L-3 Nozzlenose D

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The L-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the alternative version of the S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose.

Splatoon

L-3 Nozzlenose D

L-3 Nozzlenose D

Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Kraken.png Kraken
Level 13
Cost Cash 6,600
Availability
Base damage 29
Base duration
Ink consumption 1% (3% per Button1 ZR.png)
Special points
Sp. depletion Specdep icon.png 60%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variant L-3 Nozzlenose L-3 Nozzlenose

The L-3 Nozzlenose D was released on 28 August 2015. It has the same stats as its base weapon, the S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose, but comes with the sub S Weapon Sub Burst Bomb.png Burst Bomb and the special S Weapon Special Kraken.png Kraken.

Data

  • The L-3 Nozzlenose D is a middleweight weapon.
  • The ink consumption of 1% allows players to fire 100 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When pressing Button1 ZR.png, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each shot is fired at a rate of 4 frames between shots.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose D has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 22 units per frame for 5 frames, having an effective range of 110 units.
  • Ink droplets occur every 116 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other ink droplets have a radius of 16 units.

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
  • Special gauge loss: 50% → up to 60%
2.8.0
  • Damage to the Rainmaker shield increased by about 20%

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose D

L-3 Nozzlenose D

Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Level 23
Cost Cash 12,500
Availability
Base damage 29
Base duration
Ink consumption 1% (3% per Button1 ZR.png)
Special points 180p
Sp. depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variants L-3 Nozzlenose L-3 Nozzlenose
Kensa L-3 Nozzlenose Kensa L-3 Nozzlenose

The L-3 Nozzlenose D was released on 6 January 2018 at 02:00 UTC.[1] It comes with the sub S2 Weapon Sub Burst Bomb.png Burst Bombs and special S2 Weapon Special Inkjet.png Inkjet.

Data

  • The L-3 Nozzlenose D is a middleweight weapon.
  • The ink consumption of 1% allows players to fire 100 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When pressing Button1 ZR.png, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each shot is fired at a rate of 4 frames between shots.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel at a rate of 27.5 units per frame for 4 frames, having an effective range of 110 units.
    • After that, the shot's velocity is set to 15.68 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 14 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other ink droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 6 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be painted after 3 bursts.

[2]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units
  • Near droplet paint radius: 23 units → 19.5 units
  • Far droplet paint radius: 23 units → 19.5 units
  • Droplet paint radius: 16 units → 15.5 units
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fell within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8
4.2.0
  • Made it easier to ink the ground at the player's feet.
  • Increase damage dealt to opponent's brella by roughly 13%.
  • Increase damage dealt to Rainmaker Barrier by roughly 13%.
4.4.0
  • Increased likelihood of paint appearing at the player's feet when shooting.

Gallery

Demonstration

Quotes

Click to view the quotes for L-3 Nozzlenose D. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin Dolphin on the side.
    • The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."
  • The L in the name means "Light", referring that this weapon is the lighter version of the Nozzlenose weapons.
    • This is supported by the French and both Spanish translations of the weapon.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese L3リールガンD
L3 Rīru Gan D
L3 Reel Gun D
FlagNetherlands.svg Dutch L-3 Stompsnuit D L-3 Blunt Snout D[note 1]
FlagQuebec.svg French (NOA) Arroseur léger requin Light watering hose shark
FlagFrance.svg French (NOE) Arroseur léger Cétacé Light watering hose cetacean
FlagGermany.svg German L3 Tintenwerfer D L3 Inkthrower/-cannon D
FlagItaly.svg Italian Triplete compatto D Compactly Triplet D
FlagRussia.svg Russian Каплетрон-компакт 2.0
Kapletron-Kompact 2.0
Splatron-compact 2.0
FlagMexico.svg Spanish (NOA) Manguera ligera D
FlagSpain.svg Spanish (NOE) Tintambor ligero D Light Inkdrum D

Translation notes

  1. The name of this weapon is based on the 'stompsnuitdolfijn' (blunt-snouted dolphin) in reference to this weapon's brand; Dolphin

References