Heavy Splatling Remix
The Heavy Splatling Remix is a main weapon in Splatoon and Splatoon 2. It is a Heavy Splatling with a different loadout and a different color scheme.
The Heavy Splatling is capable of firing bursts of ink with high range, low damage, and a fast rate of fire. Each fully-charged attack consumes 22.5% of the ink tank capacity, allowing players to fire off four full charges before needing to refill. It takes approximately 0.83 seconds to reach the first level of charge and 1.25 seconds in total to reach the second level of charge. Reaching the first level of charge causes the Heavy Splatling to fire for 1.2 seconds while reaching the second level causes it to fire for 2.4 seconds. Each ink bullet does enough damage to splat opponents with four hits.
Splatoon
Category | Main |
Class | Splatling |
Sub | ![]() |
Special | ![]() |
Level | 20 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 22.5% (Full charge) |
Special depletion | ![]() |
Range | |
Charge speed | |
Mobility | |
Other variants | ![]() ![]() |
The Heavy Splatling Remix was released on 8 June 2016 as part of Sheldon's Picks Vol. 2. It comes with Sprinklers and the Killer Wail.
Data
- The Heavy Splatling Remix is a middleweight weapon.
- A full charge consumes 22.5% of the ink tank capacity.
- This allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed with Ink Saver (Main).
- The Heavy Splatling Remix cannot store its charge.
- The Heavy Splatling Remix is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it has a fire rate of 4 frames between shots.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 8 frames. After that, they may lose damage.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.5 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
- This means that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, the weapon has an effective range of 168 units.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 14 units.
Quotes
![]() |
Sheldon's Introduction
The Heavy Splatling Remix is a, uh, remixed version of the |
![]() |
Sheldon's Introduction
"The Heavy Splatling Remix is an, uh, remixed version of the |
“ | A ![]() ![]() ![]() |
” | — In-Game Description(NA)[a]
|
“ | Meet the Heavy Splatling Remix. It's not a remix to your favorite headbanger - It's, uh, a remixed version of the ![]() ![]() ![]() |
” |
Gallery
A female Inkling holding the Heavy Splatling Remix.
Demonstration
Splatoon 2
Category | Main |
Class | Splatling |
Sub | ![]() |
Special | ![]() |
Level | 19 |
Cost | ![]() |
Base damage | 30 |
Ink consumption | 22.5% (Full charge) |
Special points | 190p |
Range | |
Charge speed | |
Mobility | |
Other variants | ![]() ![]() ![]() |
The Heavy Splatling Remix was released on 3 April 2019 at 01:00 UTC as part of Version 4.6.0.[3] It comes with Point Sensors and the Booyah Bomb.
- While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
Data
- While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
- The Heavy Splatling Remix is a middleweight weapon.
- The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed with Ink Saver (Main).
- The Heavy Splatling Remix cannot store its charge.
- The Heavy Splatling Remix is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it has a fire rate of 4 frames between shots.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.62 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.3 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Heavy Splatling Remix has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames, having an effective range of 168 units.
- After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
- These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
- All other ink droplets have a radius of 12.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
4.7.0 |
|
4.8.0 |
|
5.2.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Heavy Splatling Remix handles just like the original |
Gallery
The Chirpy Chips' album art, which the Heavy Splatling Remix is a reference to.
Demonstration
Trivia
- The Heavy Splatling Remix appears to be a Chirpy Chips-themed weapon: it has a sticker on the side with their name in Inkling, its color scheme is similar to that of their album art, and "Remix" may be a reference to their electronic style. However, this connection is never addressed in-game.
- While the Heavy Splatling Remix did not initially appear in Splatoon 2 (as it was added in Version 4.6.0), the Heavy Splatling comes with a similar build, except with the Sting Ray replacing the Killer Wail.
- Unlike the other variants of the Heavy Splatling, the Heavy Splatling Remix completely retains its appearance from Splatoon in Splatoon 2. Notably, the attached ink drum still lies on its side, while the other splatlings have their drums in a tilted position.
Etymology
Heavy Splatling Remix is derived from the adjective Heavy and a portmanteau of Splat and Gatling plus the word Remix. Remix refers to the fact that the weapon is a remodeled Heavy Splatling, similar to how remix is used in musical media. Remix is also likely a reference to Chirpy Chips and their electronic music style, since the design of the Heavy Splatling Remix is inspired by them.
バレルスピナーリミックス Bareru Supinā Rimikkusu is derived from Barrel and Spinner plus Remix. The name Barrel Spinner is because the barrels of the Heavy Splatling Remix rotate while charging and firing. Remix has the same reasoning as the English name.
Names in other languages
Language | Name | Meaning |
---|---|---|
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バレルスピナーリミックス Barerusupinārimikkusu |
Barrel Spinner Remix |
![]() |
Spetling Remix | Spatling Remix[note 1] |
![]() |
Badigeonneur Disco | Painter Disco |
![]() |
Splatling Ultrabass | Splatling Ultrabass |
![]() |
Splatling a tanica techno | Jerrycan Splatting techno |
![]() |
Garabateador Pro festivo | Festive Pro doodler |
![]() |
Tintralladora Tecno | Techno Ink-machine gun |
Translation notes
- ↑ "Spetling" comes from spetten (to spatter) and gatling
Notes
References
- ↑ Splatoon - GatlingStandard.params
- ↑
Live from Squid Research Lab: Heavy Splatling Remix
- ↑
SplatoonUS Tumblr
- ↑ Splatoon 2 - Parameter Database