Rapid Blaster Pro

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
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Splatoon 3 "3" icon.svg

The Rapid Blaster Pro is a main weapon in the Splatoon series.

The Rapid Blaster Pro is a Rapid Blaster with an elongated handle and barrel, and increased range to match. Its range is the greatest of all blasters. As a trade-off, it has a slightly slower fire rate and higher ink consumption compared to the Rapid Blaster. Damage output and blast size are identical for both weapons.

Appearance

The Rapid Blaster Pro is similar in appearance to the Rapid Blaster. However, the nozzle is longer, and there is a gray bar connecting the red panels at the bottom to the handle.

Splatoon

Rapid Blaster Pro

Rapid Blaster Pro

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Seeker.png Seeker
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 40%
Range
65 / 100
Damage
Impact
35 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 16
Cost Cash 11,200
Requirement
Introduced 17 October 2015
Specifications
Weight
Base damage 12.5–40 (Splash)
25–80 (Blast)
80 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Rapid Blaster Pro Deco Rapid Blaster Pro Deco

The Rapid Blaster Pro was released on 17 October 2015 at 02:00 UTC.[1] It comes with Seekers and the Inkzooka. Each shot consumes 10% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill on ink.

Data

  • The Rapid Blaster Pro is a middleweight weapon.
  • Each shot consumes 10% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.57 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 80.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 5 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 14 units per frame for 11 frames. Shots travel straight for 154 distance units.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 12 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 11.5 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 5 units.
  • Damage from the explosion scales from 25 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 12.5 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The wall impact painting radius is 17 units.

[2]

Version history

Version Adjustments
2.2.0
  • Fire rate when firing from a Squid state: 0.28 → 0.20
  • Recovery time after firing: 0.43 sec. → 0.33
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Movement speed while firing increased by about 15%
  • Spread when player is jumping reduced by about 50%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Rapid Blaster Pro is based on the Rapid Blaster, but it's further specialized for increased range. Follow your Seekers to zip into an advantageous position and strike from your opponent's blind spot! The Inkzooka makes this a great set for frontline fighters who like to cause big problems for their foes!(NA)[a]

The Rapid Blaster Pro is based on the Rapid Blaster, but it's further specialized for increased range. Follow your Seekers to zip into an advantageous position and strike from your opponent's blind spot! The Inkzooka makes this a great set for frontline fighters who like to cause big problems for their foes!
— In-Game Description
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Rapid Blaster Pro
S2 Weapon Main Rapid Blaster Pro.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 180p
Special depletion
Range
72 / 100
Damage
Impact
35 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 22
Cost Cash 12,800
Requirement
Introduced 23 September 2017
Specifications
Weight
Base damage 17.5 (Splash)
35 (Blast)
85 (Direct hit)
Base duration
Ink consumption 8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Rapid Blaster Pro Deco Rapid Blaster Pro Deco

The Rapid Blaster Pro returns in Splatoon 2 looking identical to how it did in the first game. It was released on 23 September 2017 at 02:00 UTC[3]. It comes with the Toxic Mist and Ink Storm. Each shot consumes 8% of the ink tank capacity, allowing the player to fire 12 shots before needing to refill on ink.

It appears in seven Octo Expansion Stations:

Data

  • The Rapid Blaster Pro is a middleweight weapon.
  • The matchmaking range is 192. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 8% and ink tank capacity of 100% allows players to fire 12 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from swim form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 14 units per frame for 11 frames. Shots travel straight for 154 distance units.
    • After that, the shot's velocity is set to 13.426 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 12 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 11 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 33 units.
    • Main Power Up increases the far damage radius up to 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
    • Main Power Up increases the near damage radius up to 10 units.
  • Damage from the explosion is 35. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 17.5.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 19 units.

[4][5]

Version history

Version Adjustments
Base game
  • Ink consumption per shot: 10.0% → 8.0%
  • Direct hit damage: 80 → 85
  • Min. splash damage: 25 → Splash damage is now locked at 35
  • Max. splash damage: 75.9 → Splash damage is now locked at 35
  • Movement speed while firing: 0.575 → 0.50
  • Time taken to begin recovering ink after shooting: 0.50 seconds → 0.83 second
  • Angle of shot deviation while jumping: 5 degrees → 8 degrees
  • Shooting while jumping now causes shots to deviate.
2.3.0
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
4.5.0
  • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
    • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
4.9.0

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Rapid Blaster Pro owes its incredible range to a chamber system that delays ink oxidization to the last possible moment! If you match this range with the Toxic Mist, your opponents will curse your very existence! The Ink Storm provides cover for your teammates, so I'd recommend this set for players who enjoy the technical aspects of battle!

