Sloshing Machine

From Inkipedia, the Splatoon wiki

The Sloshing Machine is a main weapon in the Splatoon series.

The Sloshing Machine launches a small mortar-like glob that is trailed by a vortex of ink. The glob leaves a path of ink while it travels, and bursts on contact with a surface or an enemy. Most notably, the vortex of ink allows the Sloshing Machine to do splash damage to enemies alongside the glob of ink if a direct hit is not landed. Notably, the vortex throws out small, non-damaging ink droplets that ink small portions of turf around where the projectile lands.

The Sloshing Machine's splash damage allows it to fulfill roles similar to that of a blaster. More specifically, it is very similar to the Rapid Blaster concerning splash damage, direct damage, range, and speed. However, unlike blaster weapons which have a large exploding splash radius at their maximum reach, the Sloshing Machine will deal splash damage to anything alongside the glob as it travels. Additionally, the heavy arc of the projectile makes the weapon ideal for dealing with enemies behind cover, or enemies atop a platform, like the tower in Tower Control. These capabilities, however, come at the cost of lower attack-speed and turf coverage when compared to more traditional sloshers.

Appearance

The Sloshing Machine is a small, cream-colored washing machine. It has two handles, one on the bottom and one on the top, both of which change color to match the user's ink, along with the bottom section.

In Splatoon 3, the upper section of the Sloshing Machine now entirely changes ink color while the bottom section, including the handle, are now cream-colored. The rim at the top is thicker, and the inside of the weapon has been slightly changed. On the side, four small suction cups have been added to each corner of the weapon.

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Sloshing Machine

Sloshing Machine

Basic information
Category Main
Class Slosher
Sub Splat Bomb
Special Bomb Rush
Special points
Special depletion Special gauge 40%
Range
55 / 100
Damage
95 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
45 / 100
Obtainable at
Level 12
Cost Cash 13,500
Requirement
Added in 28 November 2015
Specifications
Weight
Base damage 38 (Splash)
76 (Direct hit)
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Sloshing Machine Neo Sloshing Machine Neo

The Sloshing Machine was released on 28 November 2015 at 02:00 UTC.[1][2][3] It comes in a set with Splat Bombs and the Bomb Rush.

Data

  • The Sloshing Machine is a middleweight weapon.
  • Each attack consumes 7% of the ink tank capacity.
    • This allows players to attack 14 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from squid form, the first shot takes 18 frames to come out.
  • The interval at which the player can repeatedly swing is 34 frames.
  • When attacking while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 42 frame cooldown before the ink tank starts refilling.
  • The maximum damage of direct hits is 76.
    • Indirect hits: 38
  • The minimum damage of direct hits is 38.
    • Indirect hits: 38
  • The collision radius of direct hits against the environment is 1 units.
    • Indirect hits: 0 units
  • The collision radius of direct hits against players is 2.5 units.
    • Indirect hits: 5 units
  • Projectiles travel straight for 5 frames.
  • The draw radius of direct hits is 1 units.
    • Indirect hits: 0 units
  • The paint radius of direct hits scales from 40 units at a distance of 50 units to 40 units at a distance of 150 units.
    • Indirect hits: 0 units at a distance of 0 units to 0 units at a distance of 0 units.
  • All other paint splashes have a radius of 12 units.

[4]

Version history

Version Adjustments
2.7.0
2.8.0
  • Movement speed while firing increased by about 11%.

Quotes

Sheldon's Introduction

An innovative new weapon that puts a "spin" on the classic Slosher model. The Sloshing Machine is sure to make your whites whiter than white and your turf inkier than inked! This weapon's attractions are the power of the main shot and the bonus ink flung out by the vortex. The Splat Bombs and Bomb Rush combine to send the battlefield into a whirlpool of confusion!(NA/EU/OC)[a]

A compact washing machine that's been adapted for battle. The spinning action means that the area around the ink glob also gets a dose of ink.
— In-Game Description
Notes
  1. North America, Europe, and Oceania

