Charger
- Sniper redirects here. For the Octarian unit, see Octosniper.
Chargers are one of the main weapon classes in the Splatoon series.
As their name suggests, chargers are capable of building up power to fire high-velocity, high-power straight lines of ink and as such, they fill the archetype of a sniper rifle-style weapon class.
General mechanics
Chargers are generally mid- to long-range weapons with high ink consumption. They have the ability to charge up their shots in order to increase their range and damage, and the majority of chargers are lethal at full charge. Some chargers are additionally equipped with a scope; this causes the camera to change to a first-person perspective and zoom in when charging, allowing for greater clarity at a distance but with a reduced field of vision.
Starting in Splatoon 2, most chargers received the ability to store a charge, allowing them to hold while swimming to retain a charge for a brief time. Additionally, in Splatoon 2, most chargers received the ability to pierce opponents with fully charged shots.
List of chargers
Note: The series are arranged by their respective order in the weapon select screen with the Main filter.
Series | Description | Variants | Games | ||
---|---|---|---|---|---|
Squiffer |
A short-range charger with a fast charge time that is unaffected while in mid-air. | Classic Squiffer | ✓ | ✓ | ✓ |
New Squiffer | ✓ | ✓ | ✓ | ||
Fresh Squiffer | ✓ | ✓ | |||
Splat Charger |
The standard charger, featuring a long range and a decent charge time. | Splat Charger | ✓ | ✓ | ✓ |
Kelp Splat Charger | ✓ | ||||
Bento Splat Charger | ✓ | ||||
Firefin Splat Charger | ✓ | ||||
Kensa Charger | ✓ | ||||
Hero Charger Replica | ✓ | ✓ | |||
Z+F Splat Charger | ✓ | ||||
Order Charger Replica | ✓ | ||||
Splatterscope |
A Splat Charger with a scope, for extra range and precision at the cost of the inability to store charges. | Splatterscope | ✓ | ✓ | ✓ |
Kelp Splatterscope | ✓ | ||||
Bento Splatterscope | ✓ | ||||
Firefin Splatterscope | ✓ | ||||
Kensa Splatterscope | ✓ | ||||
Z+F Splatterscope | ✓ | ||||
E-liter |
A charger with extreme range and damage in exchange for a slow charge time and heavy ink consumption. | E-liter 3K | ✓ | ||
Custom E-liter 3K | ✓ | ||||
E-liter 4K | ✓ | ✓ | |||
Custom E-liter 4K | ✓ | ✓ | |||
E-liter Scope |
An E-liter with a stronger scope than the Splatterscope, allowing for more range and extra precision. However, it cannot store its charge. | E-liter 3K Scope | ✓ | ||
Custom E-liter 3K Scope | ✓ | ||||
E-liter 4K Scope | ✓ | ✓ | |||
Custom E-liter 4K Scope | ✓ | ✓ | |||
Bamboozler 14 |
A mid-range charger with an extremely fast charge time. However, its fully charged shots cannot splat opponents in a single hit. It also lacks the ability to store its charge and pierce targets. | Bamboozler 14 Mk I | ✓ | ✓ | ✓ |
Bamboozler 14 Mk II | ✓ | ✓ | ✓ | ||
Bamboozler 14 Mk III | ✓ | ✓ | |||
Goo Tuber |
A mid-range charger that can hold both full and partial charges for an exceptionally long time, at the cost of a slow charge time. A single partially charged shot from this weapon can deal enough damage to splat an undamaged target on its own. | Goo Tuber | ✓ | ✓ | |
Custom Goo Tuber | ✓ | ✓ | |||
Snipewriter |
A long-range charger that holds five, medium-damage shots per full charge, requiring two hits to splat an opponent. It lacks the ability to store its charge and pierce targets. | Snipewriter 5H | ✓ | ||
Snipewriter 5B | ✓ |
Special chargers
The following special charger(s) are only available outside of battles as part of other modes:
Weapon | Description | Games | ||
---|---|---|---|---|
Hero Charger |
A charger similar to the Splat Charger only used in Octo Valley and Octo Canyon. An Inkling Girl amiibo is required to play Octo Valley missions using the Hero Charger. In Octo Canyon only, its charge speed and ink usage can be upgraded using Power Eggs and Sardinium. Upon completion of all applicable missions in either mode using the Hero Charger, the player will unlock the Hero Charger Replica for use in battles. | ✓ | ✓ | |
Grizzco Charger |
A modified rare weapon based on the Bamboozler, only available in Salmon Run and Salmon Run Next Wave. Its charge is instantaneous. | ✓ | ✓ | |
Order Charger |
A charger similar to the Splat Charger only used in Side Order when equipping Marie's Palette. Its stats can be upgraded by placing color chips into the associated Palette. Upon successful completion of a run with this Palette equipped, the player will unlock the Order Charger Replica for use in battles. | ✓ |
Sets
Animations
Splatoon
Victory:
- Both genders jump up and down, ending in a pose while aiming their weapon left and right.
