The Bomb Launcher itself consists of a half-pipe that holds the bombs and a separate ink tank. The half-pipe is light blue and wraps around to the user's back from their right arm. There is a launching mechanism with black compartments at the back end of the half-pipe. The separate ink tank is attached below the half-pipe's back end and is similar in appearance to a normal ink tank. However, the Bomb Launcher's ink tank has red caps instead of black ones. Before being thrown, the bombs are inside gashapon capsules. The top of each capsule is transparent while the bottom changes color to match the user's ink.
The Bomb Launcher allows the player to throw an unlimited amount of bombs during the special's duration without using up any ink. The bombs thrown depend on the type of launcher used, and are as follows:
Players using Bomb Launcher can still attack normally with their main weapon. The remaining bombs thrown during the special do not fill the special gauge after time is up.
Differences from Bomb Rush
While this special weapon is very similar in function to the Bomb Rush from Splatoon, there are some key differences between the two.
Whereas Bomb Rush was locked to the loadout's current sub weapon in Splatoon, any weapon in Splatoon 2 can potentially have any type of Bomb Launcher. This means that kits with a sub weapon that is not a bomb, like Sprinklers, can have the Bomb Launcher.
Unlike in Splatoon where Bomb Range Up affected the range of the bombs thrown, Splatoon 2's equivalent ability, Sub Power Up, does not affect the Bomb Launcher.
Bombs from the Bomb Launcher can be charged up to allow them to be thrown further. An uncharged bomb has the same distance as a thrown sub weapon with no Sub Power Up, while a fully charged bomb is thrown at the same distance as a sub weapon with the maximum amount of Sub Power Up.
When a Bomb Launcher special ends, there is a one-second period where the game does not accept any input from . This is to prevent the player from accidentally launching a sub weapon when the special ends to avoid wasting ink.
Without the aid of Special Power Up, the Splat-Bomb Launcher, Suction-Bomb Launcher, and Autobomb Launcher can launch eleven uncharged bombs within the duration, or seven if they are all fully charged. The Curling-Bomb Launcher can launch twelve uncharged, or eight fully charged. The Burst-Bomb Launcher can launch seventeen uncharged, or ten fully charged.
With the maximum amount of Special Power Up, the duration of most Bomb Launchers increases to eight seconds, allowing the Splat-Bomb Launcher, Suction-Bomb Launcher, and Autobomb Launcher to launch fifteen uncharged bombs within the duration, or nine if they are all fully charged. The Burst-Bomb Launcher can launch 23 uncharged, or fourteen fully charged. The duration of the Curling-Bomb Launcher increases to 8.66 seconds and can launch sixteen uncharged, or ten fully charged.
The Burst-Bomb Launcher provides a 50% increase to throwing rate compared to throwing Burst Bombs normally, taking twenty frames instead of thirty.
Most bombs take twenty frames to fully charge, though Burst Bombs take fifteen frames instead.
Unlike other launchers, Curling Bombs launched behave differently from its sub weapon version. Charging up the Curling-Bomb Launcher only increases the speed of its bombs, where charging up the sub weapon version shortens the travel distance and increases the size of the explosion.
▲ Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
As a sub weapon, the size of Curling Bombs will now change depending on how long is held, but Curling Bombs generated by the Curling Bomb Launcher will always be the same size, regardless of button press duration.
▲ Due to this change, area of ink coverage while Curling Bombs are traveling has been increased slightly.
▼ Due to this change, area of ink coverage and damage dealt by Curling Bomb explosions has been decreased slightly.