Gallery

Demonstration

Splatoon 2

Sloshing Machine
Basic information
Category Main
Class Slosher
Sub Autobomb
Special Sting Ray
Special points 190p
Special depletion
Range
60 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
40 / 100
Obtainable at
Level 13
Cost Cash 12,600
Requirement
Added in 26 August 2017
Specifications
Weight
Base damage 38 (Splash)
76 (Direct hit)
Base duration
Ink consumption 8.4%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Sloshing Machine Neo Sloshing Machine Neo
Kensa Sloshing Machine Kensa Sloshing Machine

The Sloshing Machine returns in Splatoon 2, looking identical to how it did in the first game. It comes with Autobombs and Sting Ray. It was released on 26 August 2017 at 02:00 UTC.[5]

It appears in three Octo Expansion stations:

Data

  • The Sloshing Machine is a middleweight weapon.
  • The matchmaking range is 147. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 8.4% allows players to attack 11 times before needing to refill the ink supply.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When attacking from swim form, the first shot takes 18 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • The interval at which the player can repeatedly swing is 34 frames.
    • While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
  • When attacking while moving, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 42 frame cooldown before the ink tank starts refilling.
  • The maximum damage of direct hits is 76.
    • Indirect hits: 38
  • The minimum damage of direct hits is 52.
    • Indirect hits: 38
  • The collision radius of direct hits against the environment is 1 units.
    • Indirect hits: 0 units
  • The collision radius of direct hits against players is 2.5 units.
    • Indirect hits: 4.7 units
  • Projectiles travel straight for 5 frames.
  • The draw radius of direct hits is 1 units.
    • Indirect hits: 0 units
  • The paint radius of direct hits scales from 35.2 units at a distance of 50 units to 35.2 units at a distance of 150 units.
    • Indirect hits: 0 units at a distance of 0 units to 0 units at a distance of 0 units.
  • All other paint splashes have a radius of 10 units.

[6]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.80 → 0.7.
  • Minimum direct damage: 38 → 52.
1.3.0
  • Fixed an issue causing the area below where shots from a Sloshing Machine hit a wall to not be inked.
1.4.0
  • Points to fill special gauge: 170 → 190.
  • Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%.
  • Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
4.2.0
  • Increased the radius of area inked by the droplets by roughly 10%.
  • Expand the area inked when ink hits a wall.
4.5.0
  • Increased ink consumption by roughly 20%: 7% → 8.4%.
  • Decreased hit radius of the spiral portion of the shot by roughly 6%.

Quotes

Sheldon's Introduction

The Sloshing Machine is basically your normal everyday washing machine...except it fires twisting volleys of beautiful, messy ink! The spiraling ink volleys provide solid attack power and leave a trail of ink in their wake. Smoke out dirty campers with the Autobombs, and splat them off the map! If they survive that, you can hunt them down with the Sting Ray! This set is perfect for splatting like a wild child and drowning the battlefield in a whirlwind of ink!

Gallery

Demonstration

Splatoon 3

Sloshing Machine

Sloshing Machine

Basic information
Category Main
Class Slosher
Sub Fizzy Bomb
Special Booyah Bomb
Special points 220p
Special depletion
Range
60 / 100
Damage
90 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
40 / 100
Obtainable at
Level 14
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 38 (Splash)
76 (Direct hit)
100 ( SRNW Splash)
170 ( SRNW Direct)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Sloshing Machine Neo Sloshing Machine Neo

The Sloshing Machine returns in Splatoon 3 with a new design. The color scheme has been swapped, and it has a new metal rim at the front. Its special is the Booyah Bomb, but in prerelease material and on a Tableturf Battle card it was seen with the Killer Wail 5.1. Its sub is the Fizzy Bomb.

It appears in three missions in Return of the Mammalians:

Data

  • The Sloshing Machine is a middleweight weapon.
  • The matchmaking range is 14.7. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 9.2% per shot allows the user to fire 10 times on a full ink tank.
  • After firing, there is a 42 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.07 units per frame.
  • The time between consecutive swings is 38 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 20 frames.
  • The effective range is about 13.07 units while grounded and 12.92 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Central ink glob

  • The group consists of only 1 projectile.
  • The group starts spawning as soon as the lifting animation ends.
  • The projectile spawns with an initial speed of 1.4737 units per frame while grounded, and 1.4563 units per frame while airborne. It flies straight at this speed for 5 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
  • The projectile deals 76 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.5 units below its spawning point, at which point it will deal 52 damage.
  • The projectile spawns with an initial collision radius of 0.025 units for players and 0.01 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.25 units, and over the course of 4 frames, the collision radius for the stage changes to 0.1 units.

