Forge Splattershot Pro

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The Forge Splattershot Pro is a main weapon in Splatoon and Splatoon 2. It is a Forge Forge-branded variant of the S2 Weapon Main Splattershot Pro.png Splattershot Pro.

Splatoon

Forge Splattershot Pro

Forge Splattershot Pro

Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Inkzooka.png Inkzooka
Level 20
Cost Cash 19,800
Availability
Base Damage 42
Base Duration
Ink Consumption 1.9%
Special Points
Sp. Depletion Specdep icon.png 40%
Range
70 / 100
Damage
55 / 100
Impact
Fire Rate
40 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

Nearly identical to the S Weapon Main Splattershot Pro.png Splattershot Pro, the Forge Splattershot Pro is an advanced weapon in terms of power and rate of fire, making it easy to use for more experienced players. It comes in a set with the S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Inkzooka.png Inkzooka.

Data

  • The Forge Splattershot Pro is a middleweight weapon.
  • The ink consumption of 1.9% allows players to fire 52 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 8 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The Forge Splattershot Pro has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 26.3 units per frame for 5 frames, having an effective range of 131.5 units.
  • Paint droplets occur every 70 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units, and a width of 11 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 12.5 units.

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 5%.
2.7.0
  • Initial velocity of shots increased by about 20%.
  • Range increased by about 5%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Forge Splattershot Pro

Forge Splattershot Pro

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Bubble Blower.png Bubble Blower
Level 20
Cost Cash 20,800
Availability
Base Damage 42
Base Duration
Ink Consumption 2%
Special Points 200p
Sp. Depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire Rate
30 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Forge Splattershot Pro was released on 2 September 2017 at 02:00 UTC.

The Forge Splattershot Pro makes use of the same main weapon as S2 Weapon Main Splattershot Pro.png Splattershot Pro: it is a long-range, high damage shooter with high ink consumption. It comes with the S2 Weapon Sub Suction Bomb.png Suction Bomb and S2 Weapon Special Bubble Blower.png Bubble Blower.

Data

  • The Forge Splattershot Pro is a middleweight weapon.
  • The ink consumption of 2% allows players to fire 50 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 8 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 7 frames after being fired, it loses 1.6153846153846 damage per frame until it reaches 21 damage at frame 20.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Forge Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 38.33333 units per frame for 3 frames, having an effective range of 114.99999 units.
    • After that, the bullet's velocity is set to 22.698 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 88 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 11 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other paint droplets have a radius of 12.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 12 degrees → 10 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Range decreased by about 9%.
  • Ink consumption: 1.9% → 2.0%
  • Initial bullet velocity: 26.3 units per frame → 23 units per frame
  • Total range decreased by about 12%.
  • Droplet rate: 3 → 2
  • Distance between paint droplets: 70 units → 88 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • Radius of standard paint droplets: 12.5 units → 12.2 units
1.4.0
  • Increased shot speed by roughly 67%, while not changing shot range
    • Initial bullet velocity: 23 units per frame → 38.33333 units per frame
    • Frames bullet flies straight through the air: 5 → 3
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees
  • Increased movement speed while shooting by roughly 10%: 0.5 units per frame → 0.55 units per frame
  • Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units
2.2.0
  • Points to fill special gauge: 180 → 200
4.1.0
  • Ink now more likely to land around player’s feet when firing.
  • Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.

Gallery

Demonstration

Quotes

Click to view the quotes for Forge Splattershot Pro. View the quotation page.


Trivia

  • In Splatoon 2, the Forge Splattershot Pro was the first weapon to debut the Bubble Blower special weapon.

Etymology

Forge Splattershot Pro is a combination of Splatter (as well as Splat), Shot and the shortened form of Professional. It has the Forge brand name as a prefix to differentiate it from the Splattershot Pro. It also denotes that the weapon is a collaboration with Forge.

Its japanese name, プライムシューターコラボ puraimu shūtā korabo, means "Prime Shooter Collab". The abbreviated prefix Collab denotes it is a collaboration. However, unlike the English name, it doesn't specify the brand Forge.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese プライムシューターコラボ
puraimu shūtā korabo
Prime Shooter Collab
FlagNetherlands.svg Dutch Forge Superspetter Pro Forge Supersplatter Pro
FlagQuebec.svg French (NOA) Liquéficateur pro Fosia Forge Liquificator Pro
FlagFrance.svg French (NOE) Liquidateur pro griffé Branded Liquidator Pro
FlagGermany.svg German Focus-Profi-Kleckser Focus Pro Splodger
FlagItaly.svg Italian Splasher élite logo Elite Splasher logo
FlagRussia.svg Russian Каплестрел ПРО «Блиц»
Kaplestrel PRO «Blits»
Splattershot Pro «Blitz»
FlagMexico.svg Spanish (NOA) Rociador Forima Forge Sprayer
FlagSpain.svg Spanish (NOE) Lanzatintas plus B Ink Thrower Plus B

References


Main Shooters
Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Rares
Sub
Special