When fired, the Splat Dualies spray ink from both of the player's hands. Two reticles are displayed as a result, and each reticle acts independently, so an obstruction of one Dualie does not inhibit the shots of the other.
The Splat Dualies feature a unique roll mechanic. Pressing (jump) while firing causes the player to quickly roll in the movement direction, leaving behind a small cone of ink. The player then enters a crouch for a short duration. While crouched, the player's reticles are merged and shots are concentrated on one point; however, walking is disabled. Rolls may be used up to two times consecutively before the player must stand again.
Each of the Splat Dualies has an ink tank connected to a nozzle via a black and green handle. The ink tank changes color to match the user's ink, while the nozzle is green with pink highlights. There is a small tube that also connects the ink tank to the nozzle. Like most other Dualies, both of the Splat Dualies are identical. The Splat Dualies are relatively small compared to most other weapons.
It appears in two Octo Expansion Stations:
- The Splat Dualies is a middleweight weapon.
- The matchmaking range is 125. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.72% and ink tank capacity of 100% allows players to fire 138 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30.
- If a shot is in the air for more than 7 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 2 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 2 degrees.
- The angle its shots can deviate while in the air is 7.5 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Splat Dualies starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 23.7 units per frame for 3 frames. Shots travel straight for 71.1 distance units.
- After that, the shot's velocity is set to 23.425 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 140 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
- All other ink droplets have a radius of 13.55 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- Each roll consumes 7% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- The Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- After performing a roll, it shoots a bullet every 4 frames.
- After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
- Damage output does not change after rolling.
- After rolling, shots have a radius of 2.5 units.
- Shots cannot deviate from the inner reticle while in the post-roll state.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 28 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 32 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
The main is the Splat Dualies, a pair of dualie-type weapons born from the culture of Turf War! You carry one in each hand, which is pretty sweet, and their propulsive exhaust nozzles allow you to perform a high-speed dodge roll! You can't move for a brief period immediately after rolling, but the two sights overlap during that time, increasing your splatting power. The included Burst Bombs have great damage output, and you can hit far-off opponents with the Tenta Missiles! It's a really solid set!
|“||Spray ink from both of your hands with this new weapon type. Press while shooting with to roll in the direction you're moving. You can roll twice in a row to cover more ground.||”|
Promo image of a pink Inkling girl with the Splat Dualies.
Another render, without King Flip Mesh.
The select screen from the Switch event demo selecting the Splat Dualies.
Promo for the Squinja Gear. The Inkling boy is holding the Splat Dualies.
For competitive tips about the Splat Dualies
|View the strategy page.|
- According to the Splatoon 2 event demo, the Splat Dualies originally came with Suction Bombs and the Inkjet. In the final game, this changed to Burst Bombs and the Tenta Missiles, and the beta set was later given to the Rapid Blaster Deco, Nautilus 79, and Fresh Squiffer.
- This is the only weapon to have different losing animations in the Splatoon 2 Global Testfire and the final release.
- According to The Art of Splatoon 2, the Splat Dualies use smaller versions of existing ink-firing mechanisms.
- At first, they were meant to be a one-handed weapon, but they were considered too weak to be a viable weapon. The founder then asked, "Couldn't you just hold one in each hand?" After that, the Splat Dualies became viable.
Names in other languages
|French||Double encreur||Double inker|
|Italian||Repolper duplo||Dual Repolper (pun on Revolver and Polpo (Octopus))|
From incorrect spelling of спрут sprut (octopus, poulpe), and метать metat' (to shoot)
|Spanish||Difusor dual||Dual diffusor|