Gallery

Demonstration

Splatoon 3

Rapid Blaster Pro

Rapid Blaster Pro

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Toxic Mist Flat.png Toxic Mist
Special S3 Weapon Special Ink Vac.png Ink Vac
Special points 180p
Special depletion
Range
72 / 100
Damage
Impact
35 / 100
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 26
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 17.5 (Splash)
35 (Blast)
85 (Direct hit)
37.5 (S3 Icon Mr Grizz.png SRNW Splash)
75 (S3 Icon Mr Grizz.png SRNW Blast)
150 (S3 Icon Mr Grizz.png SRNW Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Rapid Blaster Pro Deco Rapid Blaster Pro Deco

The Rapid Blaster Pro returns with a new design. Its kit is the Toxic Mist and Ink Vac.

It appears in 2 missions in Alterna:

Data

  • The Rapid Blaster Pro is a middleweight weapon.
  • The matchmaking range is 19.2. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 8% per shot, allowing the user to fire 12 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
  • When firing from humanoid form, the first shot takes 12 frames to come out. When firing from swim form, the first shot takes 21 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 20 frames.
  • When firing while moving, the player's movement speed is set to 0.05 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 85.
  • The blast has a radius of 3.3 units and deals 35 damage.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 1.4 units per frame for 11 frames. Shots travel straight for 15.4 distance units.
    • After that, the shot's velocity is set to 1.3426 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 15 frames after being fired, covering a total distance of about 17.39 units.
    • This number may vary at different firing angles.

[6]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Rapid Blaster Pro owes its incredible range to a chamber system that delays ink oxidization to the last possible moment! With that technology in hand, try catching your enemies in a little Toxic Mist before giving them a few inksplosions as a parting gift. And if anyone gets too close? Fire up the Ink Vac, and turn their own inkpower against them! This is a set that will make the tactically inclined player veeery happy.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Rapid Blaster Pro will reward the player with special badges that they can use on their Splashtag.

Rapid Blaster Pro Badges
S3 Badge Rapid Blaster Pro 4.png 4★ Rapid Blaster Pro User
S3 Badge Rapid Blaster Pro 5.png 5★ Rapid Blaster Pro User

Gallery

Strategy

For competitive tips about the Rapid Blaster Pro

Click to view the strategy for Rapid Blaster Pro. View the strategy page.

Trivia

  • This weapon resembles a toy dart-gun.
  • Prior to Version 3.0.0 of Splatoon 3, the colored parts on the 2D icons for the Rapid Blaster Pro and Rapid Blaster were colored yellow. This was corrected to the white color upon release of the update.
  • The Rapid Blaster Pro has the lowest points for special for the Ink Vac as of Version 5.1.0.

Names in other languages

Language Name Meaning
Japan Japanese Rブラスターエリート
R Burasutā Erīto
R (Rapid) Blaster Elite
Netherlands Dutch Flitsblaster Pro Flash Blaster Pro
Canada French (NOA) Turboblasteur pro Turbo Blaster pro
France French (NOE) Turboblaster pro Turbo Blaster pro
Germany German Turbo-Blaster Plus Turbo Blaster Plus
Italy Italian Blaster élite Élite Blaster
Russia Russian Бластермат ПРО
Blastermat PRO
Blastermat PRO
Mexico Spanish (NOA) Turbolanzamotas Pro Turbo Speck Thrower Pro
Spain Spanish (NOE) Superdevastador Superdevastator
China Chinese (Simplified) 快速爆破枪 精英
kuàisù bàopòqiāng jīngyīng (Mandarin)
Quick Blaster Elite
Hong Kong Chinese (Traditional) 快速爆破槍 精英
kuàisù bàopòqiāng jīngyīng (Mandarin)
Quick Blaster Elite
South Korea Korean R 블래스터 엘리트
R beullaeseuteo elliteu
R (Rapid) Blaster Elite
Translate logo.svg Internal Blaster_LightLong_00[7]

References