Ink spiral

  • The group contains 4 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 1 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.4737 units per frame while grounded, and 1.4563 units per frame while airborne. It flies straight at this speed for 5 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0 units per frame slower than the last.
  • The projectiles deal 38 damage.
    • The damage is not reduced by the projectile falling.
  • The first projectile spawns with an initial collision radius of 0.047 units for players and 0.0 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.47 units, and over the course of 4 frames, the collision radius for the stage changes to 0.0 units.
    • For subsequent projectiles, the initial collision radius is 0.047 units larger than the previous projectile for players, and 0 units smaller for the stage. After the collision size changes, the radius is 0.47 units larger than the previous projectile for players, and 0 units smaller for the stage.

[7]

Version history

Version Adjustments
Base game
  • Salmon Run Next Wave:
    • Direct damage: 150 → 170.
    • Indirect damage: 80 → 100.
1.2.0
  • Fixed an issue where the attack spiral would deal damage when hitting an opponent on the other side of thin terrain even though they were hidden by the terrain.
  • Fixed an issue where the attack spiral would deal damage when hitting an opponent inside an Ink Vac's vacuum area despite the opponent being entirely inside the area.
  • Points to fill special gauge: 200 → 210.
2.1.0
  • Increased ink consumption by about 10%: 8.4% → 9.2%.
  • Points to fill special gauge: 210 → 220.
4.0.0
  • Lengthened the interval between continuous swings by approximately 5/60 of a second: 33 frames → 38 frames.

Quotes

Sheldon's Introduction

The Sloshing Machine is like a washing machine... but for getting everything filthy with ink! Each volley of beautiful, twisting ink hits its target with plenty of power and leaves a sloppy mess everywhere. It's great for covering plenty of turf. Try using Fizzy Bombs to contain the other team's movement while you dial the Sloshing Machine up to the max. The other team will be in a spin cycle before you know it! And don't forget about your Booyah Bombs - another tool in your quest to make a mess-terpiece of the field. By now it should be clear... this set is NOT for neat freaks.

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Sloshing Machine will reward the player with special badges that they can use on their Splashtag.

Sloshing Machine badges
4★ Sloshing Machine User
5★ Sloshing Machine User

Gallery

Strategy

For competitive tips about the Sloshing Machine

Click to view the strategy for Sloshing Machine. View the strategy page.

Trivia

  • In the Splatoon manga series, the character Backwards wields a Sloshing Machine, which Goggles commonly mistakes as a real washing machine.
  • The Grizzco Slosher is based on the Sloshing Machine.

Etymology

Sloshing Machine is a pun derived from the verb to slosh and Washing Machine.

スクリュースロッシャー Sukuryū Surosshā is derived from Screw and the verb to slosh. Screw likely refers to the spinning motion of this weapon's projectile.

Names in other languages

Language Name Meaning
Japan Japanese スクリュースロッシャー
Sukuryū Surosshā
Screw Slosher
Netherlands Dutch Klotstrommel Slosh Drum[a]
CanadaFrance French Encrifugeur From "encre" ("ink") and "centrifugeur" ("centrifuge machine")
Germany German Trommel-Schwapper Drum[a] Slosher
Italy Italian Secchiostro centrifuga Centrifuge Slosher
Russia Russian Центрифугер
Tsentrfuger
Centrifuger[b]
SpainMexico Spanish Derramatic centrífugo Centrifugal slosher[c]
China Chinese (Simplified) 回旋泼桶
huíxuán pōtǒng (Mandarin)
Whirling Bucket
Hong Kong Chinese (Traditional) 迴旋潑桶
huíxuán pōtǒng (Mandarin)
Whirling Bucket
South Korea Korean 스크루 슬로셔
seukeuru seullosyeo
Screw Slosher
 Internal Slosher_Launcher_00[8]

Translation notes

  1. 1.0 1.1 Referring to the drum of a washing machine
  2. From центрифуга tsentrifuga ("centrifuge")
  3. Derramatic is Slosher's Spanish name and comes from derramar ("to spill") and automático ("automatic").

References