: 180 → 170

1.2.0

  • Range increased by about 9%.
  • Points to fill special gauge: 170 → 190

1.4.0

  • Points to fill special gauge: 190 → 180
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.

Gallery

Similar weapons

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スプラマニューバー
supura manyūbā
Spla-maneuver
FlagNetherlands.svg Dutch Dubbelknallers Double shooters
FlagFrance.svg French Double encreur Double inking
FlagGermany.svg German Klecks-Doppler Splat Doubler
FlagItaly.svg Italian Repolper duplo Dual Repolper (pun on Revolver and Polpo (Octopus))
FlagRussia.svg Russian Спуртометы
Spurtomety
Spurtomats
FlagSpain.svg Spanish Difusor dual Dual diffusor

See Also