Charger

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Charger Art.png
Sniper redirects here. For the Octarian unit, see Octosniper.

Chargers are one of the main weapon classifications in the Splatoon series. Chargers have the ability to charge up their shot, which can take enemies out immediately with a long-ranged attack, as well as a "tap shot", which is a partially charged shot that does not deal as much damage. It is an ideal weapon for players who like to support from the back lines of battle. In Splatoon 2, the ability for most chargers to store a charge was added. By holding Button1 ZR.png while swimming in ink, a charge can be held for a few seconds, along with a "piercing mechanic" for full charges in which multiple opponents can be splatted with one shot. The former isn't available for all scoped chargers plus the Grizzco Charger, while the latter includes them. The Bamboozler 14 Mk I and its variants are the exceptions for both.

With the Inkling Girl amiibo, the player can use the Hero Charger for Octo Valley missions to win a Hero Charger Replica, which can be used in multiplayer matches.

List of chargers

Series Description Variants Games
Splatoon "S" icon.svg Splatoon 2 "2" icon.svg Splatoon 3 "3" icon.png
S2 Weapon Main Classic Squiffer.png
Squiffer
A quick charger. It has a fast charge time that is slower than the Bamboozler 14. Unlike the Bamboozler 14, the Squiffer can splat opponents in one hit, and it has piercing shots. It has the lowest range in its class. As of Splatoon 2, this weapon has the ability to store its charge, and its charge time is unaffected while in mid-air. S2 Weapon Main Classic Squiffer.png Classic Squiffer
S2 Weapon Main New Squiffer.png New Squiffer
S2 Weapon Main Fresh Squiffer.png Fresh Squiffer
S2 Weapon Main Splat Charger.png
Splat Charger
The standard charger. It has good range and a decent charge time. As of Splatoon 2, this weapon has the ability to store its charge. S2 Weapon Main Splat Charger.png Splat Charger
S Weapon Main Kelp Splat Charger.png Kelp Splat Charger
S Weapon Main Bento Splat Charger.png Bento Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Kensa Charger.png Kensa Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
S2 Weapon Main Splatterscope.png
Splatterscope
A Splat Charger with a scope, for extra range and precision. S2 Weapon Main Splatterscope.png Splatterscope
S Weapon Main Kelp Splatterscope.png Kelp Splatterscope
S Weapon Main Bento Splatterscope.png Bento Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
S2 Weapon Main Kensa Splatterscope.png Kensa Splatterscope
S2 Weapon Main E-liter 4K.png
E-liter
A charger with extreme range. However, it has a slow charge time and heavy ink consumption. As of Splatoon 2, this weapon has the ability to store its charge. S Weapon Main E-liter 3K.png E-liter 3K
S Weapon Main Custom E-liter 3K.png Custom E-liter 3K
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
S2 Weapon Main E-liter 4K Scope.png
E-liter Scope
An E-liter with a scope, for extra range and precision. S Weapon Main E-liter 3K Scope.png E-liter 3K Scope
S Weapon Main Custom E-liter 3K Scope.png Custom E-liter 3K Scope
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
S2 Weapon Main Bamboozler 14 Mk I.png
Bamboozler 14
A charger with a charge time even quicker than the Squiffer. Its damage output is weaker than the other chargers, so users need to land two hits to splat an opponent. It lacks the ability to store charge, an ability present in all other non-scoped chargers in Splatoon 2. S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I
S2 Weapon Main Bamboozler 14 Mk II.png Bamboozler 14 Mk II
S2 Weapon Main Bamboozler 14 Mk III.png Bamboozler 14 Mk III
S2 Weapon Main Goo Tuber.png
Goo Tuber
A charger that can hold its charge for an exceptionally long time in comparison with the other chargers. S2 Weapon Main Goo Tuber.png Goo Tuber
S2 Weapon Main Custom Goo Tuber.png Custom Goo Tuber

Sets

Animations

S2 Lil Judd Pointer.png To do:

Add missing animation descriptions. edit

Splatoon

Victory:

  • Both genders jump up and down, ending in a pose while aiming their weapon left and right.

Defeat:

  • Inkling Girl: Falls to the ground, dropping her weapon in front of her while wiping her face.
  • Inkling Boy: Jumps twice before holding his head in anger all while holding his weapon until ending in a slouched pose, pointing his weapon at the ground while slapping his hip with his left hand.

In Ammo Knights (Clicking Button1 RS.png):

  • Inkling Girl:
  • Inkling Boy:

Splatoon 2

Spawning in before a match starts:

  • Both Inklings and Octolings raise their weapon towards the sky after shaking off their excess ink.

Victory:

  • Inklings: Thrusts their left fist into the air a few times before striking a pose while holding their weapon upward.
  • Octoling Girl: Tosses her weapon into the air and catches it with her left hand and wipes her forehead before striking a pose.
  • Octoling Boy: Similar to the Octoling Girl's, but does a fist pump.

