Rapid Blaster Pro

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The Rapid Blaster Pro is a shooter-class main weapon in Splatoon and Splatoon 2.

The Rapid Blaster Pro is a Rapid Blaster with an elongated handle and barrel, and increased range to match. Its range is the greatest of all blasters. As a trade-off, it has a slightly slower fire rate and higher ink consumption compared to the Rapid Blaster. Damage output and blast size are identical for both weapons.

Splatoon

Rapid Blaster Pro

Rapid Blaster Pro

Category Main
Class Shooter
Sub S Weapon Sub Seeker.png Seeker
Special S Weapon Special Inkzooka.png Inkzooka
Level 16
Cost Cash 11,200
Availability
Base damage 25–75.9 (Splash)
80 (Direct hit)
Base duration
Ink consumption 10%
Special points
Special depletion Specdep icon.png 40%
Range
65 / 100
Damage
Impact
35 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Rapid Blaster Pro Deco Rapid Blaster Pro Deco

The Rapid Blaster Pro was released on 17 October 2015 at 02:00 UTC. It comes with Seekers and the Inkzooka. Each shot consumes 10% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill on ink.

Data

  • The Rapid Blaster Pro is a middleweight weapon.
  • Each shot consumes 10% of the ink tank capacity.
    • This allows players to fire 10 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 40 frames between shots (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.57 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 80.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 5 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 14 units per frame for 11 frames.
    • This gives the weapon an effective range of 154 units.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 12 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 11.5 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 5 units.
  • Damage from the explosion scales from 25 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 12.5 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The wall impact painting radius is 17 units.

[1]

Version history

Version Adjustments
2.2.0
  • Fire rate when firing from a Squid state: 0.28 → 0.20
  • Recovery time after firing: 0.43 sec. → 0.33
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Movement speed while firing increased by about 15%
  • Spread when player is jumping reduced by about 50%

Quotes

Sheldont.png
Sheldon's Introduction

The Rapid Blaster Pro is based on the S Weapon Main Rapid Blaster.png Rapid Blaster, but it's further specialized for increased range. Follow your S Weapon Sub Seeker.png Seekers to zip into an advantageous position and strike from your opponent's blind spot! The S Weapon Special Inkzooka.png Inkzooka makes this a great set for frontline fighters who like to cause big problems for their fores!(NA)[a]

"The Rapid Blaster Pro is based on the S Weapon Main Rapid Blaster.png Rapid Blaster, but it's further specialized for increased range. Follow your S Weapon Sub Seeker.png Seekers to zip into an advantageous position and strike from your opponent's blind spot! The S Weapon Special Inkzooka.png Inkzooka makes this a great set for frontline fighters who like to cause big problems for their foes!"
— In-Game Description
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Rapid Blaster Pro

Rapid Blaster Pro

Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Ink Storm.png Ink Storm
Level 22
Cost Cash 12,800
Availability
Base damage 35 (Splash)
85 (Direct hit)
Base duration
Ink consumption 8%
Special points 180p
Special depletion
Range
72 / 100
Damage
Impact
35 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Rapid Blaster Pro Deco Rapid Blaster Pro Deco

The Rapid Blaster Pro returns in Splatoon 2 looking identical to how it did in the first game. It was released on 23 September 2017 at 02:00 UTC[2]. It comes with the Toxic Mist and Ink Storm. Each shot consumes 8% of the ink tank capacity, allowing the player to fire 12 shots before needing to refill on ink.

Data

  • The Rapid Blaster Pro is a middleweight weapon.
  • The ink consumption of 8% and ink tank capacity of 100% allows players to fire 12 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from squid or octopus form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 20 frames.
  • When firing continuously, it has a fire rate of 40 frames between shots (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 14 units per frame for 11 frames, having an effective range of 154 units.
    • After that, the shot's velocity is set to 13.426 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 12 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 11 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 33 units.
    • Main Power Up increases the far damage radius up to 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
    • Main Power Up increases the near damage radius up to 10 units.
  • Damage from the explosion is 35. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 17.5.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 19 units.

[3]

Version history

Version Adjustments
Base game
  • Ink consumption per shot: 10.0% → 8.0%
  • Direct hit damage: 80 → 85
  • Min. splash damage: 25 → Splash damage is now locked at 35
  • Max. splash damage: 75.9 → Splash damage is now locked at 35
  • Movement speed while firing: 0.575 → 0.50
  • Time taken to begin recovering ink after shooting: 0.50 seconds → 0.83 second
  • Angle of shot deviation while jumping: 0 degrees → 8 degrees
2.3.0
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
4.5.0
  • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
    • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
4.9.0

Quotes

Sheldont.png
Sheldon's Introduction

The Rapid Blaster Pro owes its incredible range to a chamber system that delays ink oxidization to the last possible moment! If you match this range with the S2 Weapon Sub Toxic Mist.png Toxic Mist, your opponents will curse your very existence! The S2 Weapon Special Ink Storm.png Ink Storm provides cover for your teammates, so I'd recommend this set for players who enjoy the technical aspects of battle!

Gallery

Demonstration

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese Rブラスターエリート
R Burasutā Erīto
R (Rapid) Blaster Elite
FlagNetherlands.svg Dutch Flitsblaster Pro Flash Blaster Pro
FlagQuebec.svg French (NOA) Turboblasteur pro Turbo Blaster pro
FlagFrance.svg French (NOE) Turboblaster pro Turbo Blaster pro
FlagGermany.svg German Turbo-Blaster Plus Turbo Blaster Plus
FlagItaly.svg Italian Blaster élite Élite Blaster
FlagRussia.svg Russian Бластермат ПРО
Blastermat PRO
Blastershot PRO
FlagMexico.svg Spanish (NOA) Turbolanzamotas Pro Turbo Speck Thrower Pro
FlagSpain.svg Spanish (NOE) Superdevastador Superdevastator

References