Point Sensors are black, cube-like objects with cylinder-shaped protrusions that change color to match the user's ink. The sides of the Point Sensor have dark blue panels on them, and two similar panels stick out of the bottom. Once thrown, the Point Sensor explodes in a cloud that is black and the same color as the user's ink, and some black arrows surround the area where the Point Sensor was thrown. Enemies tagged by the Point Sensor are encircled by a similar arrow and tied to members of the Point Sensor user's team with a line of the user's ink color, although each line is only visible to the member it leads to.
When thrown, they explode in a spherical cloud that has the color of the player's ink and tag any enemy Inkling in a certain range with a swirling squid marker. This marker allows tagged enemies to be seen through barriers by all teammates, allowing them to be easily tracked.
It tracks an enemy for eight seconds normally or two seconds if the target has Cold Blooded. Before version 2.2.0, it would normally track for ten seconds or 2.5 seconds with Cold Blooded. Due to lag and other factors, the exact time may vary slightly during online play.
▲ Increased the radius of the area that effects enemies by 17%.
▼ Decreased the duration from 10.0 seconds to 8.0 seconds.
The Point Sensor is like a miniaturized version of the Echolocatorspecial. This hand-tossed device emits a sphere-shaped radius, effectively tagging any opponent within for twelve seconds. During this period, the tagged opponent can be seen by you and your teammates at all times. Your target is constantly circled by a squid icon. This squid animation appears on your team's screens, even if the opponent is swimming or hidden behind a wall. This makes it much easier to track down and eliminate opponents.
In Splatoon 2, Point Sensors have an area of effect that lasts 2.5 seconds. Any player that enters the area of effect during that time is tracked.
The total amount of time a player is tracked can change depending on when the player enters the Point Sensor's area of effect. On a direct hit, the tracking time lasts the full eight seconds, while entering the area of effect afterwards reduces the tracking length by the amount of time since the point sensor landed.
For example: if a player walks into the area of effect two seconds after the Point Sensor lands, the player is marked for a total of six seconds instead of eight seconds.
Players hit by multiple Point Sensors from different opponents are marked concurrently. Assists are awarded to both Point Sensor users if the tracked player dies to another opponent or if they jump off the stage.
Players can be repeatedly marked by a Point Sensor to effectively reset the remaining tracking time back to eight seconds.
The base total tracking time can be increased from eight seconds to a maximum of sixteen seconds using Sub Power Up.
Bomb Defense Up DX reduces the tracking time of the Point Sensor by a percentage of the maximum tracking time.
For example: if a player wears enough Bomb Defense Up DX to reduce the tracking time by 50%; an eight-second Point Sensor is reduced to four seconds while a Sub Power Up-boosted sixteen-second Point Sensor reduces its tracking time to eight seconds for that player.
▲ Lingering area of effect that lasts 2.5 seconds added.
▼ Ink consumption: 40% → 60%
▼ Time taken to begin recovering ink after throwing out the Point Sensor: 0.83 seconds → 1.50 seconds