Defeat:

  • Inklings: Rests their head on their weapon in disappointment.
  • Octoling Girl:
  • Octoling Boy:

In Ammo Knights (Clicking Button1 RS.png):

  • Inkling Girl:
  • Inkling Boy:
  • Octoling Girl:
  • Octoling Boy:

Splatoon 3

Spawner Drone pose:

  • All styles: Dangles from the Spawner Drone with their left hand while pointing their weapon forward.

Victory:

  • All styles:


Tips

  • The reticle turns into an X when it is over an enemy that is not hiding in ink inside the charger's range.
  • If an enemy has taken some damage already, a fully charged shot may not be necessary to splat them.
  • If an enemy is closing in or launches a surprise attack, it is a good idea to run away; chargers are weak at close-quarters combat.
    • If cornered, shooting a few well-aimed semi-charged shots at the opposing player may help the user to stay alive. Spamming shots (especially when playing with motion controls) can throw a player's aim off, and, more than likely, the other player may have taken a bit of damage. It is faster to hit them with one well-aimed charged shot than multiple uncharged shots.
  • Chargers show a thin glowing line when aiming a charged shot, revealing one's position. This can make it easier for enemies to dodge, so it is advised to limit the amount of time spent aiming.
    • An effective way around this is to hold the reticle off to a side, and at the last second, quickly move it and fire in order to stop the enemy from dodging the shot.
    • It is also possible to scare opposing teammates into going a different direction by using the laser sight.
    • In Splatoon 2, storing one's charge makes the laser disappear from the sight of other players while a faint, translucent reticle remains on the user's screen and show where they are aiming.
  • Keeping some distance from the main area where the battle is taking place and finding a comfortable spot to shoot from are necessary to play chargers to the best of their ability.
    • As a result, it is advised to stay out of close-quarters situations, as chargers perform poorly in these scenarios.
  • As a charger user, it is important to have an eye on the surrounding area - sneak attacks are very dangerous.
  • It is best to cover lots of turf around the user so they do not get stuck on un-inked turf in case of a surprise attack.
  • Jumping and shooting can help to level a player's aim in certain situations, allowing them to splat more players.
    • It can also be used to hide the charger's laser sight.
  • Sometimes as a charger user, it is best to make short cuts and try not to cover tons of ground.
    • If using a charger, the player's main focus is to splat people, not cover ground. This way, it is possible to get more splats and ground coverage. Let the rollers, sloshers, shooters, and splatlings cover ground.
    • If ground must be covered, do not spam shots to try and cover turf. It is more effective to charge a shot up and shoot it forward in a straight line.
  • Even with low ink, chargers can still charge up to a full shot with the same power.

Countering

  • If targeted by a charger, moving erratically may cause them to miss.
    • Jumping is a bad tactic to avoid chargers, as changing velocity while jumping is really hard and usually leads to the charger user getting an easy splat.
  • A charger's weakest spots are behind them and beneath them; surprising them from an unexpected angle is almost a guaranteed splat.
  • Closing in on chargers quickly gives them little time to react.
  • Forcing a charger user out of their chosen position and into one where they are vulnerable is a great way to give a player the advantage over chargers.
  • In the case of attentive chargers that are good at dodging special weapons and foiling sneak attacks, another option is to simply avoid them. Go ink a different area, one that they are not paying attention to.
  • In Splatoon 2, if there is a glowing, white circle inside enemy ink, it is advised to stay hidden, as this is an enemy charger that is currently storing their charge and may be aiming to splat someone.
    • The glowing, white circle also shows the charger's current location while they are storing their charge. One can use this to their advantage if attempting to splat the charger.

Quotes

Juddt.png
Judd's Advice
Meow! (Chargers deal a clawful lot of damage with each shot! But even so... if you only focus on one-shotting foes, you're gonna have a bad time. Try using your first shot to cut off an opponent's path with your ink... and then you can take them out more easily with the second! Inking the ground like this will help your team too, so get shooting!)
Squid Research Lab back with a report on "charger" weapons. We've been saving this one for a while and building up power. And that's exactly how these weapons work! Press and hold Button1 ZR.png patiently for a powerful shot that can hit faraway targets.
— @SplatoonNA on Twitter[1]
"Charger" weapons build up power for a super-charged shot that can hit faraway targets. The straight line of ink they leave on the ground can also serve as a speedy pathway into enemy territory!
— @NintendoUKVS on Twitter[2]

Trivia

Splatoon

  • There are no chargers with the Seeker as their sub weapon.
  • Inklings close one eye when aiming with a charger.
    • However, if they are moving while aiming, both of their eyes remain open.

Splatoon 2

Gallery

SplatNet icons

Art

Promo renders for Splatoon 2

Promo renders for Splatoon 3

Names in other languages

Language Name Meaning
Japan Japanese チャージャー
chājā
Charger
Netherlands Dutch Lader Charger
France French (NOE) Fusil
Germany German Konzentrator Concentrator
Italy Italian Armi a carica Charger weapons
Russia Russian Нагнетатель
Nagnetatel'
Supercharger
Spain Spanish (NOE) Cargatintas
South Korea Korean 차저
chajeo
Charger

Notes

  1. 1.0 1.1 1.2 1.3 North America
  2. 2.0 2.1 2.2 2.3 Europe and Oceania

References