Defeat:
- Inkling girl: Falls to the ground, dropping her weapon in front of her while wiping her face.
- Inkling boy: Jumps twice before holding his head in anger all while holding his weapon until ending in a slouched pose, pointing his weapon at the ground while slapping his hip with his left hand.
In Ammo Knights (Clicking ):
- Both genders briefly inspect the weapon, aim it around, then relax their arm and look at the weapon one more time.
Splatoon 2
Spawning in before a match starts:
- Both Inklings and Octolings raise their weapon towards the sky after shaking off their excess ink.
Victory:
- Inklings: Thrust their left fist into the air a few times before striking a pose while holding their weapon upward.
- Octoling girl: Tosses her weapon into the air and catches it with her left hand and wipes her forehead before striking a pose.
- Octoling boy: Similar to the Octoling girl's, but does a fist pump.
Defeat:
- Inklings: Rests their head on their weapon in disappointment.
- Octoling girl: Drops her weapon while kneeling down before grabbing it again with her right hand and giving off a mad expression.
- Octoling boy: Similar to Octoling girl's but with a different direction of the head at the end.
In Ammo Knights (Clicking ):
- Inklings: Looks at it for a few seconds then, peeks through the scope area.
- Octolings: Taps the charger a few times then lightly throws it a few times.
Splatoon 3
Spawner pose:
- All styles: Dangles from the spawner with their left hand while pointing their weapon forward.
Victory:
- Flip Out: Turns backwards, pumps the weapon into the air once, and holds it pointing upwards while giving a thumbs-up with their left hand, turning to look behind as they do.
- Reppin' Inkopolis: The player makes a spinning jump, holds their charger in the air, then grabs it with their left hand and begins angling it from side to side while glancing around.
In Ammo Knights (Clicking ):
- Inklings: The player will look down at their weapon and turn it slightly towards them before crouching down and looking down the sights, swinging the weapon to their left and testing the weight before looking down the sights once more and returning to the idle pose.
- Octolings: The player will look their weapon over from the side and test the weight, jumping and looking down the sights, then swing the weapon to their left and look it over once more.
Quotes
Splatoon
Splatoon 3
“ | Squid Research Lab back with a report on "charger" weapons. We've been saving this one for a while and building up power. And that's exactly how these weapons work! Press and hold patiently for a powerful shot that can hit faraway targets. | ” | — @SplatoonNA on Twitter[1]
|
“ | "Charger" weapons build up power for a super-charged shot that can hit faraway targets. The straight line of ink they leave on the ground can also serve as a speedy pathway into enemy territory! | ” | — @NintendoUKVS on Twitter[2]
|
Gallery
SplatNet icons
2D icons
Art
-
Hero Charger Replica and School Gear
-
New Squiffer and Ink Mine
-
Inkling girl with a charger from Splatoon 2.
Promotional renders for Splatoon 2
Promotional renders for Splatoon 3
Tableturf Battle cards for Splatoon 3
Trivia
- Players close one eye when aiming with a charger.
- However, if they are moving while aiming, both of their eyes remain open.
- Unlike in the original Salmon Run, the scoped variants of chargers are not available to use in Salmon Run Next Wave.
- While most weapons have data in their models that indicates where their projectiles should spawn from, the charger class is the only weapon class whose actual range values are affected by their model data.
- For all other classes, this model data only changes the visual appearance of the shot, and the actual physics and trajectory are not impacted.
- Due to these weapons' projectile spawn positions being impacted by data besides their stats, a charger's effective range value is slightly impacted by its visual design.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チャージャー chājā |
Charger |
Dutch | Lader | Loader[c] |
French | Fusil | Rifle, Gun |
German | Konzentrator | Concentrator |
Italian | Armi a carica | Charger weapons |
Russian | Нагнетатель Nagnetatel' |
Supercharger |
Spanish | Cargatinta | From cargador ("charger") + tinta ("ink") |
Chinese (Simplified) | 蓄力狙击枪 xùlì jūjīqiāng (Mandarin) |
Charged sniper rifle |
Chinese (Traditional) | 蓄力狙擊槍 xùlì jūjīqiāng (Mandarin) |
Charged sniper rifle |
Korean | 차저 chajeo |
Charger |